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After examining the dial and the character card for two hours I just figured out that the colored block surrounding a number indicates a trait that corresponds with the card I was just mindlessly reading the character card thinking those abilities could be used willy nilly. So, two hours in, just learned how to read the dial
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# ? Feb 28, 2014 01:34 |
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# ? Apr 25, 2024 04:57 |
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Seymour Butts posted:After examining the dial and the character card for two hours I just figured out that the colored block surrounding a number indicates a trait that corresponds with the card Yeah so if there's a Star on the dial and card, that's called a 'Trait', and it is always "on". Like, if you have a power in the trait, you've got it no matter what. Then there's special powers, which are the boxes on the dial around Speed, Attack, Defense or Damage. You'll find the corresponding power(s) on the card next to the foot, fist, shield or explosion icon.
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# ? Feb 28, 2014 01:56 |
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Seymour Butts posted:After examining the dial and the character card for two hours I just figured out that the colored block surrounding a number indicates a trait that corresponds with the card Traits (A Star on the base and card) are, in general, always active. The only powers you have access to are the ones showing on your current click, and only the specific powers for each slot, and any Special Powers (White Box with a Black Outline around the combat value) that are also on that current click. So, using the preview of the upcoming Days of Future Past Wolverine as an example... He has a trait called Healing Factor which is always active, and on his first click he has access to the powers Precision Strike (Pink on Attack), Combat Reflexes (Lime Green on Defense), Empower (Pink on Damage), and a Special Power (White Box with Black Outline): Berserker Barrage which allows him to use the powers Charge, Flurry and Blades/Claws/Fangs. You do not have access to the Toughness that is listed on his card until it turns up on your current click.
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# ? Feb 28, 2014 02:02 |
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I got another idea for AvX3 Saturday. With as much elevated as those maps have, knockback is going to be ridiculous. As such, AvX Iron Man might actually have some use. I thought of a team to use him. It also includes Blastaar! With Green Scar I figure if I get in close I can let him take a hit to maybe put him onto his 12 Attack/4 Damage with Exploit Weakness click. Sure, his Defense value tanks, but I can expect people not knowing how to deal with him because a lot of people there weren't even playing when Mutations & Monsters came out. The ones that were probably don't remember his dial very well. The Fragment lets him fly. I wonder if the idea wouldn't work better switching his and Iron Man's Fragments around, given that Green Scar's going to be in more lines of fire as a close combat piece and thus keeping some protection with Colossus's Fragment in case of Outwit. Oracle's there to provide dual Barrier and Prob Control duty. Starter Killian gives Sharpshooter and can help Iron Man and/or Blastaar hit with his HYDRA TA coupled with Perplex.pre:AVX002 Iron Man 150 Secret Avengers 5 Fragment- Colossus GG023 Blastaar 158 Fragment- Cyclops IM3103 Killian 75 WXM005 Oracle 49 MU033 Green Scar 230 Fragment- Namor Phoenix Force 12 3 characters 9 3 fragments 9 ManiacClown fucked around with this message at 06:10 on Feb 28, 2014 |
# ? Feb 28, 2014 03:47 |
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Had a blast tonight running Grundy. He just does not die. And Bizarro at 25 points is the best bargain you can get. Nobody wants to deal with him because he's only 25 points. Then he starts doing 6 damage.
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# ? Feb 28, 2014 03:50 |
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Sorry to break up the LoSH chat, but I wanted some ideas on AvX Month 2 for me (next weekend, but I am out of town during the week so I wanted to figure stuff out). Format is: modern age, no resources, no team bases, no colossals, no vehicles, and I have to use a character from the X-Men starter that isn't Magik (since I used her last time). 400 pts. Ideas: GG GF Namor (for the water map) AvX Emma Frost at 100 WatX Hope Summers AvX Cable (every team I play will be from the avengers team and have at least one character with the Avengers keyword, making him not as horrible) I like this, it has a lot of fun powers for Hope to copy, but it might not be that great. Forge WatX GF Shadowcat WatX 100 pt Colossus WatX 40 pt Jean Grey AvX Cyclops @ 100 Lots of perplex, could be a fun team. I really like Forge's power - there were two mystics teams last time that I had trouble with. This team would do pretty poorly on the flooded Wakanda map though. I was thinking about a team more based on Pulse Waves as a result, but I'm not sure what to do. I guess start with Magneto? I don't have a lot of figures, but another player said I could probably borrow anything I wanted from him. Fritzler fucked around with this message at 17:44 on Feb 28, 2014 |
# ? Feb 28, 2014 12:08 |
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ManiacClown posted:With as much elevated as those maps have, knockback is going to be ridiculous. Where did you find previews of the maps for Month 3? My searches aren't digging anything up, and the Realms' search function is legendarily terrible.
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# ? Feb 28, 2014 15:20 |
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The Grammar Aryan posted:Where did you find previews of the maps for Month 3? My searches aren't digging anything up, and the Realms' search function is legendarily terrible.
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# ? Feb 28, 2014 17:45 |
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DoFP Professor X is up. He's 150 points and has IT: Hindering/Elevated/Blocking/Characters with an 8 Range and Sharpshooter. I don't know about him. He might surprise me, but I think he's overcosted.
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# ? Feb 28, 2014 18:44 |
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So my home venue's Month 3 is happening in a couple weeks, and our build's a little weird. 500 points Modern, with at least one figure from a non-Marvel set and at least 3 figures from your AvX starter. With all this elevated terrain messing with lines of fire, I think this might be a good opportunity to try out Dawnstar. AvX Iron Man (150) w/Avengers Response Unit AvX Scarlet Witch (100) w/Avengers Response Unit AvX Spider-Man (125) w/Avengers Response Unit SLoSH Dawnstar TTGF NOWHERE Soldier Dawnstar should happily let me ignore elevated terrain to snipe on Magnetos and Thors, and with PD and ghetto S.H.I.E.L.D. ATA from the NOWHERE Soldier and Spidey, I should be able to knock people back with Iron Man so that I can keep the hits rolling. I will admit, though, that there might be something better I could pull out for the Non-Marvel stuff.
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# ? Feb 28, 2014 21:50 |
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ManiacClown posted:DoFP Professor X is up. He's 150 points and has IT: Hindering/Elevated/Blocking/Characters with an 8 Range and Sharpshooter. I don't know about him. He might surprise me, but I think he's overcosted.
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# ? Feb 28, 2014 21:53 |
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Man, I've never seen a figure who relies so much on map roll just to completely disregard the map once the game begins. Might be worth it for big point X-Men teams where he can have Elixer on standby as a an evac/turret piece, but is otherwise outclassed by AvX Chuck.Fritzler posted:Sorry to break up the LoSH chat, but I wanted some ideas on AvX Month 2 for me (next weekend, but I am out of town during the week so I wanted to figure stuff out). Format is: modern age, no resources, no team bases, no colossals, no vehicles, and I have to use a character from the X-Men starter that isn't Magik (since I used her last time). 400 pts. That second team also has 90 points left you could still use, so maybe throw Forge on there for a permanent Perplex, free 1 click heal for Colossus, and the ability to shut off powers.
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# ? Feb 28, 2014 22:04 |
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A question for some of the experienced players: How high do you rate indomitable or willpower granting team abilities like power cosmic when you are judging figures? It seems to me that the ability to reliably move 2 turns out of 3 without worrying about pushing damage knocking them off a move-and-attack power or other special ability or killing them outright later in the game is extremely powerful. Being able to get a higher number of actions from a character appears to be one of the best methods of getting the most out of your points in a game. I tend to avoid characters that don't have willpower unless they are a minor support character, have a really awesome ability, or I can give it to them through a resource. How valid is this?
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# ? Feb 28, 2014 22:43 |
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Kadath posted:A question for some of the experienced players: How high do you rate indomitable or willpower granting team abilities like power cosmic when you are judging figures? It seems to me that the ability to reliably move 2 turns out of 3 without worrying about pushing damage knocking them off a move-and-attack power or other special ability or killing them outright later in the game is extremely powerful. Being able to get a higher number of actions from a character appears to be one of the best methods of getting the most out of your points in a game. I really like Indom, but a lot of the time I'll also take into account how pushable a figure is. Sometimes a piece will have Willpower, whether via the vanilla power, Indom, Power Cosmic/Quintessence, and I'll push them to get onto a gravy click, or I'll push a piece without it to get them where I want. Take Sharon Carter from Chaos War- she's got Willpower on her top click, but if you push her, she flips over to Willpower with Perplex. I always take a look at the second click to try and gauge the early game- pieces like Lightray from SLoSH I'll push without hesitation, since he goes from a 17 Defense to an 18 on his second click, and I've got a good chance to drop three damage on a piece with HSS in the meanwhile. And I'd definitely push to KO him so I can control his kamikaze explosion. Sometimes you're just going to want to push anyway. You have a piece without Willpower who has a token and a clear shot on someone who has a clear and free shot on him next turn? You might want to push, because chances are you're getting hit anyway. I've gotten the upper hand in a lot of matches because I've pushed and my opponent hasn't. It's risky, and I usually won't do it unless it puts me on a click that I want to be on, but it's the best way to ensure you get the most out of your dials, especially those with useful second clicks that likely won't see the light of day otherwise.
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# ? Feb 28, 2014 23:25 |
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The Grammar Aryan posted:I've gotten the upper hand in a lot of matches because I've pushed and my opponent hasn't. It's risky, and I usually won't do it unless it puts me on a click that I want to be on, but it's the best way to ensure you get the most out of your dials, especially those with useful second clicks that likely won't see the light of day otherwise. This sounds silly on the back of all of my whining about missing really important rolls, but I agree with this: always always push if you opponent is giving you an opening because they're not expecting you to push
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# ? Feb 28, 2014 23:45 |
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Sanschel posted:Namor seems like he'd do well on Wakanda, but for Month 2 Cyke is definitely the king of those maps; on Latveria you can only hide from him on the elevated, but on Wakanda he can see you anywhere. Jean can TK him to the side islands from either starting area so his Running Shot shouldn't get watered down, and there's almost no spot he can't reach with her help.
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# ? Mar 1, 2014 00:02 |
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Fritzler posted:Forge is the first listed figure there! But hmm, maybe I will look into a team with Cyclops. Maybe I will just say gently caress it to theme team and run AvX Magneto (200), AvX Scarlet Witch (100), and AvX Cyclops (100). Given all the blocking terrain you could try this if you're willing to forego theme. You'd have 20 points left over to play around with. pre:WXM033 Forge 90 WXM017 Jean Grey 40 IIM001 Iron Man 150 AvX009 Cyclops 100 20 points for whatever
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# ? Mar 1, 2014 00:38 |
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I have no idea how I didn't see Forge there. Also if you're eschewing theme and have 20 points you better use a Maggia Goon. I'd save Mags though if you can't use him again after this month, he looks well suited to the month 3 maps.
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# ? Mar 1, 2014 01:15 |
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Fritzler posted:Forge is the first listed figure there! But hmm, maybe I will look into a team with Cyclops. Maybe I will just say gently caress it to theme team and run AvX Magneto (200), AvX Scarlet Witch (100), and AvX Cyclops (100). Also, he's not as much of a killing machine on the Month 2 maps as the AvX Cyke, but since you mentioned dealing with Mystics, the WatX Cyclops is also really good for that. His Damage special procs on hit, which occurs before damage is taken, so he'll shut Mystics down before it can do damage to him, and has the benefit of wiping it for followup attacks as well.
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# ? Mar 1, 2014 03:40 |
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Note that Magneto is going to be really good in Month 3 because of the maps. They have a lot of elevated making it much easier to get single-target Pulse Waves off.
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# ? Mar 1, 2014 04:20 |
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My workmates and I are completely new to the game, so we might be missing something, but can my friend's Donald Blake seriously push himself to his second click and transform into a 200 point Thor? He doesn't have to pay Thor's cost coming into the game? Is that nuts or am I missing something?
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# ? Mar 1, 2014 06:20 |
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Captain Satire posted:My workmates and I are completely new to the game, so we might be missing something, but can my friend's Donald Blake seriously push himself to his second click and transform into a 200 point Thor? He doesn't have to pay Thor's cost coming into the game? The way Alter Ego works is that the replacement character (in this case Thor) comes in on its orange starting line and can't be healed past that line. You can never heal past a starting line unless something explicitly says you can, and even then ONLY in that specific way (like vampires and using Steal Energy). Thor is worth the point cost of the replaced character (33 in this case) when KOed. You don't get to stamp the walking stick and have Thor come in full-strength and pissed off. Remember, though, that you have to give an action specifically to activate Alter Ego. You can't have it activate off a power action given for some other purpose.
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# ? Mar 1, 2014 06:27 |
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Ah, I see. The Thor comes out with only two or three clicks remaining. I guess that balances it. I'm building an Xmen team around my GSX Cyclops and am thinking about including the GSW Colossus / Wolverine combo but can't decide what two pieces I want to split them into. Any tips on high-value Xmen pieces would be appreciated. Edit for below: None yet. Am unsure which ones I should buy. Captain Satire fucked around with this message at 06:41 on Mar 1, 2014 |
# ? Mar 1, 2014 06:33 |
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Captain Satire posted:Ah, I see. The Thor comes out with only two or three clicks remaining. I guess that balances it. Which versions of Colossus and Wolverine do you have?
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# ? Mar 1, 2014 06:39 |
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Sanschel posted:I'd save Mags though if you can't use him again after this month, he looks well suited to the month 3 maps.
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# ? Mar 1, 2014 11:09 |
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Fritzler posted:I'm moving (back to America!) after that weekend, so that's not a huge deal. Thanks for the advice everyone, it gave me some good ideas. Real quick, on that note, I still have Groot for 'ya. Just get in touch with me when you get back to the US.
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# ? Mar 1, 2014 12:01 |
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Captain Satire posted:Ah, I see. The Thor comes out with only two or three clicks remaining. I guess that balances it. Because of the way Split works, you don't actually have a ton of options to work with. In Modern, you're pretty much stuck with the 100 point Common Colossus from WatX, and then either the IH Wolverine, the CW Wolverine, or the AvX Wolverine at his Rookie starting line. I'd personally choose the CW version, since he's surprisingly difficult to kill.
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# ? Mar 1, 2014 13:00 |
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ManiacClown posted:Given all the blocking terrain you could try this if you're willing to forego theme. You'd have 20 points left over to play around with. Edit: Here is the trait's text (for Cyclops, same for Iron Man): I CAN STILL SEE THE DREAM: Improved Targeting: Ignores Blocking Terrain. When a ranged combat attack resolves, any blocking terrain along its line of fire to the target is destroyed; May make a ranged combat attack when adjacent to an opposing character. Fritzler fucked around with this message at 13:58 on Mar 1, 2014 |
# ? Mar 1, 2014 13:44 |
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Fritzler posted:Quick question on Cyclops/Iron Man. If they attack a character through a wall, that character can't use probability control, because they don't have a line of sight, and the wall isn't destroyed until after the attack, correct? That is correct. Also, the term is line of fire. Also also, Improved Targeting and Improved Movement aren't traits. They're combat abilities and as such can be countered.
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# ? Mar 1, 2014 15:36 |
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Here's my (very new) 400 point Xmen team. GSX Cyclops 110 GSX Wolverine / Colossus 190 that can split into CW Wolverine and WXM Colossus WXM Hope Summers 75 25 points left which probably means this is a bad team. The idea would be to have hope and Cyke stick together and bast away from range, while Colossus and Wolverine keep the enemy at range. Bad team? Let me have it.
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# ? Mar 1, 2014 15:43 |
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I hate underbuilding, but that's a prime spot to put some Resources in. If you're just starting out, though, you likely won't have any. Don't let it bother you too much, though. As for the team itself, it isn't bad! I'd move Colossus/Wolverine up, picking up a heavy, and have Cyclops and Hope bring up the rear. Keep the duo's Defense Perplexed up and make use of the Fastball Special to get up in someone's face and whop them for 7 damage. I'd push both Hope and Cyke onto click 2, that way you'll have two people with RS/PB and Willpower bringing up the rear. This team really wants an open map, though, so you might want to consider sideboarding the duo and putting the merge pieces into play to get a themed team bonus. This also lets you squeeze some extra points out, meaning you can swap out the CW Wolverine for the WatX Gravity Feed Wolverine and still be able to merge into the duo later, while also bumping your build up to 398.
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# ? Mar 1, 2014 17:04 |
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Captain Satire posted:25 points left which probably means this is a bad team. One thing to keep in mind when you have this many points left - even if you don't own a resource to fill the points with, hordes and bystanders are print-and-play. 25 points means that you print out a Captured Warbot and a Damaged Warbot, both of which are decent, and (more importantly) can get in the way of attacks meant for your actual figures. You can find them at HeroClix.com, in the Downloads > Print & Play section, under 'Marvel Bystanders.' Other good print & play options for that team are the Security Guard from DC (6 points for the Police TA to boost your ranged attacks) and Amadeus Cho from Marvel (11 points for Outwit as a power action),
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# ? Mar 1, 2014 18:24 |
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(not me or my picture, just some pic from Google) There should be more gameplay pictures in this thread. Edit: Using a plastic/glass cover on top of the map is genius.
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# ? Mar 1, 2014 18:48 |
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We have like 20 laminated maps at the venue where I play and it is loving worth it because we have 7 year old maps that still look like new even after massive amounts of play.
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# ? Mar 1, 2014 19:26 |
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The Grammar Aryan posted:This team really wants an open map, though, so you might want to consider sideboarding the duo and putting the merge pieces into play to get a themed team bonus. This also lets you squeeze some extra points out, meaning you can swap out the CW Wolverine for the WatX Gravity Feed Wolverine and still be able to merge into the duo later, while also bumping your build up to 398. I'll second this. You can even make the Merge your very first action because theme is only checked when you reveal your force.
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# ? Mar 1, 2014 19:55 |
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ManiacClown posted:I'll second this. You can even make the Merge your very first action because theme is only checked when you reveal your force. What do you mean theme? Are we talking about the team abilities? Also, does anybody know where I can get a cloth map? Seems like it would be the best option.
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# ? Mar 1, 2014 20:39 |
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Captain Satire posted:What do you mean theme? Are we talking about the team abilities? What do you mean a "cloth map?" You mean like a piece of felt to put the map on so it doesn't slide around?
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# ? Mar 1, 2014 21:44 |
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ManiacClown posted:Not team abilities. We mean themed team bonuses. See page 23 of the rulebook. If you don't have a rulebook, see the OP for the link to download one. Like a regular Heroclix map that's printed on some cloth. So instead of having to unfold the paper one or dealing with a bulky laminate you could just roll a cloth one out.
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# ? Mar 1, 2014 23:38 |
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Captain Satire posted:Like a regular Heroclix map that's printed on some cloth. So instead of having to unfold the paper one or dealing with a bulky laminate you could just roll a cloth one out.
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# ? Mar 2, 2014 01:52 |
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# ? Apr 25, 2024 04:57 |
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Playing my first LoSH sealed tomorrow--any tips/tricks for sealed with this set anyone's picked up on?
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# ? Mar 2, 2014 03:34 |