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So I decided to try and build a Destiny+Evade focused party. I'm playing on Warrior difficulty. I'm rocking about 35 Evade at level 4, but I'm getting hit a lot fighting Kenshi in the Light House. Should I expect this throughout the game, or will it get to a point where I find myself evading lots of attacks?
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# ¿ Jan 27, 2014 22:30 |
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# ¿ Apr 25, 2024 08:37 |
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How does block chance, combined with multiple block attempts, work against a single monster with single or multiple attacks? Examples: - The monster has a single attack and it attacks. My Defender has 3 blocks available with 55% chance to block. The dice is rolled, and the "first" block chance fails -- will my other 2 block chances be applied? In other words, is it just a 55% chance to block or is it a 55% chance to block, then if the hit still goes through, another 55% chance to block, and if the hit still goes through, another 55% chance to block on a single hit? Or because the "first" block was rolled against the attack and failed to block, the hit goes through and rolls aren't made for the other 2 block chances? (The latter makes the most sense.) - The monster has 3 attacks and my Defender has 3 blocks available for a round. I block the first attack. Is there a reduced chance for me to block the second attack and third from the same monster?
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# ¿ Jan 29, 2014 17:55 |
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So I was looking for a list of secret doors, because the detection system seems kinda buggy. With WD on all the time, I've still managed to miss at least a good 30% of the secrets based on my progress and the non-official compilation from gamefaqs below. I've compiled the list below based off info from (mostly from some awesome gamefaqs poster Yorien -- so props to him/her): http://www.gamefaqs.com/boards/708378-might-and-magic-x-legacy/68439683 Please note that I haven't verified most of these. And the list below is still probably missing some secrets. If you kind goons find new ones, maybe we can post them in this thread and the OP author can maintain an updated list in OP. Where do you get the dog hireling that can sniff out secrets? In Yon-chall Foreth, in a secondary path. Access from (65,73) or (57,69). Be aware, is heavily protected by Blackfangs, whom are usually too strong for the party when you get access to that location. SPIDER LAIR (6,5) MIGHT - Chest, missing citizen LIGHTHOUSE Lv1 (3,1) PERCEPTION - Chest Lv3 (5,5) MIGHT - Chest DEN OF THIEVES LV1 (4,6) MAGIC - Lever to (3,2) Chest LV1 (7,2) MIGHT - Stairs to LV2 Lv1 (10,6) Perception CASTLE PORTMEYRON Lv1 (11,0) Magic LV2 (1,8) MIGHT - Chest (heavily defended) ELEMENTAL FORGE LV2 (7,15) MAGIC - Berenice (Magical Focus GM Trainer) LV2 (5,12) PERCEPTION - Chest LV2 (16,7) MIGHT - Chest LOST CITY LV1 (29,7) MIGHT - Chest LV2 (6,19) MAGIC - Chest LV2 (4,5) MIGHT - Chest LV2 (6,6) PERCEPTION - Chest Lv3 (11,9) Perception LV4 (19,11) PERCEPTION - Chest LV4 (24,9) MIGHT - Chest LV4 (24,15) MAGIC - Urn LV4 (8,16) MAGIC - Chest Lv4 (0,7) PERCEPTION - Barrel LV4 (8,16) Triggers detection audio cue, but can't find Lv4 (9,16) Magic Lv2 (4,6) Triggers detection audio cue, but can't find TOWER OF ENIGMA Lv1 walls are easier to spot since their wall is darkened. Several Chests require to answer a riddle to be opened. LV1 (12,5) MAGIC - Chest LV1 (5,3) PERCEPTION - Chest LV1 (3,9) MIGHT - Chest LV2 (11,14) MAGIC - Chest LV2 (8,5) PERCEPTION - Chest LV3 (13,8) MIGHT - Chest (Flute) LV3 (8,7) MAGIC - Chest LV3 (6,7) PERCEPTION - Book KARTHAL SEWERS Possibly missing some? LV1 (6,10) MAGIC - Chest (guarded) LV2 (8,0) MIGHT - Chest FALAGAR'S MANSION Possibly missing some? LV1 (8,8) MAGIC - Chest LV1 (9,0) PERCEPTION - Chest Lv2 (4,3) MIGHT - Lever to 4,3 door CURSED RUINS Most secrets are located in darkened walls. LV1 (13,9) PERCEPTION - Chest LV1 (9,13) MIGHT - Chest LV1 (8,10) MAGIC - Chest LV2 (9,7) MAGIC - Pressure plate LV2 (2,13) PERCEPTION - Pressure plate LV2 (10,13) MIGHT - Chest KARTHAL JAIL LV0 (3,13) PERCEPTION - Barrel LV0 (3,2) MAGIC - chest LV1 (14,7) MIGHT - Chest BLACKGUARD QUARTERS (15,6) PERCEPTION - Chest (12,10) MAGIC - Chest (2,2) MIGHT - Chest TOMB OF THE THOUSAND TERRORS LV2 (11,17) MIGHT - Barrel LV2 (17,15) PERCEPTION - Barrel LV2 (20, 19) MAGIC - Barrel Lv3 (3,7) MIGHT - Barrel, dig spot LV3 (20,3) MAGIC - Chest LV3 (19,12) PERCEPTION - Chest THE VIGIL LV1 (15,21) MIGHT - Chest LV1 (3,23) MAGIC - Chest LV1 (15,15) PERCEPTION - Chest LV2 (2,9) MIGHT - Chest LV2 (12,4) MAGIC - Chest LV3 (11,10) MIGHT - Chest LV3 (6,1) PERCEPTION - Hidden lever KER-THAL LV1 (21,7) MAGIC - Chest LV1 (17.20) MIGHT - Chest LV2 (11,31) PERCEPTION - Chest
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# ¿ Feb 2, 2014 21:20 |
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Nakar posted:I have heard there is also a typo with the Two-Handed skill that doesn't properly give the Destiny bonus to crit due a misnamed variable. I don't have much more info on that though, nor how exactly to fix it. Find the StaticData\SkillEffects.csv in the game folder. Open the .csv file. I have Office, so it opens in Excel, but you can easily edit this file with Notepad. Find the line: 95,SKILL_EFFECT_TWOHANDED_CRIT_CHANCE,,TRUE,TRUE,I S_EQUIPED,INCREASE_CRITICAL_HIT_CHANCE,0.001,FIXED The line has an incorrectly assigned variable. Replace INCREASE_CRITICAL_HIT_CHANCE with INCREASE_CRITICAL_HIT_DESTINY_MULTIPLIER Full corrected line: 95,SKILL_EFFECT_TWOHANDED_CRIT_CHANCE,,TRUE,TRUE,I S_EQUIPED,INCREASE_CRITICAL_HIT_DESTINY_MULTIPLIER ,0.001,FIXED As I find that two-handed weapons are noticeably weaker than dual-wielding, it may be recommended to change 0.001 to 0.002 or 0.003.
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# ¿ Feb 8, 2014 21:24 |
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I found a chest I don't believe is on the list: Lost City Lv3 (11,18) Perception I'd like to thank the other goon that posted the chest in Sudgerd. Dahbadu fucked around with this message at 18:56 on Feb 9, 2014 |
# ¿ Feb 9, 2014 18:48 |