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Go ahead and roll BS (with aiming bonus) for your arrows -- you'll be able to get three shots off before the rats come back out and attack. One hit on each will finish it off. For Searching, roll once for each room: entry, box room, rat room. You can just append the results for these rolls to your most recent post and I will incorporate them into my next update.
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# ? Jul 3, 2015 02:11 |
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# ? Apr 25, 2024 10:51 |
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TychoBrahesNose posted:Go ahead and roll BS (with aiming bonus) for your arrows -- you'll be able to get three shots off before the rats come back out and attack. One hit on each will finish it off. For Searching, roll once for each room: entry, box room, rat room. You can just append the results for these rolls to your most recent post and I will incorporate them into my next update. Done. Matti successfully finishes off the rats - just - and successfully searches the rat room.
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# ? Jul 3, 2015 21:35 |
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Scribbleykins -- yes, the crossbow (and the quarrel) are still in good shape.
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# ? Aug 10, 2015 10:17 |
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TychoBrahesNose posted:Scribbleykins -- yes, the crossbow (and the quarrel) are still in good shape. Excellent! I had plans for that. See the IC thread, and pardon the double posting.
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# ? Aug 11, 2015 21:59 |
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Scribbleykins, roll Set Trap/Agility (with Trapfinding bonus, because why not?) to get the crossbow contraption set up properly to fire at exactly the right spot. Just update your post with the numbers, and then when I update I'll give you the results.
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# ? Aug 13, 2015 05:29 |
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Handily done! I imagine this is going to shape Matti's approach to traps if the PCs ever find themselves in charge of their own domain and resources. Some time in the future posted:"This door is heavily trapped! How would you suggest we disarm it, Thylenin?"
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# ? Aug 13, 2015 19:15 |
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John Dyne posted:It was pretty well established that Keestake was insane; I thought, 'a bunch of dirt in boxes? Okay, Dracula' but it wasn't very clear how high up these boxes were packed or that they were obscuring anything. From the first description of the room: Kragg examines the first alcove, which is filled floor-to-ceiling with rotted wooden crates. Dirt and other debris spills from a few of the crates that have collapsed under the weight of their contents. And from the second description a page or so later: The second room is similar, though here the wooden crates are piled several rows deep, and nearly as high as the ceiling. They are similarly decaying, and the contents of some of them are already spilling out: dirt. A few others that can be easily pried open are likewise filled with nothing but dirt. Granted those details might not have seemed important at the time, but they were most definitely there. Yeah, I get that you're frustrated, and that this secret door seemed arbitrarily inaccessible to you. But I feel like I tried pretty hard not to be haphazard in my descriptions, and I'm not sure what else I could have included (especially given the failed search rolls) without giving away the thing that you were supposed to be trying to figure out. That said, if you have suggestions for how to handle something like this in the future, I'm all ears.
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# ? Aug 24, 2015 05:52 |
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Okay no we're just dorks then if we missed that, though I guess that still fits in the whole 'Keestake is insane' excuse. I somehow remembered it not being stacked to the ceiling but that might be time dulling my memory.
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# ? Aug 24, 2015 15:01 |
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John Dyne posted:Okay no we're just dorks then if we missed that, though I guess that still fits in the whole 'Keestake is insane' excuse. I somehow remembered it not being stacked to the ceiling but that might be time dulling my memory. Ditto here; 'I'm apalled' was mostly directed at our own incognisant asses, because failing to look closer at suspiciously stacked boxes is flunking us right out of Adventuring/Videogaming 101. On my end, I thought the boxes (which I did not see/recall were stacked to the roof) were mere evidence of leftover excavations made by Keestake and previous hiding defenders, perhaps from an attempt at digging an escape tunnel from the hideout. The boxes being shoved off in a corner simply made me think that this was the least out of way place the boxes could be put, and (somehow) I therefore imagined them of little interest. When my (failed) Search check did not find anything, that was it as far as Mathuviel was concerned. Really, it looks like we all had some pretty valid reasons for not investigating those boxes (especially Epicurious/Otto!), and you certainly outlined them being there well enough, so I don't think there really is much to improve on, Tycho. The only thing I can think of is that the boxes could have been dropped on top of Mathuviel the first time she failed the Search check poking about in the area; certainly that would have saved us some effort finding the hidden wall. It might still have stumped us and prompted further exploration if we didn't figure out the owl statuette being the key or if Keestake, not wishing us to have said key, had a meltdown and ran ahead to the sleeping chambers while avoiding activating the pit trap, making us chase after him, to predictable results.
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# ? Aug 24, 2015 19:37 |
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Sincerely, it's just a flaw of play by post, due to a lack of tone and emphasis, as well as a flaw of time; the crates were first mentioned back in April, and then again in July. I only paid attention to them because it reinforces the notion in my mind that the sea king is a Dracula, because of the earth from his home thing. Admittedly, the second mention you had us pry one open and find just dirt, and I usually take GM actions like that to mean 'don't bother checking this poo poo out, it ain't worth it.' About the only thing I'd recommend is if you do that, make note that we can't see beyond the crates or something to pique our tiny adventurer brains into wondering what could be beyond them that we explicitly are told we can't see.
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# ? Aug 24, 2015 23:16 |
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Cool! Tactics chat. Can I hit both baddies with either spell? I'm inclined to go for the knockout blow with slightly better than 50/50 odds. Or I could go for the almost sure thing binding and then do the banishing to hopefully reduce risk. What do y'all think? I don't think any of us can take many more hits.
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# ? Sep 10, 2015 16:44 |
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This situation calls for going big. (Mostly because we're currently having a hard time going home.)
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# ? Sep 10, 2015 22:02 |
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This is the time where we all grab the amulet together to assist Kragg so it can be the dramatic ending to some fantasy movie.
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# ? Sep 10, 2015 22:22 |
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Anyone got any FPs left? Otto? Eric?
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# ? Sep 11, 2015 02:58 |
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That was brilliant John Dyne!
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# ? Sep 12, 2015 13:53 |
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LLSix posted:That was brilliant John Dyne! Agreed, but also; speak for yourself! Stunning that thing for a round was the means to Dyne's end. Good job on going straight for the gem!
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# ? Sep 12, 2015 14:26 |
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/\/\Thanks!John Dyne posted:Erik Holy cow! That's amazing. Kind of puts the steward's actions in a whole 'nother light. Maybe he had a vision that night of Erik killing the Sea King and that's why he got progressively crazier as he started to believe his dream more and more. Probably just crazy, but what if, right? Going to be way cool if we get to play sim city with the island.
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# ? Sep 18, 2015 04:02 |
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Still waiting on Matti and Otto to chime in...
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# ? Sep 22, 2015 04:23 |
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While I have ideas for how the Blood Abilities should be distributed, I'm perfectly happy for you all to decide differently. And if you want to tweak any of the powers (especially if they don't seem balanced to you), we can discuss that as well. If you're interested in the source material for the adventure we've just completed., check out the 1E AD&D Module Treasure Hunt (I had the dead-tree version back in the day; I got my digital copy from DTRPG).
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# ? Sep 23, 2015 03:33 |
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I think I'm the only person that can use the claymore (since I have specialist weapon group [two handed]) so I lay claim to that, and by god do I want that platemail as well. I think the only other person who could wear it is Otto. As for the powers, I would love to min-max and gain the +5 strength but 'talk to animals' and 'swim good' don't seem as nice as ultimately gaining Unsettling and automatic resistance to fear. e: Spent my XP. +5 Str and +10 Toughness. All that's left is +10 WP and +1 Wound and I can move to my next career. John Dyne fucked around with this message at 04:15 on Sep 23, 2015 |
# ? Sep 23, 2015 04:09 |
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John Dyne posted:I think I'm the only person that can use the claymore (since I have specialist weapon group [two handed]) so I lay claim to that, and by god do I want that platemail as well. I think the only other person who could wear it is Otto. You could have the plate mail looked at by an armorer, who could theoretically resize it for anybody. Also, I meant for that to read as immunity to the Unsettling feat, but I like your version better! I was hoping y'all would get close to your next careers, it's nice to know you're <300 XP away.
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# ? Sep 23, 2015 04:18 |
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I also have the Two Handed Specialist Weapon group for the record. But you have a higher Weapon Skill than I do, so I don't object to you taking it. Also, if I end up taking the Watcher's Boon, I already have the Perception Skill, so what do I do about that? Anything? Epicurius fucked around with this message at 04:38 on Sep 23, 2015 |
# ? Sep 23, 2015 04:35 |
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I'd assume gain +10, since that seems to be the standard with skills.
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# ? Sep 23, 2015 04:44 |
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Yeah when you get a skill again, it goes to +10%
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# ? Sep 23, 2015 04:50 |
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I feel like Kragg lucked into a strong melee career. The magic eye is way cool, but if anyone wanted to work towards being a wizard I wouldn't mind handing it over.
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# ? Sep 23, 2015 05:29 |
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LLSix posted:I feel like Kragg lucked into a strong melee career. The magic eye is way cool, but if anyone wanted to work towards being a wizard I wouldn't mind handing it over. BATTLECASTER ERIK FULL PLATE, CLAYMORE, AND FIREBALLS
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# ? Sep 23, 2015 05:32 |
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This is probably a horrible idea, but what about giving Otto the magical gem of magic. Admittedly, I'm not overly intelligent or strong willed, and will probably fall into corruption and insanity, but still, the wizard Otto has a good sound to it.
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# ? Sep 24, 2015 02:21 |
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I'm not sure what bloodline to take. The toughness minor power is kind of underwhelming but the Major is awesome. The other one I might take is the willpower one with elemental control that seems potentially very awesome if we spend much time on boats. I also need some mechanical advice. I want to beef up my social skills if we're going to be recruiting and talking. I can get either the gossip skill for a total 37% or I can get the menacing talent to bring intimidation up to 54%. Not sure if either of those is spot on for underwold-type talking, but those are my choices. Epicurius posted:This is probably a horrible idea, but what about giving Otto the magical gem of magic. Admittedly, I'm not overly intelligent or strong willed, and will probably fall into corruption and insanity, but still, the wizard Otto has a good sound to it. Agreed. Posted IC to hand over the eye. John Dyne posted:just realized we are all now Avatars and we can talk to our previous avatars and go into the avatar state LLSix fucked around with this message at 04:50 on Sep 24, 2015 |
# ? Sep 24, 2015 04:29 |
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LLSix posted:What is this a reference to? I don't get it. https://www.youtube.com/watch?v=pJUgCzEdx9k It's a cartoon series about a world where some people have access to elemental powers, and one being, the Avatar, can wield all four elements. The Avatar is also able to connect with every previous incarnation of themselves, for their wisdom and insight and such, and is able to enter a heightened state where they are directly in connection with all of their past selves at once and draw upon all of their power and training.
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# ? Sep 24, 2015 05:07 |
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John Dyne posted:https://www.youtube.com/watch?v=pJUgCzEdx9k Alternately, it's a really bad and inexplicably whitewashed M. Night Shyamalan "movie".
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# ? Sep 24, 2015 05:16 |
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FYI: I'm going to be traveling for the next two weeks so I probably won't have much opportunity to post. I'm really enjoying the game and there have been a lot of excellent posts so I'll be checking in when I can.
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# ? Sep 24, 2015 23:31 |
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TychoBrahesNose posted:Alternately, it's a really bad and inexplicably whitewashed M. Night Shyamalan "movie". This. Never. Happened. Sorry about the lack of response and no IC post yet, I've had a busy, busy week or so. I'm fine with Otto getting the Eye! Wizards are at their best when they're fallible and possessed by daemons, anyway. As for the rest of the stash, I'm more or less fine with Otto getting the staff, and he might as well pick the Perception-boosting Owl, too, as he's Verena-bloodlined. The weapons and armour going towards making Erik more badass is fine (especially as so finely crafted a breastplate probably is of the 'boobs included' kind, which will make for an interesting sight when a hairy norscan occupies it), although they're Verena-made, and Erik got Manann's blood, so using wrong gear might peeve the gods a little? No idea, we'll have to see. Struggling with coming up with an alternate Bloodline power, since I feel Matti is less about being all agile as poo poo and more about swinging the pendulum of reckless and caution. Thinking something along the line of 'Mists of Mathlann' (what the elves call Manann, unless they're not actively the same diety, in which case Mists of Manann works too), Agility based, minor gives bonuses to Concealment and Silent Move, major is a carte blanche invisibility power until you attack or get scried or somesuch. Could be a purely environmental and party-based thing (like fog is everywhere, giving passive bonuses to you and your companions/armies) instead. Thoughts, Tycho?
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# ? Sep 26, 2015 23:50 |
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TychoBrahesNose posted:Unbidden, an image sears itself in Otto's brain: a majestic tower, standing on a windswept promontory like a beacon, gazing out over the Sea of Claws. Unblinking, the Eye of Hysh stares out from the apex of the tower, warily guarding against the Chaos from the sea, but also observing with fondness the peaceful and contemplative elven enclave nestled amongst the trees growing (nearly) as far inland from the Tower as the Eye can see. Follow the Ley Line due south, to the mainland, Otto knows, somehow. There you will find the Tower of Elyas, and the welcoming embrace of the elves who stood vigil with him. There you will find others too -- wiser and more ancient even than the elves.
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# ? Sep 30, 2015 19:58 |
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Alright, I'm back, kind of. Still got a lot of busy time coming up in the week ahead, but after wednesday next week I should be home free for a while. Trust that despite my recent semi-disappearance I am still thoroughly invested in the game! How is the power suggestion by the way, Tycho? I ended up deciding pure invisibility as a Major power matched too much up with what is one of Mathuviel's main strengths anyway - being sneaky - so ended up going for a slightly different feel with the Major power being fog-powered semi-flight, limited to being near bodies of water. Feel free to make whatever modifications you want, or, if it's no good, I'll be happy to take the "Passions of the Deep" bloodline power, which is quite elven-y if you think about it, in the sense of elves being close to the forces of nature.
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# ? Oct 5, 2015 23:25 |
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Yeah, Mists of Mathlann looks just fine to me. Since those of you who responded are good with heading toward the Tower, I'll be posting in the next couple of days assuming that's the destination. Regarding
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# ? Oct 7, 2015 04:55 |
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TychoBrahesNose posted:Yeah, Mists of Mathlann looks just fine to me. Awesome! Still considering what the ultimate version of that bloodline ability should be, but we can cover that when we (hopefully) get there. I also just got back from a big conference, but managed to get my next post up. Here's to the pace picking up a little now that I'm no longer as bound by RL as I have been of late!
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# ? Oct 14, 2015 22:59 |
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LLSix posted:
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# ? Nov 2, 2015 23:50 |
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You're already getting a bonus to Toughness for free on account of now possessing a Divine Bloodline, so I don't think the actual power that derives from the Bloodline should just be more of the same. Does that make sense?
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# ? Nov 3, 2015 02:03 |
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TychoBrahesNose posted:You're already getting a bonus to Toughness for free on account of now possessing a Divine Bloodline, so I don't think the actual power that derives from the Bloodline should just be more of the same. Does that make sense? That's fair.
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# ? Nov 3, 2015 02:27 |
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# ? Apr 25, 2024 10:51 |
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That was... certainly a roll. I had to laugh. It's like Orokos wanted me to fail, but couldn't -quite- bring itself to.
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# ? Dec 8, 2015 21:27 |