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Freakazoid_ posted:Good looking trees, but the mountains still need work. I linked the thread and the kitfox discord isn't hard to find. Meph and Mayday are pretty receptive.
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# ? May 14, 2020 05:45 |
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# ? Apr 26, 2024 07:28 |
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Devlog Devlog Devlogquote:
For reference, here's what they looked like at the end of last month. Zesty posted:Posted by Mayday about the problems they are experiencing with trees. Zesty fucked around with this message at 09:56 on May 14, 2020 |
# ? May 14, 2020 09:36 |
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I reallt, really love the amount of thought they're putting into this. I didn't even know crown shyness was a thing, but that's fascinating and works great for distinguishing different trees ingame, too.
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# ? May 14, 2020 09:45 |
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Imho tree stumps should be coming to a rough point, instead of a nice flat circle. After all they've been cut down with an axe, not a saw, so that would both look better and be easy to distinguish from a live tree.
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# ? May 14, 2020 10:01 |
Captain Invictus posted:I reallt, really love the amount of thought they're putting into this. I didn't even know crown shyness was a thing, but that's fascinating and works great for distinguishing different trees ingame, too. This game will never cease to amaze me in terms of how much attention to detail goes into such minor bits of it. I suspect trees could have been as bare as a telegraph pole with a clump of green at the end, and most players wouldn't have given a toss, but now I wouldn't be surprised if Toady includes the number of rings in the trunk's description so we know how old it was before it was cut down.
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# ? May 14, 2020 10:04 |
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Pharnakes posted:Imho tree stumps should be coming to a rough point, instead of a nice flat circle. After all they've been cut down with an axe, not a saw, so that would both look better and be easy to distinguish from a live tree. Those aren’t stumps of cut trees. They’re the base z-level of a full tree.
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# ? May 14, 2020 10:31 |
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Yes, I know. But they are talking about how they distinguish stumps from live tree by the shadow of leaves, which is good, but could also be emphasised by making the stumps look like they were cut with an axe rather than sliced off, plus it would be more thematic too.
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# ? May 14, 2020 11:44 |
This is looking fantastic! I really hope everything goes well with the release (and the health of the devteam.)
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# ? May 14, 2020 11:59 |
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Not sure how serious. "BEWARE THE GIANT SPONGE" - Meph, in March
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# ? May 15, 2020 03:32 |
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Double posting because I don't care that you saw a slightly higher number on your bookmark page.quote:Mayday: Hey guys! For DF "deluxe" we're facing a problem of having roughly 1500 undead sprites to create. There's no way for us to handle all of that for the initial release, so I've devised a "placeholder" edit that shouldn't take more than a few seconds for each sprite. Zesty fucked around with this message at 03:50 on May 15, 2020 |
# ? May 15, 2020 03:47 |
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Hope people don't mind me posting what I find hidden in Discord and the forums about the Steam release work.quote:"Harpy boobs, yea or nay?" - Mayday quote:quote:
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# ? May 15, 2020 04:08 |
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Zesty posted:Hope people don't mind me posting what I find hidden in Discord and the forums about the Steam release work. As someone who never has enough time to read discord, much less dive in to find the real good poo poo, I deeply appreciate it. God drat its shaping up wonderfully
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# ? May 15, 2020 04:18 |
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yeah absolutely post everything you find
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# ? May 15, 2020 04:28 |
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Never not post! I am hoping the multiplayer dwarf fort will like the new version of with all the pretty graphics.
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# ? May 15, 2020 04:35 |
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# ? May 15, 2020 10:47 |
Following DF progress via devlogs and other stuff posted in this thread has been great since forever, please keep doing it!
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# ? May 15, 2020 15:35 |
I am so hype for Steam Dwarf Fortress. I haven't played in probably 5+ years and it's looking incredible.
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# ? May 15, 2020 15:55 |
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Popete posted:I am so hype for Steam Dwarf Fortress. I haven't played in probably 5+ years and it's looking incredible. Ditto. I never really minded the ASCII graphics but the graphical version looks so amazing that I'm holding out for that instead of diving into the current version.
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# ? May 15, 2020 15:57 |
I'll always have a love of ascii DF but if the premium version looks this good I can see myself losing myself in the game like it's 2006 all over again.
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# ? May 15, 2020 23:38 |
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I've always played ASCII but I hope the extended image set support will finally bring about Dwarf Fortress Unicode Version. Do you frequently confuse goblins and gazelles because they're both 'g'? Well good news, goblins are now 𝛾 and gazelles Γ.
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# ? May 16, 2020 00:45 |
unicode DF would open us up to the world of emoji wouldn't it. Toady would have a moral obligation to begin modeling and tracking the making GBS threads habits of dwarves so that the poop emoji was put to good use.
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# ? May 16, 2020 01:06 |
Gods. I think I heard that part of the reason Toady won't implement something like that is because dwarf fortress players are such irredeemable monsters that drowning traps would take on a horrifying new dimension.
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# ? May 16, 2020 05:05 |
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Pickled Tink posted:Gods. I think I heard that part of the reason Toady won't implement something like that is because dwarf fortress players are such irredeemable monsters that drowning traps would take on a horrifying new dimension.
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# ? May 16, 2020 06:34 |
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PMush Perfect posted:I believe it. Didn’t he get so squicked by people making mermaid bone farms that he made the value single digit? People did worse things than that.
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# ? May 16, 2020 06:35 |
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Yes, but that is specifically what he changed mermaid bone value in response to.
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# ? May 16, 2020 06:42 |
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One of the very first things I did upon the release of the 3d version was to sap a goblin tower, killing hundreds in the collapse, and I don't think I even register on the 'dwarven war crimes' radar.
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# ? May 16, 2020 06:42 |
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I've never even seen a mermaid.
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# ? May 16, 2020 06:53 |
Siljmonster posted:I've never even seen a mermaid.
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# ? May 16, 2020 07:47 |
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I reinstalled after a few years yesterday and had a Lizardman show up who got into my fort and changed into a dwarf. What was that about? He got killed anyway, but I’m stuck with his corpse - I can’t put him into a coffin, but his body parts are not used for anything either and he still qualifies as a dead dorf so he upsets passer-bys.
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# ? May 16, 2020 15:19 |
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Sounds like you had a werebeast, everyone who got bitten by him will turn into a lizzardman at next moon and gently caress your poo poo up, sorry.
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# ? May 16, 2020 15:33 |
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Sounds like a werelizard. If they got into combat before changing back into a dwarf, anyone they bit likely has the werecurse and will similarly rampage periodically. If they didn't manage to get into a fight before changing back, or if everyone they fought before then died, the odds are good that no one has an infectious bite. Otherwise, the 'simple' thing to do is lock everyone who fought the werelizard in their own quarantine room(s) until a full month has passed. On the next full moon, anyone infected will turn, and you can keep them locked up indefinitely or expel them after they turn back or however you want to handle it. Obviously all of this is predicated on you having the space and resources to devote to a quarantine burrow, as well as picking out from the fight log anyone who may have been involved; it's a lot of work, and I routinely turn curses off in world gen because it's just such a pain in the rear end. It's very unlikely to get lucky enough to beat a werecurse infection simply by having a great military, as it only takes one bite not deflected by armor before the curse spreads, so you usually end up in a war of attrition with more and more of your fort turning into rampaging lizards every full that will destroy every building and piece of furniture in sight. Looking it up on the wiki, apparently having only infected dwarves won't end your fortress when they all turn, contrary to what I thought. However, they will be miserable, destroying all of their clothing, workshops, beds, etc. once a month, and you can easily end up with everyone fighting each other until they die due either to loyalty weirdness or just because they're all depressed and enraged and starting fistfights regularly. Werecurses kind of suck in their current form, and werebeasts are routinely a triumphant plague in any world that has them.
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# ? May 16, 2020 16:29 |
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Easiest fix for your game would be to simply wait until next full moon, pause as soon as anyone turns and dfhack execute all infected dwarfs.
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# ? May 16, 2020 16:37 |
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I highly recommend AGAINST expelling cursed dorfs. They will continue existing and might immigrate to your future forts. If you insist on it, at least name them urist mcWERECREATURE so you can spot them on return.
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# ? May 16, 2020 16:46 |
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my weredwarf and vampire solution is disabling them at worldgen
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# ? May 16, 2020 16:49 |
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Seems like I was lucky and he didn't infect anyone, I just have to deal with his rotten carcass.
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# ? May 16, 2020 17:17 |
Can you tell from combat logs if anyone was bitten during a fight?
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# ? May 16, 2020 17:28 |
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Mokotow posted:Seems like I was lucky and he didn't infect anyone, I just have to deal with his rotten carcass. It's an ancient trick, but forbidding/unforbidding the corpse might help make it movable to a corpse stockpile, at least? If you can store it somewhere it'll rot away out of sight, you should be able to prevent ghost issues by simply creating a memorial slab, engraving it in honor of the deceased at a craftshop, and placing it somewhere. You should be able to stick it in a coffin too, though, which would be simpler.
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# ? May 16, 2020 18:06 |
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But he's a hostile, you can't coffin hostiles can you? Shouldn't get a ghost off him either I wouldn't think, if you really can't dump him maybe build a quick drawbridge and smash him might be the easiest.
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# ? May 16, 2020 18:40 |
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Pharnakes posted:But he's a hostile, you can't coffin hostiles can you? Shouldn't get a ghost off him either I wouldn't think, if you really can't dump him maybe build a quick drawbridge and smash him might be the easiest. Yeah, no ghost or anything, his corpse is chillin in a closed of room and he can’t be buried. I’ll atom smash him some day.
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# ? May 16, 2020 19:27 |
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# ? Apr 26, 2024 07:28 |
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Ah, yeah, fair. Sky burial in a walled-off stockpile would still work for allowing it to decay if you really wanted, but so long as it's out of sight, it should be fine.
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# ? May 16, 2020 20:56 |