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Jade Star posted:
It may use the True Hit (http://serenesforest.net/general/truehit.html) system that Fire Emblem uses.
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# ? Feb 9, 2014 17:52 |
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# ? Apr 25, 2024 05:44 |
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Green Intern posted:Four out of the six user-submitted recruits we've seen have chosen the "Utility" armor deco (mine included). Do we know something the others don't? Also thanks to this post I realized some of the armor deco settings were wrong last video. It looks like when some rookies get promoted they rest their armor deco choice. I figure this is because the armor gets modified for some of the soldiers. ie. heavies get bulky bomb disposal looking suits, and snipers get sleeker minimalistic looking chest pieces. Next video will have a couple people in the wrong armor type, but I'll keep an eye on it from now on.
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# ? Feb 9, 2014 17:53 |
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Rabidredneck posted:One thing I never liked is how aliens get an automatic move when you uncover them. If I catch some out in the open, I'd like to take advantage of that, not watch while my soldiers give them time to move into cover. Eh, the way unit discovery works for the two sides is very much tilted in favor of the player as is. Aliens are never on overwatch when discovered and will never shoot at you if they discover you on their turn. As long as the first soldier you move does all the map uncovering you will always have your full set of options in dealing with whatever you encounter. I guess it's a compromise: the aliens will still end up hiding and in cover when found but having them move openly until they're found means you don't end up spending 30 minutes playing "track down the last Aquatoid in the last broom closet of the S/S Swabby".
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# ? Feb 9, 2014 17:56 |
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Double Rabite posted:It may use the True Hit (http://serenesforest.net/general/truehit.html) system that Fire Emblem uses. X-Com doesn't use this system though, and the article proves that X-Com does a normal RNG that gives results inline with probability. The Fire Emblem thing described in your linked article would create a graph where the actual hit out come would be lower than expected at <50% and then higher than expected at >50%. For example in this fire emblem method a displayed chance of 80% actually means a 92% chance. Looking at the X-Com graph we see an 80% chance actually means an 80% chance. The reason the graph doesn't line up perfectly with the ploted expectations line is simply due to small sample size. Jade Star fucked around with this message at 18:26 on Feb 9, 2014 |
# ? Feb 9, 2014 18:02 |
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I believe I read or heard somewhere that dashing (moving double distance in a single click, not moving and then moving again) increases the aim penalty for overwatch shots against you. Is there any truth to that?
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# ? Feb 9, 2014 18:28 |
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Fister Roboto posted:I believe I read or heard somewhere that dashing (moving double distance in a single click, not moving and then moving again) increases the aim penalty for overwatch shots against you. Is there any truth to that? Yep. Dashing gives a -20 aim penalty to anyone trying to hit you with an overwatch shot. If you absolutely have to eat an overwatch shot, try to dash for it.
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# ? Feb 9, 2014 18:34 |
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Fister Roboto posted:I believe I read or heard somewhere that dashing (moving double distance in a single click, not moving and then moving again) increases the aim penalty for overwatch shots against you. Is there any truth to that? It adds a -20 penalty to the shot. On top of the base -20 overwatch shots already have, it's sorta like being in high cover, but giving them the chance to shoot you at all is still risking it.
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# ? Feb 9, 2014 18:34 |
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It definitely does. If they're in smoke while dashing, they'll get that bonus too.
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# ? Feb 9, 2014 18:38 |
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It can be handy if an overwatch is restricting your mobility and you don't have anyone with lightning reflexes yet. God that's such a great ability.
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# ? Feb 9, 2014 18:40 |
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Fister Roboto posted:It can be handy if an overwatch is restricting your mobility and you don't have anyone with lightning reflexes yet. God that's such a great ability. Lightning reflexes is a great ability that has the ill fortune to be the opportunity cost for an amazing one (in EW).
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# ? Feb 9, 2014 19:03 |
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Brainamp posted:It adds a -20 penalty to the shot. On top of the base -20 overwatch shots already have, it's sorta like being in high cover, but giving them the chance to shoot you at all is still risking it. Then again sometimes you have to move through an overwatch. Sometimes you need to get your soldier with a taser in place, sometimes you have to fall back to protect a badly wounded team member or two. At that point, having a soldier (ideally a rookie) who can run across the field to at -40% chance to trigger the overwatches is a good option. Having a soldier with lightning reflexes is even better.
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# ? Feb 9, 2014 19:08 |
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Tiny Turtle with explosives... I'm having really bad flashbacks of Myth: The Fallen Lords LP. Thankfully, he's quite the opposite of a dwarf now. I've only played the vanilla version of this XCOM, I'm looking forward to this expert guide telling me how much of a terrible tactician I am.
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# ? Feb 9, 2014 19:12 |
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Jade Star posted:Guava brings up mention of the percent chances to hit not being exactly directly related to actual results. It's important to know that Easy and Normal will cheat a little behind the scenes in favor of the player. Every time the player misses on these difficulty levels they get a small invisible bonus to hit for their next shot, cumulative until they do score a hit. This isn't what we were talking about, but it's still important to know.
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# ? Feb 9, 2014 19:23 |
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Ceebees posted:Lightning reflexes is a great ability that has the ill fortune to be the opportunity cost for an amazing one (in EW). Oh wow, I didn't know that. That's a really tough choice. But I guess since I usually run with two assaults, I'd have one with each.
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# ? Feb 9, 2014 19:23 |
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I got around to making a recruit. Looking forward to seeing this LP through to the end. I'm pretty new to X-COM and I haven't been able to get through to the end yet.
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# ? Feb 9, 2014 19:55 |
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Jade Star posted:Also thanks to this post I realized some of the armor deco settings were wrong last video. It looks like when some rookies get promoted they rest their armor deco choice. I figure this is because the armor gets modified for some of the soldiers. ie. heavies get bulky bomb disposal looking suits, and snipers get sleeker minimalistic looking chest pieces. Next video will have a couple people in the wrong armor type, but I'll keep an eye on it from now on. Armor Deco resets every time you change armor too. So if you're cycling, say, a set of Carapace among several teams you have to go back in and reset it every time. On my game it also sometimes fucks with the color you assign soldiers. And I make myself do it every time because some of the options just look so dumb. And its very important for your soldier mans to look cool while shooting aliens.
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# ? Feb 9, 2014 19:55 |
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Ceebees posted:Lightning reflexes is a great ability that has the ill fortune to be the opportunity cost for an amazing one (in EW). Yeah, I just played EW for the first time a few nights ago and I noticed that they had made Lightning Reflexes not the only choice at that level. Whatever the skill is called, getting a free normal shot at enemies within 4 squares once per turn is amazing. Just think, shoot once and then shoot two more times in the same turn! E: I really wish there were some less cartoony color options. Like some actual cammo or something. Plus, why can't I have guys in Spec. Ops. black with red berets? No, they have to be black too.
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# ? Feb 9, 2014 21:15 |
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Pvt.Scott posted:Like some actual cammo or something. Don't know if it works with EW, but there was a mod for that.
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# ? Feb 9, 2014 21:22 |
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Jade Star posted:Also thanks to this post I realized some of the armor deco settings were wrong last video. It looks like when some rookies get promoted they rest their armor deco choice. I figure this is because the armor gets modified for some of the soldiers. ie. heavies get bulky bomb disposal looking suits, and snipers get sleeker minimalistic looking chest pieces. Next video will have a couple people in the wrong armor type, but I'll keep an eye on it from now on. Speaking of armor decos, will you be using the Revenge of the Sleeves mod?
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# ? Feb 9, 2014 21:33 |
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Lynx posted:Speaking of armor decos, will you be using the Revenge of the Sleeves mod? Really strongly considering it. Kind of hesitant to do so though with my luck of breaking things.
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# ? Feb 9, 2014 23:42 |
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Jade Star posted:Really strongly considering it. Kind of hesitant to do so though with my luck of breaking things. When in doubt, just verify your files. It fixes everything short of a melted graphics card.
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# ? Feb 10, 2014 00:10 |
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Got bored waiting for Guava to stop watching the winter Olympics so I could get commentary done on the next video. So here, have a little bonus. That is my left hand.
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# ? Feb 10, 2014 00:11 |
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Jesus. They still haven't fixed that? Good thing you can play Xcom with one hand.
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# ? Feb 10, 2014 00:27 |
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Brainamp posted:When in doubt, just verify your files. It fixes everything short of a melted graphics card. Don't tempt fate like that.
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# ? Feb 10, 2014 00:29 |
I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done? Jade Star posted:Got bored waiting for Guava to stop watching the winter Olympics so I could get commentary done on the next video. So here, have a little bonus. What the gently caress did you do to your hand?
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# ? Feb 10, 2014 00:32 |
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Tithin Melias posted:I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done? No, mostly cause it's still in beta. And he punched a dude the wrong way.
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# ? Feb 10, 2014 00:38 |
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Tithin Melias posted:What the gently caress did you do to your hand? Boxer's fracture, so-called because you get it from bad punching form. e;fb
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# ? Feb 10, 2014 00:44 |
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Tithin Melias posted:I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done? Xenonauts is still in Early Access, so it can't be LPed yet. Are there any special rules that modify the usual time limit for Early Access titles by the way? The whole EA thing is really messing with the LP format.
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# ? Feb 10, 2014 01:35 |
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Tithin Melias posted:I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done? He's taking the first step in becoming a MEC trooper.
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# ? Feb 10, 2014 02:19 |
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Tithin Melias posted:I realise it's only tangentially related to XCOM, but have there been any decent LPs of Xenonauts done? He attacked a hobo trying to steal stuff from his store.
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# ? Feb 10, 2014 02:37 |
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Jade Star posted:Last mission put Sprahl in the medbay for a while, Due solely to your ineptitude as an XCOM commander , Guava wouldnt have let me get shot. Fister Roboto posted:He's taking the first step in becoming a MEC trooper. Ah so the punching was actually him practicing for his new MEC suit.
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# ? Feb 10, 2014 02:40 |
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Tasukiscool has an interesting take on what kind of X-Com Commander I would make.
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# ? Feb 10, 2014 03:56 |
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Can I stump for a LP sub-forum rule that, if we hear an LPers pet in a video, they have to post a photo of their pet in a game appropriate situation at some point in the LP? Also Punchy Mechs Uber Alles.
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# ? Feb 10, 2014 07:18 |
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Funny note about the Outsiders here vs. The Bureau's Outsiders - They aren't 'related' as in being the same species, or anything like that, but we at 2K Marin (RIP) came up with the name first, which Firaxis ended up using, along with a poo poo-ton of assets and other things. I'd be happy to do guest commentary on an episode or as a post of anyone's interested in more interesting sibling relations between "Firax-COM" and "M-COM" (as we originally knew them).
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# ? Feb 10, 2014 08:43 |
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Operation Glass Summer The first order of business is to draft up a new rookie. Finn Turne was promoted to a sniper, and I don't need three of them. So she's benched for a while until someone gets wounded or we pick up a squad size upgrade. Hilda Kartal - 32 Will 70 Aim Hilda is a strong recruit with above default aim, but fairly less will power than default. Until we get some research done there isn't much more to discuss before a mission. We still haven't researched even the first new items for our soldiers to take into the field. We are getting a lot of missions done very early though, this is mission number 4 on the ninth day of the game. Polsy Council Missions Council Missions pop up randomly, for the most part. Operation Progeny and Slingshot also come up as Council missions, but those are more specific and follow their own mission arcs. The regular Council missions come at random and almost always offer a good reward for completion. Early game they can be quite difficult as they usually feature air dropped Thin Men heavily. Early on Thin Men can pose a very real threat with their high mobility and the damage from the light plasma rifle can routinely one shot rookies and squaddies until you develop better armor. The random nature of the rewards can be a hit or miss thing sometimes. Often Council missions will pop up in high panic countries, allowing you a mission to curb the panic and gain valuable rewards from doing so. The rewards are a bit like abduction missions but better, usually combining money with a random number of engineers, scientists, or a new soldier, all along with the panic reduction. Council missions can be ignored, but there is rarely a situation where that would be the best course of action. There are a couple different types of Council missions as well. Target extraction can work in two ways. You can either start out with control of the VIP and work your way across the map to the Skyranger, or you start at the Skyranger and have to locate the VIP and then escort them back again. There are also bomb defuse missions that force the player to race a ticking clock to stop a bomb, while fighting the alien forces at the same time. In any council mission the added element can often prove difficult to manage.
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# ? Feb 10, 2014 09:19 |
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SilentW posted:Funny note about the Outsiders here vs. The Bureau's Outsiders - I would love to have you talk about the work you did and the relation between the teams working on the Bureau and XCom. Give me a mail at DieforXcom@gmail.com and we can exchange contact points. I'll have to draft up a bunch of questions worth asking.
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# ? Feb 10, 2014 09:31 |
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That Shattered Empire video, at around 7:10, showcases the voice clips that drive me the most crazy in X-Com. No, not Vahlen complaining. The voice clips that I hate most is when your soldiers go all "The enemy is losing ground! ", when the enemy is instead shooting at you I know it's a small thing, but god drat you stupid soldiers. The reason you keep dying is because you can't tell the difference between an alien running away and an alien trying to kill you.
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# ? Feb 10, 2014 10:25 |
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Jade Star posted:Operation Glass Summer Is it worthwhile to fire recruits with worse than usual aim? Or should X-com just take all comers? Sprinter and Squad-sight are two abilities that just seem like non-choices because of how amazing they are. As for the medal, I'm always a fan of more will, so +2 will per nationality on mission. And it can have a Tropico Crossover name - Spirit of La Presidente. Mostly because I can't come up with something that will be super-amusing for Jade to mis-pronounce.
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# ? Feb 10, 2014 10:35 |
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Section Z posted:That Shattered Empire video, at around 7:10, showcases the voice clips that drive me the most crazy in X-Com. I think those voice clips are there to indicate that the aliens have failed a morale check and are panicking. It just happens that their panic action is to murder your sniper colonel with a crit, more often than not. Could be wrong. E: "It looks like the enemy are falling back!" :X-ray charges from cover straight towards your squad.: "Salad coffee, big guy!" Pvt.Scott fucked around with this message at 11:01 on Feb 10, 2014 |
# ? Feb 10, 2014 10:56 |
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# ? Apr 25, 2024 05:44 |
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The only correct name for the international medal is the Planeteer's Ring, and the +2 Will per nationality is fairly useful throughout the entire game, while the aim option takes a while to build up steam and can be permanently gimped if things go wrong, and by the time it's any good soldiers with terrible aim should have been weeded out and Scopes will outstrip its bonus anyway.
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# ? Feb 10, 2014 11:03 |