|
OhDearGodNo posted:I have a very solid feeling that the mechanics will change to where every ship can be fully crewed by NPCs except for your character, and will add to the costs of running the ship. Your friends will be able to possess them when needed, then back to where they were after. Actually multi-crewing is the main reason my fiancee and me are interested in this vapourware. While War Thunder wants to have multicrewing in "sometime in the future". SC is planned with it in mind. If it becomes as good or (hopefully) better done than in WWIIOL, then we'll fly 90% in MC ships. Preferably the Super Hornet or Cutlass. Semi-agile ship + competent turret gunner = Teamwork is OP. Bonus: If the turret gunner gets the kill credit; extra pubbie tears will be extracted by "randompubbie has been killed by Tank Girl Barbie".
|
# ¿ Jan 31, 2014 10:26 |
|
|
# ¿ May 5, 2024 07:52 |
|
Considering this is dogfighting in SPACE, we can assume that pubbies will act similar to their behaviour as observed in War Thunder. Just with less gravity and drag involved. One thing is certain: while CR might still decide to run for the Bahamas, pubbies will always be pubbies.
|
# ¿ Jan 31, 2014 17:27 |
|
There is new artwork on the RSI site: https://robertsspaceindustries.com/comm-link/transmission/13559-PC-Games-Gallery
|
# ¿ Feb 7, 2014 00:35 |
|
Long Anwser: Please read the OP. Short Answer: No.
|
# ¿ Feb 14, 2014 15:52 |
|
Well the Citizen Cards were sent out at least once now. There might have been a second wave (or more) up to this point. There have been used as "access cards" for events (offline naturally). I guess their support might be able to tell you when the next wave will go out. Most physical products (USB sticks, game disks, soundtracks) will only ship once the game is "released" - NEVER.
|
# ¿ Feb 14, 2014 16:24 |
|
notaspy posted:You can do that? Yes, you can "melt" anything down and use the "store credit" to rebuy higher tier packages. Until they disallow that, but that will be announced before it happens. They do have a good customer support. So buy the cheapest package and wait for the dogfight module. Keep in mind that ALL package ships will also be available with ingame currency! You don't need to buy any ship for real money. You just need to "buy" into the game. Or pre-pre-pre-order it; and the cheapest package is a fair deal in that regard.
|
# ¿ Feb 18, 2014 12:50 |
|
Keep in mind that (so far) playing through Squadron 42 (Singleplayer) will net you some starting money and in addition to that you'll be able to take a loan for your first ship. (This might change over time). This makes ownership of any ship a sweet bonus. It ain't more than that, though depending how good/bad you're at videogames this might make it easier to get a better ship/equipment. Anything beyond the most basic package is just Pay-to-Advance.
|
# ¿ Feb 18, 2014 16:57 |
|
Want to enlarge your Idris? Click here to give CR ALL your money.
|
# ¿ Feb 24, 2014 19:10 |
|
Well in MWO the opfor had Alphabetical identifiers (from A to L). Calling targets in mumble with the Nato alphabet was actually helpful, though not a requirement for relaxed play. If a game doesn't have an easy way to assist each other this can be used to designate targets. War Thunder on the other hand has an easy to use radial menu to designate targets/communicate. RSI mentioned that they want to have some Command & Control options for bigger Ships (or as a role for the second person in the Super Hornet). This could be a nice way to "organize/coordinate" fights. Though if you don't want to fly with that hassle that will probably fun too. They did mention in the newest WMH that small groups/solo players will have their own role/niche as will bigger corps. Unless RSI fucks up .
|
# ¿ Feb 26, 2014 21:55 |
|
Proper comm discipline in MWO: https://www.youtube.com/watch?v=w13_uTNW7cc
|
# ¿ Feb 26, 2014 22:35 |
|
The Retaliator will be available for ingame currency. As every other fake Spaceship. Though you might have the option to further support
|
# ¿ Feb 28, 2014 11:39 |
|
Allen Wren posted:There had better be goddamn cloaks for my shoulders. Cloaks, Capes, Fedoras, Bunny Hats, Dark trenchcoats, sunglasses are all part of the 42 to 50$ Million stretch goals. Also Katanas! This post is a complete lie.
|
# ¿ Feb 28, 2014 13:37 |
|
Those are not the instructions you are looking for. Take these:
|
# ¿ Mar 3, 2014 18:22 |
|
Constellation redesign confirmed, also bits and pieces on the architecture in SC (buildings) https://www.youtube.com/watch?v=0pxlhEUFUPw
|
# ¿ Mar 4, 2014 00:33 |
|
~68% of 439 Pubbies think that the Idris shouldn't be flyable by a single person. If you agree or disagree you can vote here (or not): https://forums.robertsspaceindustries.com/discussion/110937/idris-corvette-viability-as-a-solo-ship
|
# ¿ Mar 4, 2014 13:10 |
|
Well I personally expect them to hit 50M at the end of this year (or earlier) and this game will certainly also sell "regular" copies. IF/WHEN if goes "gold". A price between 40 to 60$ and at least a million copies sold would but additional "gold" income at about 40 to 60m $$$. So their overall budget should cover the cost of 200 employees for some time.
|
# ¿ Mar 6, 2014 11:08 |
|
As far as I understood it, the delay was because they didn't want to waster ressources (OUR MONEY!) on throwaway content/systems.
|
# ¿ Mar 6, 2014 22:52 |
|
Skoll posted:Don't forget that half of SFD probably bought into STO lifetime. I guess some of us overlap with a certain group of people who spend more than on forum access and lovely avatars and stuff.
|
# ¿ Mar 7, 2014 20:10 |
|
How PGI develops MWO: The new UI 2.0 is designed for a resolution of 1024x768. Seriously!
|
# ¿ Mar 8, 2014 08:54 |
|
Stuff about the HUD: https://forums.robertsspaceindustries.com/discussion/comment/2083500/#Comment_2083500 This section contains threads in which Developers from SC answer all your lovely questions: https://forums.robertsspaceindustries.com/categories/ask-a-developer quote:I think you're underestimating how much information there is to display. E:D's cockpit isn't "realistic", it's drastically simplified so that they can fit it into that tiny space, and even then they didn't - you have more screens you have to look away from the action to use, which is decidedly UNrealistic, as no modern fighter (or any fighter in history I'm aware of) would display information in such a drastically inconvenient way. Remember, my last job was actual future military UI, I'm here because I know how these things work.
|
# ¿ Mar 8, 2014 10:50 |
|
Current exmaples of E:D UI - also Multiplayer video: https://www.youtube.com/watch?v=dDWnBJYTFgs That is a basic HUD, similar or less than most shooters have. That's not hard to beat in terms of information presented. Neither the CIG Dev nor I said anything about a minimalistic HUD being BAD.
|
# ¿ Mar 8, 2014 11:13 |
|
Libluini posted:WW2 in space is something I absolutely loath, but as long as the game turns out to be fun to play I won't complain. So I let this argument drop, we have just have different opinions and leave it at that. If you dislike WWII in space; think "X-Wing vs TIE Fighter" just worse.
|
# ¿ Mar 8, 2014 18:13 |
|
8astard0 posted:Wow that does look like fun. I might have to try that game out. Enjoy yourself: https://store.zaonce.net/elite-dangerous-premium-beta.html/ Premium Beta: 167.26$ (100£) Regular Beta: 83,63$ (50£) PreOrder (release=never): 58.54$ (35£)
|
# ¿ Mar 8, 2014 18:49 |
|
Uba Stij posted:I got death threats from people who read the piece I did on the Grey Market for TheMittani.com, WOW, that nearly makes me want to write for TMC again, I just know I won't have the time. :/ So much hate.
|
# ¿ Mar 13, 2014 18:21 |
|
Booblord Zagats posted:Connie is the better name for this You're talking about the ugly box Mary Sue?
|
# ¿ Mar 14, 2014 00:11 |
|
That's pretty easy. They'll convince themselfs that the goon in question was probably an alternate account. Which naturally was being used in a nefarious scheme of some kind. No guilt, no worries but lot's of mental problems.
|
# ¿ Mar 18, 2014 16:12 |
|
Yeah and the "invite a friend to your hangar thing" is part of the Social Module. I wonder if that will be locally hosted or on a RSI-Server. Considering that you'd be able to eventually enter and lift off with someone else ships (with permission of course), it would make sense to do it on their server. Planetside would simply be an extension of that, just a different map and more people. Apartments will hopefully a crossover of Star Wars Galaxies functionality with Anarchy Onlines system of instanced housing. So you'd be able to rent a room/apartment in a Tower overlooking the landing area. So they'd only need to do one map to service both aspects, at least for starters. And being able to freely place stuff in your personal mancave. It would only be necessary for them to create the empty rooms and leave decoration to the players. Less draining on the art team. They'd just create the assets and CiG would "just" have to develop a soft core toolkit (place and move stuff) for players.
|
# ¿ Mar 20, 2014 15:11 |
|
Zeike posted:You will now have to deal with his disciple I'm tempted to make a reference to Mini-Me.
|
# ¿ Mar 20, 2014 20:53 |
|
Beer4TheBeerGod posted:I cannot wait to see how terrible goons will be at this game. My guess is that Retaliators will be great for giving everyone a chance to gently caress things up with all those turrets. The Idris can do that AND goons will crash their
|
# ¿ Mar 25, 2014 17:17 |
|
bukkits posted:So how does Goonswarm plan to deal with the semi instanced nature of the game? Look at this guy! He thinks there will be a game anytime soon. The game will be delayed to 2017. It is known.
|
# ¿ Mar 27, 2014 18:49 |
|
Hopper posted:Who is this man and what influence does Be declared war on Goons, because a non-goon liked his previous nickname (Al Bexter) to the Character Alan Bester (Psycho). He was offended and raged at the other poster. Demanding an apology and stuff, because e-honor. Goons made fun of him for flying off the handle. And thus war was declared! Afterwards a member of his org created a PM chain (more than 300 accounts) and 3 banned crazies from their Org. E: beaten x2
|
# ¿ Mar 31, 2014 15:40 |
|
They should have named it "Dogfighting special: Behind the scenes of DFM" to avoid confusion. Communication is Key.
|
# ¿ Apr 4, 2014 21:20 |
|
MagicBoots posted:Shamelessly stolen from the War Thunder thread: Both modes are actually viable in the middle game mode in War Thunder (Arcade, Realistic and Simulator Battles). It's just that mouse aim is a lot easier to use, but the Joystick is better for fine movements (don't confuse it with aiming) and offers more control over the plane. Albeit Joystick user face some risks (stalling) which mouse aimers doesn't have to contend with. Though the advantages of Joystick use come only into play in the upper "skill" range. Playing smart + Teamwork have a greater effect on your win/KD ratio than the control method. Teamwork will probably OP in SC. Install it, if the game comes out.
|
# ¿ Apr 9, 2014 21:51 |
|
And as in all previous Wing Commander games: sound effects are horrible. Except for the wing tip guns, those are just average.
|
# ¿ Apr 11, 2014 18:30 |
|
^^ Release is intended to be when Hell freezes over. OR once CR manages to find someone to create the game for 1$, so he can safely run off with all our money. Though we might be able to fund a Hotdog Cart for CR in the mean time.
|
# ¿ Apr 11, 2014 23:33 |
|
No matter if SC turns out to be good or bad, there will be a strong flow of tears and poo poo. Also HI to all GBS posters coming over and posting bad troll attempts . To everyone being too positive about SC: Go visit the GBS thread.
|
# ¿ Apr 12, 2014 12:24 |
|
^^^^ To top it off the guy working on THAT is their community manager . Ah welll, what could possibly go wrong...
|
# ¿ Apr 14, 2014 16:40 |
|
I personally would like to see those $$$ numbers. But I guess most companies don't want to make them that public (and open to critic).
|
# ¿ Apr 21, 2014 16:18 |
|
Quickpull posted:I thought you said you were going back to poo poo posting in GBS I hope he stay, getting new topics on SC in this thread is pretty welcome in my opinion. Even if I'm not fully in agreement with what he posted.
|
# ¿ Apr 21, 2014 19:05 |
|
|
# ¿ May 5, 2024 07:52 |
|
steinrokkan posted:I suppose he turned out better than lots of the other 90s "prodigies"? That's not a very high bar to pass, though. Also he does have a history of abandoned projects in both the film and video games industry so it is probably prudent to be skeptical about him. My fiancee did actually play the old Wing Commander games and according to her they were subpar compared to the X-Wing/TIE games. So maybe SC might be bad too. Though SWG- Jump to Lightspeed wasn't good either. But at least they managed to have multicrew vessels.
|
# ¿ Apr 23, 2014 18:35 |