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Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."

Valkama posted:

Yeah Nana's name is a translation error. Her name in the Japanese version is Eluontonana(Very clever disguise) but she uses Nana as a nick name throughout the game still. It's really a bad gently caress up on their part. On the other side of things Eluontonana might sound very awkward to English speakers so I don't really know how to fix it.

Also this is definitely my favorite part of the game.

Edited that into the post. Thanks as always.

I'd probably split that into first and last names at some point in the middle--Elu Ontonana, maybe.

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HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Nana is so powerful. I skipped the grind for Nana via the Quick Levelup to make herr catch up to Camil's level in a reasonable time and so im not over-leveled for the rest of the game, and a level 20 Nana is, unequipped, almost as powerful (with 105 Attack) as a fully kitted out Camil at the same level, and a whole lot healthier as well with over a hundred HP!
If you equip her with All-Purpose items, she becomes quite a monster, so they're not really needed, but the build-up to there is made a little more difficult.

I like the little spell cutscene for Passion Burst and Happy Ending Supreme. The other characters also have cut-ins on some of their spells! :3: They are set to only show up in boss battles, though..
If anyone wants to have a quick look at them, i recently added the Debug Mod option to display them in any fight if you hold ALT while casting the spell.

Concerning Devil's Wings: I'm pretty sure i actually got TWO of them, so there must be two Cutters in the Tower, because they don't respawn.
Also, in case something like that happens (or if you miss a chest for example), you can revisit the character story only sections of the game if you flick on the appropriate "[Character] temporary member" switch. They're numbers 148 (Snow Fields), 166 (Tower) and 319 (next one).

Judging from your conversation with Aaron Aaron, you might have missed out on some dialogue with him and "skipped ahead" to the end of his conversation tree. He's supposed to still have something else to say after finishing Nana's and one other character's story. I'm not exactly sure what triggered the skip to the end yet, but it might have been your visit to the Disease. (edit: I checked, and it's triggered by returning from the second half of the Demon King's Castle. Sequence breaking comes to bite you in the rear end!)
If you want to show off the missing conversations:
Use the debug menu (press F9) and set the variable V123 to 0 to get his normal post-Nana and post-Kumo dialogues. Set it to a value over 0 and under 5 to get some more late-game exposition and set it to higher than 5 (which is what it's at now) to get the current ominous Aaron.
The variable is originally 0 and is set to 1 the first time you return from the second part of the Demon King's Castle. It then increases by 1 for every battle. I suggest setting it to 0 until you go through the Demon King Castle for real, then setting it back to 1.




Pertaining to that, since it fixes one of the mentioned dialogues and because it was a late edit that's like to be missed, i'll post this again.

HenryEx posted:

All right, i fixed all English version problems mentioned so far. Found a much simpler and better solution for the above mentioned problem, too. Here's the link. Fixes the final battle, the doors in His Memory, Laylaria and Aaron's dialogue etc.

HenryEx fucked around with this message at 14:57 on Apr 4, 2014

Seraphic Neoman
Jul 19, 2011


quote:

If anyone wants to have a quick look at them, i recently added the Debug Mod option to display them in any fight if you hold ALT while casting the spell.

YES! It's just like my Japanese anime! This is the best idea.

So turns out if you equip the Rat Slayer To Randolf it becomes the Dergon Slayer in the final fight. I'm guessing there's no way to get it in the game proper?

Seraphic Neoman fucked around with this message at 17:42 on Apr 4, 2014

Valkama
Jan 6, 2013

RATS!

SSNeoman posted:

So turns out if you equip the Rat Slayer To Randolf it becomes the Dergon Slayer in the final fight. I'm guessing there's no way to get it in the game proper?

Nope but it's the best sword you can get in the main game and probably the best sword for him in the game(+30 skill is awesome) You can also get it for the post game boss. Just make sure you get the rat slayer to proficiency 3.


Einander posted:

I'd probably split that into first and last names at some point in the middle--Elu Ontonana, maybe.
That won't really work because then her name would be Elu throughout the game. Her fake needs to:
1.) Be very similar to the real name so anyone replaying the game would notice it.
2.) Give off the idea that Nana can be her nick name.

Eluontonana could work for this still after thinking about it some more. You could also reverse the last name but that gets old if it's used too much. Eluonto Nana might work as well but I think it would just go over peoples heads at that point.


HenryEx posted:

Pertaining to that, since it fixes one of the mentioned dialogues and because it was a late edit that's like to be missed, i'll post this again.

This has made my day. I might have to give the game another playthrough.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Oh yeah, concerning the recent update, i forgot to mention something - but since i tend to post giant walls of text, this might not be so great a loss. Einander tried one of the status attacks against the boss, i think Crimson Wind? That was kind of an unlucky break, because they're usually very useful. Here is what went wrong:

Resistance against status effects comes on a 6 point scale in this game - measured internally with letters A though F, A being very vulnerable and F being immune. The default standard for all status effects is C.
Resistance of player characters is a fixed scale: the chance to apply the effect to players for A is 100%, B 80%, C 60% etc until F is 0%, or immune. So status effects generally work on player characters 60% of the time. Camil is an exception: She has a B against Stagger and Sleep, so those effects work with 80% chance.
When a status effect is inflicted by a player character, the chance is equal to the character's Agility, multiplied by a number dependant on the enemy's resistance, which is: 4 (A), 2 (B), 1 (C), 0.5 (D), 0.25 (E) and 0 (F) for each respective rank. In the most common case of affinity C, that means the chance of state application is equal to your character's Agility.

Now, the boss he was fighting, the Two-Headed Demon, has two notable resistances apart from being instadeath-immune: a rank E against Attack Down (e.g. Crimson Wind) and rank D against Defense Down (e.g. Azure Wind).
Camil's agility wasn't too high, but over 50 is usually good enough to get a status effect applied in a reasonable time. Thanks to his resistance, the boss cuts that chance for Crimson Wind down to a quarter, though, which is... pretty bad.

tl;dr: The boss' resistance against the status effect quartered the chance on Crimson Wind, usually it's more effective!


I fixed two more things in the English patch, one broken text box at the Disease memory fragment and one Wet Soil asking for Magic Beans when it requires something else. It's up to version 2 now.
Download


I need some input on what to do on another bug:
Remember how the Level Up message always displays "Skl +0"? Einander took note of it in some update. I noticed character's Skill increasing with level, however, and took a look at the code. Apparently it's checking for and displaying an increase in Crit, not Skill. Crit, however, never levels up (just like Defense, whichh is also displayed). The "Skl +" message might well be a mistranslation, because all the code variables explicitly refer to crit.
So i now have two options: Rename "Skl +" into "Crt +", which would display yet another useless stat correctly on level up, OR change the code to check for an increase in Skill instead, so we get a functional skill increase display which might or might not be intentional.
What should i do?

Seraphic Neoman
Jul 19, 2011


Functional skill increase. Partly because I'm mostly sure it's a bug and partly because ~more numbers~ :swoon:

I also note the game crashes when you try to enter a room with one of those silver chests in the postgame dungeon (if you have US locale on).

EDIT: Here's the error:



I'm actually using debug mode for debugging :v: and getting a few chest I missed along the way

Seraphic Neoman fucked around with this message at 01:53 on Apr 5, 2014

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Regarding Skill vs. Crit...

The last character has shown Skl+1 for me on level ups sometimes. I was pretty surprised when I noticed. So there is someone who gains Crit on level.

So, I would switch Def into Skl+ and display that, then switch the Skl+ display into Crt+. In that manner, every stat on the level up screen can be gained.

Tallgeese fucked around with this message at 23:13 on Apr 4, 2014

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

SSNeoman posted:

I also note the game crashes when you try to enter a room with one of those save chests in the postgame dungeon (if you have US locale on).

EDIT: Here's the error:



Ah, more untranslated files. I think i can fix this, if i know which chest file is which. I got the file names 174-Chest01金, 174-Chest01銀 and 174-Chest01鉛, but i don't know which file name is which (thanks, garbled letters!).
The first chest is "gold" and easy to identify. Second and third are "silver" and "lead", and i'm not 100% sure which is which.

銀 left, 鉛 right? Would be great if someone with the japanese file names could confirm.

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
This is going to come up with tomorrow's update, but please do not discuss any aspect of the final boss even in spoiler tags, especially if it relates to The Final Battle As Planned. Pretty much everything dealing with that is story significant and/or very cool, which is exactly what the spoiler rule is for.

I didn't say anything during the earlier translation talk re: HenryEx's localization fix stuff, but the sword talk just now very definitely counts. No more of that.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR



EDIT: Oh wait, misread. One second.

174-Chest01金 is the golden chest. You'll have to fix that too to stop a crash. Same for the 177 version, you have to open them so you had better fix both.

174-Chest01銀 is the silver/gray-looking chest, actually. Again, same for the 177 version, you might have to fix both.

Tallgeese fucked around with this message at 00:31 on Apr 5, 2014

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Einander posted:

This is going to come up with tomorrow's update, but please do not discuss any aspect of the final boss even in spoiler tags, especially if it relates to The Final Battle As Planned. Pretty much everything dealing with that is story significant and/or very cool, which is exactly what the spoiler rule is for.

I didn't say anything during the earlier translation talk re: HenryEx's localization fix stuff, but the sword talk just now very definitely counts. No more of that.

I'm sorry that i take up like half of your thread with my stuff, especially because it tends to be very spoilery by nature. I have yet to see the final battle in person myself, so i'm looking forward to it! Seems to have some neat effects.


I'm still not sure if it's going a bit far since it goes beyond "fix translation blunder" and into "fix game code", but i implemented the level up screen solution by Tallgeese: make "Skl" actually display skill increases and replace "Def" which never increases on level up with Critical growth display. It's in version 3 of the localization fix.
The crash fix was also updated to version 2 with the Chest issue.
Download

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."

HenryEx posted:

I'm sorry that i take up like half of your thread with my stuff, especially because it tends to be very spoilery by nature. I have yet to see the final battle in person myself, so i'm looking forward to it! Seems to have some neat effects.


I'm still not sure if it's going a bit far since it goes beyond "fix translation blunder" and into "fix game code", but i implemented the level up screen solution by Tallgeese: make "Skl" actually display skill increases and replace "Def" which never increases on level up with Critical growth display. It's in version 3 of the localization fix.
The crash fix was also updated to version 2 with the Chest issue.
Download

Dude, the stuff you are doing is basically tied on the number one slot of "Reasons I'm glad I'm doing this LP," along with "All of the people playing the game now." (Other reasons include "I really enjoy playing it" and "Wow do I know a lot more about the game now.") Rather, thanks for everything, both as far as adding new info to the updates and your coding stuff.

Seraphic Neoman
Jul 19, 2011


Yeah, that was me, sorry about that.
Anyway, for the cut in images to display, do I have to hold alt when selecting a character's spell?

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Einander posted:

Dude, the stuff you are doing is basically tied on the number one slot of "Reasons I'm glad I'm doing this LP," along with "All of the people playing the game now." (Other reasons include "I really enjoy playing it" and "Wow do I know a lot more about the game now.") Rather, thanks for everything, both as far as adding new info to the updates and your coding stuff.

I feel better already! :)
I'd suggest updating your note in the OP now that there's an updated fix for locale issue crashes, and Tallgeese's fix only works if you use AppLocale with the game.


SSNeoman posted:

Yeah, that was me, sorry about that.
Anyway, for the cut in images to display, do I have to hold alt when selecting a character's spell?

It checks for ALT when the skill executes and not when you queue it up, so hold it while the character is casting it. It has the side effect of making sure that the spell executes regardless of HP or SP restrictions at that time.
That brings to mind that i should check what happens if you cast with no energy left...

Seraphic Neoman
Jul 19, 2011


WELP the optional dungeon got bad. I got past the seventh part and made it to the next save point (by the skin of my loving teeth) The next part...oh man it...it broke me. I'm gonna table this for later. Maybe I'll try the other hole when I get into the mood again.

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
Seventh part? Are you talking about the Doom Town? It's the worst.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


HenryEx posted:

I feel better already! :)
I'd suggest updating your note in the OP now that there's an updated fix for locale issue crashes, and Tallgeese's fix only works if you use AppLocale with the game.

And it won't work on the chests, since I never noticed those. So, Einander did the right thing but just putting yours in.

As an aside... there's one more Japanese file under Fogs, but I'm not sure if it's used anywhere.

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Now I'm glad that I had that "stuff I missed" update to do, thanks to all of this game's obscure and easily-missed content. That was surprisingly fun.

Playtime of 2:33 with every normal dungeon up through The Seashore done and in position to pick up the remaining dialogues I missed. (Though I may have to mess with the switches for Aaron Aaron.) For comparison, the main LP playthrough also did Demon King Castle Part 2, The Dragon Mountain and The Tower and had a total playtime of about 11:33 at that point.

It won't be posted until after Kumo's dungeon, though, so it's a while off.

Torokasi
Jan 13, 2011

Powered up to a level 2 super schmendrick.
Someone in here had mentioned a way to backtrack to plot-only locations (Dragon Mountain, to be specific) via file edit or debug. I find myself wanting to do that to grab a chest I somehow missed after my one wipe going up. Any chance someone's got the relevant post?

Also, Einander, thanks for this LP - it got both me and a friend playing the game, and we've both been enjoying it!

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Yeah, whether or not you can enter the special locations depends on whether its appropriate character has temporarily joined you. They don't actually have to be in your party, it's stored in 3 switches: 148, 166 and 319.
You can press F9 in debug mode to get a list of all the game's switches and variables and can change them there. Flick the right one on (148 for Dragon Mountain) and enter the peak.

Torokasi
Jan 13, 2011

Powered up to a level 2 super schmendrick.

HenryEx posted:

Yeah, whether or not you can enter the special locations depends on whether its appropriate character has temporarily joined you. They don't actually have to be in your party, it's stored in 3 switches: 148, 166 and 319.
You can press F9 in debug mode to get a list of all the game's switches and variables and can change them there. Flick the right one on (148 for Dragon Mountain) and enter the peak.

Gotcha. Will do a little while later, if I can get by without doing so/get the other 262 chests I'll do it. Thanks for the debug stuff!

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Speaking of chests: My battle record tells me i am at 25/26 chests in the Sands of Remembrance and i cannot for the life of me find the last one. I must have gone through every screen and house in that area three times!

Seraphic Neoman
Jul 19, 2011


Did you try the well on the left side of the map? The one in between those three buildings?

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Yeah, i've been in there. I can be sure because there's two treasures down in that well (glass fragment and parchment), and i'm only missing one.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Try this map and follow the numbers. I had that problem too.

http://maou.unira.org/map_senroku.html

Valkama
Jan 6, 2013

RATS!
Make sure you get the rocks underneath the trees; there are two of those from memory.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Yeah, that was it. I found one of those, but never stumbled upon the other one. Zone finally cleared!

Seraphic Neoman
Jul 19, 2011


Turns out red dudes in the first few post-game area have some neat drops. One gives you a rib which has attack +1 and the other drops a Helmet which has great stat boosts AND sporadic guard. They all have beheading (that multi-hit, all party attack) so be careful. I'm gonna farm a few of those helms and make my team tanky as gently caress.

Is there any way to reset that puzzle in the final dungeon? The one with the black orbs on the floor and the punishment room?

Anyone have any ideas how to get 500 HP?

Seraphic Neoman fucked around with this message at 21:06 on Apr 5, 2014

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
Closest to 500HP I've gotten was having Camil at a huge level and using three of an item you get from the enemies in the final part of the optional dungeon, at proficiency 3. She had some ~475HP. I don't suggest jumping down the Snow Fields hole until you've completed the Nest hole, though.

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
There's no way to reset that puzzle. You may be able to mess around with the debug switches, but if you're past it then you can't otherwise get those chests.

The Slimy Goop cooking item gives +70 HP per All-Purpose slot; with three leveled, that's +336. You're unlikely to have three without specific planning, though. There's another +70 item, but it's located in the region I suspect you are trying to get to. Aside from that, there's a +45 HP drop from enemies near the start of Cave Chronicle and a +50 HP drop in the town, so +72 and +80 apiece there. Camil can get +14 HP from the Crystal room, Randolf can get +18. Soul Shackles give +28 HP fully-leveled, no weapon gives +HP.

Finally, there's some random variance on the damage holes do; I think that you need around 480 minimum to survive that particular fall, but it'll take a bit of resetting.

Seraphic Neoman
Jul 19, 2011


Hmmm. Thanks guys. I guess I needed to do some grinding anyway :v:
How many potions do you lose on that fall?

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."
Chapter 11: "A once in a lifetime chance that we took, blessed by the Goddess of Luck."
(Item Collection, The Seashore, Kumo 5&6)

Welcome back!




Camil now has the raw strength to break through Laylaria's door.




Inside are two Demon Flies.




The Hair is a very specialized item, giving +20 Skill and +39 SP at the cost of taking 1.5x damage. That's actually a price I'd seriously consider paying earlier in the game--+39 is a LOT, and Sporadic Guard would do a lot to ameliorate it.



There's a lot of content here.

> Character Introductions

>> Randolf

>>> Super Outdoorsy Type
Likes Rats
Can it really be okay to eat those...things?


You might remember that the Roast Rat recipe was found in Randolf's room.

Remember the rat thing for later.

>>Aaron Aaron

>>> Person studying the "Demon King Chronicle."
What's so interesting about that?

>> Hiku Kumo

>>> Always wears gloves
Just from his name I imagine he's from a small town in the north.
He also wears a crazy mask. Can't miss it.

>> Nana Eluonto

>>> Princess
Something so avant-garde about using a fake name.

>> Mole

>>> Has been on the island for over 10 years
Can be a little tiring to talk to.
Constantly digging a hole.
Wish I could file a noise complaint.

>> Camil

>>> A Newcomer




A little near-confirmation of something that's been implied: Camil is apparently from the Island.

> Diary

>> Aaron was studying various techniques.
The horizontal slash seems to be a fire elemental attack.
What an idiot...




Also, please note the plant in the corner of the room.




If you paid attention, then you may have noticed that the golden stone in the corner of the store was originally in the room the Mole excavated.

After the last update, it looks like the real answer to "why is he stealing the Demon King Chronicle chapters" is "because he's an rear end in a top hat klepto." Kind of a letdown, really.

(No, you don't have an option to carry off the plant yourself before he can, sadly. Nor the Expensive Stone, which costs 18000.)

Anyway... Missed chests. There's two in the Hamlet, each containing a Glass Fragment.



The Magic Bean has grown in here at the second screen of the Snow Field.

This enemy is basically completely harmless (did 16 to Camil with the 1.5x damage taken Placebo and other random items I was levelling, dropped in two hits) but drops the Lizard Tongue needed for the Chatty Barber recipe. It's not any more likely than any other drop, but thankfully he respawns. The Lizard Tongue itself is trash--+3 HP.

The chests contain a Critical Up stat booster, 500 gold, a Glass Fragment, and an Empty Bottle. The last one in particular is very welcome! The recipe is I Believe I Can Fly! (yes, the item name includes the exclamation point)

The items I missed in The Snow Fields were two chests with 25 gold, the Twin Tail recipe, and two Glass Fragment chests.

In The Sands of Remembrance, I missed 40 gold, 50 gold, and an Attack Up and Stamina Up.

Over the course of finding all of those, I level up quite a few items, including mastering the Zara Sword for Camil and the Soul Shackles for Randolf. Since I last checked, I got the "take 100 damage in one attack" achievement (thanks to the Two-Headed Demon from The Tower) and "Collect 8 Recipes."



1500 gold. Worth it: it seems to increase the ceiling on SP regeneration to 10.

Sadly, that's the last one. I'll have to make do.





The three recipes this time. Notably, despite being an Agility stat booster, the I Believe I Can Fly! is strictly one time-only, because it requires you to use up the only Snow Maiden you can get.

The same is generally true for the Chatty Barber, which increases critical, except that there is a way to get a second Hair... It's just highly likely that you didn't.



The Chatty Barber is the real prize here: +35 Attack, +8 HP, +15 SP, +8 Defense. Fully leveled, that's +56 Attack. Camil will wear it in any serious fight for a long time to come, especially once she has something to use all that SP on.



The I Believe I Can Fly! isn't as useful, but it's still quite good. +10 Skill, +15 SP, +5 Critical, +10 Agility and the Critical Damagex1.5 skill, bringing criticals up to about three times normal damage.



+10 Skill, +7 HP, +1 Defense, +4 Critical, +7 Speed, +4% evasion. The Escape Dash skill lets you move much faster when you're in the pre-fight encounter stage.

At this point, I head back to the Demon King's Castle, Part 2.



78% chance of hitting twice, 39% chance of hitting three times, 45% chance of triple damage on any of those hits. Also more SP than she can plausibly use. It's a little sad to ditch the Lucky Rabbit, but this is a pretty good set-up for this point.




These are the underwater enemies from before. Randolf's running max Skill gear--Placebo, Zenith, Varnished--and that means this team can kill them in a turn.



The Squid Tentacle is for when the Kelde Laude's +16 attack can't cut it any more, even with its other bonuses. You're still generally better off with a good Extra Attack +1 item that does have good stat bonuses, but it's better than one with poor bonuses. I'd probably still take the Zara Sword over it, though.

It's also used in the Slimy Goop recipe, along with two Wet Stuffs and two of an enemy drop from the Seashore.




The +40 HP Deli Meat item is past the first red one. There's a Glass Fragment in a small room accessable from the area just before the room with the knife-launching floor tiles,



and this 1000 gold at the end of said hallway. You're only likely to notice it if you walk to the very end of the hallway, since it does block off the lower-left corner.



To the left of where Nana was is a hidden door. There's a Magic Bean inside, guarded by a knife-launching timing puzzle. There's not very many knives, though, so you could always just tank right through.



Finally, I mentioned in the second Castle update that there was a room I didn't have the ability for yet. There's a mouse on the right side of the room, and if you equip the Twin Tail (no other item seems to have Escape Dash), then you have just enough time to squeeze in this side room before the Asper Bison catch up with you.

Mind, I'm pretty sure I could just kill them all at this point, but that wouldn't be very sporting. (And there's nothing behind them this time.)




As armor, the Black Dress is the White Dress 2 Super Turbo, having +8 SP, +28 Defense, and +2 Agility. (Why are there so many +2 Agility armors?)



As an All-Purpose, it has +20 Skill, +8 SP, +15 Defense, and +1 Critical along with the Two-Hit Combo skill.

I equip it on Camil. Randolf wants the higher +SP on the fully-leveled Soul Shackles more than the additional defense of the Black Dress right now, and it's good to have a +skill item leveled for Camil.

I head back and pick up Inferno. Maybe Camil will actually use it at some point; it doesn't have Light Axe's 30% ignore defense, but it does have a higher base power.



Status. I belive I've found all the chests that are findable in the areas I've already been; the two chests I don't have in The Nest are acquired by a story event and by purchasing something from our resident kleptomaniac overcharging jackass.
(Still pissed about the plant and expensive rock)

24 bottles total. I run 10 Stamina/14 Energy. I also switch the Zara Sword All-Purpose out for the Lucky Rabbit, since there's a specific drop in the next area that I want.

With that done, it's time to head to the Seashore.




Welcome to an area I've been hyping all game!

It's not actually very much harder than the Sands. The enemies are essentially all direct analogues for the Sands--fairly weak normal, slightly tougher blue with a hit-all, much stronger red enemy--and I'm considerably more powerful now than I was then.



As this Spiny Eel kindly demonstrates. It has about 250 HP and still goes down in one round. They do okay damage and can hit both characters with Water Gun. They're aggressive, and obviously, as fish, can swim. They can also go on land. Every type of enemy here is apparently a lungfish of some stripe. They drop Gills, which give +17 HP.

The blue stripes are one-way currents. The one up top points back towards the entrance, and there's one either way on the right.



The normal enemy of the area is the Toothy Pirahna, shown here. They're the "fast and aggressive when other enemies are encountered" type. They obligingly drop a Salt, which is the item I wanted, after I kill about five of them at once. It gives +7 SP/+2 Critical/+1 Agility.



Randolf has the Fake Medicine/Placebo equipped, by the way. That's with 1.5x damage taken. (With both the Bird Wing and the Placebo, he's currently got about 30% evasion against all attacks. He doesn't get hit often.)

The blue enemies are called Slippery Eels (recolor of the Spiny Eels) and move slowly. They aren't aggressive, either. They can also use Water Gun to hit both Camil and Randolf and drop the Fillet, which gives +18 HP.




The Bookworm Girl here should actually be "Bluestocking" instead, it seems. Notably, "Bluestocking" is also the name of a historical Japanese feminist magazine, so I guess Randolf is carrying around women's liberation literature.

There's various other little mix-ups in the item names--"Snow Maiden" instead of "Virgin Snow," for instance--but the Placebo and Bluestocking are probably the worst.

Anyway, it's +30 Skill +10 SP, no ability. It's no Chatty Barber, but it's a good item. It also increases max SP if used as an item. I won't be using either of the Bluestockings I get for that for a long time, because the Bluestocking's Skill and SP boosts are still relatively high.

Camil's going to keep the Lucky Rabbit on. Don't need the additional firepower of the Zara Sword at the moment, and more money is always good.



Up and down both point back here, so the only way onward is rightward. Same with the island you land on.



The current points down and there's an exit down.



Off to another island with a downward current.



Left leads to treasure. 50 and 70 gold, then it kicks you back to the previous screen.



Right leads to a choice between right and up. You can backtrack if you pick right but not if you pick up.



So naturally I pick up. It leads to another screen with a near-immediate exit to the right.



The chest had 70 gold. Two on the left come in, two on the right go out. I pick down.



I am just feeling completely unthreatened here. Unfortunately, the Seashore is only really interesting if you do it early.



The area's becoming more and more non-linear. The only one onward visible here is left. Let's go left.



Inferno.

Basically, with spells, Attack increases the base power, while Skill serves as a mulitiplier on the whole. Even if Camil doesn't have high Skill, her Attack score and Inferno's high base power make it pretty powerful.

The left area leads back to the area you came from or goes south to the next screen, which only has a one-way current. It's kind of a waste of time.

To the right of that!



Only the right one goes anywhere. In turn, it only goes down, and then you have to go down to the next screen. Then you have to go right.



The chest has a Glass Fragment. Nothing to the left or right; the way onward is inside the cave.



The crabs here also die in one turn, same as anything else here. They drop Crab Claws, which give +10 Attack and the Cutthroat skill.

Cutthroat is an Agility-based instant death skill.



The obvious fake wall has a save point behind it. It has a way back to the start, so I'll head that way in a moment.



To the left of the save point door is another door with this recipe. It requires the White Sesame and Black Sesame items, both of which we already have. It sucks, though.



Rusty chest to the right of the save point door. Rightward leads onward.

I take the shortcut back to the Nest.



Everything dropped at the Seashore sells for 150. I just barely get to 3500 gold.




This opens up the final normal crystal room.



The three door back here are locked based on conditions. The left requires 260 treasure chests, which is a near-perfect collection rate. (Chests in temporary story dungeons count--be careful.) Middle requires defeating someone; it just says "???" right now. Right requires finding 12 recipes.

It'll be a while before I open any of these doors.

The left two crystals teach Camil Heaven's Blessing and Destiny's Defeat, two powerful support skills. The right crystals are for Randolf's Dragon Slayer and Hero Supplement skills, respectively his strongest attack spell and a particularly strong buff. The bottom crystal unlocks the skill Star Fall Magic, but its recipient is listed as ???, just like Randolf's crystals before we recruited Randolf. The color is completely new, too.

The top crystal is special.




This crystal triggers a large number of different events during the final battle, making it a much cooler fight.

The crystals here start at 2000 gold, so I'll probably pick up my first at the end of this area.



The Sesame Saguree could come much earlier and it'd still be awful. +20 HP, +15 SP hasn't been impressive for a long time.

On the way back to the save point, I pick up 70 gold and two Glass Fragments.



The area past the doors to the right of the save point room is easy to remember so long as you always go right. Both of the treasure chests are accessable that way. There's two screens, but the treasures on both (a Skill Up and a Glass Fragment) are both on the right.



On the way are two of these blue-black crabs, which drop Crab Paste. You need two for a recipe.



Kumo is even less verbose than usual. Talk to him repeatedly and he'll just say "......" every time.





Welcome to The Mirage!



...an area we could skip entirely if Kumo could just be arsed to move one stupid rock. :argh:



The hole opens the final door that joins Her Memory to The Nest.

Thanks to all of the drops, I've gotten 2000 gold together again.

I seriously consider both Dragon Slayer and Hero Supplement, but, well, only one of these two is the main character, right?




Destiny's Defeat is one of Camil's two "normal" ultimate skills. It heals all status ailments and heals for a small amount, which makes it the only healing magic we've seen.

The second crystal is 4000 gold. Everything in the final room is worth buying, but filling it out is not cheap.

Kumo has four more stories left.



One of Aeritz's eyes has been cut out, and his face is covered in blood. I suddenly realize that I am missing two and a half fingers. Through the shock I feel like crying out as pain lances through my body.

However, the battle is finally over. The old man is sprawled out, with the tip of Aeritz's sword in his throat. The cat burglar Aeritz... and my homeless and jobless self. The two of us managed to defeat the Sword Saint.

This result was in no way a certainty. This is the result of our gamble. A once in a lifetime chance that we took, blessed by the Goddess of Luck.

Aeritz... With his sword at his longtime enemy's throat, grips the hilt of his sword and prepares to finish it.

"Take care... of my daughter." Zelphie Eluonto muttered weakly.

"Sure. The girl from before?" Aeritz replied back. "The girl suffered through so much, just because she had you for a grandfather."

I have no idea what they are talking about.

"Nana... I'm really... So sorry..."

The old man's voice was shaking. The clever sparkle in his eyes, the strong sparkle of the Sword Saint, it had all disappeared in this moment. All that was left was a pitiful dying old man. Zelphie Eluonto was resigned to his fate, with both eyes closed.

Aeritz was clearly shaken.

"Y-You didn't... Really..."





Was Aeritz falling to the ground.

"You had the power."

Zelphie Eluonto lies, soaked in the blood of his foe.



"And you had the luck."

Zelphie held a dagger in his right hand.

"However, you lacked true ruthlessness."

Zelphie Eluonto calmly stood up.


The last three stories Kumo has are all unlocked simultaneously--he appears in nine places, but you only need to talk to him six times.




I wondered how far back my pursuers were. I just ran towards the coast with Aeritz on my back.

I could see an island in the distance. If I can make it there, maybe we can hide safely.

Under the night sky, Aeritz and I took off into the sea.


Next time, I'll do The Mirage, which will include the last two stories. Until then.

Annihilation Record:

Annihilation count:29
No new entries.

Current winner: Cake Attack (26)
Next winner: Feldherren (35)

Battle Record:

2014/04/02/ 20:33:45
Demon King Chronicle

■Battle results
Playtime:11:28:08
Save count:131
Steps taken:61424
Battle count:635
Max damage:479
Max damage taken:105
Items:54 Types 137 Items

■Treasure Chests
The Nest: 6/8
Demon King's Castle: 26/26
The Hamlet: 31/31
The Snow Fields: 20/20
The Dragon Mountain: 6/6
Sands of Remembrance: 26/26
The Tower: 11/11
The Seashore: 12/12
The Disease: 1/20
Unmapped area: 7/10

■Camil(22)
HP:105
SP:109
Attack:138
Defense:52
Range:20
Critical:66
Skill:31
Agility:66
・Kelde Laude(3)
・Black Dress(2)
・Lucky Rabbit(3)
・Chatty Barber(3)
・I Believe I Can Fly!(3)

■Randolf(21)
HP:109
SP:54
Attack:115
Defense:55
Range:24
Critical:15
Skill:149
Agility:51
・Amaryllis(3)
・Soul Shackles(3)
・Magnificent Zenith(3)
・Varnished Bird Wing(3)
・Bookworm Girl(0)


■Top 10 defeats
Green Mud Man(178)
Rat(135)
Toothy Piranha(135)
Abominable Snow Monkey(97)
Wake-Eater(89)
Monkey(83)
Mutt(80)
Scorpion(79)
Scorpion(40)
Scorpion(38)


Glossary:

No new entries.

Einander fucked around with this message at 00:38 on Apr 6, 2014

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Jeez, you killed of 130 Piranhas at the Seashore? That can't be all from just passing through the area.

Is "virgin snow" an actual thing? I got that translation when i put the item's japanese name through Google Translate, but i never heard that before and chalked it up to Google Translate not knowing what it's doing.
I could update the Loc Fix with some of these adjusted item names. Placebo is rather obvious and the Bluestocking would be a neat reference (though most people would probably not know what the gently caress). Never questioned the Snow Maiden since you, well, get it from a "snow maiden". Kinda like the Lucky Rabbit.

HenryEx fucked around with this message at 00:25 on Apr 6, 2014

Seraphic Neoman
Jul 19, 2011


I thought the snow maiden was a reference to this: http://en.wikipedia.org/wiki/Snegurochka

BTW HenryEx, is there any way to reset that puzzle in the final dungeon using the debug menu? The one with the punishment rooms?

Seraphic Neoman fucked around with this message at 00:18 on Apr 6, 2014

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
From the looks of it, the clearance switches for these rooms seem to be called last_stroke clear 1 and last_stroke clear 2, respectively. If you switch these to off before you enter the room, the puzzle should reset.
I'm not sure they're in english, originally, so use the translated System.rxdata to find them.


Oh yeah, about the update: I noticed Roland came to visit again. :)
What's up with that name? Big fan of synthesizers?


/edit: Taken to the next post.

HenryEx fucked around with this message at 00:48 on Apr 6, 2014

Einander
Sep 14, 2008

"Yeh've forged a magnificent sword."

"This one's only practice. The real sword I intend to forge will be three times longer."

"Can there really be a sword as monstrous as that in this world?"

"Yes. I can see that sword... Somewhere out there..."

HenryEx posted:

Jeez, you killed of 130 Piranhas at the Seashore? That can't be all from just passing through the area.

I passed through the area about three times, because I chose a particularly bad route for the chests and didn't look at a map until I was done. So, uh, that's actually a pretty low number!

HenryEx posted:

Jeez, you killed of 130 Piranhas at the Seashore? That can't be all from just passing through the area.

Is "virgin snow" an actual thing? I got that translation when i put the item's japanese name through Google Translate, but i never heard that before and chalked it up to Google Translate not knowing what it's doing.

SSNeoman posted:

I thought the snow maiden was a reference to this: http://en.wikipedia.org/wiki/Snegurochka

I'm not sure how common the phrase is in Japanese, but "virgin snow" is an expression for freshly-fallen snow. Either seems possible, but I suspect it's meant as virgin snow here.

Changing the names to proper ones would be cool (except the Snow Maiden, since that one's ambiguous). I'm not sure there's enough of them to put the effort in, though.

And Roland is an actual name, unlike "Randolf" or "Randolph" which suck and are terrible. :colbert: (Edited it and I'll keep an eye out. The responsibility is probably roughly tied between The Song of Roland and Luminous Arc 2.)

At least I've managed to stop the "Joshua" thing.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
Even it there's not many item names to change, i noticed many of the decriptions for items are just wrong. Not that many players would ever notice, because who uses items?
Still... Salad says it restores HP when it really heals SP, Twintail doesn't "Restore 10 SP" but instead 10% of your SP, Rice restores 50 HP instead of 20, and the list goes on...

I'm not sure how much of this is intentional and how much is sucky translation.

Valkama
Jan 6, 2013

RATS!
The Virgin Snow or Snow Maiden is made up of 処女(Virgin, maiden) and 雪(snow). Technically it's not mistranslated but I think Virgin snow might be the intentional translation from the developer.

Placebo is probably the correct translation as well because of context.

The Bluestockings is made up of 文学(Literature) and 少女(Girl). I never questioned this translation as I had no idea about Bluestockings actually being a thing. Good find.

Now I'm starting to wonder if there is any other item references I missed.

Valkama fucked around with this message at 02:12 on Apr 6, 2014

heroiccreampuff
May 29, 2012

penguins love soccer
Actually speaking of Randolf's name, I apologize if this has been brought up before and I missed it blitzkrieg-ing through the thread but: isn't his name actually Rudolf?

At least, after I finished the game I took a poke around the internet and I'm sure Randolf was actually labeled ルドルフ, or Rudorufu. Camil was labeled ひまり, Himari. My initial assumption on her name is that it's the Japanese name for a flower, but the camellia flower should be Tsubaki, so at that point I'm confused.

Most of the other characters seemed to stay roughly the same, although Laylaria might have been Leila or something simpler.

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HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
I think you'll find his name is actually Roland. :colbert:

As for Camil, i'm guessing whatever flower "himarii" is in english doesn't make for a good western name. There's a lot of precedent for Camilla or Camille, though, and the second option is a French name for both men and women that, thanks to silent vowels, sounds exactly like you would say Camil (pronounced /kəˈmɪl/, or [kaˈmij] in French).

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