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Adeptus Evangelion 2.5: Let's Make A hosed-Up Teen! Using a homebrew mod that uses the Dark Heresy system to recreate the setting of Neon Genesis Evangelion, we're going to make the perfect Pop Idol. For this we'll need the Dark Heresy Core Rulebook and Adeptus Evangelion 2.5. Let's see, our idol will be a young girl named Mimi Hayes. Step 1: Background This replaces the Homeworld from DH and essentially is your background life experience. The Neo-Spartan has been trained from a young age in combat and piloting. The Prodigy is fresh blood. Some regular joe who was found to have a natural talent for piloting. The Manufactured is someone cloned or created in a lab for piloting. The Impact Survivor was around when catastrophe hit. You're not a pilot, you're a survivor. Considering the concept I've given earlier, we'll go with the Manufactured. quote:Manufactured Skills Deceive and the characteristic associated with it (Fellowship) will be important for living their double life. quote:Manufactured Traits Immediately, I already know the first Positive trait I want. quote:Replaceable - Some Manufactured lines are considered genetically stable enough and important enough to be batch grown. Thus, if one copy should fall in the war with the Angels, another can take its place. Manufactured with this trait begin play with 1d5+3 backup bodies (including the one in use). However, this precludes being able to burn fate to survive and the character may never burn to survive for any reason, though they may choose to burn Fate to activate other abilities (such as Ghost in the Machine). Whenever the Manufactured dies, has a significant physical penalty permanently applied (such as blindness or limb loss), betrays Nerv, or would be removed from play for other reasons a GM might feel are appropriate, a clone in perfect physical health replaces the character. Any and all Assets and Drawbacks taken by the character are assumed to apply to all clones equally. Because it calls for it, I roll a 1d5 which you might be wondering what that is but that dice roll is called for occasionally in the game. Unless for some strange reason you have an actual 1d5 you just roll a 1d10 and divide by 2. Doing this, I rolled a 5. So this gives us 8 backup bodies, the maximum amount. Then we give them their second positive trait: quote:Implanted Memories - Nerv can’t simply wait around for Manufactured to learn naturally so they did the next best thing: implanting the memories of someone who did. Choose any two skills that are not Dodge, and gain the Talented talent for them both. The Talented talent comes from the Dark Heresy core rulebook and gives us +10 to our Characteristic when using that skill. This will go into Deceive and Disguise for the use of our alter ego. Now to pick Negative traits: quote:Gullible - The speed at which Manufactured are brought to maturity sometimes means they fail to gain certain social capabilities, specifically an inability to notice ulterior motives. Barter, Blather, Charm, and Deceive Tests made against the character are at a +20 bonus I think Gullible works well because, despite the fact we're good at lying, being easily trusting helps give her a charming, naive personality. Mental Conditioning represents the organization she works for's control of her, being used to make sure she doesn't leak information to the media. At the end of the Background page it lists Starting Wounds and Fate Points, but that won't be relevant until Step 3. Next time: Ruining a Teen's Life! Step 2: Drawbacks and Assets Sweet and Awful fucked around with this message at 09:46 on Feb 26, 2014 |
# ¿ Feb 26, 2014 09:36 |
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# ¿ May 1, 2024 20:00 |
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Ah, I appear to have gotten a bit confused last time. Step 2 is where Wounds and Fate Points come into play, and what I thought I'd be doing first is actually part 3. Step 2: Characteristics I'm actually not going to be doing this how the book recommends by rolling the numbers and adding the base. There's a variant rule I like in the largely ignorable Adeptus Evangelion Borderline Edition. quote:POINT BUY CHARACTER CREATION: Players do not roll any dice during Character Creation. Instead, they are allotted 141 So, for us an extra Fate Point is 20. Considering that we have the Replaceable trait an extra Fate Point isn't as important, so we won't buy it. In order to determine Characteristics we take the base score our Background gives us and add the points we allot to it. For the record, Characteristics are all percentages you're supposed to roll under to succeed. quote:Characteristic: Base + Points = Total From here we're able to determine Wounds. Because most combat takes place on Evangelion scale, Pilots only have a single Wound pool acting as their HP as opposed to one for each body part. The roll needed calls for 1d5+ TB + 7. Rolling a 1d5 I get 1. I add that to the Toughness Bonus(TB). The bonus for any skill is always the tens digit. Wounds: 1 + 3 + 7 = 11 Now on to the part where we actually make them a Pop Idol Step 3: Drawbacks & Assets quote:At Character Creation, all players are required to select Drawbacks for their characters which represent the flawed nature of every pilot ever seen entering an Evangelion in the series. However, in return for each drawback, the character gains a form of credit known as ‘Depth.’ Each character is required to select at least 10 Depth worth of Drawbacks. A character may have as many Drawbacks as they wish, but only gain up to a total of 25 Depth. We'll go with the full 25 because the Asset needed to make this a Pop Idol is on the expensive end and I just feel its more interesting that way. quote:Big Ego I think these are really good Drawbacks for someone famous. They adore their fans, are used to constant attention and being told they're great at things. Now, on to Assets. This is how we'll become a Pop Idol. quote:Celebrity Being a Celebrity is what turns us into a Pop Idol when we take the Performer(Singing) Skill. The gender of the Charming trait doesn't matter all that much, it could represent guys who are attracted to her or girls who look up to her. Or however else it's explained. I'll choose male. After that, Uncanny Luck is taken to make her more survivable, since she can't burn Fate Points to live because of her Replaceable trait. Step 4: Career We're going to use this to finish up the Character portion and do the Evangelion portion in the next post. Your Career determines what you can buy with your experience points and how much Characteristic increases cost. quote:Skirmisher: Generally skilled fighter. Good with both WS and BS. I honestly think A.T. Technician would work best. They could be all about preventing collateral damage in battle. As such, we start out with 400 xp to buy things and a free starting package. quote:Starting Skills: Speak Language (English) (Int), Literacy (Int), Speak Language (any) OR Common Lore (Any) We'll take Common Lore(Local News), Skill Proficiency in Disguise and Dodge, from Manipulation 1 we'll get A.T. Power(Restrict Shot) which will allow us to cut down on collateral, and a Structural Upgrade Point(SUP) to give us some extra protection. After that, we spend the xp. quote:Fellowship(Simple) - 200 For every rank we buy in a characteristic, we increase it by 5. There are four ranks and each one increase the price. The most a skill can be increased by is 20, having bought all ranks in it. Manipulation 1 nets us another A.T. Power. We'll pick up the Layered Field spread type to give us more protection in battle. Quick Spread will make it easier to switch between spread types. Bonus: Essentially this is a bard. So, with-in the actual setting of NGE, there aren't any bird people. However with no mechanical bonus or anything with in the system to represent it, from background material of the anime series it might be possible to say your clone has the soul of a bird but only as background fluff. Thus Bird-Lady Bard. Next Time: The Bigger They Are, The Harder They Fall! Step 5: Creating Your Evangelion Sweet and Awful fucked around with this message at 22:42 on Feb 26, 2014 |
# ¿ Feb 26, 2014 22:10 |
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Step 5: Creating Your Evangelion This is almost created as a separate character though it's a lot faster than character creation. A lot of it is rolled as opposed to the pilot, where almost none of it was. First we have Characteristics, which are mostly taken from the Pilot. quote:WS: 30 Now we have Wounds. Unlike our Pilot, each body part has a Wound total and Armor Points(AP). Each Wound total is the Eva's Toughness Bonus (3) + a modifier. quote:Armor Now we get into the rolling. I'm going to roll a d% on each chart twice to determine the Evangelion's color. First chart is a descriptor and the next is a color. quote:First Color Since Dark White isn't really possible we're told to ignore the descriptor, leaving us with Bright Green and White. After this we roll a d10 on each Distinguishing Features chart. Each one generally provides a benefit and a drawback. quote:Distinguishing Features - History Honestly, the image I'm getting of this is something along the lines of Gypsy Danger from Pacific Rim. I'm going to name it Beast Unleashed because the traits seem to point toward something that can't be contained. Finally, we have one Structural Upgrade Point(SUP) to spend from the Tier 1 list. I'll get Armor Enhancement I so I can work towards getting Entry Plug(Armored) at a later point. With that, we go on to the last step. Step 6: Putting It All Together Here is the finalized character sheet: quote:Pilot Name: Mimi Hayes quote:Evangelion Name: Beast Unleashed
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# ¿ Feb 28, 2014 18:08 |