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[EDIT: I've updated some of the information in this OP.] What is HeroClix? HeroClix is a licensed collectible miniatures game of superhero combat. It has three main "universes," which are Marvel, DC, and Indy. Indy is basically a catchall for anything that isn't owned by the Big Two, such as characters like Hellboy, Witchblade, and Danger Girl. Indy hasn't had a release of any kind since 2008 (2007?) with the Hellboy and the B.P.R.D. Action Pack. There's also a sort of a sort of scattered "other" universe, with Street Fighter, Star Trek, and other licensed material. The universes are all playable with each other because it's all one unified game system, so yes, you can play Superman, Wolverine, and Hellboy all on the same team. Now you can even throw in Master Chief, Gandalf, M. Bison, the starship Enterprise, and maybe even Hello Kitty (we're not sure yet)! It was produced by Wizkids Games, which Hasbro bought, ran for a couple years, then abruptly shut down in late 2008 despite HeroClix being a cash cow. NECA bought the assets of WizKids and brought the game back with the Hammer of Thor release, which came out in November 2009 to much fanfare of HeroClix players. Over the years it's evolved from being pretty simple— with the philosophy that everything you need to know about the figure is on its base and dial— to being pretty complex. The Mutant Mayhem set (released in 2004) introduced Feats and Battlefield Conditions, which give figures special abilities (or change the way their existing abilities work) or change how the game works for everybody, respectively. The Fantastic Forces set (2005) also added giants (tall characters who can punch two squares away; they technically debuted in Mutant Mayhem with Giant-Man), double-based figures (who take up two squares instead of one), transporters (who can carry other figures even if they wouldn't otherwise be able to), and duo figures (representing a close team, like Hawk & Dove, Batman & Robin, or Cap & Bucky) which all come with their own special sets of rules via combat abilities granted by the combat symbols that make them special. As of the release of the Avengers set and Legion of Super-Heroes starter (late summer of 2007), figures now have character cards, which have enabled special powers and "keywords," around which players can build teams that are themed around something about the characters they're using. This could be as readily-identifiable (a "Named" keyword) as the character's team affiliation(s) or background such as Avengers or Kryptonian, or it could be something simpler and more broad (a "Generic" keyword), like "Scientist," "Politician," or "Ruler." The rulebook has a list of the Generic keywords. It seems now with every couple standard booster releases we get a new mechanic of some kind with no signs of slowing down on it. Lord of the Rings gave us Horde Tokens, Batman gave us vehicles, and the Teen Titans set gave us team bases, which allow you to play a cognizable team not just as a themed team but as essentially a single character, like the Justice League or the Shi'ar Imperial Guard. Everything seems at first like it's horribly broken and the thing that's finally going to ruin HeroClix, but players eventually learn to deal with it and form strategies to which the new "broken" thing is vulnerable. It bears mentioning that you absolutely need the current rules [ currently 2014], especially a copy of the Powers and Abilities Card. I keep seeing people using old PACs so they know which powers are which and using an old one is fine for at least that. However, in the 2013 rules they added pink powers which won't be on old PACs, plus the wording on existing powers isn't current. I repeat, DO NOT use an old Powers and Abilities Card for reference. The link below lets you download it for free. Print that off and use it. They changed a LOT of things in the 2013 PAC, but not so many in the rulebook, attempting to rebalance powers so they'd all be useful, so as of 2013 it's turned into a whole new ballgame in terms of figure utility. Lots of old figures become dynamite under the new rules where before they were maybe sort of O.K. It also helped some old crap figures become at least playable. What do I need? Obviously, you need the figures. To be more helpful, like in pretty much any other miniatures game you build to a certain point total, the default of which is 300 in organized tournaments (discussed below). The best way to just be able to learn how to play the game is to get some figures and assemble them into a couple teams of equal point value. This will be easiest if you get the Man of Steel starter, or maybe another one if you can find it. A Fast Forces pack is not a starter. It comes with figures and a map, yes, but it doesn't include rules, object tokens, or anything like that. The big advantage is that they're cheaper and you can download the rulebook and PAC as well as object tokens from the print-and-play section (more on that later). Other than starters and Fast Forces packs, figures tend to come in either 5-figure boosters or single-figure packs from a type of display known as either "gravity feed" (GF) or "countertop display" (CTD). Both are essentially the same thing, just with a slightly different method of physical delivery of the single boosters. Some sets only come as a GF/CTD. These are typically the smaller sets like Lord of the Rings or Iron Maiden. Yes, you read that right: Iron Maiden HeroClix, a 9-figure gravity-feed set of the various incarnations of Eddie from album covers. The sculpts look like rear end but the dials are pretty good. Some CTDs are a "primer display" that comes out two weeks ahead of the main set. Primers are a sort of sub-set with collector's numbers of 201-210, using the same sculpts but different stats. Buying a starter (for the 2014 rules: the Captain America: the Winter Soldier starter was the first, and later Guardians of the Galaxy Movie) will give you the most recent rulebook and Powers & Abilities Card— a.k.a. the PAC— which explains what all the little colored boxes mean depending which slot they're in. [EDIT: Apparently while both of these have the rulebook, the CA:tWS one didn't have the PAC and I've seen reports that the GOtGM one was missing it as well.] You'll also get maps, which are pretty critical for playing the game. Having the most recent rules is important because they can evolve pretty sharply in particular aspects between sets, such as giants did when the last rulebook came out. You also get a map (you need these to play), dice, terrain markers, and you used to get a ring for turning the bases, which except for the first couple Marvel as well as all the NECA-era (except for the LoSH starter and Avengers) sets turn by little ridges on the bottom of the base, though some turn by holding the figure and rotating the dial with an outer ring on the base (the "cup-style" base). Some figures from sets with the bottom-turning bases have cup bases with colors other than black, but this is because of the now-obsolete Archenemy mechanic. Note that as of the Superman set they've moved to the seemingly far-superior "Oreo-style" bases, where you hold the top half of the base and turn the bottom. A particularly good resource, once you've got your head wrapped around the rudiments of the game, is the Player's Guide. The Rules Arbitrator (despite the title, he only passes along rulings), maintains the document. It's a comprehensive guide to the rules, encompassing the FAQ, errata, and rulings. It updates the wording on absolutely everything in the game and is a great resource with answers to almost any question you could think of. Even better, though, is that it tries to teach you how to figure things out yourself, like if Power X and Power Y can be used in conjunction with each other. You can get the Core Rulebook, the PAC, Comprehensive Tournament Rules, and the Player's Guide (get the Golden Age guide because it'll contain information going back to the very first set) for free on the Wizkids download page. However, the most recent (as of the posting of this iteration of the thread) Player's Guide is only available in its component sections via the HeroClix Rules Downloads page. The new format should make updates much faster. [EDIT: It hasn't.] Finally— and this is important if you're going to play really old figures— you can get the document that gives keywords to the figures predating character cards here. Edit: The above is no longer true. The Deputies have pulled out of HCRealms entirely and now post on a single account (which sometimes conflicts itself as a result) on the new WizKids Rules Forums. However, existing HCR forum rulings stand unless later contradicted. Where do I play? You can, of course, play at home. However, that might be a bit of a challenge. Check with your local game or comic book store (basically, wherever you buy the figures, assuming you do so at retail) to see if they hold Organized Play (OP) tournaments. Wizkids has set up an event system to help you find local venues at https://www.wizkidseventsystem.com. One of the best ways to learn the game is to get your rear end kicked over and over again. This teaches you tactics, though you should make sure you at least know the basics— turn sequence, line of fire, how powers and team abilities work and interact [ClownNote: especially the power interactions— DEAR SHAFT, the power interactions are a must-know], etc.— first. Tournaments will allow you to both learn the finer points of the game and find people to play and trade with. Try to make sure you read the Player's Guide entries for any figures, feats, etc. you plan on using so you're at least familiar with them. If you have a smartphone, bring the Player's Guide with you on it in case you need it, but don't look everything up on it. Technically, you're not supposed to use electronic devices at tournaments anyway. You can generally trust your opponent. There's also a good free Android app called HeroClix Rules, but it's third-party and not official. In late 2011, Wizkids began "Storyline" organized play, which are tournaments themed around a particular storyline. The first of these was Infinity Gauntlet, which gave players the Infinity Gauntlet resource, which was a new type of game element at the time. Each month players got one of the Infinity Gems to go on the Gauntlet. After that was the No Man's Land event, which gave players the Utility Belt and various items for it along with a couple costumes for the Belt's costume slot. Fear Itself was the first time they had boosters that were specifically for OP use. The current event is War of Light, which is _____ Lantern-based and gives out the various Corps rings in boosters like the Invincible Iron Man set did with the Rings of the Mandarin. Each Corps also has its own central battery as a resource, but the Green one is the only one you get just for participating. You have to buy the rest in paired kits, with Black/White as a con exclusive. They seem to want to move toward supporting storyline play more as the events have a higher proportion of sealed (at least as WK suggests), so they've been shrinking the contents of the standard OP prize kits. What's coming up? Most recently we've had the release of Batman Classic TV (a small set of Adam West Batman), Thor: the Dark World, Batman: Arkham Origins, Invincible Iron Man, the AvX event, and the primer display for Superman and the Legion of Super-Heroes, which releases the week of this post and was supposed to come out two weeks ago. The Man of Steel starter (which honestly wasn't really that good) has the current Rulebook and PAC, so you should probably pick that up if you don't want to run those off on your own, plus it has a map. If you play in AvX, you'll need to pick up one of the two faction starters, so you'll get a rulebook and PAC that way too. From Torrent, here's what's coming up (including special events) at the time of this posting. Note that we're not necessarily sure if Hello Kitty and The Nightmare Before Christmas are Clix or not. Dates aren't merely subject to change— you should assume they will, probably with little if any notice because Wizkids these days has the communication skills of Helen Keller with a broken hand. Some sets have what's called a CTD "primer display" that comes out two weeks ahead of the 5-figure boosters. quote:February So why this thread? There are a good number of HeroClix-playing goons here in BSS, so this is a thread for us to discuss the game. Join in! Inkslinger is Seth Johnson, who used to be the lead game designer for HeroClix under Wizkids and came back into the fold for a few sets under Wizkids/NECA. Don't ask him a bunch of "why" questions, like "Why did you give Figure X this power?" or the like, because he doesn't answer those for various reasons. Morand's an excellent player (and the 2011 and 2013 REPEAT WORLD CHAMPION). Steve Vader's got some bizarre obsession with Bi-Beast, who he finally got way back in Hammer of Thor. Sanschel is pretty active in these threads, as is CapnAndy, who plays against Morand regularly. Torrent gets to help with judging at Worlds. I live in South Dakota and I'm too broke to go to GenCon and thus can't make Worlds (edit: now at Origins in the future, apparently). I'm the one who always starts these threads. Come and join us! Just as a final note, this game is not like Magic. Sure, there are some team builds that work very well, but the game is played at varying point levels and in either Modern Age (what Magic would call "Standard", where sets past a certain point are retired and there are no bystander tokens, special object tokens, feats, or battlefield conditions allowed) or Golden Age, where anything goes except the ships of Star Trek: Tactics (for some reason). There really is no standard killer build. It all depends on what your venue plays in a given week, plus the release schedule means the metagame can change significantly every couple months. Also, the Units section of HCRealms lets you search characters and build teams. It's quite useful. ManiacClown fucked around with this message at 21:03 on Sep 2, 2014 |
# ¿ Feb 24, 2014 04:08 |
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# ¿ Apr 28, 2024 10:01 |
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Reserved space here
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# ¿ Feb 24, 2014 04:10 |
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Personally, I don't use a binder. I use a two-drawer file card container, alphabetized with dividers by letter. Recently I made my own sub-dividers for letters I have a lot of, like B and M. Having a file card container makes it much easier to insert new cards without having to rearrange everything.
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# ¿ Feb 24, 2014 06:32 |
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Red posted:Just a storage tub from Target. I have a decent collection of Clix, but they all fit. I don't worry about them rubbing against each other (and removing paint) because they stay in one spot. Stilt-Man goes in a little baggie, though. I use the 3" Plano Deep Stowaway (model # 2-3730-04). This also seems to be it. Menards seems to be the only place I can just walk right in and buy one anymore. It was hard even finding this model online. AMAZON didn't even have them. If Menards stops carrying them I'll have to start just ordering them directly from Plano, who I hope never stops making them. They fit every single- or peanut-based character I have other than Devil Dinosaur & Moon Boy. With Validus, that'll likely change if I get him. I also have a different tacklebox (I don't know the model offhand) that I use for taking my teams to events and carrying other stuff (like poker chips for action tokens, my objects, resources, etc.). Edit: to add to what Morand said: Step 5: Download the Player's Guide (current link in the OP) to understand rules questions you'll have after Step 2. It also has errata, which are betting increasingly plentiful as Wizkids knows full well that low quality is still quality and designs/writes/prints accordingly. Step 6: at the Player's Guide Step 7: Get your rear end kicked in several games to learn strategy and rules. Step 8: Get good at HeroClix Somewhere in there: Ditch your sanity because this game can get crazy complicated sometimes. Instead of a set list, I may use the second post for common rules questions. ManiacClown fucked around with this message at 21:31 on Feb 24, 2014 |
# ¿ Feb 24, 2014 21:03 |
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The Grammar Aryan posted:Hm- how does that Growing Darkness trait work with the Phoenix Force? Does the PF player get to put fragments on their characters first, or does the GD character get to steal them first? The fragments are placed on the characters first. You place them when placing characters in their starting areas. "At the beginning of the game" happens just prior to Player 1 taking his first turn.
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# ¿ Feb 25, 2014 14:07 |
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I don't know that the item in the costume slot counts as a relic, though. At least this is going to lead to them being more clear about when something attached to a resource is itself a resource vs. being a relic.
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# ¿ Feb 25, 2014 16:29 |
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Looking it over again, you can definitely yank the Cowl of the Belt because it just says "game element." I think it's still up in the air as to if you can assign it to one of your own characters. Edit: I also looked over the dials and HOLY poo poo that Persuader is every bit as mean for his day as the original was. Why do I have to want so many Super Rares from this set already? ManiacClown fucked around with this message at 20:23 on Feb 25, 2014 |
# ¿ Feb 25, 2014 20:19 |
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You know, looking over it all again it's funny. They had to bill the set as Superman and the Legion of Super-Heroes for it to sell, but the only Superman in it is a chase unless the Superboy's Clark instead of Connor. I like how they did some of the Legionnaires even though I don't really know much about practically any of them. I particularly like Colossal Boy and— though she doesn't bring much the table offensively— Shadow Lass. They really seem to have made the Fatal Five truly dangerous in the spirit of their original versions. Until I looked at this I'd forgotten about Emerald Empress and how utterly badass she is.
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# ¿ Feb 25, 2014 22:31 |
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The Grammar Aryan posted:Welp, it looks like the only way to get Teddy Bears is to pull Toyman, since it's packed in with him and classed as an SR. What's the toy frequency and do they take up a slot? If so, which rarity?
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# ¿ Feb 26, 2014 03:20 |
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Now that we've seen the maps and know they're a lot of elevated terrain, it looks like close combat is going to rule the roost with AvX month 3. Here's a team I'm looking at running. Ant-Man and Captain America can fly thanks to Fragments and Spider-Man has IM: Hindering/Elevated/Outdoor Blocking/Characters. Scarlet Witch can phase, though with limited LoF I wonder if maybe I should skip using her altogether. It's a gamble that could pay off as I don't see a lot of TAs I'll need to nuke. The format is 700 points, Marvel only, any carded set is legal but at least one character must come from your faction's starter. I'm Avengers. The only resources allowed are the Infinity Gauntlet, Power Plant, and Phoenix Force. If you run a themed team of either Avengers or X-Men you get 2 extra points toward your AvX storyline standing. Colossals and team bases are allowed with certain restrictions, but I don't have any I'd bother to use or even can if I want to run theme. The strategy behind the build is that Ant-Man lends Cap his 20 Defense, with Cap bumping it up situationally by another 2 so that ideally I'm making any attackers try to hit a 22 Defense. pre:CW173 Ant-Man 75 Fragment- Colossus AVX007 Black Panther 100 AVX006 Scarlet Witch 100 AVX001 Captain America 200 Fragment- Cyclops AVX004 Spider-Man 125 AVM208 Hawkeye 65 The Phoenix Force 12 3 fragments 9 2 assigned characters 6 ----------------------------------- Total: 692 pre:CW173 Ant-Man 75 Fragment- Colossus AVX007 Black Panther 100 AVX001 Captain America 200 Fragment- Cyclops AVX004 Spider-Man 125 FI018 Iron Fist 94 CW030 Wasp 77 The Phoenix Force 12 3 fragments 9 2 assigned characters 6 ----------------------------------- Total: 698 ManiacClown fucked around with this message at 07:11 on Feb 26, 2014 |
# ¿ Feb 26, 2014 07:08 |
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According to today's preview of Gaia the Dragon Champion they seem to have pushed the Yu-Gi-Oh release to April. I wonder what happened.
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# ¿ Feb 26, 2014 18:17 |
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CapnAndy posted:Allow me to christen the new thread with the very first "gently caress you, Yu-Gi-Oh". "gently caress you-Gi-Oh," if you will.
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# ¿ Feb 26, 2014 19:18 |
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Looking at the maps and all their elevated, would it or would it not be a good idea to run AvX Iron Man (with Perplex support for his AV, obviously) and maybe even say "gently caress theme" and run both him and Blastaar?
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# ¿ Feb 27, 2014 04:58 |
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I got another idea for AvX3 Saturday. With as much elevated as those maps have, knockback is going to be ridiculous. As such, AvX Iron Man might actually have some use. I thought of a team to use him. It also includes Blastaar! With Green Scar I figure if I get in close I can let him take a hit to maybe put him onto his 12 Attack/4 Damage with Exploit Weakness click. Sure, his Defense value tanks, but I can expect people not knowing how to deal with him because a lot of people there weren't even playing when Mutations & Monsters came out. The ones that were probably don't remember his dial very well. The Fragment lets him fly. I wonder if the idea wouldn't work better switching his and Iron Man's Fragments around, given that Green Scar's going to be in more lines of fire as a close combat piece and thus keeping some protection with Colossus's Fragment in case of Outwit. Oracle's there to provide dual Barrier and Prob Control duty. Starter Killian gives Sharpshooter and can help Iron Man and/or Blastaar hit with his HYDRA TA coupled with Perplex.pre:AVX002 Iron Man 150 Secret Avengers 5 Fragment- Colossus GG023 Blastaar 158 Fragment- Cyclops IM3103 Killian 75 WXM005 Oracle 49 MU033 Green Scar 230 Fragment- Namor Phoenix Force 12 3 characters 9 3 fragments 9 ManiacClown fucked around with this message at 06:10 on Feb 28, 2014 |
# ¿ Feb 28, 2014 03:47 |
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DoFP Professor X is up. He's 150 points and has IT: Hindering/Elevated/Blocking/Characters with an 8 Range and Sharpshooter. I don't know about him. He might surprise me, but I think he's overcosted.
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# ¿ Feb 28, 2014 18:44 |
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Fritzler posted:Forge is the first listed figure there! But hmm, maybe I will look into a team with Cyclops. Maybe I will just say gently caress it to theme team and run AvX Magneto (200), AvX Scarlet Witch (100), and AvX Cyclops (100). Given all the blocking terrain you could try this if you're willing to forego theme. You'd have 20 points left over to play around with. pre:WXM033 Forge 90 WXM017 Jean Grey 40 IIM001 Iron Man 150 AvX009 Cyclops 100 20 points for whatever
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# ¿ Mar 1, 2014 00:38 |
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Note that Magneto is going to be really good in Month 3 because of the maps. They have a lot of elevated making it much easier to get single-target Pulse Waves off.
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# ¿ Mar 1, 2014 04:20 |
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Captain Satire posted:My workmates and I are completely new to the game, so we might be missing something, but can my friend's Donald Blake seriously push himself to his second click and transform into a 200 point Thor? He doesn't have to pay Thor's cost coming into the game? The way Alter Ego works is that the replacement character (in this case Thor) comes in on its orange starting line and can't be healed past that line. You can never heal past a starting line unless something explicitly says you can, and even then ONLY in that specific way (like vampires and using Steal Energy). Thor is worth the point cost of the replaced character (33 in this case) when KOed. You don't get to stamp the walking stick and have Thor come in full-strength and pissed off. Remember, though, that you have to give an action specifically to activate Alter Ego. You can't have it activate off a power action given for some other purpose.
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# ¿ Mar 1, 2014 06:27 |
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Captain Satire posted:Ah, I see. The Thor comes out with only two or three clicks remaining. I guess that balances it. Which versions of Colossus and Wolverine do you have?
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# ¿ Mar 1, 2014 06:39 |
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Fritzler posted:Quick question on Cyclops/Iron Man. If they attack a character through a wall, that character can't use probability control, because they don't have a line of sight, and the wall isn't destroyed until after the attack, correct? That is correct. Also, the term is line of fire. Also also, Improved Targeting and Improved Movement aren't traits. They're combat abilities and as such can be countered.
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# ¿ Mar 1, 2014 15:36 |
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The Grammar Aryan posted:This team really wants an open map, though, so you might want to consider sideboarding the duo and putting the merge pieces into play to get a themed team bonus. This also lets you squeeze some extra points out, meaning you can swap out the CW Wolverine for the WatX Gravity Feed Wolverine and still be able to merge into the duo later, while also bumping your build up to 398. I'll second this. You can even make the Merge your very first action because theme is only checked when you reveal your force.
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# ¿ Mar 1, 2014 19:55 |
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Captain Satire posted:What do you mean theme? Are we talking about the team abilities? What do you mean a "cloth map?" You mean like a piece of felt to put the map on so it doesn't slide around?
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# ¿ Mar 1, 2014 21:44 |
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CapnAndy posted:It's not, I checked the wording specifically when I saw Takion's power. HSS doesn't cut your range value in half, it lets you take a ranged combat action with your range halved as a free action during the move. Takion's pulse wave is instead of that ranged combat attack, so only the halving effect from the pulse wave applies. You still halve your range and then add whatever modifiers, then take whatever half of that is for your Pulse Wave AoE. See here for confirmation.
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# ¿ Mar 2, 2014 06:26 |
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Last night's game was 500 Golden where your team had to consist of characters from at least two universes. I ended up running an Animal team of Alyosha Kraven, Julie Newmar Catwoman, FF Cheetah, Automated Stallion, and NML Killer Croc with the Crimson Gem of Cyttorak. I learned that Croc, as he appeared, is indeed a superb alpha-strike figure with his up-front Exploit Weakness and choose-between-2d6 Blades, but when he gets hit he loses a lot of that utility. I gave well enough each game, but I still ended up going 0-3. Everybody got a Mother Box because apparently while the store ordered 3 prize kits they sent 4. Next weekend is AvX month 3 (which I posted about earlier) but I also need to come up with a team for the week after, which is for GL Mon-El. It's 300 Modern and in honor of St. Patrick's Day at least one figure on your force build must be predominantly green in color. Tentatively IU've thought of the following GCPD abuse, as DC10 Lex Luthor is indeed primarily green. pre:D10A020 Lex Luthor 160 BCTV003 Robin 50 --ATA GCPD 2 FI301 Splitlip 20 SLSH022 Gates 60 ASMS102 Doc Ock Arms 8 ---------------------------- Total 300
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# ¿ Mar 2, 2014 22:16 |
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Captain Satire posted:Thanks! That's much clearer now. Hooray for you! To add to what Andy said, there's another sort of sub-rarity that began in the Batman set. That's called a Prime figure. Each rarity level other than chase has one per set and they're denoted by a green ring on the base and being numbered 0XXb, with their non-prime counterparts being numbered 0XXa. In SLoSH, they're Mon-El, Cheetah (a counterpart to the other Cheetah), Edward Nigma, and Black Witch. Primes are limited to one prime per force, so your force couldn't include, say, Mon-El and Edward Nigma. Primes are designed to be more point-efficient, which likely means they figure the character's point cost and then knock some set percentage off of it. Some of them are absolute knockouts, like Brother Voodoo and Silver Centurion.
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# ¿ Mar 3, 2014 03:47 |
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CapnAndy posted:Yes and no. They're all wildcards, so they can all use the PD ability, but the ability still works the same way for them -- they've got to be next to the person making the ranged attack and have line of fire to the target. You can't get the bonus from halfway across the map, which is what I feel like you were assuming. Also, if someone KOs the Science Police Officer, it's goodbye PD team ability. You can't use a wildcarded team ability anymore as soon as there are no characters possessing it on the map. Note that "can use" is not the same as "possess." You can't wildcard a team ability from a character who "can use" that team ability. It has to either have it printed in its base or have some effect that says "Captain Example possesses the ___________ team ability."
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# ¿ Mar 3, 2014 06:34 |
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Note that the previewed Deadpool A) is the standard counterpart to a Prime and B) apparently can go on either of the AvX team bases. They also brought back the WoS version's Ridiculous Regeneration, but as a power instead of a trait. Overall he looks pretty good, so I'll like seeing his Prime.
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# ¿ Mar 4, 2014 01:21 |
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Steve Vader posted:Holy crap, what if the sheep are also horde tokens? It would have to be a new thing called a Flock Token that they would use only once. On another note, what's with the HYDRA-looking Wolverine? What's that from?
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# ¿ Mar 4, 2014 02:34 |
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Captain Satire posted:I have a new question: My work make thinks the Avengers team ability, which states "When you give a character using the Avengers team ability a move action, it does not count towards your available actions for the turn," means he doesn't have to put an action on the hero. This is incorrect. A lot of people refer to Avengers/Brotherhood/JLA/etc. as a "free move." All they do is make it so that the move action doesn't count against the number of non-free actions allotted to your team based on the build total. For instance, in a 300-point game you get 3 actions per turn. Avengers makes it so giving that character a move action doesn't use up one of those 3. It's still a non-free action so the character does get a token for it and the character can't be giving another non-free action that turn.
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# ¿ Mar 4, 2014 06:37 |
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Captain Satire posted:Thanks, this clears things up a lot. Right. Also remember that just because something gives a player an action token that doesn't necessarily mean they've been given an action. The token is not the action. For example, Incapacitate gives an action token to its target. A use of Probability Control you get from having a themed team (referred to commonly as either "themed team Probability Control," theme Prob, or TTPC) requires that the user be given an action token, but Probability Control is itself not an action of any kind— even a free action. It used to be a LONG time ago but isn't now. When I get some time, I'm definitely going to turn the second post into a newbie guide. What are some other things I should put into it? Red posted:I've played for the longest time without tokens, and that random picture I posted a few days ago had someone using those flattened marble aquarium rocks, which seem neat. I've used all kinds of stuff, like beads or micro-dice, but I've settled on poker chips. They sit right under the figure and are big enough they're not going to get lost. Also, I use two different colors so I can alternate what color I use each turn. That way I can keep better track of who should clear on what turn. This weekend I printed on cardstock and punched out (with a 7/16" scrapbooking punch— it really should be 1/2") some tokens to use on the board in place of special objects like the Gamma Bomb, Uru Forge, and the Emerald Eye of Ekron so that characters can occupy the space of a relic without having to fiddle with it on the map or if it doesn't physically exist at all. Just sit the guy on top of it and there you go. I just need to get some glue dots so I can stick them to blue poker chips for color-coding. I also printed off some detachable/produced bystanders like Monkey Joe and Gulyadkin the Lion that I'm going to stick on green chips. By the way, at some point I'm totally going to play a game where I run the old-rear end LE from Collateral Damage of the Emerald Eye of Ekron along with the new Emerald Empress and have the Eye pick itself up.
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# ¿ Mar 4, 2014 19:39 |
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Red posted:For the abilities, it might help to notate which are forced/required with a * or something. They're all considered in use, so to speak, at all times. However, they come into play in basically three situations. Mind you, none of this is official terminology.
Captain Satire posted:This thread is about to turn into a major resource I'll be checking every single game I play. If you play in a store, you should buy some boosters. If you get lucky you'll pull a Super Rare, Prime, or Chase, plus you're supporting your local venue instead of some guy online where you don't play. I always buy at least a couple packs of a set when it comes out to support the store I play at, then I get a CUR set and whatever SRs I really want (like Solomon Grundy or ASM Ghost Rider) on eBay. As for the thread being a major resource, I'll let others contribute as well and probably end up compiling everything into a document. ManiacClown fucked around with this message at 06:27 on Mar 5, 2014 |
# ¿ Mar 5, 2014 06:25 |
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Red posted:BCF is what I was thinking with the "you may" clause, thanks for the clarification. Quake is another example of an activated power. It's "Give this character a close combat action. [STUFF HAPPENS]" which means you have to give the action specifically to do that. You can just straight-up clock a dude instead if you want or activate Flurry, Exploit Weakness, or any other "Give this character a close combat action" power. Today's preview is Yu-Gi-Oh's Goblin Zombie. Stealth, Blades, and Super Senses? Hey, everyone, Indy HeroClix is back!
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# ¿ Mar 5, 2014 19:55 |
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My AvX3 is this weekend. It's 700 points, all carded Marvel sets are legal, you must use at least one character from your faction's starter (Avengers for me) the only resources allowed are the Infinity Gauntlet, Power Plant, and Phoenix Force. I have a Power Plant, but I only have the Disintegration Beam and Ice Blast rings (so far— I'll have a full one coming soon). The only colossals or team bases allowed have to have certain keywords and I don't have any that are viable. Playing either an Avengers or X-Men themed team gives you 2 extra points toward your AvX event standing. Here are three teams I've thought of so far.pre:AVX001 Captain America 200 Fragment- Cyclops CW173 Ant-Man 75 w/Morphs Fragment- Colossus AVX002 Iron Man 150 AVX004 Spider-Man 100 AVX006 Scarlet Witch 100 CW010 Donald Blake 33 Avengers (Heroic Age)x6 12 Phoenix Force 12 2 characters 6 3 Fragments 9 pre:AVX001 Captain America 200 Fragment- Cyclops CW173 Ant-Man 75 w/Morphs Fragment- Colossus AVX007 Black Panther 100 AVX004 Spider-Man 125 GSX010 Beast 95 CW030 Wasp 77 Phoenix Force 12 2 characters 6 3 Fragments 9 pre:AVX002 Iron Man 150 Secret Avengers 5 Fragment- Namor GG023 Blastaar 158 Fragment- Cyclops IM3103 Killian 75 WXM005 Oracle 49 MU033 Green Scar 230 Fragment- Colossus Phoenix Force 12 3 characters 9 3 fragments 9
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# ¿ Mar 6, 2014 05:01 |
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I agree. That Science Police Officer is worth breaking theme (mechanically speaking) for that ridiculous power. I just bought 3 on eBay for $1 apiece and I have a fourth coming in my CUR set. In a large game I'll gladly spend 180 points on "Oh, you used Running Shot? Eat 4 unavoidable."
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# ¿ Mar 6, 2014 16:25 |
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Red posted:So something I brought up earlier: First, I'll say that the sooner you memorize PAC colors the better. We all had to do it before cards and once you know what color in what slot corresponds to what power, your games will be much smoother. I learned it cold within 6 months at most— I don't remember exactly because I've been playing for over 9 years now. That said, to this day, some of the older figures still hold up. Vet (red-ringed) Shi and any level of Johnny Alpha are still kick-rear end figures, especially Johnny Alpha. V Abby Chase is also a decent harasser, with Stealth, EE (an 8 AV, though) and Outwit with the Danger Girl TA (Skrull equivalent) for 52 points. The Unique of her doesn't have EE but has the Dolphin Speed symbol instead, so she can be slightly more mobile but also costs 54 points. Collateral Damage had a figure from a now-defunct program called New Guy Night of Superman with the Batman Ally TA. He couldn't bust Stealth because figures only had one TA in those days, but he's still boss, especially if you throw the Utility Belt on him with the Batman Cowl. The V Green Lantern and LE Kyle Rayner (also from Collateral Damage) still hold up, with the Vet starting with 12 Running Shot/10 TK/18 Barrier/3 RCE with a 12 Range and Green Lantern TA for 167 points. The LE is 10/10/18/4 with RS/EE/Barrier/Perplex and a 10 Range with JLA TA for 135. I should note that Collateral Damage was the first set where our own Seth Johnson— a.k.a. Inkslinger— started to influence design, making figures not quite so top-heavy as they had been. If you can get the Green Lantern collector's set (sadly, like the Invincible and 2099 collector's sets and the Danger Room starter, the figures were glued into their flight stands for presentation's sake), do so. I've used Tomar Re within the last few months because he also boasts a whopping 12 Range with EE and Enhancement, which I think is the most they've ever given to a non-colossal character. Supernova had a couple beasts, like the V Kang the Conqueror at 199 points, who drops like a rock defensively but hits hard for most of his dial. I'll also still use the Black Knight out of Fantastic Forces for a carrier/meat shield (he's a flying double-based Transporter) and the Songbird out of that set isn't bad either. The V Green Goblin/LE Norman Osborn and V Human Torch are also nothing to sneeze at, though they're easy to hit and will crumple much more quickly than newer figures. The LE Cain Marko is also a mean as Hell version of Juggernaut, though he doesn't address your issue about flyers with flight stands. Don't discount pre-carded figures just because they're old and you have to learn what the colors in the slots correspond to without referring to a card. Some of them are still viable when the build allows, especially cheap single-purpose utility figures like Destiny or Con Artists.
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# ¿ Mar 6, 2014 17:32 |
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Morand posted:Hey dude. Do you have a computer with Skype? Do you have a map I also own? I will happily play a teaching game against you over skype. I promise only to use the Legion of Doom. Seymour Butts, you really, really should take him up on this. This is the World Champion offering to teach you. Buy a webcam and get the Fast Forces Legion of Doom so you have the same map he does if you need to do either.
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# ¿ Mar 6, 2014 22:15 |
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Captain Satire posted:Awesome. You're my goon of the year. He also won the 2011 World Championship.
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# ¿ Mar 7, 2014 04:02 |
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DoFP Avalanche is up! HOLY POOP ON A STICK that trait combined with Precision Strike is going to lay waste to swarms.
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# ¿ Mar 7, 2014 18:23 |
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Unfortunately, no, we don't get the fragment until after the event, so we can't use Emma's fragment. If we could I'd probably use some variant of team 2 where I'd give Cap Emma's fragment and give Cyclops to Black Panther so he could ignore all the elevation changes.
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# ¿ Mar 8, 2014 00:49 |
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# ¿ Apr 28, 2024 10:01 |
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The Phoenix Force with 1 or 2 fragments left on will also give him Charge, though not as reliably as a Hammer. It won't cost an action, at least, and 2 fragments would bump his top-dial Defense to an 18.
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# ¿ Mar 8, 2014 05:44 |