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Sylphosaurus
Sep 6, 2007
Reposting my question from the old thread: I'm on the fence right now regarding in what direction I should focus my Crusader. Are they decent melee fighters or should I focus solely on the caster aspects?

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Sylphosaurus
Sep 6, 2007

Bussamove posted:

I'm in the same boat with Mercenaries. I understand that they were trying to go for a Jack of all trades (grand) master of none feel with them, but you get such a massive bonus when you GM a weapon or style that I can't help but feel they'd be underpowered in the end. Especially when Crusader is right there in the same race and seems like a much better choice.
Yeah, I was thinking about restarting my playthrough with a Merc as my main melee but once I realized thaat the class doesn't get a single GM in any wepon I quickly discarded that idea. I can only hope that the developer will reconsider the Merc's role and give it GM in at least one weapon class.

Sylphosaurus
Sep 6, 2007
Man, I always get so drat indecisive when it comes to creating a party in games like these..

I started a party with a Crusader, Bladedancer, Freemage and a Shaman but I think I hosed up with the skillpoint assignment so I'm rolling a new party but I'm unsure whether the Shaman is a good choice. I'm also not quite sure how I should level my Crusader.

Sylphosaurus
Sep 6, 2007
I'm starting to lean towards having a Shaman instead of a Druid for my party. Is it even worth investing some points into spears or Maces for this class or should I just ignore them in favour for magic foci instead?

Sylphosaurus
Sep 6, 2007
Ok, thanks for the help everyone. I'll probably go Crusader/Bladedancer (tossup on swords or daggers)/Freemage and Shaman.

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Sylphosaurus
Sep 6, 2007

Fintilgin posted:

This, a thousand times, this.

Also, I requested paper dolls, arcomage, and a return of sci-fi elements.

Worth a shot!
My greatest disappointment with this game was the lack of paper dolls.


I think I need help...

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