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Lost Kingdoms is an Action-RPG released in 2002 for the Nintendo Gamecube by From Software, the same team behind Armored Core and Dark Souls. Notable for a unique card-based combat system and an exeptionally generic storyline, Lost Kingdoms has found some popularity as a niche title and remains notable for being one of the first genuine RPGs released for the Gamecube prior to Paper Mario: The Thousand Year Door. Despite having failed largely due to lack of marketing and some clunky mechanics at its original release, I still really enjoy Lost Kingdoms for its unique gameplay and the random elements in the combat system. Lost Kingdoms is the story of generic princess Katia, whose kingdom is under threat by a strange Black Fog that has already engulfed most of the continent. Using the Runestone entrusted to her kingdom, Katia must use its power and the power of ancient magical cards to fight her way through the Black Fog and save the world. Viewer Interaction - If there are any cards that I find that you absolutely want to see, let me know and I'll try to throw it into the deck at earliest opportunity. Don't get me wrong, I'd love to give you guys full control of the deck I use, but if more than one deck was suggested it'd be a matter of trying to consolidate the suggestions as best I could and that'd just end up with a big mess. - If you want to do guest commentary, send me a PM and I'll try to find a recording time that works for all involved. Thread Rules 1) Keep things civil and moderately on-topic, but that almost goes without saying. 2) Spoilers are usually frowned upon, but the story of this game falls so short that most things aren't worth spoiling. That said, try to keep commentary related to stuff we've already seen. --Videos-- Episode 1: Fog at the Gates Episode 2: The Scholar of Blessoon Episode 3: The Birds and the Bees Episode 4: The Cards must flow Episode 5: Collector's Edition Guest: Geop Episode 6: Sewer Wader Episode 7: The Castle of Secret Switches Guest: Latchford Episode 8: My Kingdom for some Herb Guest: Latchford Episode 9: Bridge over untroubled water Episode 10: A Goose in Crystal Guest: E1ke Episode 11: Pick a card Guest: TieTuesday Episode 12: Playing the Field Episode 13: Tiger Guild Guest: TieTuesday Episode 14: Mediocre Demons Guest: Madithen Episode 15: Give a Hoot Episode 16: Duel Episode 17: Repetition of a Stage Episode 18: Forest Maze Episode 19: Ancient Pyramid Episode 20: Touch the orb Episode 21: Out of the frying pan Episode 22 [Finale]: Battle of the Gods PAMaster fucked around with this message at 19:34 on Apr 19, 2015 |
# ? Jan 31, 2014 18:13 |
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# ? Dec 14, 2024 03:59 |
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Alright, another card-based game. And on the Gamecube! One step closer to maybe one day seeing someone competent play that PSO card game I couldn't get the hang of. I was actually interested in this game, but I didn't get a chance to buy it in the end. It'll be cool seeing what I missed.
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# ? Jan 31, 2014 19:05 |
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Interesting game. Pity I never heard of it before, I would have bought it.
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# ? Jan 31, 2014 21:28 |
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I remember hearing about this game! One of my friends loved it to pieces, but I've never been able to really see it in action. I'll be eagerly following along.PAMaster posted:Viewer Interaction- There are some points in the game where the levels will split between an optional sidequest and the storyline progression. When this happens, I'll ask the thread which stage I should tackle next. Save yourself some time; sidequests always come before plot in RPGs.
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# ? Jan 31, 2014 22:18 |
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Yapping Eevee posted:I remember hearing about this game! One of my friends loved it to pieces, but I've never been able to really see it in action. I'll be eagerly following along. Fair enough. Some Sidequests are unlocked sequentially, which is why I was considering doing Story-Side-Story-Side or something like that... but they're pretty fun stages and we've already got 'em unlocked, so why not.
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# ? Jan 31, 2014 22:37 |
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Having actually watched it now, I'd say you've done a very good job with this opening video. Solid explanation, getting the rare monster, showing off Abort as a useful mechanic and saying you'll be getting the boss cards... All extremely promising.PAMaster posted:Fair enough. Some Sidequests are unlocked sequentially, which is why I was considering doing Story-Side-Story-Side or something like that... but they're pretty fun stages and we've already got 'em unlocked, so why not. Ah, so there might be several straight videos where beating part 1 of a sidequest unlocks part 2 immediately, and so on and so forth? That's rather rare in videogames, honestly.
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# ? Jan 31, 2014 23:50 |
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I loving loved this game. The versus mode is hilarious fun, especially when all you have are weapon cards and one doppelganger each.
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# ? Feb 1, 2014 01:45 |
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I rented this game once and remember enjoying it, though I don't think I got very far. Glad to see it being LPed! The combat system is more unique than your typical RPG and I really appreciate games doing something different with their mechanics. PAMaster, nice job with the presentation here! Like Yapping Eevee said, you explain the mechanics and show them off well. Also, though you made a good decision to skip over generic dialog and tutorial text. I'm looking forward to hearing more detail about individual cards in the future!
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# ? Feb 1, 2014 02:33 |
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Yapping Eevee posted:Ah, so there might be several straight videos where beating part 1 of a sidequest unlocks part 2 immediately, and so on and so forth? That's rather rare in videogames, honestly. Not even that complex. Each sidequest is a single self-contained level, which you resolve by the end of the stage. But they're unlocked based on completion of previous optional stages and total stages cleared, so we'll be seeing sidequests as early as episode 3.
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# ? Feb 1, 2014 04:37 |
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Ahh, Lost Kingdoms. I have a lot of fond memories of this series, I should go dig out my copy and give it a re-play. Your voice is pleasant to listen to and you're very thorough as well, so I'll be watching this LP! And I'll be sure to tell you some cool cards to show off, but that will be later, when you get them.
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# ? Feb 1, 2014 08:10 |
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I vaguely remember seeing this game and back then, the From Software pedigree wouldn't have meant anything to me, but it looks neat. Enjoying your commentary, it's nice and clear.
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# ? Feb 1, 2014 10:17 |
Oh hey, I had been thinking about getting this again recently just out of nostalgia. Guess I won't have to now. Planning on the sequel too if this goes well, I hope?
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# ? Feb 1, 2014 14:07 |
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Drakenel posted:Planning on the sequel too if this goes well, I hope? I'd have to find a copy, first. I've never even played the sequel.
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# ? Feb 1, 2014 15:29 |
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PAMaster posted:I'd have to find a copy, first. I've never even played the sequel. You are missing out. It continues the fine tradition of excellent gameplay mixed with an incredibly generic story. It even improves on the first's gameplay! It adds a 6th element that is weak to itself and a million more cards, and you can actually just straight up replay stages before you beat the game! (That second one is a minor spoiler for this game, and the first one is a minor spoiler for the second game) I highly recommend hunting down a copy, if you enjoyed this game.
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# ? Feb 1, 2014 18:12 |
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Wow, Lost Kingdoms, talk about a game that swallowed my childhood. I remember trying to 100% this, but never being able to catch a specific tricky bird towards the end of the game. I won't spoil it in case PAMaster is planning on showing off all the captures. (Good on him if he does, theres a lot.)
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# ? Feb 1, 2014 19:02 |
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Oh man, Lost Kingdoms. I absolutely adored this game. I really should hunt down the sequel.... Anyway, looking forward to this LP so much.
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# ? Feb 1, 2014 19:20 |
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That's about the best introductory episode possible for this game---hit on lots of memories and stung me at the same time as I don't think I ever found that first hidden card despite clearing the game and the sequel multiple times back in the day. Definitely looking forward to the rest to come!
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# ? Feb 2, 2014 14:41 |
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Oh, man, I loved both this game and 2 in spite of playing them both on terrible used copies that forced you to open and close the disc case every 5 minutes. The whole 'action rpg with deck-building elements' actually reminds me a lot of the Mega Man Battle Network series, which I also adored. I would basically kill for a good modern game or mmo in the vein of either.
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# ? Feb 2, 2014 16:46 |
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Androc posted:Oh, man, I loved both this game and 2 in spite of playing them both on terrible used copies that forced you to open and close the disc case every 5 minutes. The whole 'action rpg with deck-building elements' actually reminds me a lot of the Mega Man Battle Network series, which I also adored. I would basically kill for a good modern game or mmo in the vein of either. I really think that the card-battle system within instanced arenas does smack quite a bit of MMBN, and I enjoyed that franchise as well. I definitely agree that a game with a similar battle system would be something I'd snap up in a heartbeat, but we can only hope that whatever new game uses the system would have a plot better than either MMBN or Lost Kingdoms.
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# ? Feb 2, 2014 20:50 |
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I was always so excited for this game when it first came out, but I never got a chance to buy it. I remember trying to rent it once a week for a while, but the Blockbuster never had it. I swear someone must have just stolen the disc or something. Really looking forward to the rest of this. I always wanted a chance to see all the monsters the game has.
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# ? Feb 3, 2014 01:33 |
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Hrist posted:I was always so excited for this game when it first came out, but I never got a chance to buy it. I remember trying to rent it once a week for a while, but the Blockbuster never had it. I swear someone must have just stolen the disc or something. There is quite the variety but we have already seen one of my Favorites, the Hobgoblin [red guy with the club] It is an Independent Card and when summoned will attempt to Fart your enemies to Death!
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# ? Feb 3, 2014 05:24 |
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Episode 2: The Scholar of Blessoon Time for an update! We've got some more cards and some more things to show off, but mostly we're still getting our feet on the ground and our collection started. Also, we meet a man who never took his cap off after graduation. PAMaster fucked around with this message at 19:50 on Feb 4, 2014 |
# ? Feb 4, 2014 19:46 |
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I'm guessing there is an upper limit to the amount you can "evolve" cards into better cards. Is it possible to reach this upper tier if you have enough experience early in the game or is it too hard or illadvised?
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# ? Feb 5, 2014 06:02 |
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Blue Ghost posted:I'm guessing there is an upper limit to the amount you can "evolve" cards into better cards. Is it possible to reach this upper tier if you have enough experience early in the game or is it too hard or illadvised? Mostly it's limited by the cards themselves. There's no one "overpowered" card, but transforming can be used to get cards much earlier than you would otherwise. And there's a soft cap in card cost. Higher tier cards cost more mana, and you only have 10 mana to cast them at the beginning of the game.
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# ? Feb 5, 2014 06:12 |
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Holy poo poo, I remember seeing someone playing this years ago, and I never found out what it was until now. I don't know *why* that memory stuck with me, but it sure did.
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# ? Feb 5, 2014 08:19 |
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Oh man, I really enjoy this game, even though in a few ways, it's not so fun to play. The deck building and action RPG battles are really neat, but the game is quite willing to screw you over without saying anything. On my first play of the game I went through some stages missing out on the boss reward card, saving, and then realising later I couldn't go back to the stage. Augh. Also, Katia has awful movement, which isn't a problem right now, but will definitely becomes so once you start fighting in tighter spaces, or against foes with better attack speed and range than you. The music's also pretty good in an understated way. The card shop theme in particular is really nice. Can't say the same for the environment design, though. It's a very grey game. I have the sequel too - but I've not played more than the first hour or so of it.
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# ? Feb 8, 2014 20:46 |
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Episode 3: The Birds and the Bees The world is in trouble? The land is in peril? gently caress that, there are some bees menacing some villagers! Take 'em out!
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# ? Feb 9, 2014 00:15 |
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Thanks for LPing this, I remember playing the poo poo out of this game but forgot it's name when card games were discussed.
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# ? Feb 9, 2014 04:22 |
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Hey, everyone! A couple quick notes about the LP updates. I've got a couple episodes recorded ahead, just need to edit and upload them. So I'll have a bit of a backlog to work through. This is important because a recent update to... iTunes, supposedly, broke the MSVCR80.DLL file on my computer and the computers of quite a few other people. This leaves my Elgato Capture Card software completely unable to boot, and leaves OBS and XSplit unusable as well. I'm still able to use Bandicam, but until Apple releases an official fix or I can get my computer in to a professional... well, I'll have the updates I've already recorded at the very least. So hopefully there won't be a delay in the update schedule, but forewarned is forearmed and all that.
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# ? Feb 9, 2014 06:49 |
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PAMaster posted:Hey, everyone! A couple quick notes about the LP updates. Easiest fix is to uninstall everything Apple-related (iTunes, Bonjour, apple mobile support, etc.) but not Quicktime or Safari. Then reinstall iTunes. It should fix the problem. Apple Mobile Device Support may have trouble uninstalling, so just ignore it if it doesn't.
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# ? Feb 9, 2014 07:38 |
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Ubiquitous_ posted:Easiest fix is to uninstall everything Apple-related (iTunes, Bonjour, apple mobile support, etc.) but not Quicktime or Safari. Then reinstall iTunes. It should fix the problem. Apple Mobile Device Support may have trouble uninstalling, so just ignore it if it doesn't. But *not* quicktime? Tried it with and without quicktime, still have the same issue. I'll try it without uninstalling Quicktime again tomorrow, who knows. Edit: I've also posted in the Tech Support forum about this, hopefully something helpful comes out of it.
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# ? Feb 9, 2014 07:45 |
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PAMaster posted:But *not* quicktime? Tried it with and without quicktime, still have the same issue. I'll try it without uninstalling Quicktime again tomorrow, who knows. I just did it this way: Uninstall from Windows the following programs in this order: iTunes, Apple Software Update, Apple Mobile Device Support, Bonjour, Apple Application Support, iCloud, and finally MobileMe. And it worked. Though AMDS didn't want to uninstall. I can't tell if it works for anyone else, though.
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# ? Feb 10, 2014 00:39 |
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Episode 4: The Cards must flow Well I fixed my computer by reinstalling the OS, so it's update time again! Have you ever wanted to see a really cowardly giant sand worm and an underwhelming desert treasure? Well first off that's a pretty specific thing to want. And secondly, it happens to be the content of this episode. Other content for this update: Here's the Crystal Rose picture that I mention near the end of the episode, for reference. PAMaster fucked around with this message at 09:09 on Feb 12, 2014 |
# ? Feb 12, 2014 09:07 |
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Crystal Rose is a fantastic card, you need to use it in an episode or two Or maybe it's only fantastic in LK2, I don't recall how it was in the first game. Use it anyway.
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# ? Feb 12, 2014 20:07 |
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gnome7 posted:Crystal Rose is a fantastic card, you need to use it in an episode or two IIRC, Crystal Rose in LK1 functions, essentially, like a significantly lower damage (I want to say less than half), Water type Banshee that has a chance of inflicting Charm.
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# ? Feb 12, 2014 21:10 |
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The trickster is actually one of the sand beetle's 3 transformations. The thread reminded me that I'd never finished this game and I've been trying to follow along and knew I had gotten one somehow without capturing it. Also, this game feels like it's just short of being incredibly amazing. If enemies were faster, you could use cards at any time, and perhaps the main character had a roll of some sort. She moves so slow and so often do I wish I could do a dodge roll out of the way of enemy attacks.
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# ? Feb 12, 2014 21:43 |
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Ledgem posted:The trickster is actually one of the sand beetle's 3 transformations. The thread reminded me that I'd never finished this game and I've been trying to follow along and knew I had gotten one somehow without capturing it. Yeah, let me clarify this real quick because I botched that REALLY badly: You cannot FIND a Trickster in a chest or in the environment. The only way to get it is by doing one of the following:
What I was trying to communicate was that you had to capture or transform one, but you couldn't ever just buy or find one. And as for your second point, I completely agree. A bit of a larger world, a bit of a faster protagonist, some slightly improved mechanics... this game feels like it had a bunch of great ideas that it never quite got to exercise fully.
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# ? Feb 12, 2014 22:53 |
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Surely I wasn't the only one that, upon encountering and finally obtaining a Trickster, proceeded to then create a deck heavily comprised of them and just outright malign the daylights out of all manner of encounters and eventually bosses just to screw with them? Status ailment roulette and watching it survival-dance attempts to wreck it much as it did for me as a first time player made for prime cathartic entertainment.
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# ? Feb 12, 2014 23:22 |
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Too late now, butPAMaster posted:MSVCR80.DLL Microsoft Visual C++ Redistributable Version 8.0. Or in other words, this file.
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# ? Feb 13, 2014 00:19 |
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# ? Dec 14, 2024 03:59 |
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Admiral H. Curtiss posted:Too late now, but Reinstalled that maybe six or seven times over the three days that I was tackling the issue and it never took. So maybe there was something else at fault, but that file was consistently the keystone of the missing BS. ExiledTinkerer posted:Surely I wasn't the only one that, upon encountering and finally obtaining a Trickster, proceeded to then create a deck heavily comprised of them and just outright malign the daylights out of all manner of encounters and eventually bosses just to screw with them? Status ailment roulette and watching it survival-dance attempts to wreck it much as it did for me as a first time player made for prime cathartic entertainment. I don't create many Trickster decks, but I will admit that some of the status effects are absurdly powerful. Against the player, charm reverses your controls. Against an opponent, charm makes them attack their allies. The only status effect that I'd argue is worse for the player than for the monsters is Poison, and that's just because it interrupts your movement so frequently. gnome7 posted:Crystal Rose is a fantastic card, you need to use it in an episode or two Crystal Rose is a pretty middling card in the first game. Damage is only moderate, but it inflicts the just-mentioned Charm effect with infrequent reliability. Its range is insane and instant, mind, but the hitbox is also really really small for the Crystal Beam so it's easy to whiff the hit. That said, I think it's in every episode from this point on. (That is to say, for at least as far as I've recorded) PAMaster fucked around with this message at 04:22 on Feb 13, 2014 |
# ? Feb 13, 2014 04:19 |