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How to unlock Mindslayer: Go yeek Archmage. Put a point in arcane eye. Get glacial vapor. Throw it down out of range while the guy dies. Done. You can see him, but he doesn't activate because you're way out of range and he can't see you. I have been told this works by friends but I haven't tried it myself. I'll try it later and confirm it.
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# ¿ Jan 25, 2014 21:39 |
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# ¿ Apr 27, 2024 00:28 |
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Tsurupettan posted:How to unlock Mindslayer: Go yeek Archmage. Put a point in arcane eye. Get glacial vapor. Throw it down out of range while the guy dies. Done. You can see him, but he doesn't activate because you're way out of range and he can't see you. So yes, this is correct. Tribeam archmage to get through, dump points in vapor + arcane eye, sneak up and cast vapor on him til he dies of chills. I took off my lamp 'just in case'.
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# ¿ Jan 26, 2014 01:29 |
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Decided to play a Shadows-based Doomed. Seems solid, shadows do a lot of damage. Reminds me of Oozemancer in some ways. I was thinking of going crazy and running Darkness too, since the multipliers will be pretty hefty once maxed out. Does the damage increase from targets being in your darkness also affect your shadows, though? And does the darkness gently caress with their targeting, or do they see through it? I know Mental Tyranny would let Force of Will abilities trigger Madness. Will it also convert some of the Shadows damage into Mind and let them trigger Madness as well? Does Feed Power also boost the Shadows? I guess what I am asking is what effects the Shadows inherit when you gain percentile increases from other talent trees.
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# ¿ May 18, 2014 19:05 |
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Magres posted:What happens if you go into the rift with a PM? I floated 2 points each in Willful Strike and Reproach and then slowly filled out the Shadows tree. It's a bit slow til you hit 8 or so, then it's fairly smooth. Once you hit 12 and can control them it's solid.
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# ¿ May 19, 2014 01:43 |
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How do I play a rogue? I've been at this poo poo for ages but they've always seemed lackluster and awful to me. They are truly a mystery.
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# ¿ May 19, 2014 18:44 |
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Jowy posted:I wrote an entirely too long effort post about it a while back (possibly in this thread), but the cliffnotes version: Thanks for this. What do you think of the Traps tree? At a glance it looks kind of gimmicky. Also, I immediately got a Sun Paladin escort, which I betrayed for Mobility. I am trying to resist the temptation of foregoing stealth entirely to rely on Mobility/Misdirection/Dual Weapon Defense to dodge everything and then pick up AM to plug the spell side of things. I know that pretty much every good fixedart dagger is Arcane, though.
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# ¿ May 20, 2014 02:46 |
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Tuxedo Catfish posted:Just edit a text file and unlock everything. I got about half the classes unlocked the legit way and I only wish I'd skipped that poo poo sooner. As someone who unlocked Oozemancer with his Oozemancer, I support this. I thought we had a section in the OP that covered unlocking it this way, but I don't see it.
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# ¿ May 29, 2014 02:33 |
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Magres posted:If someone writes one up I'll add it in a spoiler. Go to C:\Users\<NAME>\T-Engine\4.0\profiles\online\modules\tome Find 'allow_build.profile', or create it if it doesn't exist. Paste the following into the file: code:
Enjoy all of your unlocks! This should unlock EVERYTHING. If there's something missing, let me know. Note that you still can't be a redhead without donating.
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# ¿ May 29, 2014 21:41 |
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Cuntpunch posted:Prepare for Oozemancer nerfs(hooray)
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# ¿ May 30, 2014 04:03 |
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Initial Skirmisher impressions: Heavily relies on Dex/cun (not a surprise), utilizes will to a lesser extent. The Will tree has some potentially good talents, but depends on how they scale. Shield effects scale off dex and cun. Minimal investment in generics, no exciting 'UNLOCK ME AT 1!' categories unless you love traps, play not-Cornac. I went Halfling for obvious reasons. Might be good as AM, especially if the Will tree scales well, not sure the ratio of magic to non-magic fixedart slings, as I don't have any sling experience prior. Either way you'll want an extra tree because of lack of generics to spend otherwise. Unless Hurricane Shot scales well, I foresee some issues handling packs of monsters. I foresee Mobility potentially being nice here. I'm going to try going AM, actually. You can Vault over tress. Don't know about other terrain. It's red but you can still do it as long as there's an enemy between you and the tree. Bash & Smash seems to scale well and hit really loving hard. Breathing Room is 7.4 stam regen (and healing) at max rank. Doesn't appear to scale off Will. Kneecapper's pin caps at 4 points for 2 turns. The slow is hefty. Good for kiting, but appear to have a lot of mobility tools as it is. Damage scales at +6% per point. Tsurupettan fucked around with this message at 18:55 on Jun 3, 2014 |
# ¿ Jun 3, 2014 18:27 |
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Angry Diplomat posted:To anyone who used to lament how bad Grappling was: make a Cornac Brawler, unlock Grappling at level 1, and just build Grappling, Double Strike, and your finishers. I'm level 15 now and this build is a complete riot. It's fun as heck to play, has a pretty good balance between straightforward ease-of-use and tactical complexity (positioning is huge for your grappling talents), and is preposterously strong if you can use it right (I suplexed a venus flytrap so hard that I got Size Matters at level 14 in T1 gauntlets). It's also funny and badass as all get out - I couldn't grapple Norgos, so I grabbed a snake and suplexed it onto him; I couldn't grapple Shardskin, so I ran off and starting hurling loving ants at him like Donkey Kong chucking barrels ahahahaha holy poo poo DarkGod, please add a train boss so Brawlers can suplex it.
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# ¿ Jun 3, 2014 18:41 |
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New fixedart. Not sure if any of them have been posted.
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# ¿ Jun 3, 2014 18:50 |
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For some reason I am really feeling the idea of playing 2h Ghoul Sun Paladin.
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# ¿ Jun 4, 2014 01:54 |
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NachtSieger posted:And yes, I am a dork so my new sun paladin's name is [SUNLIGHT INTENSIFIES]. It seems to fit! I'm gonna get Judgment soon, can't wait to vomit big exploding balls of light everywhere. My sun paladin's name is \o/ because I am a big dork too.
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# ¿ Jun 4, 2014 04:59 |
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Never actually played a staff build, is that just 'unlock the tree from Angolwen and get 5 points in staff mastery and play as usual'? e: I am definitely NOT a fan of Fearless Cleave. Very, very much NOT a fan. It just feels clunky as poo poo. Tsurupettan fucked around with this message at 03:21 on Jun 5, 2014 |
# ¿ Jun 5, 2014 03:01 |
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Tuxedo Catfish posted:Anyone have a good guide for the Asura? DFO Junkies doesn't have any entries for them. I'm sorry, this thread only has Fighter guides.
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# ¿ Jun 10, 2014 05:04 |
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'Gaining a high difficulty achievement also grants lower achievements' Best change.
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# ¿ Jun 11, 2014 00:54 |
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DeathSandwich posted:It was 1/5/1/5 until I hit like level 48 because I ran out of things I wanted to spend class points on. I didn't pump antimagic shield because I always forgot to use it. Silence was a natural choice because it has an absolutely bonkers range at higher ranks and mana clash is kind of silly when you're already at 65+% crit chance with a ridiculous crit damage% in part due to the force of will multiplier. Look at what the 5th point in Silence gets you, or 4th if you're an Oozemancer. Nothing but range, unless you're cat pointing that tree. This is a 'splitting hairs' thing, but just hitting specific breakpoints in abilities (usually radiuses, range or durations) and then stopping there can free up those points for more valuable options. For Anti-Magic Shield you put it on auto-cast. Mana Clash is baller as gently caress though.
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# ¿ Jul 2, 2014 22:33 |
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Tuxedo Catfish posted:I think somebody already said this, but it bears repeating -- why not just put abilities on cooldown whenever you put points in or take them out? It cripples combat respeccing, but doesn't impact convenience at all. I didn't even know you could swap talents, fire the max one off, etc. back and forth. I just assumed you couldn't. So I support this because it literally doesn't impact my playstyle at all. Hopefully DG sees these posts, I know he reads the thread occasionally. e: vvv This is probably exactly why I just assumed talents did without ever checking. Tsurupettan fucked around with this message at 15:30 on Jul 6, 2014 |
# ¿ Jul 6, 2014 14:53 |
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Genpei Turtle posted:Eh, I think that's more of a mixed bag. A lot of it is good in that it makes a lot of skills more viable, especially the Storm Drake tree which kind of sucked, but there are significant nerfs to a lot of other really nice skills. I don't really think Wyrmic is a class that needs anything nerfed--it's an early game powerhouse to be sure, but the much harder late game more than makes up for that. I haven't played in a while but based off my experience with Wyrmic: Cold tree: Straight up buff to everything but the armor, and the armor was something that was oft skipped due to the cost when stacked with Anti-magic shield anyway. The armor scaling on its face was probably a wee bit strong, a couple points was a poo poo ton of armor. Fire tree: Wing Buffet still garbage, Bellowing Roar needed a slight toning back. Devouring Flames is either a buff or a nerf depending if you liked stacking it with the harmony talent. Fire Breath was garbage. This tree was pretty much '5 points in roar, ignore the rest'. Now it might be worth points. Higher tree: Buffs all around. Guile is exciting. Sand: Swallow/quake flat out buffs, burrow heavily rebalanced and might have some very nice mid-fight utility/escape with instant usage. Sand Breath, probably not really a change in blindness uptime when coupled with maxed Guile in drawn out fights. More damage is nice. Storm: Much needed buffs, was pretty garbage before beyond hitting breakpoints in lightning speed. Venom: Slight buffs, more corrosive mist uptime is very nice. Overall I think this is a nice selection of changes. I don't know what the 'much harder late game' is, but Wyrmic was piss easy from start to finish. These are pretty much all buffs aside from some durations being tweaked. The biggest thing is that there are numerous buffs to cooldowns which helps solve an issue Wyrmics had of blowing everything and being left with nothing for a few turns.
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# ¿ Sep 1, 2014 21:14 |
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HenryEx posted:Incinerating blows sounds like a statement, not a skill. DotA player spotted. this idea also appeals to me.
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# ¿ Oct 15, 2014 18:07 |
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I will happily accept Options for my Bullet Hell character.
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# ¿ Oct 16, 2014 17:53 |
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I don't see any mention of the class overhauls for TW etc. in the changelog. I assume they aren't in yet?
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# ¿ Oct 17, 2014 17:37 |
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It's like you guys have never played a roguelike and had something hilariously horrible happen to your character. What's that? You rerolled it into an anti-magic ring on your spellcaster?
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# ¿ Oct 19, 2014 13:19 |
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Adding corrupter_demonologist = true to the allow_build file will unlock it. What's the name of the new elf?
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# ¿ Oct 28, 2014 00:59 |
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PureQuestion posted:I will see about making it a proper feature, it currently isn't That gross and creepy egomaniac gets a say in anything? e: then again AotD was made a moderator or some poo poo so why am I surprised. Tsurupettan fucked around with this message at 20:19 on Oct 29, 2014 |
# ¿ Oct 29, 2014 20:16 |
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As long as they never see a dime of the money I give Darkgod I guess it doesn't really matter.
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# ¿ Oct 29, 2014 21:47 |
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I played this a metric ton a few years back. The last time I played, Ashes of Urh'rok came out, I bought it and haven't touched it since. How is Embers of Rage? How much has the game changed since I last touched it? Are there any major updates/releases on the horizon? Is Oozemancer still crazy powerful?
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# ¿ May 20, 2017 22:28 |
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do you guys have any pro tips for gunslinger or sawbutcher? i just bought the new campaign and have no idea what to actually do with them.
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# ¿ Jun 24, 2017 20:58 |
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Foreskin Problems posted:bpat's gunslinger guide got me my first win. this guide owns also he keeps warning you about one-shotting yourself with vital shot and i was like 'nah that ain't gonna happen to me' until an ice tree yanked me into my own bullet. e: welp I exited the map that generates from that guy guarding the bridge on the way back to the giants. i assume i can't go back and i missed my opportunity? Tsurupettan fucked around with this message at 04:05 on Jun 25, 2017 |
# ¿ Jun 25, 2017 02:46 |
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Am I supposed to do something special on the last boss of the orc campaign so that the stupid priest doesn't heal back to full every time I get it to 40%ish?
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# ¿ Jun 25, 2017 10:03 |
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Okay I managed to get through his healing with a little luck. Is there any fancy post-game content I can fiddle with, like the golem in the old campaign? I've cleared out everything I can see on the map except for random patrols. I'm surprised I never found a way to drop things in the vault in the orc campaign.
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# ¿ Jun 25, 2017 19:54 |
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Velius posted:The Vault is off the observatory map. There's access to the infinite dungeon in the orc campaign via the ruined dungeon which is somewhere random. Just autoexplore. Yeah I cleaned out the world map. Missed the vault in the observatory. Thanks!
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# ¿ Jun 25, 2017 20:49 |
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I'm playing this at 2560 x 1440, and in the past I had a smaller monitor. Is there a way to get the hotkey toolbar to extend all the way across the screen and give me more space? I see I can shrink the icons and fit more on the bar as it is now, but I don't see an option to just make the bar longer. Maybe I am blind. e: I'm technically not blind. The 'unlock UI' button was actually off the monitor for me for some reason. Tsurupettan fucked around with this message at 03:12 on Jun 27, 2017 |
# ¿ Jun 26, 2017 22:46 |
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I'm playing a Sun Paladin for the first time in forever and I noticed they redesigned chants. Does the Sun Paladin escort now give different things? I checked the wiki and it still mentions the old individual Chants on that escort, so I wasn't sure if it was outdated or not.
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# ¿ Jun 27, 2017 21:00 |
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# ¿ Apr 27, 2024 00:28 |
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Thanks! Also whaaaaat Bathe in Light doesn't murder undead any more? When the heck did that get changed?
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# ¿ Jun 27, 2017 22:12 |