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On world-gen you should be ok with a "short" world history (~125 years). That will get you the goblins, were-beasts, necromancers, etc. Very Short, at least on my world gen, had none of the necromancy/were-beasts. From my understanding of the current version those creatures are caused by world events. (A dwarf has to upset the gods). I typically don't go past Medium world history, as it just takes forever to get to 250; let alone thousands of years. Of course, if you just want sieges and don't actually care if it's goblins, you can declare war on any nearby settlement. The key takeaway from the 0.47.04 entry is: quote:A civilization will be unable to lay siege if it can't reach your fortress site. Armies need to physically move to the location of your fortress; You'd need to go back to v0.28 if you want sieges to occur regardless of where your fort is. edit: Quiet Enable fucked around with this message at 17:04 on Oct 2, 2020 |
# ? Oct 2, 2020 14:04 |
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# ? Apr 25, 2024 10:42 |
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You should probably use a quote box there instead of a code box, the text is wandering right out of the table and off the screen for me. I love the idea that Hell can be generated empty.
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# ? Oct 2, 2020 14:06 |
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I wouldn't go as far as "unplayable". Plenty of antics to be had in the LP so far, and I'll probably keep playing the save in private after I hand it off.
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# ? Oct 2, 2020 18:36 |
Quiet Enable posted:Very Short, at least on my world gen, had none of the necromancy/were-beasts. From my understanding of the current version those creatures are caused by world events. (A dwarf has to upset the gods). Apparently the dwarves in my world seed have been doing that like it is going out of style because I received three separate Dwarven necromancer for migrants.
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# ? Oct 2, 2020 18:45 |
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CuddleCryptid posted:Apparently the dwarves in my world seed have been doing that like it is going out of style because I received three separate Dwarven necromancer for migrants. I believe "original" Were-creatures are formed by making a Deity mad, and then biting as many people as they can. "Original" necromancers are given an artifact slab of "Life and Death" from their deity. From there, they'll just Gutenberg the slab and pass the books/scrolls around. An intelligence creature only has to read the book/scroll once to become a Necromancer after that.
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# ? Oct 2, 2020 19:50 |
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I know it's probably lower priority compared to a lot of other stuff but I hope long world histories are made playable again someday. It was so cool to have world with thousands of years of history to explore. If they went long enough moss and stuff would start to grow on dark towers which was really cool. I remember I made a custom race that would build towers anywhere in the world and it was cool seeing these giant obsidian blocks with moss growing on them teetering on cliffs above deep rivers. It felt like a proper epic fantasy series.
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# ? Oct 3, 2020 00:26 |
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Quiet Enable posted:I believe "original" Were-creatures are formed by making a Deity mad, and then biting as many people as they can.
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# ? Oct 3, 2020 01:54 |
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as exciting as toady making hella do$h off of the steam release is and all the new features that're gonna be implemented, i have a sinking feeling going back to the classic mode is gonna feel like a lesser experience. like going back to beta versions of minecraft and it not feeling the same as playing it when it was new. itll prolly be fine
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# ? Oct 3, 2020 05:14 |
Assuming I have a volcano, how do I use it to dispose of corpses? I'm having a serious loving problem here and being able to dump all these drat gob teeth into them would be great. I've figured out how to make a magma trench for industry, but I did it by siting my smelters at the right Z-level...
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# ? Oct 20, 2020 01:49 |
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Nessus posted:Assuming I have a volcano, how do I use it to dispose of corpses? I'm having a serious loving problem here and being able to dump all these drat gob teeth into them would be great. I've figured out how to make a magma trench for industry, but I did it by siting my smelters at the right Z-level... Make a garbage pit that leads to the magma?
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# ? Oct 20, 2020 03:28 |
Mekchu posted:Make a garbage pit that leads to the magma?
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# ? Oct 20, 2020 03:34 |
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Nessus posted:Can I just make a big ol' garbage dump over open air? I have no idea. Make a garbage dump area on the open area and a bit of the rim or whatever. Dwarves will yeet things off the ledge automatically and with preference.
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# ? Oct 20, 2020 03:38 |
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Telsa Cola posted:Make a garbage dump area on the open area and a bit of the rim or whatever. Dwarves will yeet things off the ledge automatically and with preference. note : make sure they will drop the garbage from 4-5 floors up, because heavy goods dumped into magma will result in a splash back of magma mist...
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# ? Oct 20, 2020 05:48 |
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and especially don't keep a stockpile of tinder and other highly flammable goods right next to the dumping zone
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# ? Oct 20, 2020 05:53 |
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Yeah the higher the better, 10ish should be safe for even the largest corpses.
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# ? Oct 20, 2020 06:28 |
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Doesn't disposing into magma still result in a slow pile of magma-resistant items building up at the bottom and eventually slowing your game down and therefore atomising is preferred?
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# ? Oct 20, 2020 06:55 |
MikeJF posted:Doesn't disposing into magma still result in a slow pile of magma-resistant items building up at the bottom and eventually slowing your game down and therefore atomising is preferred?
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# ? Oct 20, 2020 07:37 |
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MikeJF posted:Doesn't disposing into magma still result in a slow pile of magma-resistant items building up at the bottom and eventually slowing your game down and therefore atomising is preferred? it depends; if the bottom floor is semi-molten rock then itll disintegrate completely, removing all tracking of the item (unlike with a drawbridge)
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# ? Oct 21, 2020 01:22 |
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MikeJF posted:Doesn't disposing into magma still result in a slow pile of magma-resistant items building up at the bottom and eventually slowing your game down and therefore atomising is preferred? Unless it has been fixed, for all intents and purposes atomising never really did anything the help prevent slowdown.
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# ? Oct 21, 2020 01:36 |
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Wait, the game keeps tracking objects that have been atom-smashed?
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# ? Oct 21, 2020 01:41 |
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Cardiovorax posted:Wait, the game keeps tracking objects that have been atom-smashed? Per the wiki owned items and body parts still get some sort of "soft" tracking which is likely still going to create slowdown, but I distinctly remember there also being some other issues way back when, again it might have been changed. Magma sea dumping might have the same issues but it also might not since it's less of an exploity method? I think the issue was around the fact that the objects never really were counted as destroyed, just that they are basically forced to no longer exist. I really can't find anything solid to support all of this besides the soft tracking thing which is on the wiki, just what I remember. Telsa Cola fucked around with this message at 02:03 on Oct 21, 2020 |
# ? Oct 21, 2020 01:59 |
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Wow, someone really forgot to do some decent sanity checking on their garbage collection there. If an object can no longer be found anywhere in the defined game world, your game should probably just discard it already.
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# ? Oct 21, 2020 02:24 |
Welcome to Dwarf Fortress.
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# ? Oct 21, 2020 02:27 |
Dwarf Fortress, haunted by the ghosts of a thousand cat leather shoes
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# ? Oct 21, 2020 10:07 |
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Cardiovorax posted:Wow, someone really forgot to do some decent sanity checking on their garbage collection there. If an object can no longer be found anywhere in the defined game world, your game should probably just discard it already. I think the problem there is that the game history keeps track of like, what *goose feather dildo* every goblin throughout history was beaten to death with. So what if it needs to call up that item for an engraving or something? Do you really want "Bribdignung is being beaten to death with [a dildo of indeterminate material composition]"? Well? Do you?
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# ? Oct 21, 2020 10:10 |
All these pig tail socks will be lost like tears in the rain
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# ? Oct 21, 2020 10:20 |
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Spanish Matlock posted:I think the problem there is that the game history keeps track of like, what *goose feather dildo* every goblin throughout history was beaten to death with. So what if it needs to call up that item for an engraving or something? Do you really want "Bribdignung is being beaten to death with [a dildo of indeterminate material composition]"? Well? Do you? Bug report: adventurers visit fort in order to steal a historically significant dildo mentioned in goblin histories, only to mistakenly set about stealing every single dildo in the world due to confusion over culled historical details
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# ? Oct 21, 2020 10:25 |
Yeah, I mean, you can atom smash an item, but you can't destroy all memory of it. Checks out.
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# ? Oct 21, 2020 15:34 |
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Spanish Matlock posted:I think the problem there is that the game history keeps track of like, what *goose feather dildo* every goblin throughout history was beaten to death with. So what if it needs to call up that item for an engraving or something? Do you really want "Bribdignung is being beaten to death with [a dildo of indeterminate material composition]"? Well? Do you?
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# ? Oct 21, 2020 22:52 |
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Is there a beta you can opt into to play with the new interface?
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# ? Nov 7, 2020 16:54 |
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No Just gotta wishlist the steam edition and wait out Toady Time!
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# ? Nov 7, 2020 17:14 |
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Hieronymous Alloy posted:Yeah, I mean, you can atom smash an item, but you can't destroy all memory of it. Checks out. Dwarf Fortress will remember this.
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# ? Nov 7, 2020 19:14 |
No, it won't. The semi-molten rock will burn the item from reality itself, including people's memories. "How can mirrors be real, if our eyes aren't real." -Jaden Urist Smith.
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# ? Nov 10, 2020 11:40 |
For those who had missed it; Splatterface is back for season 2! Brought to you by Kruggsmash. And sponsored by "Melbil's Monarch Butterfly Brains". https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kK8AFHCcHN4hMZ21q4Gl07
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# ? Dec 15, 2020 13:33 |
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Melbil the Monarch Butterfly Man actually participates in a match!
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# ? Dec 15, 2020 21:30 |
Hang on, I was looking up alcohol in dwarf fortress for a reason, and mead is bottom-tier next t sewer brew and gutter cruror? Isn't beekeeping a huge pain in the rear end which requires a bunch of manual intervention from the player?
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# ? Dec 22, 2020 17:46 |
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Zereth posted:Hang on, I was looking up alcohol in dwarf fortress for a reason, and mead is bottom-tier next t sewer brew and gutter cruror? Isn't beekeeping a huge pain in the rear end which requires a bunch of manual intervention from the player? Yeah. Balance in Dwarf Fortress is basically non-existent since Toady's still adding new subsystems and everything is provisional.
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# ? Dec 22, 2020 17:58 |
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Zereth posted:Hang on, I was looking up alcohol in dwarf fortress for a reason, and mead is bottom-tier next t sewer brew and gutter cruror? Isn't beekeeping a huge pain in the rear end which requires a bunch of manual intervention from the player?
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# ? Dec 22, 2020 18:10 |
Oh, I thought you manually had to tell them to harvest or split hives.
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# ? Dec 22, 2020 18:14 |
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# ? Apr 25, 2024 10:42 |
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Zereth posted:Oh, I thought you manually had to tell them to harvest or split hives.
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# ? Dec 22, 2020 18:35 |