|
Not entirely sure what the template should be when you combine two ability words, but I'm going to go with like this. Cascade is really fun to combine with other mechanics. Turn all of your lands into random spells from your deck!
|
# ? Feb 7, 2014 01:45 |
|
|
# ? Apr 24, 2024 03:53 |
|
Serperoth posted:From the Comprehensive rules: Again, that's fine when it's an effect, but not when it's a cost. It's the difference between Duress and Amugaba. If someone hits you with Duress when you have no cards in hand, the spell still resolves, only you don't actually discard anything (similar to the rules on populate that you posted). And that's fine, effects are allowed to do nothing. Costs are a completely different story. If you want to use Amugaba's ability, you have to actually discard a card because it's part of paying the cost. Replace "Populate" with its reminder text instead and reread the card. It's much easier to see when you look at it that way.
|
# ? Feb 7, 2014 02:01 |
|
GyroNinja posted:
This is absolutely hilarious and I kinda wish it cost XRG just for total hilarity.
|
# ? Feb 7, 2014 02:04 |
|
U-DO Burger posted:Again, that's fine when it's an effect, but not when it's a cost. It's the difference between Duress and Amugaba. If someone hits you with Duress when you have no cards in hand, the spell still resolves, only you don't actually discard anything (similar to the rules on populate that you posted). And that's fine, effects are allowed to do nothing. Costs are a completely different story. If you want to use Amugaba's ability, you have to actually discard a card because it's part of paying the cost. Replace "Populate" with its reminder text instead and reread the card. It's much easier to see when you look at it that way. Just for posterity's sake: Populate in the Comp Rules posted:701.27. Populate
|
# ? Feb 7, 2014 02:14 |
|
Tharizdun posted:This is absolutely hilarious and I kinda wish it cost XRG just for total hilarity. That's actually a really cool idea, although the non-X component needs to be at least three thanks to Living End and friends.
|
# ? Feb 7, 2014 02:20 |
|
It strikes me that something with Scry and Cascade could be busted good, but I can't wrap my head around something so Johnny. Give me a creature with intimidate and radiant deathtouch, and I still won't play it right.
|
# ? Feb 7, 2014 02:28 |
|
HitTheTargets posted:It strikes me that something with Scry and Cascade could be busted good, but I can't wrap my head around something so Johnny. Give me a creature with intimidate and radiant deathtouch, and I still won't play it right. I thought of that, but cascade triggers when the spell is cast, so it resolves before the spell itself, making it really hard to scry before you cascade. You'd have to have a cast trigger like "When you cast this spell, scry X", which is kind of awkward. :edit: GyroNinja fucked around with this message at 03:01 on Feb 7, 2014 |
# ? Feb 7, 2014 02:32 |
|
Timmy Hydra coming through. Highly impractical, totally loving awesome.
|
# ? Feb 7, 2014 02:51 |
|
It's hard to find Greek fantasy-styled art. So pretend that dude doesn't have armor, but instead a toga or something... I had a sort of "Flatliners" idea in mind. This dude nearly dies to get some insight and become stronger... Dungeon Ecology fucked around with this message at 03:13 on Feb 7, 2014 |
# ? Feb 7, 2014 03:07 |
|
Dungeon Ecology posted:
I think persist might be better, as it is it can be a 3/3 for 2 mana with added flexibility and a scry.
|
# ? Feb 7, 2014 03:17 |
|
Ramos posted:
This rules. Edit: does echoing work like a blink? I know it'll shake off auras but will it also dodge targeted stuff?
|
# ? Feb 7, 2014 03:40 |
|
Obvious. Powerful? Maybe. But not more than once. Probably still undercosted: And a clever johnny card: Shrecknet fucked around with this message at 04:03 on Feb 7, 2014 |
# ? Feb 7, 2014 03:53 |
|
SCRY AND FATESEAL MIRROR EACH OTHER. WOW. despite this being decently powerful. More enthusing. Threshold and Flashback seem like a natural fit: one cares if this card is in your graveyard, another cares if lots of cards are in your graveyard. I had Increasing Confusion in mind because it has the 'when this is cast from the graveyard it becomes more awesome' clause. That turned into something that makes me happy: paying XX and getting the full XX out of it under the correct circumstances. This was born when I read the rules on provoke and saw that each instance triggered separately. And when stuff like that isn't redundant, I get the urge to start stacking it. Provoke seemed to go well with rampage whose downfall has often been that if it's not on a huge creature it's totally irrelevant because the opponent isn't going to multiblock you. So now you can make your opponent do that. Provoke also seemed to go well with a sort of Lorwyn flavour: annoying your opponent's creatures into doing things was pretty fairy/boggart-ish. Having it happen three times made me think of the fairy cliques that appeared in that block so I turned it into a silly boggart imitation of the fairies. Then various other threes followed, including P/T, Rampage boost, red mana symbols ...
|
# ? Feb 7, 2014 04:00 |
|
omg end contest now we have already found a winner. Just having Provoke on there three times is amazing enough. I want to play this card so bad and make goblin taunting voices when I do it.
|
# ? Feb 7, 2014 04:05 |
|
goferchan posted:This rules. Nah, it doesn't dodge since echo is paid at the beginning of upkeep. It's just there as a way to decide how many +1/+1 counters come with it.
|
# ? Feb 7, 2014 04:17 |
|
Sometimes you just have to make a limited bomb. In SoM block limited I loved proliferating people to death, so here's a guy that does just that. It's a lot better than Plague Stinger, but that card wasn't exactly oppressive, and costing two colored mana instead of once can be a big deal on a limited card. Way to discard the card + ability that works from the graveyard seems like a pretty obvious way to go, but I'm doing it anyway because it always bugged me that they skipped 7 and 8 when they were printing Transmute cards. Who says Devour can only go on creatures, other than the comprehensive rules and common sense?
|
# ? Feb 7, 2014 04:52 |
|
Just a ridiculous idea I had. Normally I'm not a fan of leaving reminder text off of cards, but obviously this wouldn't work otherwise.
|
# ? Feb 7, 2014 06:23 |
|
I can't decide if it should cost B and require combat damage to a player to proliferate or if it's better as it is. cuntman.net fucked around with this message at 15:02 on Feb 7, 2014 |
# ? Feb 7, 2014 14:50 |
|
It's kind of like double strike for infect but not really? edit: Mi'lady, allow me to show you my hanzo steel. edit2: Yay, Guardian Angel. Ramos fucked around with this message at 22:55 on Feb 7, 2014 |
# ? Feb 7, 2014 20:24 |
|
Because of course 'monster' has more meanings than the angry beasts that Theros has tended to use it for. Mechanics: Phyrexian mana - pay 2 life or a mana of the appropriate colour. [cost] Monstrosity X - pay the cost and put X +1+1 counters on this creature. It becomes monstrous, which is a state of being and not a type or anything else. Infect - creature deals damage to creatures as -1/-1 counters and to players as poison counters. For once I think I'm using reminder text here as it's meant to be used - clarifying a rules situation - instead of as an attempt to subvert the rules by offering a semi plausible alternative to what they really do. Even if the aura leaves it, the aura only granted the action that gave the enchanted creature Infect, not Infect itself. I will return to form on the next card. No, I can't actually do that with Monstrosity. And I shouldn't be trying in the middle of fulfilling other challenge conditions and doing strange things with rules for counters. But I did it anyway. Mechanics: Monstrosity - on the card. Or a version of it. Undying - when this dies, if it didn't have a +1/+1 counter on it, return it to the battlefield with a +1/+1 counter on it. So Cabalist begins as a 2/2. When you want, you monstrous it to make it an effective 1/1 with undying. When it undies it comes back as an effective 3/3 because of undying's +1/+1 counter. If it's in danger of dying, you can monstrous it again because it's a new object. The -1/-1 counter cancels the +1/+1 counter and it gains undying. Undying sees it doesn't have a +1/+1 counter and will bring it back again. Repeat as long as you can pay life. Would go well in a sort of B/W Soul Sisters build with a sac outlet. I think such a deck exists? This would work under the rules by giving it Monstrosity 1 and persist but that doesn't hit my flavour button or my dumb experimentation with mechanics button nearly so well. It also removes a bit of the decision making/tension from the card because you're going to monstrous it immediately as it comes back instead of holding onto your 3/3. And you only get it as a 3/3 on the first iteration of the cycle with the fixed version, which makes it substantially weaker if you're using not using it as some kind of combo/synergy engine (and therefore don't care about its stats.) E: Oh well, I made it anyway. Flavour still not what I'd like but better fit to these mechanics, I hope. I don’t know what games Wizards has been playing, but in mine I level up by hitting things, not waiting for my superior's magical links to the land to come online. Mechanics: Level up - pay the level up cost and put a level counter. The number of level counters defines its level. Levelling up can only be done as a sorcery. Absorb - on the card. Seriously, I was trying to do way too much with this card and I don't like how it turned out. I wanted to level up with a cost that wasn't mana. I wanted to put level up on a nonsentient creature and have it make sense. I wanted to fit in that second keyword for the challenge. I wanted to actually make a well designed card and a good set of level ups. I think it especially falls down as a leveller because probably the most interesting/exciting part of the card, designwise and possibly even playwise, is the level up clause instead of the final product. That was a risk I took with changing up the cost of levelling and I don't think it paid off. I do at least like the part where the creature's power gets greater than its toughness as it levels, evoking the RAAAR FIGHT EVERYTHING RAAAR flavour, while absorb actually means its stats are effectively square in most single situations. And I guess the keyword vomit at the end at least starts to encourage you to go on the attack again instead of fighting when you're getting no more benefits from the levels. Sleep of Bronze fucked around with this message at 17:09 on Feb 8, 2014 |
# ? Feb 8, 2014 15:30 |
|
So it turns out amplify stacks. This allows for some really fun and dumb levels of potential power while still being useful and interesting for draft. I was halfway tempted to include evolve on there, but eh.
|
# ? Feb 8, 2014 19:06 |
|
Tharizdun posted:Obvious. Powerful? Maybe. But not more than once. You do realize the cypher doesn't do anything here right?
|
# ? Feb 8, 2014 19:40 |
|
Just simple and synergistic. And I left the reminder text on for once among my entries.
|
# ? Feb 8, 2014 19:41 |
|
Shavnir posted:You do realize the cypher doesn't do anything here right?
|
# ? Feb 8, 2014 21:14 |
|
Not entirely sure how correct the costing on these is but: -Thinking this one might be uncommon? -Should I raise the life cost of this card?
|
# ? Feb 9, 2014 00:36 |
|
Trollhawke posted:-Thinking this one might be uncommon? Trollhawke posted:-Should I raise the life cost of this card? Cascade, Cascade, Cascade. Whenever you cast a card exiled by Hastur, Hastur, Hastur, if you haven't lost six life yet from this effect this turn, you lose life equal to its converted mana cost. Shrecknet fucked around with this message at 00:43 on Feb 9, 2014 |
# ? Feb 9, 2014 00:40 |
|
Well crap. Will change name for next draft.Tharizdun posted:This makes literally no sense and cannot work unless you're designing cards from Alpha, where you kinda have to guess at the intent Time Walk-style. Also, Cascade is a "may" ability, so you'll never actually hurt yourself unless you want to.
|
# ? Feb 9, 2014 00:45 |
|
Trollhawke posted:Not entirely sure how correct the costing on these is but:
|
# ? Feb 9, 2014 00:47 |
|
Trollhawke posted:Well crap. Will change name for next draft. You can't just make people do stuff and when you keep adding riders it just makes it a cluttered mess. See also: Every Mirage Rare.
|
# ? Feb 9, 2014 00:55 |
|
Trollhawke posted:Not entirely sure how correct the costing on these is but: "When [creature] dies" is literally "When [creature] is put into the graveyard from the battlefield". So "Whenever a creature dies but does not enter the graveyard" wouldn't really work.
|
# ? Feb 9, 2014 01:13 |
|
|
# ? Feb 9, 2014 02:54 |
|
I'm not sure this even does anything without the level up ability. I suppose I could just include it and make it cost infinity? vv cuntman.net fucked around with this message at 03:14 on Feb 9, 2014 |
# ? Feb 9, 2014 03:03 |
|
Sleepy Owl posted:
I really don't like how it's t to level up, but also t to do its cool thing. Maybe make the "add a counter" cost (3) instead, or give it a way to untap itself for (3).
|
# ? Feb 9, 2014 03:36 |
|
Tharizdun posted:I really don't like how it's t to level up, but also t to do its cool thing. Maybe make the "add a counter" cost (3) instead, or give it a way to untap itself for (3). I was thinking that it wouldn't be a huge deal since it'll be adding counters anyway, but yeah maybe it's a bit too slow.
|
# ? Feb 9, 2014 03:45 |
|
The interplay between mana available and just spewing out cards has always been an interesting one to me, though I might have been able to drop the cost of this card just a bit. For all of your jank landfall decks.
|
# ? Feb 9, 2014 05:55 |
|
I like the part where I get to draw my deck as soon as I'm hellbent by activating and then retaining priority.
|
# ? Feb 9, 2014 05:59 |
|
Ramos posted:
E; fb.
|
# ? Feb 9, 2014 05:59 |
|
Easy enough to fix.
|
# ? Feb 9, 2014 06:02 |
|
:edit: Original post was probably wrong, so have some cards instead. GyroNinja fucked around with this message at 21:57 on Feb 9, 2014 |
# ? Feb 9, 2014 11:49 |
|
|
# ? Apr 24, 2024 03:53 |
|
GyroNinja posted::edit: Original post was probably wrong, so have some cards instead. You're spelling Ancestor wrong, by the way. Content: This card started off as an inkling that Multikicker plus Living Weapon could be interesting. Then my flavour instincts took it over and it got rather silly (and I needed to start finding inventive ways to put everything on fewer lines.) Mechanics: Multikicker - pay an additional cost any number of times as you cast the spell. Living weapon - when the equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield and equip to it. Infect - deals damage to creatures as -1/-1 counters and to players as poison counters.
|
# ? Feb 9, 2014 15:17 |