scamtank posted:[tap tap tap on the microphone] sounds like this update will alleviate the depression spiral problem.
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# ? Jan 29, 2021 01:53 |
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# ? Apr 20, 2024 00:52 |
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does anyone have the DFArena build of the game that Jazzimus made? I want to restart the DFArena LP but i cant get it cuz my dumbass forgot my pw for the millionth loving time and idk where he is and blah blah
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# ? Jan 29, 2021 01:57 |
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Praise the miners!
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# ? Jan 29, 2021 02:23 |
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hello thread! i played this game a LOT like, 7 years ago or something, back when being in the army made your dwarfs just refuse to do anything at all. i've been thinking about diving back in, but kinda wanted to wait for the steam release. is now as good a time as any? any tips on how to catch up on how the world works now?
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# ? Jan 29, 2021 03:03 |
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Hihohe posted:sounds like this update will alleviate the depression spiral problem. Man, I hope so. Oh, you meant in the game
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# ? Jan 29, 2021 03:44 |
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https://forums.somethingawful.com/showthread.php?threadid=3957337 it doesnt have a site yet but its here come on down downtown to down beat some asses in DF ARENA yeah hell gently caress yeah
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# ? Jan 29, 2021 03:49 |
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scamtank posted:[tap tap tap on the microphone] this is actually a really exciting set of patch notes for me i especially hope that fixing visitors vs. tame megabeasts also fixed the bug with your own soldiers fighting tame megabeasts, although i'm not holding my breath Muscle Tracer posted:hello thread! i played this game a LOT like, 7 years ago or something, back when being in the army made your dwarfs just refuse to do anything at all. a whole interconnected family of really annoying bugs just got wiped out in one go, this is a great time to learn DF my advice for learning it is take it slow. turn off invasions and enemies for the time being, keep the wiki open in another window, start with just figuring out how to keep your dwarves in food and alcohol. gradually expand into new subsystems when you're comfortable with what you've got going on already or when some crisis arrises (everyone's clothes wore out and now they're unhappy about being naked! etc.) Tuxedo Catfish fucked around with this message at 09:53 on Jan 29, 2021 |
# ? Jan 29, 2021 09:47 |
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Tuxedo Catfish posted:this is actually a really exciting set of patch notes for me great to hear, and yeah that sounds like about my speed. less of the magma-powered turing machine, and more of getting my boys and girls drunk in a hut sounds like a more reasonable experience for the time being. first challenge: see if i can remember how to disable aquifers
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# ? Jan 29, 2021 14:47 |
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I would actually suggest not these days, they have been made far more reasonable.
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# ? Jan 29, 2021 14:51 |
Has there been any word on the proximity to the GUI release? I'm sure it's a big deal and will take a long time but boy I haven't been this excited for dorf stuff since 40d.
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# ? Jan 29, 2021 15:11 |
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I don't think there's a real ETA yet. Or even a fake one.
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# ? Jan 29, 2021 15:13 |
necrotic posted:I don't think there's a real ETA yet. Or even a fake one. Muscle Tracer posted:first challenge: see if i can remember how to disable aquifers Oh, and they fueled my massive drowning traps too. Can't forget that. Collapse breaching them worked incredibly well, so well I would often punch four or five different holes through for different purposes. One for the main entrance and built for wagons, one or two for farms, one for pumped water from the aquifer, one for power, and sometimes I would add even more and give alternate routes up to dwarf the defenses.
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# ? Jan 29, 2021 17:23 |
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seeing as a cool new patch is out, I've a question: is there a way of making the caverns flat? I kinda want to do a fort entirely between the caverns and the magma and use the caverns as a replacement above ground level but I get all confused with the wildly varying z-levels of the 'floor' of the cave. there a mod or a hack of something so theyre less jacked up and more of a gentle slope or perfectly flat or something?
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# ? Jan 29, 2021 19:24 |
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RUM hack posted:seeing as a cool new patch is out, I've a question: is there a way of making the caverns flat? I kinda want to do a fort entirely between the caverns and the magma and use the caverns as a replacement above ground level but I get all confused with the wildly varying z-levels of the 'floor' of the cave. there a mod or a hack of something so theyre less jacked up and more of a gentle slope or perfectly flat or something? You can gently caress with passage and cavern density or whatever in world gen and this tends to make them massive caverns with high ceilings, though you will still have 1-3 levels per cavern, they will be less janky though. You could also I think adjust the amount of caverns layers which also.might have an effect. Telsa Cola fucked around with this message at 19:48 on Jan 29, 2021 |
# ? Jan 29, 2021 19:36 |
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Telsa Cola posted:You can gently caress with passage and cavern density of whatever in world gen and this tends to make them massive caverns with high ceilings, though you will still have 1-3 levels per cavern, they will be less janky though. oh neat ive not messed with the world gen parameters too much so I'll give it a go, massive caverns with high ceilings sounds about right
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# ? Jan 29, 2021 19:44 |
ya, keep the "openness" bracket high and crush the "passage density" to nil that'll get you some big underdomes
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# ? Jan 29, 2021 20:16 |
I mentioned it upthread years ago, but cavern forts are loving cool as hell. loving carving bedrooms into columns and stalactites and poo poo.
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# ? Jan 29, 2021 21:12 |
Cavern fort was the first thing I did when they were added. Looks cool as heck, but you get accosted by cavern creatures all the time (which is cool as heck). At some point you have to start terraforming and walling off the caverns to keep bats and lizards from frightening your workers to a standstill, to say nothing of megabeasts or actually dangerous fauna. Over time I had the caverns built into sections, with the safest section housing my best dwarfs and connected to the surface. The more dangerous, incomplete sections housed migrants, and served as bastions against incursions to keep my good dwarfs safe. Over time I realized my fortress had turned into a dystopian YA novel. Plus you can harvest cave wood.
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# ? Jan 29, 2021 21:33 |
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Any reports on the patch? looks very promising!
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# ? Jan 30, 2021 03:31 |
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RUM hack posted:seeing as a cool new patch is out, I've a question: is there a way of making the caverns flat? I kinda want to do a fort entirely between the caverns and the magma and use the caverns as a replacement above ground level but I get all confused with the wildly varying z-levels of the 'floor' of the cave. there a mod or a hack of something so theyre less jacked up and more of a gentle slope or perfectly flat or something? Sometimes I really miss the old 2D Dwarf Fortress map. I kind of wish it was an option, somehow.
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# ? Jan 31, 2021 07:15 |
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Galaga Galaxian posted:Sometimes I really miss the old 2D Dwarf Fortress map. I kind of wish it was an option, somehow. I get the feeling you mean modern patch with a 1zlevel fort, but in case you really just want the old versions they're all available on the old versions page: https://www.bay12games.com/dwarves/older_versions.html
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# ? Jan 31, 2021 19:27 |
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minchar posted:I get the feeling you mean modern patch with a 1zlevel fort, but in case you really just want the old versions they're all available on the old versions page: https://www.bay12games.com/dwarves/older_versions.html Yeah, the former, lol. I tried going back to the ancient versions a couple times. I couldn't manage it, lol.
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# ? Jan 31, 2021 19:32 |
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Hey I don't know if this has been mentioned here before, but I ran into a weird crash recently where the game would just instantly CTD with no warning whatsoever. I think I finally figured out what happened: turns out every session in my gamelog.txt file ends with someone revealing the presence of one of my artifacts to a Human Crossbowman... a thief who like 5 minutes prior to that save announced their presence on the map before they were killed. I think they're trying to communicate with a dead historical figure and the game just doesn't know what the gently caress to do. Has anyone ever heard of that bug before? Is there any way to fix that?
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# ? Feb 1, 2021 02:58 |
Toss it in the dwarf fortress bug tracker Here along with a link to the uploaded save and gamelog. Search it first to see if there is already an entry on it.
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# ? Feb 1, 2021 05:45 |
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I don't suppose 47.05 works with the 47.04 starter pack?
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# ? Feb 1, 2021 05:48 |
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Cardiovorax posted:They didn't do that yet last I checked, so I guess that would make keeping them around somewhat more viable. I wonder if it would be possible to mod child-caste dwarves to do hauling jobs in general. Basically this but with dwarves.
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# ? Feb 1, 2021 05:56 |
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So I've been playing the new lazy newb pack after a few years off and I have to say that the guildhall/temple requests are neat but it's dead easy to immediately upgrade them to fantabulous just by sticking a random artifact inside.
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# ? Feb 1, 2021 08:24 |
promising carl posted:I don't suppose 47.05 works with the 47.04 starter pack? not really, no dfhack is extremely version sensitive, dwarf therapist is extremely version sensitive. they simply won't play ball with mismatched version numbers clinodev did post a rickety .05 hack pack that you could try
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# ? Feb 1, 2021 09:00 |
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Cardiovorax posted:They didn't do that yet last I checked, so I guess that would make keeping them around somewhat more viable. I wonder if it would be possible to mod child-caste dwarves to do hauling jobs in general. Dwarf Therapist lets you turn on labors for normally inaccessible castes, including making kids haul stuff.
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# ? Feb 1, 2021 10:22 |
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Pickled Tink posted:Toss it in the dwarf fortress bug tracker Here along with a link to the uploaded save and gamelog. Thanks, I'll be sure to add that in there. FWIW, I think I figured out how to fix it; turns out it was one specific agent that was causing problems, so I pulled up DFHack and nuked them. Haven't had any crashes since then.
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# ? Feb 2, 2021 03:49 |
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I'm at war with the goblins living next to me, yet they have only attacked once in five years. Raiding their villages only results in me being swamped in stolen beak dogs and troll socks.
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# ? Feb 3, 2021 17:09 |
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War is hell
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# ? Feb 3, 2021 20:52 |
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I've sent 10-20 armour clad axedwarves to the neighbouring goblin town so many times, and somehow they're never discovered. At this point I have stolen so much of their laundry, my raids return with nothing.
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# ? Feb 3, 2021 23:26 |
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ILL Machina posted:War is hell speaking of which, is it possible to invade hell succesfully?
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# ? Feb 4, 2021 04:25 |
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Technically yes, but the number of demons that spawn when you breach into the place is completely absurd and you likely won't survive the attempt. If you do, though, the place is ready for dwarven colonization.
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# ? Feb 4, 2021 04:36 |
Cardiovorax posted:Technically yes, but the number of demons that spawn when you breach into the place is completely absurd and you likely won't survive the attempt. If you do, though, the place is ready for dwarven colonization.
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# ? Feb 5, 2021 10:57 |
I last attempted to play Dwarf Fortress seriously probably 10 years ago now. Maybe it's because there's so many games that have copied it or I've watched enough Kruggsmash videos but picking it back up recently it's really not that bad to get into. When I last played I remembered it being really difficult and unless you knew what you were doing you were bound to be invaded by a massive goblin horde in your first year or 2. Seems like huge invasions are scaled back now at the start. So did the newest patch make a dent in the depression spiral problem for long running forts?
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# ? Feb 6, 2021 17:59 |
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Popete posted:So did the newest patch make a dent in the depression spiral problem for long running forts? fixing stress issues was like the #1 focus of this update, although i haven't had time to make a long-term fort to test it yet might do that today actually
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# ? Feb 6, 2021 18:00 |
Tuxedo Catfish posted:fixing stress issues was like the #1 focus of this update, although i haven't had time to make a long-term fort to test it yet Do share. Dwarf fortress is endlessly fascinating but I struggle to motivate myself to do the busywork of getting everything set up before I can start doing stupid crap that'll kill half my fort.
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# ? Feb 7, 2021 03:56 |
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# ? Apr 20, 2024 00:52 |
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In retrospect, putting the hospital right down the hallway from the tavern was a regrettable choice. Mistakes were made.
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# ? Feb 7, 2021 04:08 |