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Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
Honestly, I actually prefer non-Cornac Cursed because once you're good enough at the game you don't really need early Rampage and it means you get racials that matter instead of a category point that in the long run becomes a waste. This of course depends on if you're absolutely set on doing something like going both AM and taking cursed items though cause then obviously that's not gonna work too well, but just the fact that you have a choice is cool.

Of course I'd still say Cornac is better by a loooong shot for anyone not familiar with the class.

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Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
I think you mean Thalore racials. :colbert:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Magres posted:

DORF! Gotta be solid, stout, and have lots of core strength for butcherin!



More gameplay questions: So I just hit 8k gold, I'm planning to go get some crazy merchant gloves. What should I get for my second piece? I'm kinda thinking amulet, since I have the Feathersteel and it's not really doing me any good anymore - I have plenty of passive movespeed between 80% surge and 20% from the acorn. Are there any other slots that are bonkers good the way gloves seem to be?

The general best 'I dunno what the gently caress I want' slots are amulet, ring, and light source. So, whichever you feel you're weakest in, those are all good bets.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

dis astranagant posted:

The problem with Reavers is that they give up the Corruptor's best trees for the privilege of getting up in people's faces with no added survivability. You have no crowd control to speak of, you hit for 3-4 different elements on a regular basis and you still have all the Corruptor's cooldown issues because everything in Corruption/Scourge takes forever to cooldown.

They're not very good problems, because Reaver still manages to be one of the nastier melee classes that isn't completely broken like Arcane Blades! :v:

Really though the multiple element thing isn't even a big deal, everything procs Corrupted Strength anyway so it's pretty obvious you'll want to gear for Blight damage above all else, and Reavers have HP on par with Bulwarks and Bone Shield and can use massive armor which is all the survivability you really need provided you're using movement/heroism infusions. Though yes, gimmick shortstaff Reavers are hilariously deadly.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

RPATDO_LAMD posted:

Furry of Fists

:laugh:

Really, this just shows that the only power capable of truly besting a Brawler is his own fists.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Dodge Charms posted:

That's very true, but it's also possible to just fill up your 50 levels of Generics with just:
- 20 in Combat Training (5 thick skin, 5 armour training, 5 weapon training, 5 accuracy)
- 20 in Skeleton racials (some people even 20/20 + catpoint this category)
- Cursed Form 1/5/1/1

IMHO the problem with Cursed Gear is that living dudes are heavily rewarded for going Anti-Magic, and undead dudes have such kickass racial trees.

EDIT: though I thought the "real gem" was Shrouds and maybe sometimes Cursed Sentry, I don't hear a lot of good things about Ruined Earth, could you elaborate on that?

I don't really use Ruined Earth but it gets a lot of unfair treatment because 'well it reduces your damage too!!' which is true but the point is if you're in a lovely situation where you're not going to kill whatever is going to kill you first, then having a button that gives you time to try to heal back up/get away is kind of a nice thing to have. I mean it's not going to help you in every situation or anything but it can safely fall in the category of 'that one last ditch trick that might save your life'.

Along the same vein on Cursed/AM stuff, AM gets overrated a lot of the time because yeah Fungus is really good but people don't seem to remember they're giving up one of the best defensive abilities in the entire game (Stone Wall, which you can only get on arcane powered gear) for it, so it pretty much has to be really drat good to make the tradeoff worth it.

That's not to say AM is bad or anything obviously, just that it's not entirely without problems.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Dodge Charms posted:

(snip good use for Ruined Earth)
Cool, I'll try using it that way next time I find it on some gear.
IMHO AM is brilliant for being able to ignore DoT, which is a thing that kills a lot of people who don't pay attention (including me), which is why AM is rated so highly.

If you pay more attention than I do, like mousing over your diseases when you get them rather than waiting for your screen to go red, then you might not get as much value from AM.

Yeah, it's a fair enough point. I still like AM quite a bit, but it's more a thing about wanting to take the time to remind everyone that Stone Wall is the poo poo. :v:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Benly posted:

It's fantastic, but getting it isn't guaranteed by a long shot, so you can't really build on the assumption that you'll get it, much less in a timely manner. Antimagic is guaranteed available as soon as you can handle the trial.

Hats can have Stone Wall too, not just the Wrap of Stone. I mean, there's other nice arcane powered goodies (Dakthun's) so that's not the only incentive, it's just the biggest one.

Also it's not like AM gives you a lot of use as soon as you get it, either, to be fair. :v:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

psy_wombats posted:

Why was it taken off the coffins in the first place? It was never a huge deal to be cursed with it and remember it gave a bit more of a reason to go for one level of chronomancy from the escorts.

At the time the whole bit about some talents being impossible to remove points from wasn't in place, so people treated it as a free generic point.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

vulturesrow posted:

What do you do to mitigate the lack of gap closers Reaver has...also where the heck do you find short staves?

Bone Grab (which has the added benefit of murdering whatever poor fucker you drag to you because it procs Corrupted Strength's free hits after the pull), Dark Portaling near the target (yes, it can target empty space), movement infusions, fists of the desert scorpion/wanderer's rest if you find them. That's really all you need. I guess maybe you can take Giant Leap as a prodigy? A shortstaff reaver can blow things up just fine at a distance, though.

Short is just an ego like any other on staves, a bit uncommon though.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Wilde Jagd posted:

Awesome, it worked! Unfortunate that it's only a donation feature, though.

On an unrelated note, I've been having difficulty making a Higher Wildfire Archmage work at early levels. I just don't have the survivability and Displacement Shield is kinda balls at general damage mitigation. I've been rushing Wildfire at level 10, but I feel like getting Temporal first for that shield skill would be better. Should I just make a Cornac and get Temporal at level 1?

The solution is to not play Higher unless you have a particularly great reason because they're pretty terribly mediocre the majority of the time. Cornac is good if you feel like you need temporal, yes, but skeletons also make amazing archmages if you have them unlocked.

Also, while we're doing dungeon order chat:

Trollmire 1-3, 4 if you get good defense drops or are a class that can otherwise punk Bill
Norgos, then Trollmire 4 if not done yet
Heart of the Gloom
Kor'pul
Arena
Scintillating Caves
Rhaloren
Lumberjack Village
Assassin Lord
Maze
Sandworm Lair
Ruined Dungeon/Golem Graveyard
Old Forest + Nur
Daikara
Urkis
Dreadfell

Insert Ancient Elven Ruins before Dreadfell if I'm not feeling lazy and need better equipment. It's not entirely conventional (arguably, I step into Nur way too late which is risky, and I wouldn't recommend that to everyone but it works for me so I don't really fret about changing it) but it's what I do!

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

vulturesrow posted:

THanks for the answers on the Reaver stuff. I feel like the gameplay isn't quite clicking for me for some reason. I need to stop bumping so much and actually use the spells. But it is a very fun class, no doubt.


Question: Is Archmage viable if you havent unlocked the wildfire tree yet/?

Storm and Aether AMs are viable, they're just not as good as Wildfire. I personally think Storm happens to be a shitload of fun, too, but your mileage may vary! Earth AMs are mediocre and kinda tedious, and Ice is just dreadful.

For normal reaver play (like, not gimmick shortstaff shenanigans stuff) there's not much to say other than make liberal use of your melee skills (rend, acid strike, dark surprise) all the time because together with Corrupted Strength and the fact that you're off-handing big boy weapons, you hit pretty god drat hard. And don't forget to Bone Grab dudes to you.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

No Safe Word posted:

That's basically the same order I do, though sometimes I will throw in Halfling Complex after a few floors of Dreadfell as well. Especially if I feel I don't have what it takes for the Master yet.

I'll be honest and admit I'm too lazy to do the Halfing Complex, but I have a quiet respect for the place because the one time I bothered to actually do it in my couple dozen wins, on a flavor of the month earth Arcane Blade, it dropped a t5 randart short staff from a chest.

I mean, that's some god drat fine service, right there.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
The problem is it is absolutely boring as poo poo early on and you may as well just play a Corruptor and finding good short staves can be quite obnoxious. You're basically just a bad corruptor for the first half of the game.

Of course, once things get rolling it's god drat hilarious, but getting there is just :negative:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
AB is only a lovely Archmage for half the game if you insist on playing one that way, which some people do for whatever reason.

I mean I don't really get where that started but they're pretty competent at the whole melee thing early on, even while using staves but before getting staff mastery, thanks to Arcane Feed and Destruction being a thing.

Whereas with a Staff Reaver... well, you don't really get much of a choice. There's no way around the fact that you're a Corruptor missing three more buttons to hit early on, so a lot more time is spent either using your bump attacks that are still weak and lovely until things really get rolling or waiting on cooldowns.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
http://te4.org/characters/7616/tome/47112db8-c6ab-4735-8b31-76777d51a502

Shortstaff Reavers are a very skill-oriented build that takes a lot of effort to pla--haha who the gently caress am I kidding I literally hit Elendar for 11k.

Seriously though staff Reaver is funny later on but getting one off the ground is so loving boring and tedious and lovely that I wouldn't ever recommend it just go play a Corruptor.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Rip_Van_Winkle posted:

Sometimes I wish it was a good idea to actually use melee weapons on magic-melee classes. Instead of incredibly rare ego weapons. It's either spend the first half of the game desperately hoping a decent shortstaff drops or use actual weapons and have that nagging feeling that you're gimping yourself because you're using a sword instead of a stick.

I guess I'm just kind of tired of shortstaffs being so drat overpowered and simultaneously so impractical and rng-loot based to make a build around.

I dunno, I mean yeah, a shortstaff AB is ridiculously sick as hell once they get rolling but even something like a fire shield AB can put out Assaults for over 6k which is realistically more than you even need.

In Reaver's case I think it's an acceptable trade-off because you're way stronger but the first half of the game is lovely miserable and boring so you're sentencing yourself to a bunch of no fun so you can get strong in the part of the game where most classes are already pretty dang strong.

I do see the point about them being overpowered, I guess I'm just not sure what should be done with it because they do open up a couple of cute gimmicks and I think it'd suck to lose that, but on the other hand it'd be pretty swell if people didn't assume it was the norm and even tell newer players to do it. Plus there's some cool one-handers that are meant for the melee hybrids and I have a feeling they're seeing a lot less use nowadays in favor of generic magewarrior short staves, which also sucks.

It's one of those lovely situations because I'd rather have more options than less but it feels like it's taken over as the main build which is where it gets dumb.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Dodge Charms posted:

I really dislike "suck now rule later" as a balance mechanic. IMHO the early game should be viable and the end game should be challenging.

Yeah, I don't disagree with this. It was more of a bitter jab at staff Reaver because of how stupid and boring it was only to get good at the point every other character becomes good anyways. :v:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Dodge Charms posted:

Yeah but then you remember that your Wild Infusion, while the wrong type to actually cure this particular flavor of impending death, will give you +14% resist all damage for long enough that your Regeneration Infusion will come back and HOLY poo poo MORTIMER, WE ARE BACK IN BUSINESS.

That is a good feeling.

One time on a Sun Paladin I was in Dark Crypt, finished a particularly nasty fight, and realized that a disease was just barely going to kill me. I had nothing to stop it, all my heals were on cooldown, no way to cleanse it, no extra ways to tank those few extra points of damage that would have killed me.

... Until I looked at my 1/5 Bathe in the Light that was (obviously) off cooldown. This was before it even gave you the piddly shield and was only a tiiiiny amount of healing + healmod, but god drat it all it saved my life.

On one hand it felt good, on the other hand, being saved by that ability is pretty embarrassing.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

grate deceiver posted:

Don't play on Roguelike, especially if you're just starting out, it's not that kind of a game. I'm serious, almost no one plays Roguelike.

But being able to streak Roguelike wins is a great feeling and oh god where have I gone wrong with my life :negative:

Really though I wouldn't say almost no one does, there's an okay amount who do it though I imagine some of them probably moved onto doing nightmare or higher and went back to adventurer mode. But yeah new people probably should not play on roguelike mode.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Jack the Lad posted:

Thanks to everyone who gave me advice on my Cormac Berserker last time I posted.

I downed Prox, but I can't kill Bill no matter what. I had a really good run just now where I found a scorching lantern that did fire damage to anything that hit me, but Bill hits me for ~80 of my 130 life.

As a rule of thumb, if you play a race that begins in Trollmire, don't assume you'll be ready for Bill right away. As you noticed, he hits loving hard, and not every class can take him on right away.

There are ways to get around that if you want to be stubborn (like I usually am :v:), though. Bill has poo poo for accuracy so if you luck into some +defense drops, or are playing a class with +defensive passives (rogue, brawler, etc) you can mostly dodge his attacks. If you're doing this, compare your defense versus his accuracy by mousing over yourself/him, and generally if your defense is beating his accuracy he'll have a hard time consistently hitting you.

Otherwise, come back after doing another area or 2 once you have more tricks up your sleeve/actual equipment/a regen infusion that isn't rear end and butt.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Frankosity posted:

and if you're Doomed you're maybe a couple of nukes away from bottoming out your Hate (considering the main Doomed nukes use upwards of 20 Hate this is a credible issue throughout the game, as your max Hate never increases)

This actually isn't the case unless something seriously goes wrong, though. Of my Doomed winners I don't think I've seriously ever dropped below half hate long enough to actually notice once you get even halfway through the game, because as soon as a fight breaks out your hate skyrockets anyway once that first Blast or Unseen begins killing things, which they always will.

I mean, it might come up in a couple of super rough terrible fights, but across the entire span of one game it's so uncommon that it's basically a non-issue.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Ciaphas posted:

I've learned my first lesson about this game in the first half hour: Bill Is An rear end in a top hat t:mad:

How long does a typical game take to play through start to end?

It depends on familiarity with the game and how much stuff you choose to skip. Generally I think my winners end up around 8-9 hours at the lowest and I'm sure I could get it down faster than that if I threw caution to the wind, but it's definitely no DoomRL or anything in that regard.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
On the other hand they're still better than the majority of players since a couple of them have gotten at least halfway through the game on Insane mode and I'd rather have them give advice than people like AotD or some random dude who has a single win on adventurer mode with 9 deaths trying to give advice or whatever.

I mean I wish that usual crowd wouldn't interject when people are talking about normal mode to steer all the newbies into poo poo that will barely matter to them or that they won't really understand but it could be worse.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

pyromance posted:

So I'm going through the Gorbat Pride and I'm just getting a never-ending spawn of nagas. Can't find any reason for this to be going on with level 5 arcane eye. Is this just a bug or is this something that happens there?

Look in the direction they're coming from, you'll find a certain something that should be spawning them. It's not a creature, though.

edit for more details under spoiler tag in case someone doesn't want to know: There's a gate to an underwater place, you can enter it and fight some dudes to break it and I think get a cheevo or you can just break it without entering. These can randomly pop up, it's not guaranteed or anything.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

pyromance posted:

Yeah I saw something when I first got there, but then I had to take a break for a bit and when I reloaded, it was gone but nagas were still coming.

If it's gone entirely that sounds pretty weird and probably needs reporting. Maybe try finding the exact tile they're spawning from and stepping on it even though it's not actually showing? That would be a pretty annoying bug though, god drat, since they tend to spit out dudes pretty fast.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
While not as reliable, Psychportation torques are also pretty handy there. If Zigur doesn't instinctively hate you for being filthy mage scum, check their shops, there's an okay chance they might have one.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
Cursed don't have crowd control issues and even if they did a skill that ends up at something like less than a 40% chance per swing to hit one extra guy is pretty lovely and also is literally worthless against single big guys.

I mean I've won with it before, it's not like it's not viable, but I really had to go out of my way to find times where I could go 'having cleave was actually useful!' whereas Surge provides the kind of benefit you notice all the time because moving fast is a very big deal in this game.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
Walrog isn't from an addon and can be found in normal Nur (the first underwater floor) as well.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

vulturesrow posted:

This part I know, and I was saying to myself "no need to fight him, you don't get anything special" but I was convinced it would only take me a few bombs to kill him. I think I might use a Reaver to try and unlock the Corruptor, seems fitting. You can use a Reaver, correct?

On that note, best race for Reaving fools down? :)

Thalore/Shalore are the absolute best races 90% of the time (cornac is the other 10% because it's situationally amazing) and this holds true with Reavers too.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
I also open all vaults on RL mode. If I die, that character wasn't strong enough anyway, and he deserved to be ended. :colbert:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Tuxedo Catfish posted:

Thanks, both of you.

Also, is it worth sticking a second category point in it to get it up to 1.0, or should I just buy a fourth/fifth inscription slot?

You generally do not ever, ever want to bump a category unless it's giving you a significant advantage, like being some kind of breakpoint where the radius or duration of something goes up in a meaningful way, or anything like that. Or if it's the end of the game or something and you literally have nothing better to do with it. Definitely get an inscription slot instead, stuff like movement/heroism is always amazing to have.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Ciaphas posted:

Do tribeam AMs have an ok chance at making it to the endgame or at least past Dreadfell? I want to go Yeek and unlock Mindslayer like I mentioned before but I've heard it said that tribeam falls off later, and I don't like the idea of making a throwaway character :(

Honestly tribeam is just a relatively meaningless distinction for something you should do early on (invest in more than one of your basic beams, because having 5/5 flame and no lightning/manahtrust sucks poo poo when you run into fire wyrms and such before having the Wildfire sustain to pierce resistances) and that has no bearing on what you'll do later on because ideally you already have in mind an element you want to specialize in and so your use of the other beams will fall off sharply once you've actually gotten to the point where you can actually round out that element's talents.

Put another way, yes, you'll be fine, just don't expect to be rotating between 3 beams all game because sooner or later you're going to probably end up stacking +% damage for one element heavily.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Dodge Charms posted:

I bet it's a relic from when classes were different.

Pretty sure this is it. From what I recall (and someone can feel free to correct me, my memory isn't all that great) Bulwark used to be a much more generalized class called Fighters or whatever, and while they still started with the shield stuff as they do now, I think the idea of the class was that they were the guy who could do other things that did not involve shields. Obviously, this is a lot different from now where their new name pretty much conveys what they're pretty good at.

But yeah they should probably be removed since no one uses them on Bulwark, and whatever extraneous weapon trees Berserker has access to too since I doubt anyone uses those either.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

HenryEx posted:

Here's some random fact about the game i stumbled over when looking through the code:
Remeber the cat you can encounter? The cute orange kitty? Although it's flagged as invincible, it's still coded to be able to resurrect 9 times. :3:

That's amazing.

While we're at it, although I think it got changed to an achievement recently, it's obscure enough that most people won't think to do it or likely haven't looked it up: Try giving a certain plot item you get from Dreadfell to the apprentice you usually give arcane artis to so you can get into Angolwen. It's fun for the whole family!

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
Yeah if you have poo poo HP or no fire resist her meteors can and will kill you. Actually I forget if her meteors work like the prodigy where it's split between fire/phys damage or whatever but either way fire resist still helps, and probably more importantly, approaching her with any shields you have up. Once you get in on her she's not too bad.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Shwqa posted:

Well I can't get near my computer for another week. But Sun stick has had his ups and down. Due to stupid playing and 2 bullshit fights I lost most of my lives. But this build is very viable.

Honestly I think staff Sun paladin does more damage than sword sun paladin. Weapon of light does about 80 damage a hit for me right now. I wouldn't be surprised to see it gets to the 200 range by the end game. I'm pretty excited to get a prodigy, irresistible sun is going to be crazy on that build.

I've linked this a while back but jesus I'd love to see the numbers this dude could put out:

http://te4.org/characters/62972/tome/141dd0c7-f7fd-43b4-9b6c-ef7f5b2c2720

Look at that loving staff. Look at it.

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!
It's a good interaction on paper, the only problem is Reavers tend to just outright kill things before the diseases have a chance to spread. :v:

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Log082 posted:

Could a staff arcane blade work?

It's actually the best AB build, assuming you actually mean a shortstaff.

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Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

Log082 posted:

...Oh. Never actually tried it. I guess now I have to. I do wonder, could you try a two-hander build using a staff?

I mean, AB is so strong that you probably could get away with a 2hand staff build, but it'd be so vastly, painfully inferior to the almighty earthen missiles dispenser that is an earth, DWing AB using a shortstaff.

Mostly because Flurry/GWF are just ridiculously stupid on ABs.

edit: I'll add that the last time I was doing an earth DW AB, for the longest time I was relying on a normal staff while trying to find some shortstaves. It was some random rare (or randart? I don't really remember) that gave a healthy amount of phys crit, and even with that alone it carried me to level 20-25 or so pretty effortlessly. So there's that, I suppose!

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