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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Welcome to The Hunters: German U-Boats at War, 1939-43 LP!



The Hunters, a recently published board-game by ConSim Press, is a solitaire war-game centred around commanding a single U-Boat during the 'Happy Days' of the Germany's World War II U-Boat offensive until the time when the tide started to swing. The game is very reminiscent of B-17: Queen of the Skies and is mostly concerned with providing an 'experience simulator', with many dice rolls necessary in order to find out what actually happens to your boat. Unlike Queen of the Skies, however, The Hunters does provide quite a wide range of options when it comes to deciding the fate of your ship: these are mostly present when you attempt to attack a target, since it is possible to dictate both the range and the method of attack, which affects both how likely you are to hit the enemy ship and how easily you are going to be detected. Overall The Hunters has a much more player-driven feel than Queen of the Skies, although both games share very similar mechanisms.

The thrill of both games is how long you are able to survive, making it back to base with a barely functioning piece of equipment and how well you have managed to meet your mission objectives. What makes The Hunters also interesting is that by the latter stages of the game, the difficulty really ramps up and it becomes increasingly difficult to avoid being detected and hence sunk. As well as that, the game attempts to model the increasing level of Allied air cover (especially over the Bay of Biscay).

This LP

The LP will be primarily a narrative driven LP. Although I will explain some of the gameplay elements, I will not interject the patrol reports with any discussion of gameplay mechanisms: this will be done in separate posts which will go further into detail about the mechanisms of the game and how the game changes as you progress through the months. The LP will follow a single U-Boat until it's eventual demise (likely) or retirement in 1943 (unlikely).

When a campaign is completed, another campaign will start with a different boat. I will be making most of the decisions within the games (some major decisions will be left to a goon vote), but goons will be asked to fill command positions within the boats for extra flavour. Whoever will be the captain will also be asked to decide on the aggressiveness of his tactics (this will influence survivability, however). A couple of goons have also volunteered to create historical posts about the real life campaign as well!

The Game

The main mechanisms of the game rely on good old fashioned dice and results tables. There are only two boards within the game and tons of different counters.

The main board is the U-Boat status board:



The status board shows, from the top to the bottom:
- Captain's rank and Knight's Cross awards, crew training status and place-holder for random events.
- Weapon status, including what is loaded in torpedo tubes (either G7a's or G7e's) and ammo for the deck gun.
- Torpedo reserves and types.
- Damage status for both hull damage and flooding (reaching the end of either tract is instant death for hull damage or being forced to blow ballast for flooding).
- Damage status for engines and other miscellaneous pieces of equipment.
- Patrol trackers
- Crew casualty status.

The game starts by selecting a type of U-Boat and selecting a start month/year. At the start of each patrol, you get your full compliment of torpedoes with some leeway in terms of how many G7e's and G7a's you get (we will use the historical limits since it makes it more flavourful, along with not being able to have G7e's loaded in the tubes at the start of the patrol). Once armaments are done, you roll to see in which patrol sector you have been assigned to, with different options being present according to what year/month it is. Once a patrol sector has been selected, you place your ship counter on the patrol track:



The patrol track is a rough approximation of a patrol. The way it works is that every time you advance a box, you have to roll an encounter and resolve it fully before you can move to the next box. Possible encounters include single ships, escorted ships, convoys or enemy airplanes. Each patrol sector (or transit sector) uses a different table to work out encounters: thus, it is more likely to find single ships out near the British Isles in comparison to the middle of the Atlantic Ocean. The ranges of the the different types of U-Boats are modelled by how long their patrol tracks are, with the larger IX-type U-Boats being able to stay out at sea for longer.

If you manage to find a ship or convoy, the action switches over to the battle display:



The Battle Display shows if an escort is present, if you are part of a wolfpack, the types of freighters present and how much damage they have taken, the range to your target, the time of day and how many hits you have taken in an escort detection segment.

When encountering either a single ship or a convoy, you first of all determine what time of day it is (with the possibility to decide to wait until night, although this comes with the risk of losing your target altogether), then you roll to see what the names/tonnage of the ships are. If you meet a convoy, you are assumed to be able to only see 4 viable targets. You then decide on the range, which affects both how likely you are to be detected and how likely your torpedoes are to hit. Choosing close range means that the enemy have a chance to detect you first. You can then decide to do either a surface attack (if it's night) using your UZO, or a submerged attack if it's the day or you don't want to risk a surface attack. If you are facing an unescorted ship, it is also possible to use your deck gun as well.

You then assign torpedoes/weapons to specific ships and roll to see if they are hit and how much damage they receive. It is also possible for some torpedoes to be duds (more likely at the start of the war). Regardless if you damaged a ship or not, if the ship is escorted you then roll to see if you have been detected. If you have, you roll to see how much damage you sustain and then roll to see if you are detected again: you keep going through this loop until you manage to roll an undetected result (which neatly helps to illustrate the relentless nature of U-Boat depth charge attacks).

Once you have escaped selection, you can decide to keep following the convoy/ship or to give up the hunt. In the former case, you have to roll if the pursuit is successful and if it is, you go through the same procedure as above (you also get a chance to reload any weapons you used). Otherwise, you roll to see if any damage is permanent and continue your patrol.

Once you reach base, you work out how many months are required for refitting (with a minimum of one month) and then do the entire thing all over again! In the real game, you would also use the following to track your success:



But within this LP, we will use the thread itself to record the results.

Sign-Up

I am looking for the following positions to be filled:

- Captain (KMDT)
- 1st Watch Officer (1WO)
- 2nd Watch Officer (2WO)
- Chief Engineering (LI)
- Doctor

Please include what aggressiveness you wish to have if you pick the Captain role (see below). For all crewmen (and even spectators), please also vote for:

- The Type of U-Boat
- The Start Date (this will depend on the type of U-Boat.

I will create a queue for Captains as well, please let me know if you are interested in taking command of a ship for a future campaign. This will be handled on a first come, first served basis. We will also keep track of records (tonnage/patrol ran) and hopefully create a Goon U-Boat Commander Hall of Fame.

Example Post

Unsure of what this LP will involve? Read the Test Post to see a rough idea of what the LP will be like!

Further Gameplay Explanations

Crew Advancement/Experience
Repair, Damage and Refit

Tekopo fucked around with this message at 12:35 on Feb 6, 2014

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


General Information

U-Boat Types:

Type VIIA (available September 1939)



The Type VIIA is the worst ship currently in the game. It's many features include limited amount of torpedo reloads (only 5 in the front), very limited patrol range, extremely weak anti-air guns and weak hull/flooding prevention. All those factors really make it a challenge to get very far when using this type of U-Boat. Only about 10 VIIA U-Boats were commissioned, but they were still popular with U-Boat crews in comparison to the ageing Type II boats.

Type VIIB (available September 1939)



The Type VIIB is a notable improvement over the Type VIIA. It has increased range, can have 8 torpedoes in reserve, has better anti-air and overall can take more damage/flooding before being destroyed. The VIIB historically did very well but only 24 ships were commissioned.

Type VIIC (available October 1940)



The Type VIIC was the workhorse of the German U-Boat fleet and the most built U-Boat of the war. In both real life and game terms, there are very little differences between the type VIIC and VIIB boats. During the war, 568 Type VIIC boats were commissioned.

Type IXA (available September 1939)



The Type IXA is a decent boat: it has good damage capability, a lot of reloads (14 in the bow including externals and two aft), and very decent range. Not many ships were commissioned of this type, with only 8 boats being commissioned during the war.

Type IXB (available April 1940)



In comparison to the IXA, the Type IXB has better range and can take slightly more flooding damage before going down. This was considered one of the most successful U-Boats in World War II, with the highest average total tonnage per ship. During the war 14 Type IXB were commissioned.

Type IXC (available May 1941)



This is also an incremental improvement on the IXB and IXA, with better damage capability and even better range. In total, 54 ships were commissioned of this particular type.

Type VIID (available January 1942)



The VIID is a slightly longer VIIC with additional space for mines just aft of the conning tower. In game terms, they have slightly longer range than the VIIC and are mostly used for mine-laying missions. Only 5 were commissioned during the war, and all but 1 of them were lost at sea. This ship is not currently selectable for patrol in this LP.

Type VIIC Flak (available May 1943)



This is simply a converted VIIC without a deck gun and with improved Anti-Air defences. In real life they were developed in order to counter the threat posed by Allied airplanes over the Bay of Biscay. Although they surprised Allied aircraft when they first entered service, improved tactics and co-operation between Allied aircraft and surface vessels made them impractical to use and they were quickly converted back to standard VIIC boats. In game terms, patrols by this ship are the same as other standard patrols. This ship is not currently selectable for patrol in this LP.

Torpedoes:

G7a: This is the main torpedo that we will use through the campaigns. It's an air-powered torpedo that has a tell-tale bubble trail, so using it during the day makes it more likely for you to be detected. It is also the more reliable of the two torpedoes and has better range.

G7e: This electric torpedoes suffers from a lack of range (it has penalties at medium and long ranges, making it more likely to miss) since historically it was slower than the G7a. As well as that, it is more likely to malfunction (although by 1943 both G7a's and G7e's are equally reliable). On the plus side, it does not have a bubble trail and thus it is safer to use during the day.

Captain Aggressiveness:

Suicidal: Will also go in close, will attack even during the day with G7a's, will always do night surface attack. Will not change his tactics even as the years progress and it becomes harder to avoid being detected.

Courageous: Will go in close when the target is juicy. Will adapt to the situation as the years progress but will still take risks even in the latter years. Will always attack even during the day and will always do night surface attacks.

Average: Won't take too many risks, but won't shy away from combat either. More likely to wait until night. Likely to do night surface attacks before '41, but afterwards will judge based on the situation. Will adapt more as it becomes harder to become undetected.

Conservative: Will be more likely to stay at long ranges. Will wait until night before attacking. Will use night surface attacks but stops after '41. Will largely be avoiding risk later on in the war.

Cowardly: Will always stay away, even in the early stages of the war. Will never use night surface attacks. Will always wait for night. Ridiculed at U-Boat bars due to his lack of aggressiveness.

Tekopo fucked around with this message at 00:21 on Jul 10, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Hall of Fame:

KKpt TheMcD (KC+O): 15 Patrols with U-50 (VIIB), 29 ships sunk, 194.3k tons tonnage, KIA October 1942.
(Patrols: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15)
FKpt Cythereal (KC): 12 Patrols with U-37 (IXA), 23 ships sunk, 161.3k tons tonnage, KIA March 1943.
(Patrols: 1 2 3 4 5 6 6.5 7 8 9 10 11 12)
KKpt gradenko_2000 (KC): 5 Patrols with U-49 (VIIB)/ 4 patrols with U-84 (VIIB), 21 ships sunk, 153.2k tons tonnage. KIA March 1941.
(Patrols: 1 2 3 4 5 5.5 6 7 7.5 8 9)
KKpt Lichtenstein (KC): 7 Patrols with U-47 (VIIB), 19 ships sunk, 144.2k tons tonnage. KIA January 1941.
(Patrols: 1 1.5 2 3 4 5 6 7)
KptLt The Sandman: 2 Patrols with U-107 (IXB), 7 ships sunk, 81.5k tons tonnage. KIA August 1940.
(Patrols: 1 2)
KptLt HerpicleOmnicron5 (KC): 3 Patrols with U-33 (VIIA), 4 ships (inc. HMS Ark Royal), 41.5k tons tonnage. KIA January 1940.
(Patrols: 1 2 3)

Current Active Ship:

U-Boat Type: VIIB

U-Boat ID: U-53

Flotilla: 7th Flotilla (Kiel)

Emblem:


Crew:
KMDT KptLt FebrezeNinja
1WO LtzS The Sandman
2WO LtzS V. Illych L.
LI LtzS RZApublican
Doctor OfzS squirrelnow
Crew: Trained

Current Month/Year: November 1940

Past Patrols:
Patrol 1 - July 1940
Patrol 2 - September 1940

Total Tonnage: 27.9k tons
Total Ships Sunk: 4
Total Patrols: 2

KMDT Queue:
Insert name here (suicidal) VIIA 1WO: Durendal LI: Paingod556
Davin Valkri (average) IXA
MandozerTheGreat
RZApublican (average)
sniper4625 (courageous)
Serpentis (average)

Thread Totals

Total All Time Tonnage Sunk: 803.9k tons
Total All Time Ships Sunk: 107 ships
To]tal All Time Patrols Run: 50 patrols
Total All Time Planes Shot Down: 0 planes
Average Tonnage per Patrol: 16.08k ton
Average Ships Sunk per Patrol: 2.14 ships
Average Size of Ship: 7.51k tons

Total KMDT Campaigns: 7
Campaign End by KIA: 6
Campaign End by POW: 0
Campaign End by Retirement: 0

Knight's Cross: 4
Knight's Cross With Oak Leaves: 1
Knight's Cross with Oak Leaves and Swords: 0
Knight's Cross with Oak Leaves, Swords and Diamonds: 0

Longest Running Ship: U-37
Longest Running KMDT: Cythereal
Most Successful KMDT: TheMcD

Tekopo fucked around with this message at 22:47 on Oct 15, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Alright, seems like gradenko_2000 will be our first KMDT! Liechtenstein and TheMcD, you have been added to the KMDT queue. Please feel free to vote for the current U-Boat Type and starting date, as well as signing up as other officer on gradenko_2000's boat!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Alright, that's a full crew! Say hello to the U-49, 7th Flotilla, commanded by Kapitänleutnant gradenko_2000, with Leutnant zur See FebrezeNinja as 1WO, Leutnant zur See space pope as 2WO, Oberfähnrich zur See Davin Valkri as the LI and Oberfähnrich zur See HerpicleOmnicron5 as doctor.

This is your mighty emblem:


First patrol to start soon!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




It was the first patrol for KptLt gradenko_2000 but he felt ready. His ship had barely left its mooring when the message from the Führer der U-Boote, Commodore Dönitz (The position of Befehlshaber der U-Boote was only to be created in October 1939, still a month away), was received, reading "Hostilities with England effective imediately". Although most people in the crew hadn't known when the war in the sea would begin, everyone felt ready. The 1st Watch Officer, LtzS FebrezeNinja, was already scanning the horizon, although they hadn't even passed the Kiel canal yet.



The trip down the canal was unexciting, but there was a general sense of trepidation within the crew. The Chief Engineer, OfzS Davin Valkri, had made sure that everything was running in tip-top shape, even sometimes getting his own hands dirty within the diesel engine room. The nervous excitement had filled the entire ship, from the torpedo handlers to the central control room crew.

Once past the Kiel Canal, U-49 quickly set out to sea, leaving the German Coast far behind. The first patrol of the U-49 would be a mine-laying mission near the Thames Estuary. This did mean that the tubes would have to be filled with mines, thus reducing the total number of torpedoes available, but hopefully the mines would create a deadly peril for English shipping coming out of the Thames.



The transit journey out towards the mission area was relatively uneventful: although a few contact were made, they proved to be either from neutral countries (and gradenko_2000 had been explicitly told not to attack any neutral shipping) or false alarms. It was clear that the 2nd Watch Officer, LtzS space pope, was kind of jittery, but he would become experienced soon enough.



Time seemed to fly and after a few days of travel, the Thames Estuary was finally in sight. KptLt waited until night before edging closer to the shore: even in the middle of the night there was heavy traffic and thus the u-boat had to make sure not to be noticed while it deployed the mines. Fortunately, the U-Boat wasn't spotted and was able to deploy the mines without any trouble at all.



Finally, the torpedoes tube could be filled with their intended weapon and soon G7a's filled both the forward and aft torpedo tubes. Unfortunately, the space taken by the mines meant that only 4 torpedoes would be available in reserve: they would have to be enough.

As the ship slipped ever northwards, both Watch Officers were anxious to catch any glimpse of Allied, but for most of the patrol nothing seemed to be in sight. Chief Engineer Davin Valkri reported that the fuel levels would soon force the ship to return back home, but gradenko_2000 didn't want to leave his first patrol without a single enemy ship sunk. Bringing the U-Boat back south-east in the hopes of catching something while still edging closer to Germany, his patience was finally rewarded when the First Watch Officer, FebrezeNinja, finally reported smoke on the horizon.

It was night by the time that U-49 managed to catch up with the target. Identifying it as the Gro, a 4.2k freighter, gradenko_2000 approached at close range, instructing his crew to man the 8.8 cm cannon.



After expending 50 rounds of ammunition, the ship caught fire, but still would not slow down. Knowing that the English coast was awfully close and that the patrol was near an end anyway, gradenko_2000 opted to fire two torpedoes from the forward tubes in order to finish the small freighter off. One torpedo missed completely, while the other detonated amidship, quickly flooding the lower compartments of the ship with water. It did not take long for the ship to slow down and eventually start sinking. gradenko_2000, happy at his small victory, immediately notified command of the sinking.



With the fuel situation reaching the point of no return, gradenko_2000 set the U-Boat to head back to Kiel. The journey back was completely uneventful, with neither ships nor enemy aircraft spotted. After traversing the Kiel Canal, U-49 arrived back at Kiel Harbour, a band awaiting the return of the ship. Although only a small prize had been sunk, the mission had been a success and the crew was happy to return back to harbour. It was clear that soon, however, U-49 would go out into the sea once again.


Final Status


Patrol Summary

Ships Sunk: 1
Total Tonnage: 4.2k tons

Campaign Summary

Ships Sunk: 1
Total Tonnage: 4.2k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Anyone that's currently part of the crew/who's spectating, feel free to sign up for the future KMDT crew! Queue time will largely depend on how long a ship survives, but the earlier you are in the queue, the better!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




The crew had been given a month off to rest and recuperate while the ship was being refitted. There had been no major damage or issues with the ship during its first patrol, but the ship was checked top to bottom anyway in order to make sure that no unnoticed problems had occurred while it was out to sea. The first few days back ashore had been pretty jovial, although as November approached, the excitement of going back to sea built up again. Hopefully all patrols would go as smoothly as the first one.

During the month of rest, Commodore Dönitz had been promoted to Rear Admiral and command had been renamed Befehlshaber der U-Boote. There were still some doubts about the Admiral and he seemed insistent on micro-managing the position of his U-Boats but so far he had proved competent.

Eventually it was time to go back to the sea and gradenko_2000 was happy to see everyone back and accounted for (although there had been plenty of seamen for Doctor Herpicle to patch up after the exuberant first few days back ashore).



KptLt gradenko_2000 had already been given his orders: he was to patrol the northern part of the eastern coast of Great Britain, starting from approximately the mouth of the Forth and proceeding down past Newcastle and down until East Anglia. Fortunately this time no mines would be involved so the U-49 would have its full complement of torpedoes. gradenko_2000 would make sure that they were all put to good use.



A small band was ready to see them but they didn't seem much into it: probably due to the number of U-Boats that were being sent out to patrol from Kiel. Once again, the trip down the Kiel Canal proved uneventful and soon the ship was out into the open sea. The North Sea was pretty peaceful for this time of year and the trip across it towards the start of the patrol area was pretty uneventful, with LtzS FebrezeNinja and space pope only managing to spot a few seagulls along the way. gradenko_2000, to keep the crew sharp, simulated a few airplanes attacks without informing the crew first. The dive time was pretty decent, but it was clear that the crew would have to get some more experience.



The mouth of the Forth proved to have no decent targets apart from some fishing vessels, which gradenko_2000 elected to ignore. After a few days on station and with no targets, U-49 proceeded down the coast to see if further south there would be juicier targets.

As the days passed, there was still nothing visible in the horizon and the crew was becoming restless. They had already heard of many other U-Boats sinking tens of thousands of tons of merchant shipping and yet they seemed destined to find nothing at all.

It was a midshipman on LtzS space pope that finally saw a target as U-49 arrived in the proximity of Hull. Waiting until night due to the relative proximity to the coast, the ship was identified as the 4.6k ton light freighter Shaftesbury, an english merchant.



Once again, gradenko_2000 closed to short range and opened fire with the 8.8 cm cannon, pumping 50 rounds into the small freighter. This time, the ship sunk due to the gunfire, with the shots aimed at the waterline and engine compartment forcing the merchant-ship to stop and then slowly sink into the sea.



The crew cheered as the freighter quietly slipped beneath the water. The binoculars of many of the watch officers were pointed towards the sinking ship and the U-49 crew could clearly see the merchant navy seamen rushing to get the safety boats into the water. There was little that U-49 could do to help them, due to the proximity of the English coast. Some of the watch officers fell silent after their moment of elation. Slowly, gradenko_2000 pulled the ship away and continued the patrol, heading southward and east in order not to approach the coast too closely.



The rest of the patrol was once again uneventful and fuel finally forced gradenko_2000 to head back towards Germany. The transit back across the North Sea was similarly devoid of excitement and although the patrol had bagged a small success, some of the crew grumbled that all they could find was small fry, while other ships seemed to feast in a veritable buffet of targets.

Reaching the Kiel Canal once again, the only officer happy on board seemed to be Chief Engineer Davin Valkri, who was only glad that his precious ship was still completely undamaged. Hopefully the next patrol would be slightly more exciting...



Final Status

Patrol Summary

Ships Sunk: 1
Total Tonnage: 4.6k tons

Campaign Summary

Ships Sunk: 2
Total Tonnage: 8.8k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Don't worry, you and the engineer will find work yet. Sooner or later.

In terms of the game, 1939 and 1940 tend to be very 'feast or famine'. The British Isles is the mainstay of the patrol regions for the early part of the war and when going to a British Isles patrol zone, the number 3, 4, 7, 9 and 11 on 2d6 bring absolutely no encounters at all, so you have slightly more than a 50% chance to find something at all. Once you get out in the Atlantic, though...

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




It was now almost 4 months since the start of the war against Allied shipping and gradenko_2000 felt distinctively unlucky. This was a feeling shared by his crew and, as per maritime tradition, it was difficult to shake a sailor out of luck-centric superstition. The issue, however, was not only with the crew. BdU was also unhappy at the performance of U-49 and with a mere 8.8k tons in shipping sunk, it was clear that better results were necessary to keep the Rear Admiral happy. Descending down the platform from the mooring to the ship, gradenko_2000 could see that the earlier excitement of the earlier patrols was gone. Hopefully it would soon be replaced.



The ship, still completely unscathed after two patrols, had been inspect as per usual and yet again no faults had been found. Other ships had reported extensive issues with the G7e's especially, with many of them turning out to be duds or just suddenly stop running. U-49 had yet to fire any of the electric torpedoes, but this would be useful knowledge in case he was forced to use them.

The patrol assignment was yet again to the British Isles, this time north of the Hebrides, which would mean either going around the Orkney islands or going through one of the straits near Scapa Flow. gradenko_2000 decided on the latter: it would be riskier, but potentially more fruitful.


An image of Scapa Flow

The passage through the Kiel Canal was still uneventful, as always, and soon the ship had left Germany behind and ventured into the middle of the North Sea. The radioman decided to place a record in order to keep the crew entertained and at least the sound would briefly make them forget about their unlucky patrols so far. The calmness was cut short when a freak storm hit the ship, U-49 crashing up and down waves.



In order to get a bit more calm, gradenko_2000 ordered the ship to submerge, finally giving a welcome respite to the crew. After more than a day of raging winds, the storm finally dissipated, showing a flat, calm sea once again.

It was night when suddenly the sonarman shouted out excitedly. He had heard a faint sound north-west, near the direction that U-49 was heading. KptLt gradenko_2000 immediately ordered the U-boat to submerge in order to allow the sonarman to better hear the signal. Once underwater, the sonarman confirmed that he was hearing multiple screws that were becoming louder. This likely meant one thing: a convoy.

Approaching as quickly as possible, it was night by the time that LtzS FebrezeNinja spotted the convoy. It was a large one, and well escorted, but gradenko_2000 had waited too long to waste this moment. Notifying the crew, he prepared for a night surface attack.



Three targets were identified to be in range: the 3.6k ton Aenos, the 5k ton Kafiristan and the 4.4k Condylis. Unhappy at the choice of targets, gradenko_2000 scanned further and suddenly he saw something that made his heart skip. In a perfect firing position, he saw a huge 10.7k ton tanker, the Pendrecht. It was clear that this was the prime target. Coming up on the surface at medium range, gradenko_2000 got a firing formula on the Kafiristan and the Pendrecht, firing one tube at the former and three at the latter. As soon as the formula was in, he called the command "Torpedo los!" and soon the eels were off, streaming towards their respective targets. As soon as all torpedoes were released, gradenko_2000 immediately ordered the bridge cleared and the ship to submerge.



The first torpedo struck the Kafiristan, doing damage but not noticeably slowing the ship. The three torpedoes aimed at the Pendrecht all hit the ship, creating a staccato sound as the three explosions could be heard in quick succession. Another explosion could be heard and then the sonarman reported the sound of buckling compartments: the Pendrecht was already going down. Soon, though, reports popped up of warship screws approaching. For the first time, the U-49 had become the hunted.



Depth charges could suddenly be heard, but it was clear that the enemy destroyers were off target. After a couple of hours, the depth charges stopped and the sound of warship screws grew fainter. Under the cover of night, U-49 surfaced. gradenko_2000 now had a choice. He could see smoke on the horizon, probably from the damaged Kafiristan, but losing the convoy for such a small prize hardly seemed worth it. Ordering the torpedo tubes refilled with G7a's, gradenko_2000 set a plot in order to interdict the convoy once again, while sending a report of contact to BdU as well as to nearby U-Boats.

Unfortunately, the convoy, fearful of other U-Boats, had changed course, seeming to head back to Scapa Flow. Not quick enough to overtake it, gradenko_2000 soon lost contact, cursing the luck that had made the convoy turn around. Still, a 10.5k ton tanker was nothing to sniff at.



Luck, however, would prove to be in gradenko_2000's side. Passing the straits near the tip of Great Britain, U-49 finally found itself in its allotted patrol zone, only for LtzS space pope to spot something on the horizon to the South-East. Multiple smoke trails were spotted and sonar confirmed the presence of multiple screws: another convoy. Maybe it was the same as before, trying to find another route after a rest at Scapa Flow, maybe it was a different one: gradenko_2000 cared not.

Although initial contact had been made in the afternoon, by the time that U-49 was in position, night had descended. Another set of targets presented itself: the 4.6k Willimantic, the 5k ton Sheaf Mead, the 6.5k tanker Tahchee and the 4k ton freighter Stakesby. Once again, the tanker would be one of the targets while the Sheaf Mead would be the other.



Yet again, this would be a night surface attack, and thus gradenko_2000 used the UZO to formulate a firing solution on the two ships. Aiming tubes 1 and 2 at the Sheaf Mead and 3 and 4 at the Tahchee, gradenko_2000 ordered all tubes to fire, before submerging the ship once again into the icy brine.

One of the torpedoes aimed at the Sheaf Mead missed completely, while the other hit the ship square amidship, almost splitting the boat in two. Soon the building weight of the water split the ship into half and both sides descended down into the deep. As for the Tahchee, both torpedoes hit, but the first was a dud, hitting the side of the ship with a thud. The second torpedo, however, hit the aft of the ship, causing a massive secondary explosion. With a huge hole on its side and fires spreading into the ship, the tanker soon stopped altogether and slowly started taking in water.

Yet again, the dreaded sound of fast warship screws were reported on the sonar. This time, no depth charges were heard: it seemed that once again U-49 would manage to slip away undetected. After a couple of hours, the warship screws faded into the distance, and U-49 surfaced once again.



The sight in front of it was an inferno. The Tahchee was taking in water in the aft compartments while burning fiercely. Watching the spectacle for a few minutes, the U-49 finally moved off, heading on a course to intersect the convoy once again.

It was day by the time that U-49 caught up with the convoy once again. Not wanting to waste a possibility to strike at the convoy again, gradenko_2000 opted for a submerged attack at medium range. Tubes 3 and 4 were filled with G7e's, however, which meant that they were likely to miss at this range, but to get any closer with the escorts at high alert during the day would be suicidal.

The targets in range were the 3.7k ton Kyleglen, the 5.2k ton Vermont, the 7.2k ton Thomas McKean and the 10k tanker Torinia. With the G7e generally unreliable and inaccurate at range, gradenko_2000 opted to fire the two G7a's at the Torinia: hopefully at least one of the torpedoes would find it's mark. The two G7e's would be fired at the Thomas McKean: unlikely to do anything but if they even damaged the ship, it would be easier to follow.



As soon as the torpedoes were out of the tubes, gradenko_2000 brought the periscope down. As expected, the two G7e's missed completely, running out of power before they could even reach their targets. The G7a's, however, both ran true, but the expected explosion were instead followed by two dull thuds as both torpedoes failed to explode. gradenko_2000 cursed the designers at ordinance, how could they be fighting a war with such faulty equipment?

The escort, following the torpedo wake left by the G7a's, were soon on the tail of the U-boat. With deft manoeuvring, however, gradenko_2000 left them to chuck depth charges at the wrong spot and even though hours of depth charges followed, U-49 remained completely unscathed. Waiting until the signals were faint once again, grandenko_2000 waited until the dead of night before surfacing.



The forward torpedoes had been completely expended: there only remained a single G7a in the aft tube, with a single G7e as reserve. Without enough firepower to seriously harm the convoy, gradenko_2000 elected not to pursue: the torpedo would be put to better use on a single, unescorted ship. It had been a wild couple of days but U-49 had emerged triumphant and completely unscathed.

The rest of the patrol was rather uneventful, until U-49 started heading back towards the Orkney islands. In the dead of night, LtzS FebrezeNinja spotted a ship on the horizon, escorted by a couple of destroyers. Assessing the situation, gradenko_2000 could see a single small freighter under considerable escort. What could be so important? Deciding to attack on the surface, gradenko_2000 positioned the ship so that he would have a shot from the aft tube. The target in question was a 2.6k ton freighter, the Thurso.



Unfortunately the torpedoes immediately steered to starboard after launch, sending it into a wild direction and completely missing the freighter. gradenko_2000, seeing the destroyer escorts closing, immediately submerged, hoping that the escorts had not spotted him. Fortunately, they had failed to spot the trail of the torpedo. A few hours passed before U-49 surfaced and with only a G7e in the aft torpedo reserves, there didn't seem to be much point in attempting to follow the small (yet potentially important) freighter.

After slipping through the Orkneys, the trip through the North Sea was not as eventful as the patrol and soon the German coast was once again back into view. With a few more substantial victories under their belt, the mood within the crew had gotten better, although everyone was still happy to be back in one piece. BdU, notified of the recent victories by U-49, even sent a congratulatory message and a large band was awaiting the U-boat's return into Kiel.

Some good news awaited LtzS FebrezeNinja once ashore. Due to his seniority, he was to be promoted to Oberleutnant zur See. It was possible that his days on the U-49 were numbered: soon, he might even have his own command...



End Status

Patrol Summary

Ships Sunk: 3
Total Tonnage: 22k tons

Campaign Summary

Ships Sunk: 5
Total Tonnage: 30.8k tons

Tekopo fucked around with this message at 02:28 on Feb 4, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I'm still surprised that we haven't received a single hit, though. I'm not expecting this to last, but so far we evaded detection four times without even having a depth charge land near us.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


All right, here's a brief gameplay explanation. You might have been wondering why I gave our esteemed 1st Watch Officer a promotion all of a sudden, and the keener-eyed spectator's amongst you might have noticed that I have also appended the term 'Experte' to his name on the third post of this LP.

Well, this all ties in to the following part of the game:

Crew Advancement/Promotion

Every third successful mission, it is possible to roll on the crew advancement table in order to see how skilled/knowledgeable your crew is becoming. A successful mission is defined as a mission in which you either complete your mission objectives (in other words, any mission that is not simply a patrol, for example mine-laying) or if you have sunk at least one ship in your patrol (which is why I was glad that bag that small freighter in Patrol 2). If you haven't managed to meet your objectives/lay mines, the mission is considered to have failed.

On every third successful patrol, you get a single roll on the crew advancement table. This can either upgrade the general experience of the crew, or make one of your officers an 'Experte'.

1WO Experte: Having an Experte 1WO allows him to take over the ship without penalty if the KMDT becomes severely wounded. On the downside, you have to roll to see if the 1WO remains on your ship at the end of every patrol, since otherwise he goes off to command his own ship.

2WO Experte: Having an Experte 2WO allows him to take over the ship without penalty if both the 1WO and the KMDT become severely wounded/dead.

LI Experte: Having an Experte LI allows you to have a bonus on repair rolls.

Doctor Experte: Having an Experte Doctor allows you to take a month off recuperation rolls if an officer becomes severely wounded due to better care on the trip back to base.

Crew Experience: Crew experience can range from Green to Trained to Veteran to Elite. Trained gives no bonuses or penalties, Green gives penalties to various dice rolls while Trained and Veteran give some bonuses. The only way to become more trained is crew advancement rolls. You can go down in rank if most of your crew is severely wounded or died during a patrol, or if you have three failed missions in a row (with the latter being the only way to hit Green rank).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




The mood as KptLt gradenko_2000 arrived on the ship was much more jubilant than the start of the other patrols. It was weird how the fortunes of war could shift so quickly: U-49 had turned from an unlucky ship to a blessed one, still completely untouched by the depth charges of the British. Hopefully it would stay that way.



The war on land seemed to have gone to a standstill: after capturing Poland, no further combat had taken place, although there were rumours floating around about the next target, although unconfirmed for now. The position of the next patrol seemed to be a strong hint, however: the U-49 was ordered to patrol around the islands of Orkney and slightly east of them. This, of course, now seemed familiar ground to the crew of U-49.



The transit to the patrol zone was once again devoid of contact, either in the sea or on the horizon, but the crew, thanks to the performance and tonnage destroyed last patrol, had largely stopped being restless. The only thing that gradenko_2000 was worried about was the fact that the crew still had no experience with being attacked by depth charges. How would they react?
Arriving at their designated zone on the eastern tip of the Orkneys, U-49 proceeded down its set patrol pattern.



It wasn't long in the patrol before the U-boat spotted its first target. A medium sized tanker, the 6.7k ton La Brea, could be seen on the horizon. Speeding up to flank speed in order to catch up with it, it was still day by the time U-49 reached its prey. Immediately, the tanker came under fire from the 8.8 cm deck gun. The shots were on target but although the shells did substantial damage, the ship still seemed to be afloat. Worried about any possible flight arriving from the Orkney's, gradenko_2000 fired a single torpedo from tube 1. Thankfully, the torpedo was on target and exploded, making the tanker sink in less than 20 minutes.

U-49 continued east, returning to its assigned patrol, but targets seemed to be scarce so after a few days, the Kaleun decided to head back west, hopefully in order to find better pickings closer to the islands.

As night descended, some spotlights on the horizon were suddenly spotted, along with reports of something sounding like explosions on the sonar. The proximity in the explosions suggested that they were depth charges rather than torpedo explosions. As U-49 approached in the cover of night, they could see a couple of destroyers making patterns, while a small freighter appeared to be moving south at high speed. Identification showed it to be the Leonidas M., a 4.6k ton freighter. Taking a chance while the escorts seemed busy, U-49 prepared for a surface attack.



A spread of two torpedoes was fired at the fleeing freighter, after which the bridge was quickly cleared in order to allow the submarine to submerge. As the minutes ticked by, the allotted time to target soon passed: it was clear that both had completely failed to strike their targets. Fortunately, the fact that both torpedoes had missed completely had not alerted the escorts to U-49's presence. Not wanting the small freighter to get away, gradenko_2000 attempted to move away at a distance in order to surface and come around, but unfortunately the manoeuvre proved to be fruitless: the freighter had slipped through their fingers.

Hoping for better hunting grounds further west, U-49 headed towards the mouth of the Forth. Although some targets were spotted on the horizon, they appeared to be too far away or too close to the coast to catch and once again U-49 was forced back home due to the fuel situation.



The trip back home was uneventful as always and the crew relaxed as finally Germany was back into sight. Another patrol light on targets, although at least another tanker was down, denying precious oil and fuel to the British. Easing into Kiel harbour, this time no band was present, but the men were still glad to be on U-49, the lucky ship.



Final Status

Patrol Summary

Ships Sunk: 1
Total Tonnage: 6.7k tons

Campaign Summary

Ships Sunk: 6
Total Tonnage: 37.5k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We've been unbelievably lucky so far. No airplanes, not detected even once. I promise you it will get more exciting, especially once we starting hitting 1941! :getin:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The aim eventually will be to have our own goon league table, so you can compare e-peen see how you match up with other goon u-boat aces.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




The invasion of Norway was almost complete by the time U-49 had finished refitting. The British were already on the run and a lot of U-Boats had been diverted either to scour the area near Trondheim or to patrol the northern tip of the North Sea in order to sink British merchant ships that were even now beginning to ferry troops back to the British Isles.



The patrol zone that had been assigned to U-49 was largely the same areas as she had gone to in her previous patrol, although this time there was more emphasis on remaining on station east of the Orkneys in order to intercept any merchant ships coming back from Norway.



The transit to the patrol area was, as always, relatively quiet, but a few days into the patrol, on the 10th of May, the radioman excitedly brought forward a message to KptLt gradenko_2000: Germany had finally invaded France, Belgium, Luxembourg and the Netherlands. Spreading the news throughout the ship, many cheered, while others silently wished their Kameraden on land good luck.



After a few days of zig-zagging in the patrol area, on a cold and windy night, the crew headed by LtzS space pope finally saw the first contacts of the patrol. Steaming quickly west, a small 5k ton freighter, the Carabulle, could be seen, escorted by a single destroyer. Under the cover of darkness, gradenko_2000 got U-49 ever closer, calculating a fire solution in the UZO and quickly firing two eels at the freighter. The angle of attack seemed perfect, but yet again the only thing that the sonarman could hear was two dull thuds as both torpedoes failed to explode. Yet again, faulty equipment had prevented the sinking of enemy ships. When would the issues with those darn torpedoes be removed?!

Angrily, gradenko_2000 lowered the periscope, but suddenly, the entire ship was filled with the ominous sound of ASDIC. The sonarman, however, seemed shocked. The sound was not coming from ahead, where the destroyer had been spotted: it was coming from starboard, much nearer than expected. gradenko_2000 immediately gave the order to dive. The ASDIC got louder and louder until it seemed to be just a single sound and soon even the fast screws of the destroyer could be heard. Quickly removing his earphones, the sonarman announced that depth charges were in the water. "Flank speed, rudder full starboard!"



The depth charges shook the entire ship: they had landed close: not close enough for an instant kill, but close enough to cause extensive damage. Sudden shouts filled the U-Boat:
"Flooding in electric engine room!" Suddenly, gradenko_2000 saw a dreadful sight: Chief Engineer Davin Valkri was brought into the officer's mess hall, a huge wound on his side. Doctor Herpicle immediately cleared the table, bringing out the first aid kit in order to close the wound.



As the explosions abated, gradenko_2000 mentioned for his crew to quiet down, while ordering the submarine to dive deeper and for the engines to be set back to silent running. The ASDIC continued to sound, but slowly the submarine descended deeper and deeper, not yet surpassing test depth but getting ever closer to it. A sudden explosion shook the crew, but these explosions were much further off. A couple of hours passed, no one daring to make a sound. Then the explosions stopped altogether. It was over.

Davin's status, Doctor Herpicle declared, was serious but stabilised. There was not much more he could do with the limited supplies aboard the ship, but he was likely to survive until the end of the patrol and the trip back home. The flooding in the electric engine room was now under control, although the bilge pumps were working overtime in order to pump out the sea-water. With a taste for revenge, gradenko_2000 did not want that freighter to escape and thus set a course to come around and intercept the Carabulle once again. Fortunately, it was still night by the time that U-49 caught up, and, after making sure that both destroyers were accounted for, gradenko_2000 angled for another surface attack.



As U-49 approached at flank speed, gradenko_2000 rapidly made the calculations necessary before firing tubes one and two. As soon as both torpedoes were off, the u-boat started slipping below the waves, submerging as fast as possible. The first torpedo was once again a hit, but yet again, the torpedo was a dud. The second, after the freighter started zig-zagging, was a complete miss.

This time, however, U-49 had managed to submerge underneath the waves before being sighted, so the attack went unnoticed except for the torpedo-shaped bump on the freighter's side. With dawn rapidly approaching, U-49 decided to give up the chase: a small freighter like that was not worth wasting any more torpedoes.

After returning to her patrol pattern, it was clear that the crew of the U-49 was visibly shaken. Their first experience of being attacked with depth charges had ended up with the Chief Engineer, a popular officer on board, injured. Three of their torpedoes had been duds as well. Was the lucky spell of the ship finally over?



The days passed: Davin had managed to recuperate somewhat, finally being able to sip on some soup and even laughing, although that tended to shake him with pain before long.. As gradenko_2000 relaxed in the officer's mess in the early evening, OltzS FebrezeNinja excitedly called him up to the bridge.

"Isn't she a beauty, Herr Kaleun?"

In the horizon, a large 12k ton freighter called the Llangibbey Castle could be seen heading west. gradenko_2000 was determined not to let this one get away. As night descended, U-49 closed in for the kill. With a ship of this size, it was better to fire torpedoes at her while she was unaware of the submarine's presence, so after getting close and making a firing solution, gradenko_2000 fired tubes 1 to 3. The first torpedo struck the ship at a slight angle, but thankfully it exploded, although the freighter was lightly damaged. The second torpedo followed suit and struck the Llangibbey Castle at a similar angle as the first. The final torpedo, however, narrowly missed the freighter, shooting just wide of the stern of the ship. The freighter was starting to slow down, but not enough. Ordering the 8.8 cannon manned, gradenko_2000 ordered the crew to fire 50 rounds near the waterline, near to where the torpedoes had struck.

The rounds were enough to finally stop the huge freighter, and soon the entire ship was tipping by the stern of the ship. Getting some distance, U-49 watched as the ship slowly started to sink, taking a full hour to fill with water but eventually slipping underneath the waves.



The patrol continued, with U-49 doing another leg east in preparation for coming down down to Kiel. The patrol was almost over when LtzS space pope called the Kaleun to the bridge. The Watch Officer had spotted yet more chimney stacks on the horizon: a whole convoy. With still some torpedoes to fire, gradenko_2000 elected to attack, although not before reporting the presence of the convoy to BdU.

Although it was still day, gradenko_2000 decided that it wasn't worth waiting for night, since the convoy at the current angle was likely to evade him if he waited too long. Submerging at long range, U-49 inched forward until medium range was reached, identifying four likely targets: the 5k ton Stonepool, the 10.3k ton Calchas, the 3.5k ton Baron Pentland and the 7.2k ton Thomas McKean (a ship which, through random luck, had been a previous target of U-49).



Firing a full spread of his remaining torpedoes, gradenko_2000 elected to fire 2 G7a's and a G7e at the Calchas and a single G7a at the Thomas McKean.
Looking for the explosions through his periscope, only a single torpedo exploded against the hull of the Calchas: since all three torpedoes had been fired in quick succession, it was likely that the other two had been duds. As for the snapshot against the Thomas McKean, the shot once again missed. The Calchas had been damaged, but would it be enough?

The enemy destroyers, following the trail left from the G7a's in full daylight, were quick to enter the hunt for the U-boat. gradenko_2000 ordered for the ship to dive, but ASDIC once again ringed throughout the ship.



As the screws got faster and faster, depth charges were finally launched, shaking the ship from bow to stern. Damage reports immediately arrived "One of the electric engines is hit!". With the Chief Engineer out of the action, this did not bode well: if both engines were gone, the only way that the u-boat could move underwater would be by changing her buoyancy.



As the explosions ended, the ASDIC picked up once again, with sonar reporting that it was coming around for another pass. This time, the destroyer seemed to have bracketed U-49 well, as the noise of the screws got louder and louder before another set of depth charges hit the water. gradenko_2000 ordered flank speed at the last second, but with one engine gone, it would be hard to evade the attack.

This time, the depth charges exploded closer than ever. Three large explosions rocked U-49 as it attempted to evade. One explosion occurred slightly underneath the u-boat, buckling the supporting structure of the ship. Another created a large leak in the forward torpedo compartment. Along with the leak, the forward torpedo doors were also reported to be jammed tight.



KptLt gradenko_2000 immediately ordered the ship to descend deeper: it was now exceeding test depth and the hull was beginning to creak and groan ominously. Unfortunately, even this was not enough to deter the destroyer and once again the sound of ASDIC could be heard throughout the ship. As the screws got louder and louder, many crewmen attempted to shut the noise out, almost like if they didn't hear the destroyer, it would stop hunting them. Another bracket of depth charges hit the water, perfectly aimed once again.

Multiple explosions rocked U-49 as it went deeper and deeper, attempting to avoid the explosions. Damage reports ringed throughout: "Fuel tanks are losing pressure!" "Diesel engines hit!" "Periscope hit!" "Flooding in aft torpedo room!".

Now with a tell-tale oil slick following it, gradenko_2000 ordered the ship yet deeper, the pressure now making some of the control room bolts shoot off like guns.



The destroyer, however, was not done yet. Suddenly, with ASDIC getting louder and louder, the destroyer came around for another pass...

Tekopo fucked around with this message at 22:36 on Feb 5, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Well, repairs are done post-attack (as in, after we escape detection), so not very. It would just mean that when (if ) you survive, it's harder to repair damage, which makes it riskier to do subsequent attacks. Also, don't give up hope yet, part 2 coming up soon!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


U-49 Patrol 5 (Part 2)


Current Status

The explosions did not seem to subside, as crewmen were thrown around the ship. LtzS space pope, having headed to the bow of the ship to assess damage, was thrown violently against a bulkhead, audibly cracking several ribs. Quickly, he was shuffled off to where Doctor Herpicle was busy attending to other crewmen. Another report from the electric engines now reported that both had died and soon U-49 was unable to manoeuvre underwater. Along with the damage to the engines, further flooding was reported in the engine room.





The only command that gradenko_2000 could give was for the ship to go deeper: the U-boat had already exceeded her test depth by quite a margin but it was the only way that it could escape the deadly fire from the destroyers.

For a while, the sound of the destroyer seemed to be receding and against all hope, maybe they had finally given up the hunt! This illusion was suddenly ripped apart when a second contact was heard: they were rotating the destroyers assigned to hunt them. Having not managed to bracket them yet, the new destroyer's fire was not as accurate as the first, although explosions still rocked the ship. The control room suddenly reported that the dive planes were now unresponsive: the situation was grimmer by the minute.



Again forced to exceed test depth, the hull of U-49 creaked and groan: it was clear that it would not be able to withstand the pressure for much longer. The enemy destroyer was still attempting to find the right range, but yet more explosions rocked the hull of the ship: gradenko_2000 quickly called for the ship to rise, as it was clear that the hull would not withstand the strain much longer.



As the destroyer did another pass, the damage report this time only reported further damage to the electrical engines, but since they were out of commission already, the damage was not significant. The next pass of the destroyer, was much more accurate. The explosions rocked the ship, The aft torpedo room, currently filled with men, had the closest explosion: nearly all men within the compartment instantly died. gradenko_2000 could see that the hull of the ship was barely holding together: all hope was lost.

A sudden silence filled the ship. The ASDIC, such a permanent fixture during the attack, suddenly stopped. The men looked at each other, dread in their eyes. What were the British waiting for? Why weren't they finishing them off? Slowly, the screws of the destroyer faded.

Silence reigned.

It was a couple of hours before gradenko_2000, shell-shocked, order the boat to the surface. Slowly rising by adjusting its ballast, U-49 reached the surface. With the periscopes out of commission, there was no way for gradenko_2000 to tell if any destroyers were out there, waiting, but the state of the ship could not spare any wasted minute. The u-boat surfaced to utter calmness.



Opening the hatch of the ship with a hiss, gradenko_2000 ascended up the stairs, seeing the first of the night's sky for many, many hours. Reports soon came in: the aft torpedo room was unusable and the sight of dead bodies within the room made many men sick. The fore torpedo room was still damaged beyond repair, both electric engines were inoperable, one diesel engine could not be fixed, the periscope was beyond repair, the dive planes had been sheared off and the fuel tank still had a leak. Substantial flooding was also present throughout the ship. About the only good news was that both Chief Engineer Davin and Second Watch Officer space pope were both in stable conditions. The bodies of the seamen lost in the aft compartment were buried at sea, their kameraden bidding them farewell with tears in their eyes.

It was time to go home.



The trip home was filled with dread. Every single seabird became an enemy plane ready to finish U-49 off. With a single diesel engine operating, going was slow and the crossing of the North Sea took many days. The fuel situation was starting to become critical and although a rough patch job was done of the fuel tank leak, the trip back would still be very chancy. Eventually, almost by miracle, the german coast was finally visible. The entire crew cheered. Heading straight for Wilhemshaven, U-49 was finally home.



Final Status

Patrol Summary

Ships Sunk: 1
Total Tonnage: 12k tons

Campaign Summary

Ships Sunk: 7
Total Tonnage: 49.5k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Just to put it into perspective, in terms of game mechanisms, you are detected on a 2d6 roll of 9 or above. By the end of the attack, we were suffering the following penalties to being detected:

+1 for using G7as during the day (this for some reason stays on for multiple rounds)
+1 for being previously detected (as you are detected it gets harder to escape)
+1 for the dive planes being damaged
+1 for the fuel tank leaking.

I was exceeding test depth throughout the attack in order to get a -1 modifier and at times I was very close to evading. In the last round, I had given up hope and with only a single hull left, I expected the ship to die. Then I rolled a 4. I was gobsmacked.

WIth diesel engines damaged, you have to roll twice on the transit encounter boxes, which makes it more likely to meet an enemy airplanes, which almost certainly would have killed us. By miracle, we made it back home. It's unbelievable.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Lichtenstein posted:

So now you'e pretty much refitting until '42.
Nah, ship is beyond repair, we'll get a new shiny VIIB instead.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Do you want to know the honest truth? I'm playing through the games as I write them. It was honestly a surprise even for me!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The game generally follows a Komandant rather than a single ship, so we'll keep to the adventures of KptLt gradenko_2000 just yet, but I'll add you to the queue of captains if you want, let me know if you want to start with a IXA or IXB.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I've done some of the preliminary rolls for next round and unfortunately, Chief Engineer Davin Valkri and 2WO space pope will not recover in time (yes, you roll for this as well). As well as that, 1WO FebrezeNinja is off to greener pastures! Seeking volunteers to fill all three positions!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Now that we've hit most of the major mechanisms of the game (excluding one, although it ties in with another system we have already seen), what are people's thoughts on the game?

Also, does anyone feel like I should explain more in-depth the mechanisms of the game? I've been shying away from it since most of them are 'roll on table A then roll on table B'.

This is a good place as any to talk briefly about repairs and refitting:

Repairs, Damage and Refit

As you might have noticed, during combat there are different types of damage that you can receive. Hull damage and flooding is fairly straight forward: if you reach the end of either track, you either sink immediately (for hull) or are forced to blow ballast (for flooding). Either way, your adventure is over.

Damage can also occur to various sub-components, each one of which gives a negative bonus to a particular part of the ship. So, for example, losing dive planes and the fuel tank makes you easier to detect, losing electrical engines makes you more likely to take damage, losing your periscope makes you unable to attack submerged and so on. The most crucial one is the diesel engines: if you lose both you are stranded and are forced to scuttle your ship (unless you are close enough to home to get towed back).

The other type of damage is crew injury. Losing the 1WO and 2WO doesn't do much until you lose the KMDT (through a serious wound, KIA is an insta-loss). Losing the LI makes it harder to repair. Losing the doctor means that, unlike in our trip, we would have to roll to see if any SW crewmember died. Losing regular crew doesn't do much until at least three of them are SW/KIA: you are then considered to be too short-handed to effectively use the ship.

Once combat is completely over (when you have escaped detection), you can immediately attempt to repair any damaged systems. The likeliness of repairing something changes from sub-system to sub-system, but it gets much harder when the LI is injured. If something is not repaired, it becomes inoperable and cannot be repaired for the rest of the patrol.

Once back home, refit time is calculated thus: 1 month standard (which is why there was always a one month gap between patrols) + 1 month per three hull boxes (so in our case, +3 months), +1 month if more than 2 sub-systems are inoperable. This would have given us a total of 5 months, but in cases like that, we instead get a brand new ship of the same type and latest model.

Any KIA crewmen is replaced immediately. For each SW crewmen, you roll a D6: that's the number of months that the crewmen needs to recover. For anyone other than the KMDT, you replace the crewmen if he doesn't make it back on time (and they lose any Experte rank they might have). For the KMDT, you simply have to wait in 'refit' that many month: if the number is lower than the number of months that the ship itself takes to refit, then you return to command it, otherwise you are assigned a new command with a new crew.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I agree with you on some points: I do find the G7a persistent bonus to be weird, but the short range one I do agree with: it shows you are much closer to the convoy and thus more destroyers can be turned in for the rotation.

I think the aim with the transit boxes was really that they don't represent a definite amount of space but more the passage of time. As such, they don't have a definite length as such. For the transfer to the Bay of Biscay, I am going to do some minor changes to the way the mission pans out (only the return will use the Bay of Biscay encounter, f.ex.).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




A lot had happened since U-49 had managed to get back home, barely alive. The experience had profoundly shaken many of the officers and crewmen on-board, most of them getting through it by drinking themselves senseless. The ship itself had been termed irreparable and had been scrapped: many of the mechanics in Wilhemshaven were curious about HOW it had gotten back in the first place. Both Davin Valkri and space pope had been forced to recuperate for at least half a year from their injuries. Unfortunately, BdU always sought after the quickest refitting turnaround, so there was no time to wait for them. FebrezeNinja had also left the ship, given command of his own ship. The crew of U-49 had been given a new ship, the U-84 and had been reassigned to the 1st Flotilla, currently stationed in Brest, a base that had been quickly set up after the fall of France during the blitzkrieg campaign by the Wehrmacht. No one had expected France to fall so quickly, many still remembering the Great War.

Once arrived in Brest, gradenko_2000 met his three new officers: LtzS GenHavoc, the 1st Watch Officer, LtzS BrainBot, the 2nd Watch Officer and OfzS The Sandman, the new Chief Engineer. All three seemed decent enough officers, but the real surprise was when the Kaleun approached his new u-boat.



"Is that...is that U-84's emblem?"

"I'm afraid so, Herr Kaleun"

The first patrol from their new base of operations would be right smack in the middle of the Atlantic. Being used to patrolling the British Isles, gradenko_2000 was not quite sure what to expect. The boat departed from the harbour to little fanfare: the houses near to the exits of the temporary pens had been evacuated in order to prevent any possible spies from knowing the coming and going of U-Boats, although this was something that probably wouldn't last.



The journey out was uneventful, although gradenko_2000 was glad that they hadn't met an airplane yet. Attacks by planes on U-boats had begun to increase. Fortunately, the trip to the patrol zone was bereft of excitement, but that was probably something the crew needed right about now.



It wasn't long in the patrol before a message was received from BdU: a convoy had been spotted north-east of their position by another U-Boat, heading east. U-84 was ordered to move with all haste to intercept. Soon the diesels were up to full speed. It was night by the time they had arrived on the projected course of the convoy and finally it came into sight.



Spotting the nearest targets, gradenko_2000 could see the 4.9k freighter Firby, the 7.2k tanker British Resource (a rather curious name), the 4.5k freighter Blairlogie and 6.3k freighter Grayburn. Deciding to strike the tanker and the larger freighter, gradenko_2000 calculated the firing solution while moving to medium distance on the surface: a standard night surface attack. Two torpedoes were fired at each ship.

Both torpedoes shots on the British Resource were on target: one of them bounced off, a dud, while the other ripped a hole right through the midship of the tanker. A huge secondary explosion ripped the tanker in two and the freighter sank in less than 15 minutes, the bulkheads making their distinctive cracking sounds as the crew of U-84 listened underwater. The two torpedoes aimed at the Grayburn also were on target, both exploding: the freighter met a similar fate as the tanker, sinking quickly as the ship flooded in water from the bow. At least these torpedoes had done their job.

With fast screws approaching, it was once again time to face retribution.



A destroyer soon converged on U-84's expected position, ASDIC firing non-stop in order to find the fleeing submarine. As soon as gradenko_2000 was told that depth charges were in the water, he quickly ordered flank speed and hard to port. The depth charges still shook the ship.

"Electric engine down!"

Once again, one of the electric engines had been hit, something that gave gradenko_2000 and most of his previous crew from U-49 a sense of dread.



The destroyer could be heard coming around for another pass, and the constant, repetitive ringing noise from the ASDIC started once again. This time, the depth charges were much closer, and many of the new crewmembers, unused to the attacks, were thrown across the inside of U-84. A sudden explosion below the ship made the u-boat lurch upward: from the electric engine room, large leaks started to form while the entire hull groaned with strain.



"Deeper, deeper!"

Exceeding test depth and already buckled from the previous explosions, the hull of the ship groaned. How long would it resist the pressure?

In the next pass, the destroyer once again dropped charges, but although the explosions were close, it seemed like they had set the depth on them too low. Inciting everyone to quiet down, gradenko_2000 waited patiently: the screws were fading.

Waiting a few more hours underwater, U-84 finally ascended to periscope depth, making sure that no surprises were waiting on the surface. Happy that the way was clear, U-84 finally surfaced. After a few hours of attempted repairs, Chief Engineer The Sandman finally reported that electric engine one was completely out of operation.

Determined not to let the convoy get away, gradenko_2000 navigated for another pass, but by that time the convoy had changed course and somehow had broken contactt from all the u-boats that were shadowing it. At least U-84 had given the convoy a bloody nose before it got away.

After the night turned to day, U-84 continued further west-ward, awaiting to hear from other contacts with convoys. What it did not expect to find, however, was a ship, out in the middle of the Atlantic, all by itself. Identified as the 7k ton Empire Howard, gradenko_2000 immediately ordered for the gun to be manned. In the middle of the Atlantic, that freighter was now as good as dead.



Even after 50 rounds were pumped into the freighter, the slightly choppy sea meant that most of the shots missed altogether and the freighter only sustained light damage. With the cannonfire proving ineffective, gradenko_2000 then fired two torpedoes at the ship from tubes 1 and 2, hoping to break the ship's back. The zig-zagging by the ship, however, meant that both missed completely, so as U-84 passed around the ship, gradenko_2000 also made a snapshot using the aft torpedo tube. This time, the ship was slowed down substantially and began listing to the bow.

Deciding to finish the freighter off, gradenko_2000 once again ordered the cannon manned. After fifty shots, it was clear that the ship was finally sinking outright.


Reserves of ammo running low

It was almost the end of the patrol before another convoy was reported by command. Calculating fuel left and trajectory to interception, gradenko_2000 finally declared that they would make it, and U-84 sped to find it's second convoy of the patrol. It was closing onto midnight when the intercept occurred: this time, the viable targets were the 11.8k Rodney Star, the 7.2k Macomb, the 5.8k tanker Sarita and the 6.7k ton Parnahyba. Once again, the standard tactic applied: launch the eels on the surface and then evade by submerging.



Two G7a's were fired at the Rodney Star, while the two G7e's were aimed at the Macomb. All torpedoes seemed to be blessed, for even the G7e's were able to impact their targets and it wasn't long before both set of ships were taking on water and slowly sinking to the bottom. U-84, having managed to submerge quickly after firing, seemed to have escaped the notice of the escorts: they either were in another patrol zone or simply too far away, for neither ASDIC nor depth charges were there to greet the u-boat.

After making sure that the convoy was distant enough, U-84 surfaced in the dead of night. With only two G7e's available from the forward torpedo room and a G7e from the aft one, it seemed unlikely that U-84 would manage to sink another freighter, but as long as there was a way, gradenko_2000 would have the will to keep hunting. Unfortunately, the convoy was far ahead of them and with the fuel situation, it would be too risky to attempt to round them in order to get into position to attack.It was clear that for U-84, the patrol was finally over.

After a quiet trip back to Brest, U-84 finally came in sight of the French coast. Although it didn't have the same impact as seeing the Fatherland, the crew was s till happy to have arrived back, safe and sound. This patrol had been a good one for the crew, with almost as many ships sunk as in their last 5 patrols put together. Hopefully the luck in U-84 would not wear off quite as quickly...



Final Status

Patrol Summary

Ships Sunk: 5
Total Tonnage: 39.5k tons

Campaign Summary

Ships Sunk: 12
Total Tonnage: 89k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Nope, it's supposed to be trained, I switched computer and must have missed it out.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


HerpicleOmnicron5 posted:

We survived that depth charge hell? :woop:

What happens if the Doctor himself gets injured, do you get a negative modifier to treatment or is treatment simply not a thing in that case? Either way, I'd best keep myself safe.
Well, if someone has a serious wound and there is a doctor, they are guaranteed to make it back home. If someone is seriously wounded and the Doctor has a serious wound or is KIA, you have to roll on each patrol/transit step to see if they die or not.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


No ice cream on german u-boats, only the highest of German cuisine: mouldy bread and salted pork (also mouldy)!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


American sub patrols are veritable leisure cruises: tropical sun (well unless you are assigned to the Aleutian Islands), nice big boats, ice cream machines, refrigerators...

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




U-84, due to the damage to the hull, had needed two whole months of refit before she could join the war again. gradenko_2000 couldn't complain: he had managed to get a permit to travel back to Germany to see his family. Once he returned, he had been immediately promoted to Korvettenkapitän, due to his exemplary last patrol. Entering the ranks of the U-Boat aces, gradenko_2000 had finally sunk enough tonnage to get noticed and the accolades had kept on coming. Soon, it was time to take to the water once again. As always, the sight of the boat was always the most dreaded.



"Please, someone, take that goddamn emblem off, it's as ugly as sin!"

The next orders from BdU had been for another patrol off the British Isles, this time near the Irish Sea in order to block access to Liverpool. gradenko_2000 couldn't complain about the placement: it would mean that there would be a higher chance at ships unwisely travelling along, thinking that proximity to the coast would protect them from submarines.



Having heard other captains mention the fact that G7e's had now been improved in order to decrease the number of duds, gradenko_2000 had decided to keep many more of them within the reserves, in order to ensure that he would be harder to spot if he decided to attack during the day. The docks had obliged and now, like the last patrol, he had increased his usual loadout of G7e's from 2 to 4. Hopefully they would still prove to be useful, even after taking in consideration their diminished range.

The transit was relatively uneventful: although BdU constantly sent reports of enemy convoys, U-84 was too far away to engage. Upon arriving near the Irish sea just after midnight, LtzS GenHavoc reported a strange situation: a ship, the 6.3k ton Polyphemus, seemed to be stationary, a destroyer circling near her.

Deciding that the situation was too good to pass, gradenko_2000 followed his usual surface attack tactic, launching two torpedoes at the stationary ship. Due to issues with opening one of the torpedoes, one of the eels was launched in a delayed fashion: the first torpedo was true, hitting the ship on the bow, but it had already been spotted before it hit and thus the ship had a chance to start speeding up, meaning that the second torpedo missed completely. It was clear that the ship had moderate damage, but not enough to make it sink.

Although the destroyer had immediately started steaming towards U-84 as soon as the alarm had been raised, the submarine managed to slip out unopposed, the destroyer giving up the chase after a few hours.



It was still night by the time that U-84 had managed to reload torpedoes and come around for another attempt. Slowed down by the damage it had taken, the freighter was easy to catch and yet again gradenko_2000 angled for a night surface attack, firing yet another two torpedoes at the Polyphemus. This time, both torpedoes were true and on target, making consecutive explosions that soon, with the onrush of water through the gaping holes left by the torpedoes, made the ship pitch up by its stern.



Once again, the destroyer in escort picked up speed and headed towards the direction where it expected U-84 to be. After launching the torpedoes, gradenko_2000 had not immediately set the ship to submerge and it was clear that the destroyer had spotted her after a flare arched in the sky. By the time that U-84 was fully submerged, the destroyer was hot on the U-boat's tail. One depth charge rocked the hull as U-84 attempted to submerge as quickly as it could.



Coming around for another pass, the destroyer circled around, using the ASDIC in order to locate the fleeing submarine. A couple of depth charges landed close to the submarine, but not close enough to do damage: it was clear that the destroyer had lost range to the submarine. The depth charging continued for more than an hour before the destroyer finally gave up, the sound of its screws fading into the distance.

gradenko_2000, upon surfacing, assessed damage but it was limited. U-84 would continue on it's deadly patrol.

Half a day later, while the sun descended into the Horizon, a shout came from the bridge: it was LtzS BrainBot and he sounded the most excited that gradenko_2000 had ever heard him. Once that gradenko_2000 climbed on the bridge, he could barely understand the excited chatter of the berliner, but when he saw what was in sight, he was similarly shocked and excited.



Steaming north, the distinctive shape of the HMS Nelson on the horizon was unmistakeable. Having just been repaired in Portsmouth after hitting a mine near Scotland, the Nelson was returning north. There were plenty of escort ships in attendance, but this was the prize: this was the ship that would gain gradenko_2000 the ritterkreuz. It was night by the time that U-84 had a chance to position itself for attack. gradenko_2000 gave the order, and U-84 immediately went to flank speed, attempting to approach as close as possible before launching all torpedoes.

Suddenly, light filled the sky as flares were spotted. A destroyer suddenly fired its gun in the direction of U-84: the submarine had been spotted! Clearing the deck, gradenko_2000 immediately ordered the u-boat to crash dive. The destroyers, however, were already on top.of U-84 and depth charges quickly hit the water. The depth charge, hitting the ship from above, immediately damaged the deck gun, although the crew inside was unaware of this at the time.

Coming around for another pass, the destroyer once again used ASDIC to aid in the detection of the submarine, but by this time U-84 was well underwater and going even deeper. More depth charges hit the water, but yet again they were too far off to affect the submarine. The hunt continued for at least another hour, but it was clear that U-84 had evaded the escorts.

Once surfaced, however, the Nelson was fast enough to avoid any possible pursuit. It seemed like the Knight's Cross had slipped through gradenko_2000's fingers. The deck had been completely sheared off by the explosion as well. What rotten luck...

Tekopo fucked around with this message at 01:21 on Feb 8, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Alright, let me explain what happened there (and apologise to gradenko_2000). In the first iteration of the rules, it was pretty suicidal to go to close range. First of all, there's a penalty to detection when closing to close range. Second, you have to roll to be detected BEFORE you launch torps, which you don't have to do at medium or long range (although really I feel it should happen at all ranges with various penalties/bonuses depending on range, but that's neither here nor there). Now, in the original version of the rules, this was done using normal detection rules, which meant it was actually completely idiotic to attempt the attack.

So they revised the rules to make it so that only year-relevant penalties would affect the roll, and changed the roll from being 9+ to be detected to 10+, which means now close range is not so bad. Since I had a courageous captain here and I wanted to show off close range, I decided to go for it. I rolled an 11...

Unfortunately, you can't follow a capital ship without it being damaged, so our chance was lost.

I've cut the update short since I'm pretty tired, but I expect round 2 of the patrol will be posted up tomorrow!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Lichtenstein posted:

Is it just me, or does the emblem doggie have a boner?
Yep :thejoke:

ADDENDUM: The Nelson is ugly as sin

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


U-84 Patrol 7 (Part 2)

The patrol continued: the mood of the crew was downcast and gradenko_2000 was not glad about having to make a report to BdU about the missed opportunity. gradenko_2000 didn't know if there would be any U-Boats to intercept the battleship up north but it seemed unlikely.

Heading further west, a message was finally received from BdU. B-dienst had decoded a message about a convoy heading east just west of U-84: gradenko_2000's boat was ordered to move and intercept, find the position of the convoy, report and then attack. Arriving at the reported position of the convoy a few hours before dawn, U-84 finally found the convoy in question: it was a big one. After reporting the position to BdU as ordered, gradenko_2000 formulated the attack plan: U-84 was in perfect position for a surface attack, so once again that was the tactic of choice.



The targets spotted were the 5.2k Robert E. Lee, the 4.9k Thirlby, a 10k tanker called the Regent Tiger and another tanker, the 8.7k ton Castor. Deciding to aim for the two tankers, gradenko_2000 fired two torpedoes at both before quickly ordering U-84 to submerge.

Both torpedoes aimed at the Castor missed completely, but of the two torpedoes aimed at the Regent Tiger, one of them bounced off while the other exploded on the stern, severely slowing the ship.

Strangely, as U-84 descended lower, no destroyer came in the direction of the U-boat, so after making sure that the surface was clear, U-84 surfaced. The Regent Tiger was slow enough that it could not keep up with the convoy, but U-84 could see that a destroyer had detached from the convoy in order to escort the wounded tanker. Dawn was fast approaching but it was still dark enough to make a surface attack, so after loading all four torpedo bays with G7e's, U-84 approached at medium range and fired two of them, hoping to finally sink the tanker.



One of the G7e's was wildly off-course, but the other hit true, once again hitting the tanker on the stern. Secondary explosions abounded and soon the ship started slowly sinking into the water.

The escorting destroyer quickly sped to attack speed, heading straight for the spot from which U-84 had just submerged. This time, the U-boat was not as lucky at avoiding detection and the destroyer, thanks to ASDIC, soon located the approximate position of the fleeing submarine. As depth charges hit the water, gradenko_2000 ordered flank speed, hoping to avoid the worst of the explosions. It wasn't enough.

"Herr Kaleun, diesel 1 has been hit! Extensive flooding!"



The destroyer came around again, ASDIC sounding in order to get range and once again depth charges hit the water. U-84 sprinted to a higher speed in order to avoid the explosions and this time the manoeuvre was successful, as most of the depth charges completely missed. The destroyer was beginning to lose range to the U-84 and soon was chucking the barrels in completely the wrong area. U-84 had escaped.

Waiting a few hours, gradenko_2000 rose to periscope depth: the sun had finally risen and the absolutely calm sea didn't reveal any waiting destroyer. The Sandman reported that the damage to the diesel engine was fixable, although it would take a couple of hours. At least U-84 could continue with the patrol instead of having to abort, but it was clear that attempting to find the convoy once again was impossible.



A few days later, almost at the end of the patrol, the 1WO, GenHavoc, finally reported a sighting: a lone ship with no escorts. With no deck gun and only a couple of torpedoes left, the attack could go awry, but it was still worth a shot. Approaching to short range, the ship was detected as the 9.5k ton tanker Kongsgaard, a dutch ship. U-84 fired its bow torpedoes first, the remaining two G7e's being accurate even at short range.

One of the torpedoes missed completely, even at this range, while the other hit the tanker amidship, slowing it but not proving to be a fatal blow. With no more torpedoes in the forward torpedoes, U-84 navigated for a stern shot, but the hasty shot and the zigzagging from the freighter made the shot completely miss. After waiting around quarter of an hour for the reload of the aft torpedo, U-84 fired its very last torpedo, a G7e. The shot was true and the torpedo hit the freighter amidship, where the other torpedo had hit. Split into two, the tanker sank without much further ado.

With all of its torpedoes fired and the deck-gun unusable, it was time to return home.

The trip back was completely uneventful and soon Brest was back in sight. Upon returning to the sub pen, a band was waiting for U-84 and upon stepping onto the dock, an admiral was waiting for the Kaluen. gradenko_2000 immediately saluted.

"KKpt gradenko_2000, it brings me great pleasure for me to give you the Knight's Cross for your service to the Reich."



Final Status

Patrol Summary

Ships Sunk: 3
Total Tonnage: 25.8k tons

Campaign Summary

Ships Sunk: 15
Total Tonnage: 114.8k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Well, we are nearing the end of the happy times. Things are going to start becoming slightly more difficult from now on.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




Having breached the 100k ton record, KKpt gradenko_2000 was starting to feel like he had breached within the ranks of the U-boat aces. The crew of U-84 was proud of their captain having received a Knight's Cross, although the situation at sea seemed to be getting gradually worse, with more and more boats being lost, something which worried the crew. It almost seemed like the British had developed a way to spot submarines travelling on the surface at night.

The Battle of Britain had gone badly for the Luftwaffe and the Italians were on the retreat both in Greece and in Libya. Rumors abounded that Rommel would be sent to North Africa.

As he climbed the boat, gradenko_2000 saw that the hideous emblem was still there. He had ordered it removed but some of the crew thought it was lucky. No way to get rid of it now...



gradenko_2000 had been advised that the triggers on the torpedoes had now been improved for both the G7a's and the G7e's. Experience from other captains had proved this to be true: hopefully the number of duds would now decrease dramatically. Still, other captains also confirmed that the Allied escorts were becoming better at their jobs: better coverages, more effective tactics. It would be tough out there. Once again, U-84 had been dispatched to the British Isles, this time patrolling north of Ireland, west of the Hebrides.

As U-84 sailed out of Brent, the crew didn't expect anything, but suddenly a shout of "ALARM" from LtzS GenHavoc ripped through the air. A plane had been spotted, heading right for the u-boat.



Fortunately, the alarm was sounded quickly enough and the u-boat crash dived into safety, as the Mosquito that was chasing them dropped a bomb in their last known location. This was the first aircraft attack that the U-84 had ever experienced and the crew was a bit shaken. It was clear that with the losses from the Battle of Britain, the luftwaffe was less effective at preventing u-boats from getting attacked.

The rest of the transit was pretty quiet and finally U-84 arrived at its assigned patrol zone.



The sea was extremely quiet and as U-84 zig-zagged through its patterns, no contact could be spotted. gradenko_2000 sent, as required, period reports of activity, weather and status to BdU, but no sort of reports were given back by the admiral on the position of enemy convoys. Getting aggravated at the lack of information, gradenko_2000 pushed his crew further, arranging simulations in order to keep them sharp. gradenko_2000 also continually asked engine and fuel reports from The Sandman.

Finally, almost half the patrol already over, LtzS Brainbot finally reported something on the horizon: a small 4.8k freighter, the Vigrid. It was day, but it was worth attacking and thus gradenko_2000 approached with his 8.8 cannon armed, directing the crew to fire 50 rounds at it.



The firepower was enough to wreck the small freighter and soon it was going under the waves. At least one small prize had been claimed in this patrol.

The rest of the patrol was as uneventful as the start and soon U-84 was forced to return home, the fuel situation becoming critical. Weeks had been wasted on a patrol that had netted only a single 4.8k freighter.

Fortunately, U-84 did not run into any enemy ships on the trip back home. Apart from the scare at the start of the patrol, it had been a quiet, boring patrol and the crew showed their dissatisfaction at having encountered so few targets.



Final Status

Patrol Summary

Ships Sunk: 1
Total Tonnage: 4.8k tons

Campaign Summary

Ships Sunk: 16
Total Tonnage: 119.6k tons

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Alright, so 1941 brings a few changes that I only sort of hinted at:

First of all, it actually becomes dangerous to do surface attacks at night, something that you can do without worrying about penalties before 1941: I think this is attributed to developments in Radar for the allies, but please someone correct me if I am wrong.

As well as that, both G7e's and G7a's have only a 1/6th of a chance to be duds, something that was a 1/3rd chance before that (and even a half chance for G7e's to be duds before that). This is partially why I carry more G7e's around.

As well as that, the table where you get assigned a patrol stops focusing so much on the British Isles and starts to have more Atlantic patrols: the latter have a much higher chance of showing Convoys and a lower chance to meet single ships. Single ships are easier but convoys have a much wider range of ships that you can try to sink and can, if you are lucky, be followed in order to get even more targets. Convoys, of course, are always escorted, however.

The last thing that 1941 does is make it more likely for you to be detected, straight off. This gets progressively worse and worse. By 1943, you need to roll a 5 or below even to escape detection without any OTHER penalties added.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We'll have plenty more chance to meet the RAF. By 1943 the Bay of Biscay will be positively crowded.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




The month of recuperation had passed quickly and, similarly to the last patrol, uneventfully. By the time the month had ended gradenko_2000 had almost been itching to go back into the water. Patrolling with a U-boat had a strange charm of its own, for all the associated dangers, which gradenko_2000 knew well. How long had it been since gradenko_2000 had been on U-49, almost losing his life? He could hardly remember: it seemed so long ago.

The misshapen dog greeted the Kaleun as he climbed aboard: even the emblem felt familiar now, for all its ugliness.

This time, the patrol was to be further south, in much warmer climates, west of the Iberian peninsula but still several days of travel away from any coast.



An unusual transmission from BdU was received several hours after departure, while U-84 was still within the Bay of Biscay. A Luftwaffe reconnaissance plane had spotted a small freighter, apparently having strayed off-course, nearby and U-84 had been requested to find and destroy the freighter.

Several hours later, the freighter, a 4.6k steamer called the Dalcroy, was finally found. Ordering the guns manned, gradenko_2000 ordered LtzS GenHavoc to fire 50 shots at the freighter.



Most of the shots seemed to miss completely (more training would need to be done to correct this) and by the end of the 50 rounds the ship was only lightly damaged. Not wanting to attract any possible enemy aircrafts, gradenko_2000 decided to finish the ship by firing a single shot from the front tube. The eel fired without issue and a huge explosion occurred as it hit the hull of the freighter, sending the ship down in less than a quarter of an hour.



The rest of the transit to the patrol area was relatively uneventful and soon the patrol proper was underway. Another message from BdU was received, reporting on the position of an enemy convoy and ordering U-84 to intercept. Bringing the diesels to full speed, U-84 sped towards the area where the convoy was reported.

Fortunately, it was night by the time that U-84 intercepted. Creeping in on the surface at medium range, the two Watch Officers, LtzS BrainBot and LtzS GenHavoc, reported targets: a 13k tanker, the San Fernando, the 4.1k freighter Rio Claro, the 5k freighter Ogontz and the 5.4k freighter Balzac. Aiming three torpedoes at the juicy tanker and one at the Balzac, gradenko_2000 carefully made the firing calculations before releasing all four tubes.



The torpedoes aimed at the San Fernando were beautifully aimed, one travelling just below the keel and, thanks to the magnetic trigger, blowing up just below it, buckling the entire structure of the freighter. The other hit below the waterline, but by this time the tanker was doomed, slowly sinking into the water. To add insult to injury, the last torpedo aimed at the San Fernando also hit, causing many secondary explosions.

The torpedo aimed at the Balzac veered off suddenly, completely missing the freighter.

As U-84 slipped beneath the waves, the destroyers approached, but fortunately they did not manage to find the range and thus find U-84. Surfacing a few hours later, gradenko_2000 was willing to have another go at the convoy. Unfortunately, by the time that gradneko_2000 had attempted to come around for another attack, the convoy was nowhere to be seen. Another opportunity lost, but at least a big 13k tanker had been taken down.



Torpedo reserves were running slightly low and tube 4 had to be armed with a G7e, but there were still enough torpedoes to make the patrol worthwhile.

A few days later, LtzS BrainBot reported a new sighting: a lone ship, the 5.3k ton Brockley Hill could be seen on the horizon. Perhaps the ship had scattered away from a convoy attacked by u-boats: whatever the case, its journey was now at an end. Coming in with cannon firing, 50 rounds were now enough to sink the freighter: the aim of the crew had certainly improved in comparison to the start of the patrol. With many hits around the waterline, the freighter was soon sinking.

Several more reports from BdU were received in the meanwhile: the convoy that U-84 had previously come in contact with had been spotted again and once again U-84 had been ordered to intercept.

As night turned into day, the convoy came into sight. This time, the targets reported were the 4.7k Starcross, the 6.8k Moldanger, the 3.6k Aenos and the 3k Robert L. Holt. Deciding to fire two G7a's at the Moldanger and a G7a and G7e at the Starcross, U-84 performed a daylight submerged attack.

Both torpedoes aimed at the Moldanger missed completely, while both of the one aimed at the Starcross hit, although the G7e proved to be a dud. The Starcross immediately exploded: maybe it had been carrying ammunition? Fires spread all over the ship and explosions continued to pepper throughout. It was clear that the ship was doomed.

This time, however, the destroyer escort was far more diligent. Quickly finding U-84 with the aid of ASDIC and the trails left by the G7a's, the destroyers were soon on top of the rapidly submerging submarine. An explosion from one of the depth charges rocked the ship, making the hull of U-84 groan. gradenko_2000 immediately ordered the u-boat to exceed test depth, the hull groaning even more under the strain.



Unfortunately, this was not enough to deter the destroyers. Coming around for another pass, they seemed to have gotten wise on the increased depth of U-84 and once again, their depth charges were on target.

"Heavy flooding in forward torpedo room, Herr Kaleun!"

Even with the flooding, gradenko_2000 decided to go deeper: he had to escape the destroyers, no matter what. As the submarine went deeper, it left the explosions from the depth charges behind, even while the hull strained from the pressure exerted on it. U-84 had, once again, managed to escape.

Once the destroyers were confirmed gone, the leeks were brought under control by Chief Engineer The Sandman. None of the major sub-systems had been damaged, fortunately, although the hull of U-84 had taken a licking. The remaining torpedoes in the bow reserves, three G7e's, were also loaded.



The attack had made gradenko_2000 lose contact with the convoy and not knowing where it was headed, there was little point in attempting to follow it. U-84 headed back into its assigned patrol zone.

After a few more days, the fuel reserves were becoming low: it was almost time to go home. In the middle of the night, however, GenHavoc reported that he could see a convoy in the distance: it looked like the U-84 would be able to use all of its torpedoes after all.

After reporting to BdU, gradenko_2000 spotted the nearest targets: the 6k freighter Empire Thunder, the 4.8k freighter Reedpool, the 5.9k tanker British Premier and 4.8k freighter Bassano. With only three torpedoes left, gradenko_2000 approached on the surface at medium range, aiming two G7e's at the Empire Thunder and one at the British Premier.


A G7e

Extraordinarily at this range, all of the G7e's hit. The two aimed at the Empire Thunder broke the ship in half, the two parts quickly sinking in the black, deep ocean. The one aimed at the British Premier hit on a glancing bow: the torpedo seemed initially to be a dud but then suddenly exploded, only lightly damaging the tanker.

Once again the destroyers were on the hunt, but by that time, U-84 was already underwater. The destroyers were out of place so by the time they had arrived on-scene, U-84 was far gone, surfacing a few hours later. The British Premier had been forced to slow down and detach from the convoy, but a destroyer still buzzed around it. With only the aft torpedoes available, gradenko_2000 decided that it was better to attempt to sink the British Premier rather than going after the convoy again.



It was still night by the time that U-84 was in position to attack. Launching just the single torpedo from the aft tube, gradenko_2000 watched as it missed completely, the freighter zig-zagging in order to avoid it. There was only a single chance left to destroy the tanker.

Unfortunately, the lone destroyer that had detached from the convoy in order to protect the British Premier was on the ball this time. The explosions from the depth charges hit very close to U-84, with one of them damaging the deck gun, while other explosions struck the second electrical engine, causing extensive flooding as well.



Once again, gradenko_2000 ordered the ship to exceed test depth in a bid to escape the punishment from the destroyer. losing range to the submarine, the destroyer continued to chuck depth charges, but most of them exploded far away from the position that U-84 occupied. A few hours later and the submarine had evaded altogether.

Once surfaced, The Sandman reported that, thankfully, both the deck gun and electric engine could be fixed and after the repairs were done, gradenko_2000 once again continued the hunt. Even with only a single G7e available, he would get the job done. The destroyer, however, remained attached to the damaged tanker.

Performing yet another, hopefully final surface attack, gradenko_2000 fired his last torpedo at medium range. The torpedo hit, but although the damage was slowing the ship, the tanker was still not sinking.



The destroyer was once again on the hunt, and once again it managed to make contact with its depth charges. As explosions surrounded the ship, a leak appeared within the control room. Soon, The Sandman also reported that the pressure in the fuel tanks was decreasing: one of the tanks had been hit.

Once again, gradenko_2000 ordered to exceed test depth. The u-boat couldn't take much more of the strain, but with a trail of fuel highlighting where U-84, this was its only choice. This, however, was not enough. More explosions rocked the hull, sending crew flying across the bulkheads.



The depth charges buckled the hull while the leak in the control room was made even worse. The flak gun in the 'wintergarden' was also hit, but the crew were unaware of this. Descending any deeper would spell doom for the ship, the hull was too weak now to support any more strain. gradenko_2000 and Doctor Herpicle both had flashbacks to a previous time in which the situation had been this bad.

The crew, by this point, was panicking. Many were sobbing: many of the lights within the u-boat had popped already, casting the entire inside of the ship into darkness.

In the next pass of the destroyer, only minor damage was caused as the depth charges did not explode close to the submarine, but the destroyer did not relent. In the next pass, the range was set much better and soon explosions rocked the hull of U-84 once again. The hull creaked, almost reaching breaking point, while new reports came in that one of the electric engines had been hit.



For a final time, the destroyer came around, placing an extremely accurate brace of depth charges around U-84. The explosions rocked the ship, cracking the pressure hull like a walnut. The hull failed, water rushing in. U-84 sank to the bottom of the ocean. All hands were lost.


Patrol Summary

Ships Sunk: 5
Total Tonnage: 33.6k tons

Final Campaign Summary

Ships Sunk: 21
Total Tonnage: 153.2k tons

Tekopo fucked around with this message at 14:08 on Feb 11, 2014

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


FebrezeNinja posted:

The fate of aggressive U-boats.
This is it pretty much: if the captain had been 'average' or 'conservative', I wouldn't have made that final run. Alright, since our first boat is done, I was wondering about feedback: do you want me to continue with detailed patrol logs like I did for U-49/U-84 or do you want much quicker patrol summaries? I can also do a run with no narrative at all that just explains the game mechanisms if people want.

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