|
AnoHito posted:As has been mentioned before, it's less "holy poo poo the expansion is so expensive" and more "holy poo poo the original game is so cheap." Indeed, and it's still worth the $30 anyway. Seriously, anyone who's on the fence at this point, just buy this game. You will thank us in the future.
|
# ? Aug 20, 2014 21:19 |
|
|
# ? Apr 25, 2024 09:03 |
|
Zomborgon posted:Indeed, and it's still worth the $30 anyway. Seriously, anyone who's on the fence at this point, just buy this game. You will thank us in the future. You mean before or after the first three sleepless nights of just-one-more-UFO ?
|
# ? Aug 20, 2014 21:46 |
|
Newer title with MSRP of $30 is more expensive than older title with MSRP of $30, news at 11
|
# ? Aug 20, 2014 22:45 |
|
Maybe I'm ignorant on the subject but j really don't think that EU can be classified as much to be considered more valuable than the base game. It seems to add a lot of neat stuff, sure, but in the end it's a DLC and not a game of its own. It'd be like charging more for Wrath of the Lamb than for Binding of Isaac or more for Old World Blues than for Fallout New Vegas. I could be totally off base here but I've had the base game for a while, watching Jade play with EW doesn't seem drastically different.
|
# ? Aug 20, 2014 23:23 |
|
Roar posted:Maybe I'm ignorant on the subject but j really don't think that EU can be classified as much to be considered more valuable than the base game. It seems to add a lot of neat stuff, sure, but in the end it's a DLC and not a game of its own. It'd be like charging more for Wrath of the Lamb than for Binding of Isaac or more for Old World Blues than for Fallout New Vegas. It's the razor and blades business model: You can't use the latter without the former, so they charge little to nothing for the base game to get you to buy the DLC.
|
# ? Aug 20, 2014 23:52 |
|
Why is no one talking about how The Bureau is 4 bucks? It's worth 4 bucks, guys, cmon.
|
# ? Aug 21, 2014 01:04 |
|
GuavaMoment posted:Why is no one talking about how The Bureau is 4 bucks? It's worth 4 bucks, guys, cmon. don't listen to this poo poo from KNOWN LIAR GuavaMoment. Exhibit A: X-COM Enforcer quote:This is the thinking man's shooter. A multitude of weapons and research options are available for your Enforcer to personalize your attack on the aliens. You fight in wildy varying terrain against many different types of aliens. Voice acting is top-notch, with many witty quotes from Enforcer as you blast aliens. It's basically the perfect 3rd person shooter.
|
# ? Aug 21, 2014 01:04 |
|
Exhibit B: https://www.youtube.com/watch?v=wRk-FUUNmbs
|
# ? Aug 21, 2014 01:12 |
|
Operation Noble Huscarl Polsy Nothing hugely spectacular on the mission front here, but some neat things going on the side. Guava points out some risks in base management and air coverage. Some of our soldiers get put into glowing purple tubes. We try out our brand new version of Fred. It can fly. And I prove within the shadow of a doubt that Guava is actually British. I do enjoy the map selection for this mission. I think the fan base really spoke up about UFO recovery missions. Until EW it seemed like all of the UFO's crashed in the woods and there wasn't enough variety. I still wish there was a little more, like deserts for Egypt or tundra for Russia, but this map is at least a good start in mixing up UFO crash sites. Not only is it aesthetically different but the unusual broken structures really make navigating around it a lot different than the usual forest map. Since each map is hand made by the game devs, it's understandable that there are not a lot of area specific maps but I think that is something that would have been worth the time. It adds a nice touch and a personal touch of flavor to the game. I of course say this with no idea what the development cycle looked like and how much time they might have had to make it happen. I forgot so you get Felinoids notes on this one. With a few changes by me. Felinoid posted:Absorption Fields Pretty much on the spot, though Felinoid undersells Reactive Targeting a little in my opinion. Then makes up for it by way over thinking Absorption Fields. It's impressive that could be done, and could be scary useful. Most of the time however it doesn't seem like that it would ever be necessary. A MEC that can take ten hits is impressive, but normally if you are running a mission and actually get hit ten times, then something is going very very wrong. Ten hits is a squad wipe most of the time. It's still impressive thinking by Felinoid to create a super tank like that, but I'd say it's unneeded. I'd rather get the extra gadgets that come along with MEC upgrades. Jade Star fucked around with this message at 22:35 on Aug 21, 2014 |
# ? Aug 21, 2014 01:15 |
|
Poor Scotland, forgotten again...
|
# ? Aug 21, 2014 01:35 |
|
Jade Star posted:I do enjoy the map selection for this mission. I think the fan base really spoke up about UFO recovery missions. Until EW it seemed like all of the UFO's crashed in the woods and there wasn't enough variety. I still wish there was a little more, like deserts for Egypt or tundra for Russia, but this map is at least a good start in mixing up UFO crash sites. Seriously. I was vaguely offput that the latest UFO crash site I went to was a pine forest in Egypt.
|
# ? Aug 21, 2014 02:27 |
|
For the see Aliens without them seeing you thing, I am pretty sure that it is because Humans have exactly 1 more tile of sight range then Aliens do.
|
# ? Aug 21, 2014 02:30 |
|
I never ever get tired of Jade and Guava trying to pronounce things. "Donair" Also, pretty sure the shiv can pick up meld, can't it? It just can't open doors (without driving through them.)
|
# ? Aug 21, 2014 02:49 |
|
I've always been of the mind that the Psi Labs testing is ten solid days of complete sensory deprivation. You either go Psychic, or you go insane. Either way,
|
# ? Aug 21, 2014 02:50 |
|
Lazy Bear posted:I've always been of the mind that the Psi Labs testing is ten solid days of complete sensory deprivation. You either go Psychic, or you go insane. Either way, It's actually constant games of Mastermind. First to get it on the first try three times in a row is psychic.
|
# ? Aug 21, 2014 03:57 |
|
I can confirm that shivs can collect meld. I was positively surprised when I was doing an all shiv mission and the game let me do it.
|
# ? Aug 21, 2014 15:20 |
|
That's really weird with the Hover SHIV not getting the extra defense when flying, because it always did in my game. Seeing 60 defense on a thing is pretty great. Hopefully it was a bug on your end rather than mine. (Or god forbid they "fixed" it.) Also, that wasn't a great showing of its capabilities. It may as well have been an Alloy SHIV for how you used it. Hover SHIVs are meant to be at the top of the skybox, getting the +20 Aim bonus for High Ground every single shot (meaning a 75% shot on that Cyberdisc or an even better shot on the berserker or mutons), and flanking dudes constantly like the commander at end of the video.
|
# ? Aug 21, 2014 15:41 |
|
Uh Jade? you seem to have forgotten to do a skill write up for the colonel MEC skills.
|
# ? Aug 21, 2014 15:41 |
|
Last Transmission posted:I can confirm that shivs can collect meld. I was positively surprised when I was doing an all shiv mission and the game let me do it. They can also rescue civilians in terror missions .
|
# ? Aug 21, 2014 15:55 |
|
Mr. Vile posted:They can also rescue civilians in terror missions . Beep boop, I am Goliath-1, the friendly murderous killbot. Please follow me to the Skyranger for... processing.
|
# ? Aug 21, 2014 16:02 |
|
S.H.I.V. stands for Snack Holding Infantry Vehicle. Every single one contains a wide selection of chips, pretzels, jerky, and candy. They even accept US Dollar Coins! Shen really outdid himself with them.
|
# ? Aug 21, 2014 16:06 |
|
Green Intern posted:S.H.I.V. stands for Snack Holding Infantry Vehicle. Every single one contains a wide selection of chips, pretzels, jerky, and candy. They even accept US Dollar Coins! Shen really outdid himself with them. Sure, they ACCEPT all US and foreign currency, but they only give change in X-Com Buttcoins.
|
# ? Aug 21, 2014 16:38 |
|
Stephen9001 posted:Uh Jade? you seem to have forgotten to do a skill write up for the colonel MEC skills. That just means we can do it ourselves and see if he agrees with our assessment. Absorption Fields +Takes any shot that would do more than 33% damage of the max health of the MEC, and reduces it to 33% or less +Important note: that's 33%, not 1/3. An 8 damage shot on a 24 health MEC will do 7 damage instead, because it can't do 7.92 damage +Acts before any other damage reducing skill is applied (Damage Control or AssaultMEC perk), and thus pairs with them very well ---MECs have so much health that this won't end up doing much normally. Unless you abuse it... Reactive Targeting Sensors +Essentially a free Overwatch shot +Did I mention it's a free shot? -Non-sniper MECs don't usually have the best aim, often leading to wasted ammo (crucial for MECs) against targets firing from high cover -Keep out of sight of aliens you want to capture Reactive Targeting Sensors is the clear winner here because it'll actually do something. BUT, if you want to really use Absorption Fields, you can get creative. Since it's reducing to a percentage of the MEC's total health, their health total doesn't matter much. This means that a Colonel in a MEC-1 suit can take 2 or 3 shots just as well as if he were in a MEC-3 suit. Where it gets interesting is if you add Damage Control, a flat reduction, on top of that. A Classic Sniper Colonel or Impossible non-sniper Colonel will have 7 health without Hidden Potential. +8 for a MEC-1 suit is 15 health. When they take a shot, Absorption Fields will reduce the damage to 4. When they take a second shot, Damage Control kicks in too, reducing that shot's damage to 2. This means that you can take any 6 shots (4+2+2+2+2+2=14) and still stay standing, far more than any other thing in the game. This becomes even more ridiculous with Hidden Potential and a 4 health Colonel (only possible on Classic+) resulting in a 12 health MEC, as they will take 3-1-1-1-1-etc. Only the tenth shot will bring them down. Crazy. Plus if you stick this on an Assault MEC, chryssalids and berserkers are basically neutered (though you cannot ever reduce a hit to 0 damage as far as I know). The obvious question then is: "What if they don't hit quick enough to keep Damage Control up?" Medkits work fine on MECs, and doubly so on these low health MECs, since you can repair up to 4 hits (10 health) with one. If you get a pause in the battle and your MEC's taken damage you'd probably be healing them anyway. Meanwhile 4 hits on a regular MEC would simply mean destruction, and those medkits may be healing only one hit at a time on them, thus you'd be using them just as frequently, if not more so. Don't be afraid to pour on the healing between encounters just because they're not damaged as much as you can heal. The downsides are naturally that you lose the abilities and extra Will of the MEC-3 suit, the build really only works at Colonel and with people of specific health amounts, and on anything below Impossible, making a tank MEC just isn't necessary. On the upside it costs a quarter of the Meld to get them into full fighting shape (50 Meld vs. 210), and it's really amusing to have a MEC that gives even less shits than normal. Watching chryssalids and berserkers barely scratch the paint is hilarious.
|
# ? Aug 21, 2014 16:50 |
|
Absorption Fields are the final piece of the puzzle that makes Sectopods complete non-issues. Take the electro-pulse, take absorption fields, laugh as it runs up, shakes off the strongest attacks in the game, fires the emp, then punches the sectopod to death. Adding in a sniper with disabling shot makes sure that two sectopods are worthless too.
RBA Starblade fucked around with this message at 17:58 on Aug 21, 2014 |
# ? Aug 21, 2014 17:56 |
|
Wa11y posted:Sure, they ACCEPT all US and foreign currency, but they only give change in X-Com Buttcoins. Which exchanges at rates of 1:1000
|
# ? Aug 21, 2014 18:58 |
|
Mr. Vile posted:They can also rescue civilians in terror missions . "CITIZEN, PLEASE PROCEED TO THE EVAC ZONE. YOU HAVE 20 SECONDS TO COMPLY" They can also disarm bombs built by aliens. Door handles built by humans are a bit beyond them, though.
|
# ? Aug 21, 2014 20:26 |
|
Mr. Vile posted:They can also rescue civilians in terror missions . EVACUATE! EVACUATE!
|
# ? Aug 21, 2014 20:34 |
|
Stephen9001 posted:Uh Jade? you seem to have forgotten to do a skill write up for the colonel MEC skills. FFFFFFFffffff..... Hold on. I'll get right on that. e: ah, felinoid wrote something up. I made a couple edits and put it under the update. More or less he had it right. Jade Star fucked around with this message at 22:36 on Aug 21, 2014 |
# ? Aug 21, 2014 22:20 |
|
Me at 15:00: Fire! Fire! Just loving... Gah! You're killing me, Jade.
|
# ? Aug 21, 2014 22:33 |
|
Bruceski posted:
Explains why the UK surrendered to the aliens.
|
# ? Aug 21, 2014 22:44 |
|
Mordaedil posted:Explains why the UK surrendered to the aliens. Who knew The Doctor was working for them the whole time?
|
# ? Aug 21, 2014 23:08 |
|
Jade Star posted:FFFFFFFffffff..... Hold on. I'll get right on that. To be fair, I'm not the one who came up with the supertank build. I just stumbled on a thread of people talking about how the damage reduction skills interacted, while looking around at the MEC skills on ufopaedia when I was explaining EW to a friend. It was pretty drat useful in my Army of Four run, though. With only four people, you don't always have the possibility of crushing the enemy the moment you see them.
|
# ? Aug 22, 2014 00:42 |
|
Are all SHIVs that mobile, or just the Hover SHIV?
|
# ? Aug 23, 2014 05:18 |
|
Glazius posted:Are all SHIVs that mobile, or just the Hover SHIV? Once you get the Advanced Servomotors foundry upgrade, they're all pretty fast, though I think even regular SHIVs are pretty zippy compared to human soldiers.
|
# ? Aug 23, 2014 05:29 |
|
I think the speeds are 14 (Normal), 15 (Alloy), and 17 (Hover). Advanced Servomotors boosts them all by 3.
|
# ? Aug 23, 2014 05:39 |
|
I hope you all are happy. A combination of this LP and a steam sale have caused me to purchase this game, and I am finally learning all the terrible tendencies of random number generators on everything I hold dear. I can honestly say I haven't encountered a Hitler-class wipepout, but I can honestly see it in my future as potential. You are terrible people, and I thank you for the LP and all the hilarious and amazing things it has brought.
|
# ? Aug 23, 2014 09:08 |
|
NothingToFyr posted:I hope you all are happy. A combination of this LP and a steam sale have caused me to purchase this game, and I am finally learning all the terrible tendencies of random number generators on everything I hold dear. I can honestly say I haven't encountered a Hitler-class wipepout, but I can honestly see it in my future as potential. You are terrible people, and I thank you for the LP and all the hilarious and amazing things it has brought. New XCOM is more forgiving on the panic front (now that they toned down the "shoot the VIP" reaction) so the main time you'll see mass death is if a heavy's rocket misses while you were trying to fire around cover (i.e. a little wiggle in end point has it hit the doorframe by your face). With only 4-6 guys, though, one of them going into shellshock or getting flanked and mulched feels much more devastating than the original, especially if that leaves the rest scrambling for better position instead of whatever you planned for them to do that turn.
|
# ? Aug 23, 2014 10:33 |
|
Wrong thread.
|
# ? Aug 23, 2014 10:42 |
|
Next two videos recorded. Might try to rush them up or it might be a while. Today is my birthday and I might go on a little vacation to celebrate. I think I've hit the point in the game where peak hubris can occur. The advanced tech and stuff is flowing in fast and I have the money to kit my team out, but the second wave of tougher aliens hasn't shown up to tell me to keep on guard and remove the growing feeling of invincibility from me. Spoiler/Teaser: "Voices... In your head..."
|
# ? Aug 23, 2014 13:10 |
|
|
# ? Apr 25, 2024 09:03 |
|
Jade Star posted:Next two videos recorded. Might try to rush them up or it might be a while. Today is my birthday and I might go on a little vacation to celebrate. One day you're going to wake up a sectopod, whittle it down and run an assault in for the kill- and just barely wake up another one and a pack of heavy floaters.
|
# ? Aug 23, 2014 14:37 |