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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
How does the Carrier ability work, exactly? It says "your melee attacks have an X% chance to spread any disease" but does that mean it creates new diseases on proc, or that it propagates diseases they already had?

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Keru posted:

You need to drop a disease first, which is great because Virulent Disease is an Instant, so you can always toss that on a mob first without losing a turn.

I was still confused but then I saw "as the Epidemic talent" which has a much more helpful description. Thanks, just the same!

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
What's a cross-tier?

Is there any easy way to get stun immunity or is it just a matter of stockpiling gear with small additive bonuses? How important is it relative to other possible egos?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ciaphas posted:

Reaver just seemed too odd to me. Like a melee class that should be meleeing as little as possible, was the impression I got. I wouldn't mind trying them again, though, perhaps after this Stone Warden dies. (Probably in the Sandworm Tunnels when I forget to turn off Stone Vines. :v:)

I thought it was just the opposite: they're a spellcaster that wants to be in melee range whenever possible, the better to proc Corrupted Strength.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Suppose I got an Anorithil escort on the first level of Trollmire as a Reaver.

Should I take Celestial/Light, and what skills in it should I invest in / max?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Thanks, both of you.

Also, is it worth sticking a second category point in it to get it up to 1.0, or should I just buy a fourth/fifth inscription slot?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
On a similar note: I tried experimenting with it last game, but it feels like there are never enough enemies in one place to make investing in the Plague tree worth it, and even when there are they're usually either so popcorn that going through the elaborate setup of infecting them isn't worth it, or they're far too dangerous to stay in sight of while it cooks.

Is there something I'm missing that makes it more worthwhile, or is it just not a good match for my playstyle?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Dodge Charms posted:

Tip #1: don't fight Z at level 8, use the Rod to get out of the Halfling Complex and come back later.

Tip #2: Controlled Phase Door to get either Z or the Yeek behind you.

Tip #3: be a total cheeseball and use the Arcane Eye + Glacial Vapors trick described somewhere upthread.

I did it at level 8 by getting the Blood of Life in one of the Yeek starter dungeons. :smug:

(Plus a bit of #2.)

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Fungah! posted:

I don't know that much about Reaver, but I find that kind of hard to believe. Pretty sure it scales all the way up to sight range, which makes nabbing priority targets a lot easier and gives them fewer turns to blast you with spells.

It scales to range 9 and then stops. I usually put four points in it since that's the last range breakpoint.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Fibby Boy posted:

Probably a really obvious answer but how do I get the rod of recall on my hotkey list? It was put there automatically since I played the game but on my last two characters it won't show up as a hotkey and I can't figure out why this is.

Open your inventory, drag the item onto your quickbar.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Any build or general playstyle advice for Necromancers? They're one of the few classes that don't have an SA-sourced guide on the wiki.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

theshim posted:

That sounds like a bug, PMs can definitely get into Angolwen.

If you're staggeringly unlucky the Archmage apprentice mage can be killed by Zigur patrols, supposedly.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
How do shields work, exactly? The wiki isn't very helpful re: many of the base game mechanics.

Is there any kind of passive block mechanic or is it just the active block talent + whatever ego bonuses you get on the shield and that's it?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Apart from turning things down in the options, is there anything you can do to make the game run better? Mods, .ini tweaks, anything like that? I really don't understand why a single-character roguelike should have performance issues.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

dis astranagant posted:

Who the gently caress kills more than one of those guys? The full strength demon drops some pretty bitchin loot and isn't even that hard.

What? I tried it that way once with a level 20-odd character and she literally one-shot me.

(Maybe that's low, but it was in a level 15 zone that I'd already pre-visited; I knew I'd probably die, but I thought it'd at least be a fight.)

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

theshim posted:

dual staff Reavers

Do these build significantly differently than regular reavers, or is it just more magic, less strength, plays about the same?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I really want to like Paradox Mages -- playing Temporal Warden to unlock them was probably the least fun I've ever had in this game and I'd like for it to have been worth it -- but man, they just do not do enough damage, and the split between physical and temporal damage makes it even worse.

The Gravity spells are a lot more fun and interesting but they're hard to use except in open, well-lit areas, and rely on a status effect that only two of your other talents apply. But if you go with Matter you have to wait a million years to actually get all your bread and butter damage spells, because the middle two talents in that tree are useless and worse than useless, respectively. Instead you have to go all over 4-5 different trees just to get your beam repertoire going and unless you went Cornac, you have to hold off getting the paradox mitigation passive till 20+. Not to mention pure beamspam is boring.

They should give them access to the Meta tree; being able to routinely spellshock your targets and drop Gravity spells at point blank range would be such a quality of life upgrade.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
On an unrelated note: if you play a Thalore Necromancer, do your Treants give you souls when they die? What about when they despawn?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Oh man, what a load of poo poo. Dying in the Fearscape with Lichform up is bugged; instead of coming back as a lich you go directly to the game over screen. I even got the achievement for "coming back to life as a lich," so there's no doubt it was active and otherwise working.

I have no idea how you're supposed to beat the Grand Corruptor with a level-appropriate character. I even stacked blight resistance in anticipation of the fight. (Maybe I need to go for fire instead?)

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Saigyouji posted:

Fearscape has a range of 5, so as a ranged character, your main priority is to stay outside that. On a melee character, well, you're probably going to have problems. Although there's always antimagic, I guess.

Oh, wow, thanks. I think this is exactly what I needed; it should really be on the wiki, I spent a good five minutes scrutinizing the Fearscape entry on the tomewiki for some kind of hint or weakness but it doesn't say anything about that. (And how else would you know if you hadn't already played a Corruptor?)

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ciaphas posted:

Alright, I think it's time to try a Necromancer. Gonna go for Lichform no matter what because :colbert:, but I don't know anything else about them. Should they go minionless, all minions all the time, or some mix?

After playing both as far as Dreadfell, I like the minionless necromancer a lot better. If you invest all your points in minions and then run out of souls you're a sitting duck, plus beam-spewing / AoE enemies are so obnoxiously common that you can't really use your minions to tank like you would in Diablo 2 or something.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ciaphas posted:

Is anyone else unable to login to your profile/chat in game? The login button just keeps bringing up registration.

(edit) Ah, te4.org is down. Rip :(

It goes down a couple times a week due to excess traffic, it's usually back up in an hour or two.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Where are you guys getting these change lists? The latest/only news I see on the website is Steam achievements and something about the upcoming Orc campaign.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Ephphatha posted:

Where the hell is the golem graveyard? I'm trying to follow the goon progression guide (after my first six characters all died between the starting dungeon and the fourth place I walked into) and the wiki says it's to the west, but I have explored that mountain range fairly comprehensively and I can't find it. Is it limited to specific races/classes? I'm a halfling shadowblade currently at level 20 and I've been looking for it after every dungeon since it came up in the order (around level 12).

"The west" means Maj'Eyal, not the west of Maj'Eyal.

I usually just skip it though, unless I stumble right over it. Same with the Hidden Compound. Playing hide and seek sucks.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

NuminaXLT posted:

Awesome, thanks for the info. I'll drop my level 10 catpoint in it this evening.
Another question about the escort rewards: I know if you select a specific talent as a reward multiple times it levels up that ability just like it had x number of points in it, can the same be done with skill trees to improve the mastery or would it just waste the quest reward?

They stop offering the category once you have it, unfortunately.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

ExiledTinkerer posted:

That's not even remotely a guaranteed thing to (reasonably) get, whereas the Arena points are a foregone conclusion for every character in the early game.

Huh? It's pretty close to guaranteed, why would you ever get the elixers in any order other than Focus -> Foundations -> everything else?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I don't know about making every enemy unique, but I'd love a mod that cut every map to 25% of its current size and quadrupled XP and loot to compensate.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
My biggest gripes with TOME are all FPS- or UI-related. Comparing items is a chore; there hover-menus don't position themselves very intelligently and it's impossible to get rid of them when you don't want them, and everything has a million trivial stats. The transmogrification chest helps with inventory management, at least.

Levels with lots of effects (hello, Daikara) lag noticeably, which isn't that bad except it means that resting takes 3-4 seconds which is awful when you're resting after every fight. Setting abilities to auto-cast or using minion classes makes it worse, too. My computer's getting fairly old but I mean, come on, I'm playing in ASCII mode and everything. Crawl has levels of similar size and doesn't do this, even Cataclysm DDA doesn't have this problem.

If the game ran at a steady 60 fps without a hitch, resting instantly restored you to full health/mana as long as no monsters were in sight, and the inventory were overhauled to a grid-based system with more robust click-and-drag functionality I wouldn't care so much about the levels being huge. But the level thing seems like it'd be much more feasible for a mod.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Having different XP rates in a game that scales monsters to your level is really weird and counter-productive. If you're min-maxing really hard you can just plan your way around it and if you're playing "naturally" I think it actually makes the penalized races easier in some respects.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Zerilan posted:

Just started playing this game today. Played a couple different classes, but The Maze seems to be about the point where I keep dying.

To the boss, or to random mooks?

If it's to the boss, make sure that if you get the alternate layout Maze (the one with holes down to the next level instead of stairs) you do the first three levels and then skip the fourth floor till later, especially if you're a spellcasting or ranged class.

If it's to random mooks, then don't do the Maze so early. Do all the starter areas first instead.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Zerilan posted:

I've been going in the order generally in the goon zone guide, and usually it's the mooks that are the problem once a random purple border one shows up, usually minotaurs with their weird debuff effects.

Don't open chests! At least not until you've assembled a good set of escape abilities that you can fall back on.

Minotaurs cause confusion, which is a mental effect, meaning your starter wild infusion won't clear it. You could get an anti-mental wild infusion if you wanted, although mental effects are comparatively rare so it might be a bit over-specialized elsewhere.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Klaus Kinski posted:

Go back to the worldmap, find the save directory and delete the file named after the city you want to reset.

Are there any mods to do something like this? Maybe not every time you enter the level, that'd be a bit too scummy, but every time you level up would be a nice compromise between that and how it works by default.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Pvt.Scott posted:

If I understand correctly, the shops in the West get updated inventories at certain level breakpoints, but you have to have gone East first and gotten back. Do they keep the older stock as well?

I thought it was at three specific points in the plot, and there were no other resets.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Professor Moriarty posted:

Anyhow. What are some suggested tileset/UI mods for this game? Definitely not enjoying the sight radius issues, especially when I can throw bombs more tiles than my screen has.

You know you can adjust the pixels per tile in the options, right?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

jetz0r posted:

Yeah, TOME allows and encourages all the insane synergies that would get shut down in most other games.

It even lets you stun and immobilize bosses, although I hear that they start turning up immune in the East.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Paradox Mage is probably the most anticlimactic unlock in the game. You have to suffer though playing Temporal Warden to level 13-15 or so and your reward is a glass cannon class that does strictly worse damage, in more awkward and self-destructive AoEs, than every other glass cannon class. :smith:

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
They should really at least give them access to the Meta skill tree.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Lambo Trillrissian posted:

Paradox Mage is my favorite class, and I've killed both Atamathon and Linaniil with it on Nightmare. It's incredibly fun, and not only has peerless control but actually has excellent damage if you know how to use it right. Would folks be interested in a class guide?

Yes, absolutely. Their guide(s) on the wiki seem to be from a "eh I know this is terrible but I like doing it like this anyways" perspective and as an inexperienced-to-middling player I'd love a more carefully vetted guide.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

StevieWonder posted:

I've never touched the gravity tree, so, unless there's a self-destructive AoE within that tree, you can't be talking about anything else. Just ignore that tree in the first place.

Yeah, I was talking about the Gravity tree. It has a circle-AoE spell with a short cast range but a huge radius, leading to situations where in dungeons or other cramped spaces it's sometimes literally impossible to cast it anywhere that won't hit you, too. And you need that spell to apply the debuff that makes the other gravity spells do half-decent damage.

You're a bit late, though, Lambo responded with like ten paragraphs of advice on how to play Paradox Mage already. :shobon:

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Jesus, Oozemancers are ridiculous. This character deals more damage than any other I've played, he's innately immune to his own (massive) AoEs for free, has two out of three Zigur trees unlocked from the start, doesn't have to position or direct his minions carefully to get full value from them, farts out floor-is-lava DoT effects for free as a natural side effect of casting his already excellent spells, and has two class skill teleports, one of which is also a double Wild Infusion.

And this is after they were nerfed?

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