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IGgy IGsen posted:You can get all the items you need for Navlaan without killing anybody. Which incidentally is why Navlaan's Quest sucks. No one is really forcing you to decide whether it's worth it to kill the NPCs. Hell, it's particularly jarring in Gilligans case because the item you need to bring to Navlaan is one you can buy from him.
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# ¿ May 31, 2014 18:34 |
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# ¿ Apr 29, 2024 02:37 |
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Polo-Rican posted:Thinking about it some more, a big part of the problem is just how poison works now. It's so much more dangerous, but there's zero sound effect or visual indication. I'd say a good 50% of my deaths have been waiting too long to drink estus while poisoned because I'm distracted by an enemy.
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# ¿ Jun 1, 2014 20:52 |
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Polo-Rican posted:At the end, when you sit on the throne, your character has been hollowed (Nashandra's curses seem unavoidable, so you basically cannot complete the game as a human),
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# ¿ Jun 6, 2014 20:10 |
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Lets! Get! Weird! posted:Yeah but some of us played this game like men. We are the hollow men We are the stuffed men Summoned together Headgear filled with straw. Alas! Our dried voices, when We put on the Ring of Whispers Are quiet and meaningless As wind in dry grass Or rats' feet over acid-broken gear In our grave of saints Shape without dragon form, shade without purple colour, Paralysed by spammed Force, gesture with Mock; Those who have crossed With whitened eyes, to the Kingdom of Drangleic Remember us—if at all— as lost Violent souls, and only As the hollow men The stuffed men. This is the way the world ends This is the way the world ends This is the way the world ends Not with a Praise the Sun! but a Prostration.
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# ¿ Jun 6, 2014 22:40 |
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MarshyMcFly posted:Cool, I'll keep that in mind. Another thing, I just found out that the dark mask gives a bonus effect that gives the user 1 faith and 1 intelligence. Is there any armor that gives more faith? If so how would you know?
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# ¿ Jun 27, 2014 22:18 |
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CJacobs posted:Ideally you will have basically 0 souls on your person at all times because there is never any reason to keep them aside from being too lazy to go back to Majula.
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# ¿ Jun 29, 2014 17:14 |
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The Zombie Guy posted:Is anybody else hoping that the special secret in the Majula chest will be a non-cracked Red Eye Orb?
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# ¿ Jul 4, 2014 07:25 |
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Genocyber posted:Except that wouldn't affect SM at all? The scarcity of orbs in ng and SM are entirely different methods of addressing balance in low level invasions. That you can invade a lot early on doesn't change the fact that playing the game (to get gear) and invading will push you into further SM tiers.
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# ¿ Jul 4, 2014 08:10 |
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Static Rook posted:I only have it on PS3, but I think the Mammoth Halberd just has way less durability than others. I think it's only 70. That, plus my awesome strategy of "spaz out until everything is dead"is where my repair issues came from I'd bet.
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# ¿ Jul 6, 2014 17:27 |
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sector_corrector posted:Where do people tend to summon for Freya? I really hate the run to the boss door since it saps so many resources. I can usually do the run myself only burning both of my Med. Heals and not touching estus, but taking a phantom there and making sure it doesn't die tends to take at least a few Lightning Spears and some estus. Helping people from the first bonfire also tends to mean fighting the pick-axe phantom, which is a pain in the rear end.
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# ¿ Jul 9, 2014 18:37 |
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The Zombie Guy posted:I think it would have been great to have access to non-cracked Red orbs in the early game.
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# ¿ Jul 21, 2014 19:59 |
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The Zombie Guy posted:I'm doing a Pate cosplay run, and I need some Twinkling Titianite ASAP to upgrade my spear. I grabbed one from the chest McDuff sits on. Is there any other early game spots I can grab a few, without relying on getting a lucky drop from crystal lizards?
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# ¿ Jul 26, 2014 18:46 |
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actionjackson posted:I think after 80 deaths I should take a break
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# ¿ Jul 27, 2014 01:03 |
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HnK416 posted:Fuckin' clowns, man
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# ¿ Jul 30, 2014 21:29 |
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Deckit posted:I only summoned the one fist lady. She'd keep the bosses attention while I dealt with the big summon. Continue with the boss, got skeletons. Killed all but one and continued with the boss. Steelheart Ellie seems like a bad summon who does little damage. Benhart is much better for that fight. I can generally beat the ganksquad just fine on my own, but trying to bring anyone else just creates a huge headache, both with trying to get them to the fight and with the fight itself. Elana is a tossup; sometimes a summon will be a huge help, and sometimes they'll mess up and get blown out by one of her flame swathes and you're screwed. Sinh benefits a lot from a good summon who will take the pressure off when it's time for happy hour.
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# ¿ Aug 12, 2014 04:16 |
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The MLGS is an effective weapon in the DLC for int-focused characters, even up through NG++ (which is the highest I've done it on). Sorcery builds can also kill the ghost-form sanctum knights prior to finding their tombs.
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# ¿ Aug 12, 2014 16:10 |
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The Witchtree Branch is a good general-purpose staff that doesn't rely on random drops from scarce enemies.
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# ¿ Aug 18, 2014 00:28 |
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THE PENETRATOR posted:What are: You could also try and use Whisper of Despair; your opponents might panic because they've forgotten it even exists and they won't know what the big skull coming towards them is.
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# ¿ Aug 23, 2014 16:07 |
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My character with 20 Str, 25 Dex, & 45 Fth and a +10 Lightning Heide Spear was doing much more damage to everything in the OIK DLC than my character with 40 Str, 40 Dex, and a +5 Warped Sword, which ordinarily hits like a truck, and about the same as my character with 40/40 and a +10 Red Iron Twinblade. I don't know that the enemies have notably higher defenses, but they do all have tons of HP and a bunch of them have huge poise.
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# ¿ Aug 30, 2014 17:43 |
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actionjackson posted:The blue smelter thing is kind of annoying, mainly running to it. It's easier to do the fire gates as you can avoid those fuckers that slow you. Is his attack when he's sword becomes blue considered fire damage?
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# ¿ Sep 1, 2014 20:25 |
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Sharzak posted:I upgraded thr dragon great sword all the way and it seems to be performing subpar. quote:Also when should I stop putting points into strength? quote:Also what's the infusion strategy on strength stuff?
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# ¿ Sep 3, 2014 08:06 |
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HnK416 posted:...I stand corrected I guess I don't know as much about historic armour as I thought I did.
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# ¿ Sep 19, 2014 07:40 |
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!Klams posted:Now I'm banging my head against the second smelter. Once he goes full HAM I just can't get any hits in. Even with a buddy I'm taking tons of collateral damage from his whip thing. Is he magic damage or fire? Is he weak to anything? I'm just clobbering away with the kings ultra greatsword, is there a smarter way?
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# ¿ Oct 4, 2014 18:27 |
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actionjackson posted:40 dex
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# ¿ Oct 5, 2014 02:34 |
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Judge Clayjar posted:can someone with sm 2 mil help me kill sinh on xbox? this boss is really hard.
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# ¿ Oct 15, 2014 03:46 |
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Judge Clayjar posted:he sucks really bad at living and cuts my damage down a lot without compensating
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# ¿ Oct 15, 2014 04:56 |
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Harrow posted:If you want to see laziness, look at Lost Izalith and to a lesser extend the Tomb of the Giants. quote:Dark Souls has reskinned main bosses and nobody complained.
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# ¿ Oct 23, 2014 20:50 |
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aegof posted:Smelter cemented himself early on in my mind as "the co-op boss." The walkway outside his door was basically paved with white and gold for a while at release.
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# ¿ Dec 25, 2014 01:13 |
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Sharzak posted:Alright I have the dragon stone but the elevator down the stairs from the first bonfire isn't up at the top. Where do I go to turn it on?
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# ¿ Feb 10, 2015 00:43 |
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Akuma posted:You could also ascetic the Black Gulch bonfire for an easy giant's soul.
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# ¿ Feb 16, 2015 23:33 |
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I've read that resins add 50 + 30% elemental AR, but haven't seen real confirmation of it.
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# ¿ Feb 20, 2015 17:29 |
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Basebf555 posted:Its "existing lighting/fire damage", so I think that means if you put pine resin on a lightning sword you get a 30% bonus. Doesn't help me for this character because I'm not using elemental weapons.
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# ¿ Feb 20, 2015 18:54 |
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turtlecrunch posted:Is there a specific part you are having trouble with? Generally if you are having trouble with a slow weapon, try a faster one, but iirc the IK mobs don't have the crazy poise the SK ones do.
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# ¿ Mar 4, 2015 16:45 |
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MZ posted:What's a good DPS weapon?
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# ¿ Mar 11, 2015 20:45 |
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Darth Walrus posted:Basically, don't use lockstones in the rat burrows unless you're a covenant member. Almost all of them are designed to inflict pain, and the ones that aren't offer nice but missable rewards. If you are a member, though, the traps are easy to navigate, and any invaders you kill drop more lockstones so you can ruin people's days even harder.
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# ¿ Mar 13, 2015 23:55 |
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paco650 posted:Sorcery clutch, NRB +2, Flynn's and a floater, usually either 3rd Dragon, CGS +2 or a Life Protection depending on how brave/greedy I'm feeling.
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# ¿ Mar 22, 2015 07:49 |
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Kimmalah posted:From what I can find you've probably had a hex cast on you called Promised Walk of Peace. Kill the Astrologist guys that cast it.
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# ¿ Apr 16, 2015 18:20 |
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FiestaDePantalones posted:Is there a boss weapon that really shines on a quality build? If not I'm about to get my levelling on.
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# ¿ May 25, 2015 08:44 |
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dat one portagee posted:The Estoc is also really good, it has all the poking power of the rapiers with a nice R2 slash attack (one-handed) that comes out really quick that's great for catching people who are avoiding the thrust attacks.
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# ¿ Jun 12, 2015 17:48 |
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# ¿ Apr 29, 2024 02:37 |
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Bass Bottles posted:So now it's a "Magic Battle Axe +2" and it's WEAKER than it used to be! I do not understand how magic works in this game, I pretty much pump all my skill points into Strength, Stamina, and Health because those are the most obvious. I've tried googling how this stuff works and all of the hardcore RPG talk is overwhelming. I literally can't figure any of it out even with walkthroughs and FAQs. The Magic Axe is weaker for you for two reasons. First, because it splits its damage between two types, physical and magic, and because of the way defenses work having to deal with two sets of resistances has a more drastic effect than trying to get through one even though the total AR is higher. Second, because you're not putting points into Int you aren't getting good scaling out of its magic damage and its strength scaling was greatly reduced along with the base physical damage.
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# ¿ Jun 21, 2015 17:29 |