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In early 2010, Final Fantasy XIII art director Isamu Kamikokuryou was doing an interview for Dengeki Magazine (or Famitsu, no one seems to be able to track it down for sure), and was talking about some of the things that were left on the cutting room floor. Among other things, he talked about Lightning's house, NORA's headquarters, and a zoo in Bodhum; all of these had been rendered in-game and were explorable, they just never made the final cut for the master copy. That on its own is not surprising - all games leave some material behind, and with XIII's long and drawn out development cycle, it would hardly come as a shock that it has a bit more than most games. In fact, in his own words, there were enough art assets for "a whole other game." Fast forward a year to January 2011, and Square-Enix registers a trademark for Final Fantasy XIII-2. Well that's awfully funny, isn't it? Producer Yoshinori Kitase was quick to deny that they had made use of these cut assets, but... Well, I suppose you'll see for yourself. The Game Release in January 2012, XIII-2 is a very, very reactionary game. The bulk of the changes between XIII and XIII-2 are addressing the complaints of the former with various levels of success - people complained about how linear XIII was, and XIII-2 is...well, still pretty linear, but much more open. In the wake of Mass Effect and Dragon Age, there are now dialogue choices every now and then, and absolutely none of them matter. Combat has been tweaked so that you no longer get a game over if your leader dies, and you can swap which character you're controlling on the fly. The plot has gone from "incomprehensibly stupid" to merely "painfully stupid". I could go on, but you get the gist of things. On the other hand, actual new features include a complete lack of a difficulty curve, a framerate that's lucky to get out of the low 20's, platforming and literal computer science homework puzzles, and being the most blatant bait-and-switch this side of Metal Gear Solid 2. See, Lightning was and still is very popular in Japan. So one would assume that XIII-2 would be another round of Lightning and Friends™. I mean, she's on the box art and all the marketing material, and she has a spiffy new outfit! Then you play the first 15 minutes and suddenly you get slammed with these two chucklefucks - a Kingdom Hearts reject, and a recovering ice cube. Surprise! The LP Okay, so despite what I've written above, I actually don't hate this game. It's my least favorite of the trilogy by far, but it does have quite a bit going for it and I don't begrudge anyone who prefers it. We will be as fair as we can in the videos, but frankly neither of us like it very much, and we wouldn't be doing it at all if it wasn't required setup for Lightning Returns. So yeah, full disclosure. Updates Update 1: Where do I even start with this? Update 2: Shooting Star Surfer Update 3: Gentlemen, Start Your Retcons Update 4: lyrics.mp3 Update 5: Can I give you a hand? Update 6: That's not a Charmander Update 7: Attack on Atlas Update 8: An Extremely Important Diversion Update 9: Metal Gear Stupid Update 10: Hope's Funniest Home Videos Update 11: Enter Caius Update 12: Fashion Statements Update 13: Shut the gently caress up, Noel Update 14: Step Into the Rainbow (Again) Update 15: Why did we come here, again? Update 16: The Hunters' Test Update 17: Chocobo Cannibalism Update 18: Trans-Dimensional Bowels Update 19: gently caress Academia 400 Update 20: PARADOX.EXE Update 21: The Grammar of Time Travel Update 22: Forbidden - Learning; Recommended - Puzzles Update 23: Yelling Into the Digital Abyss Update 24: A Trivial Matter Update 25: gently caress Clock Puzzles Update 26: Crazy...Flan? Update 27: The Beginning of the End Update 28: Game Over, Caius Wins Update 29: An Eternity of Snow Update 30: Donald Trump presents: The Monster Hunter Update 31: A Shocking Reveal Update 32: ...L-Lightning-senpai? Update 33: Mog's Big Payday Update 34: The Puppy Who Ruined the Timeline Update 35: The Soothing Sounds of the Ochu Update 36: Connecting the Dots Update 37: The Legacy of Lightning Update 38: Mog's Welcome Home Cakes Update 39: I Will Protect You... Update 40: ...Until the End of Time Update 41: Welcome to the Chocobo Rodeo Update 42: A Quantum Conundrum Update 43: Back to the Punching Ground Update 44: The Don is In Update 45: Toilet Paper Hell Update 46: The Fanservice Episode Update 47: Taking Out the Trash Update 48: Picking a Fight With Death Update 49: Final Fantasy XIII-2 - Prepare to Die Edition Update 50: Please Buy Lightning Returns Artix fucked around with this message at 04:31 on Oct 18, 2015 |
# ? Apr 1, 2014 15:49 |
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# ? Oct 9, 2024 01:22 |
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Final Fantasy XIII is a game that needs no introduction. Released in March 2010, it is perhaps the most divisive title in the entire franchise to date - no small feat for a series that contains games like Final Fantasy VIII and XII. While it is unquestionably a lesser game than IX, VI, or X, it's far from the worst the series has to offer. The battle system is fast, fluid, and challenging, the game is a gorgeous triumph on both a technical and artistic level, and the difficulty curve is silky smooth, combining the best (and worst) bits of SMT and Final Fantasy. For most people, this is counterbalanced by the game's excessive linearity, terrible story, and characters that make even the most hardened defender of the game groan. As for me, I like the game. It's not perfect, but I had enough fun with it to call it an enjoyable experience. My partner in crime, Fedule, does not. Maybe you don't either. But that's okay! I'm not going to tell you that if you had just read Datalog 5.38A then the story would have made perfect sense and everyone would love the game. I'm not here to change anyone's mind about the game, and all I ask is that you do the same. Just keep it civil and concise - no one wants to read your 10,000 word diatribe about how Final Fantasy XIII is god's gift to mankind or an abomination crafted by Satan himself in a bid to destroy the franchise forever, and I will lock the thread if things get out of hand. This LP will be done in video, and there will be commentary over cutscenes. The story is the last reason to be playing FF13 and while we'll do our best to let the game speak for itself, you're not missing much, I promise. There'll also probably be more than a few effort posts along the way covering combat, datalogs, etc, but we'll cross those bridges when we get there. Spoilers: If you absolutely have to post them, tag them. Sure, they're going to be incomprehensible to anyone who hasn't played the game anyway, but it's good form. And absolutely no spoilers for the sequels. Period. Not even tagged. Full Playlist Updates Update 1: Does this remind you of anything? Update 2: Neither a Hope NORA Care Update 3: Sympathizing with Hope Update 4: A Brilliant Plan Update 5: Crystalline Drifts and Paradigm Shifts Update 6: Tri-Disastrous Update 7: Slippery Summons Update 8: Trash Walking, Trash Talking Update 9: Managerial Initiative for Incentivizing Rapid Growth of Industrial Synergy Update 10: Abandon Hope Update 11: Auric Amulet of Forgetfulness Update 12: Following the Blue Light Road Update 13: You Wouldn't Stab a Golden Retriever... Update 14: The Umbrella School of Pokemon Design Update 15: Step Into the Rainbow Update 16: Weathering the Wilderness Update 17: Director Rosch Vows to Personally End Pulse Menace Update 18: How Many More PSICOM Troops Will Pulse L'Cie Murder Today? Update 19: Repulsed! Cowardly l'Cie Flee in Face of Heroic Stand by Citizens Update 20: Panicked L'Cie Continue Flight From Justice Update 21: Could YOUR Child be a Pulse L'Cie? Update 22: The City of Dreams Update 23: The City of Nightmares Update 24: Aerodynamics 101 with Motomu Toriyama Update 25: Oerba Dia Vanille's Pro Kalavinka Striker Fishing®™ Update 26: Space Pope Cope to Cope Update 27: Ark-Annoyed Update 28: When it Raines... Update 29: Falling with Style Update 30: The Writing on the Wall Update 31: The Hunt Begins Update 32: Drakengard! Update 33: Undyin' Over Here Update 34: Paling in Comparison Update 35: A Feathery Frolic with Friends Update 36: something something Hecatoncheir? Update 37: Hope, Emissary to the Juggernaut People Update 38: Who the gently caress is Taejin? Update 39: Taejin Our Time Update 40: Dekcus noegnud siht Update 41: The Sands of Time Update 42: End of the Road Update 43: Gentlemen, Start Your Engines Update 44: Where Hope Goes to Die Update 45: Pride Before the Fall Update 46: A Haerii Situation Update 47: Welcome to the Matrix Update 48: Eden's Final "Challenge" Update 49: The Cradle Will Fall Update 50: Hunt Roundup 1 - Analect Edition Update 51: We're Going to Need Some Bigger Numbers Update 52: A Treatise on the Collapse of the Pulsian Economy Update 53: 1000 Needles Update 54: A Titanic Achievement Update 55: Well that was anticlimactic Update 56: Claire Farron, Oretoise Hunter Update 57: ~Fin~ Artix fucked around with this message at 04:27 on Apr 14, 2015 |
# ? Apr 1, 2014 15:50 |
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Intro Cutscene Music Prelude (Intro Cutscene) The Promise (Title Screen) ------ Update 1: Does this remind you of anything? Part 1 (Polsy) Part 2 (Polsy) Music Defiers of Fate Blinded by Light The Hanging Edge The Warpath Home Saber's Edge Bestiary Datalogs quote:Defiers of Fate quote:Fields of War quote:Another Rebellion quote:The Warpath Home quote:Fallen Innocence quote:The Thirteen Days: Day 13 - Exile Artix fucked around with this message at 17:56 on Apr 1, 2014 |
# ? Apr 1, 2014 15:50 |
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I regret nothing!
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# ? Apr 1, 2014 15:51 |
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This game is my guilty pleasure. Yes, it's a long stretch from point A to B. Yes, it's all things Ey-Nii-Maay. However, what the game lacks in game direction, it compensates to some degree in visual design, music and battle system (Yes, it is different and restricting but still entertaining).
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# ? Apr 1, 2014 16:00 |
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I've heard a lot of complaints about the "hallway simulation", but isn't this the game as linear as Final Fantasy X?
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# ? Apr 1, 2014 16:33 |
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Hobgoblin2099 posted:I've heard a lot of complaints about the "hallway simulation", but isn't this the game as linear as Final Fantasy X? The difference is, FFXIII offers practically no diversions whatsoever to the player outside fighting monsters. The pacing is pretty much non-stop fighting from beginning to the end. The only real respite you get is during cutscenes and one specific chapter in the game. This can wear players down quickly when talking about 20+ hour game. When people talk about "linearity", that is what they are truly referring to, even if they don't realize it themselves. WaltherFeng fucked around with this message at 16:47 on Apr 1, 2014 |
# ? Apr 1, 2014 16:37 |
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Ooh, the two of you vlping the one FF game I couldn't be arsed to finish? So onboard with this. Really enjoying the dynamic you guys have going and I'm only halfway through the first video. I will be very surprised if this endeavor does not suck all optimism and positive thinking out of Artix, though.
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# ? Apr 1, 2014 17:22 |
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WaltherFeng posted:The difference is, FFXIII offers practically no diversions whatsoever to the player outside fighting monsters. The pacing is pretty much non-stop fighting from beginning to the end. The only real respite you get is during cutscenes and one specific chapter in the game. This can wear players down quickly when talking about 20+ hour game. Yeah, and even though a lot of the skill trees in FFX were linear, late-game you had the option of smashing through barriers between characters, copying skills and just going nuts. AND, and, there were many tactical differences between the player characters! FFXIII just sort of has most of FFX's problems but exacerbated. It is one goddamn pretty game, though. And gorgeous music. The aesthetics directors were doing their jobs, let me tell you.
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# ? Apr 1, 2014 17:26 |
Speedball posted:It is one goddamn pretty game, though. And gorgeous music. The aesthetics directors were doing their jobs, let me tell you. On everything but the characters.
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# ? Apr 1, 2014 18:13 |
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Fedule posted:I regret nothing!
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# ? Apr 1, 2014 18:35 |
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theshim posted:I don't think I believe you. We'll see if he's still singing that tune after 13-2. I'll be right there with him!
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# ? Apr 1, 2014 18:38 |
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Artix posted:We'll see if he's still singing that tune after 13-2. Hey, after XIII-2 isn't the bit I'm worried about.
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# ? Apr 1, 2014 18:39 |
Something tells me they managed to miss the most important part of what made Cloud Cloud, ie being a complete fuckup. Anyway, is that fal'cie thingy a drinking game worthy word?
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# ? Apr 1, 2014 18:40 |
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Ah, FFXIII. As a guy who's played basically every game in the series, it's far from the worst that the series has to offer. There's something to appreciate in the way the game flows, and as already mentioned, the game's got amazing art and music. Where FFXIII really fails though is in its hand-holding. We'll be hamstrung for hours while the game slowly trickles gameplay features down at us, when the average player could have probably got the picture in about half the time. These first few updates won't be boring by any means, but it'll be a while before we can get to the really fun stuff.
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# ? Apr 1, 2014 18:55 |
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anilEhilated posted:Something tells me they managed to miss the most important part of what made Cloud Cloud, ie being a complete fuckup. Anyway, is that fal'cie thingy a drinking game worthy word?
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# ? Apr 1, 2014 19:10 |
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Glad to see this is up. Honestly, I think that while FF13 is a bad FF game, I don't think it's a bad game overall. It tried something different, and failed at it. But the cutscenes look nice, and the gameplay itself gains some depth later on.
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# ? Apr 1, 2014 19:16 |
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Snow: "Here, point this probably loaded gun at these civilians as I give it to you in a weird way." Is basic gun safety not common knowledge or something?
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# ? Apr 1, 2014 19:26 |
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ChaosSamusX posted:Snow: "Here, point this probably loaded gun at these civilians as I give it to you in a weird way." Forget it Jake. Its anime. 1stGear fucked around with this message at 00:39 on Apr 16, 2014 |
# ? Apr 1, 2014 20:23 |
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ChaosSamusX posted:Snow: "Here, point this probably loaded gun at these civilians as I give it to you in a weird way." If that was a serious question, I would say "No, it most definitely isn't". Not in the game or the real world.
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# ? Apr 1, 2014 20:24 |
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Love the LP so far. I've actually been thinking about trying XIII-2 recently, so this couldn't have come at a better time!
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# ? Apr 1, 2014 20:27 |
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I like this game. It has it's problems. It starts off on the wrong foot on just about everything especially presenting and introducing Sazh, right now he's just the comedy relief funny yet kind of racist stereotype black man with a bird living in his afro but once you get into it it's actually a very fine game. Probably one of the weakest Final Fantasy games. One of the things I like most out of this franchise is how they do try to do something different with each game and each game has it's own unique identity and feel to it. It's probably why the series has lasted this long. This game isn't quite what people were expecting and that's why it replaced Final Fantasy VIII as the Black Sheep of the series. That game also had that problem. People were basically expecting Final Fantasy VII-2 and were upset with the fact that it was so radically different from that. Is it a bad game? Nope. Did they try something different? Yes. Did it work? It's hit or miss really.
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# ? Apr 1, 2014 20:41 |
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It's a little way the hell early to be getting into a deep discussion of the game's ups and downs, but I will say it did a pretty great job of creating cinematic anime jump-all-over-the-place combat that they'd been doing in CGI cutscenes for years before this game came out. Of course, so did Kingdom Hearts 2.
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# ? Apr 1, 2014 20:44 |
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This game is loving terrible. That does not mean it is never fun, though. Au contraire - I think you can have a lot of fun with FFXIII. And I had, and will have (playing it intermittently at the moment). Which makes its utter failure even more apparent: it has the potential to be really loving good, but it's not. Not even close. Were it always ridiculous garbage, an unplayable mess or had a story that's not just cringe-inducing but actively causing people having to endure it become legitimately angry (all three exemplified perfectly by Metroid: Other M, by the way) - then it would be an easy hate it, play it because you somehow love to complain about poo poo nobody forced to you pick up in the first place, and that's it. But it's just not that easy. There are many legitimately great moments in FFXIII - it has just this teeny tiny problem that there is material for three hours of solid, honest-to-God great fun, but it's 60 hours long. And this is what makes it terrible. Every time you had a good time in this game is a harsh reminder of how absurdly this entire Frankenstein's monster of poo poo stitched together with mapstrings and Hope fails at entertaining you because of countless design decisions which were blatantly, obviously, unignorably just made to keep you from having the fun you could be having constantly. Before this even starts to become apparent, however, you somehow have to get through the first two chapters. Because in a hilariously inept move, there is not a single second of fun in them just to get you used to the idea of having to endure a ridiculous amount of boredom to sieve through in order to get a few, tiny but admittedly very tasty morsels. I appreciate it hugely that you undertook this insane project, and so far it seems to be going swimmingly. Reminder: if the game seems to flow reasonably well so far...there have already been four (?) fights of 30-odd seconds each been cut which were literally completely pointless padding. For the TUTORIAL.
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# ? Apr 1, 2014 20:46 |
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David D. Davidson posted:I like this game. It has it's problems. It starts off on the wrong foot on just about everything especially presenting and introducing Sazh, right now he's just the comedy relief funny yet kind of racist stereotype black man with a bird living in his afro but once you get into it it's actually a very fine game. Probably one of the weakest Final Fantasy games. He's the best character. He actually knows the kind of game this is and acts maturely in response to it. David D. Davidson posted:One of the things I like most out of this franchise is how they do try to do something different with each game and each game has it's own unique identity and feel to it. It's probably why the series has lasted this long. This game isn't quite what people were expecting and that's why it replaced Final Fantasy VIII as the Black Sheep of the series. That game also had that problem. People were basically expecting Final Fantasy VII-2 and were upset with the fact that it was so radically different from that. Yeah, no. This is a way different case. This is the game promised to us. It was supposed to feature a battle system that blended dungeon running with an RPG system. You'd select commands on the fly and the characters would execute moves in flashy combos. You could use magic, which was rare, destructive and costs a lot of ATB, or you could instead focus on stringing together a flurry of weak attacks for a sweet combo multiplier. The idea is that you use weaker attacks to up your hit count and then finish off with a powerful magic attack. Your limit break was the Overclock system, where you would stop time to string together a super long, super-insane combo. All this without ever leaving the overworld. Lightning could also control gravity, which would have been her magic affinity in the game. This was a radical change from the usual RPG character mold. A female character? Who actually has a cool power? In a game with hella flashy combat? Take all my money! Instead we got Press X the RPG with customization that was far more limited than ever before. That is why people dislike this game.
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# ? Apr 1, 2014 21:03 |
theshim posted:Only if you want to die around three hours in? I... see. Thanks for the warning. Anyway, here's an actual complaint: I know silly outfits are a JRPG trope, but this game seems to take it way too far. I guess I can get past the hairchicken by it being on what seems to be the comic relief (and yet so far the only likable) character, but let's look at Lightning. Soldier, professional, miniskrt. Also one glove and... whatever is that on her other arm. Granted, she's not the only or worst offender (that prize goes - again, from what I've seen so far - to Snow's French Female Redshirt) but Lightning's introduction kinda makes me think the developers intended us to take her seriously. Which is just about impossible.
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# ? Apr 1, 2014 22:32 |
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WaltherFeng posted:The difference is, FFXIII offers practically no diversions whatsoever to the player outside fighting monsters. The pacing is pretty much non-stop fighting from beginning to the end. The only real respite you get is during cutscenes and one specific chapter in the game. This can wear players down quickly when talking about 20+ hour game. Yeah, it's a linearity of experience and tone, not 'corridors'. Think about Uncharted 2 or Half-Life 2. Those games are much more explicitly linear that FFXIII, but they break up the experience with puzzles, with survival horror segments (the yeti cave/Ravenholm), even with respite and conversation (the Tibetan village/any part with Barney and co) and setpieces (the train level/the airboat sequence). So while you literally have just filed down a corridor for 15 hours, you FEEL like you've been doing a bunch of different things, so it doesn't bother you. FFXIII, you fight, or you level up/buy and craft poo poo. That's it for gameplay. FFX had sidequests and collectibles and minigames. It even has a whole turn-based sports sim built into it if you care to do it. Plus you could backtrack through most areas in X (a surprisingly long way, actually) even before the airship.
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# ? Apr 1, 2014 22:58 |
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I somehow own two copies of this game despite having returned my original copy years ago. No clue where they came from but they showed up in my house one day. As for the game itself, apparently I stopped playing about 15 minutes from where the game actually lets you start battling and never picked it up again. Oh well, now I'll get to see all the poo poo that I missed. Man, even in the couple hours I did play I already knew which characters I hated. Looking at you Snow. Heroes.
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# ? Apr 1, 2014 23:58 |
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Yeah Sazh is the only good character and is definitely not just comic relief, but we'll get to that later. Will be following this!
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# ? Apr 2, 2014 00:07 |
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anilEhilated posted:I... see. Thanks for the warning. I doubt they put much thought into it but there actually is some justification why she is dressed like that. For whatever reason she reason she ended up on the train she was going as a civilian and not a soldier so what we are seeing are her casual clothes and not what she would usually wear when actually fighting.
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# ? Apr 2, 2014 00:08 |
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Wild Knight posted:It's a little way the hell early to be getting into a deep discussion of the game's ups and downs, but I will say it did a pretty great job of creating cinematic anime jump-all-over-the-place combat that they'd been doing in CGI cutscenes for years before this game came out. How they managed to make Kingdom Hearts and then didn't think to port over the active time combat system into Final Fantasy once they began making this game is baffling. I mean I can understand it for ten because your characters don't have to move around at all but twelve would've been so much better if you could just hit a button and thus hit the enemy instead of having to use menus. And then they go on to make an MMO before just doing what would've been much more fun to play in the first place.
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# ? Apr 2, 2014 00:23 |
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David D. Davidson posted:I like this game. It has it's problems. It starts off on the wrong foot on just about everything especially presenting and introducing Sazh, right now he's just the comedy relief funny yet kind of racist stereotype black man with a bird living in his afro but once you get into it it's actually a very fine game. Probably one of the weakest Final Fantasy games. I found Sazh to be pretty great, honestly.
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# ? Apr 2, 2014 00:33 |
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This game is fun if you like the battle system and don't like pointless JRPG filler. Unfortunately XIII-2 lacked the fine-tuned difficulty of this game and went completely nuts with fetch quests and checklists. This game would have been improved a lot if you always had three characters in battle, had some meaningful decisions in building your characters, and were able to do things in battle before you're given a tutorial on them. With that out of the way, there's nothing left for me to do apart from making fun of the terrible story and characters. Thankfully a certain someone isn't around to act like the Datalog is a perfectly viable storytelling device in a game that devotes two dozen hours of cutscenes on the characters telling each other how they feel. E: RareAcumen posted:How they managed to make Kingdom Hearts and then didn't think to port over the active time combat system into Final Fantasy once they began making this game is baffling. That is exactly what they're doing for Final Fantasy XV. I guess that back in 2006 when both XIII and Versus XIII (now renamed XV) were being planned, Toriyama was going to use a battle system that was like a cross between X-2 and XII, while Nomura was going to use his experience with the Kingdom Hearts games. The main game, XIII, was going to be menu-driven and tactical, while the spin-off would be a full action game. Lightning Returns is actually very close to the original concept video shown for XIII. It's just Lightning by herself, you have more direct control over her, and you select and execute commands on the fly rather than having to fill up a bar first. Despite being disappointed in the XIII trilogy, I'm really looking forward to both FFXV and KHIII, mostly because KHII, BBS, and 3D were incredibly fun, and because XV has a ton of great ideas in it. Being able to teleport, switch characters and weapons on the fly, pilot vehicles, use hand-to-hand combat, and drive a car make it seem a lot different to the Kingdom Hearts series. All KHIII needs to do is be the unconstrained and completely over the top brother to XV and I'll be happy. That Fucking Sned fucked around with this message at 01:25 on Apr 2, 2014 |
# ? Apr 2, 2014 01:05 |
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Hobgoblin2099 posted:I found Sazh to be pretty great, honestly. I found Sazh to be great too. It's just his introduction establishes him as a racist stereotype with a bird living in his afro, and then we see him do stupid trickshot poses in combat and in the cutscenes he's show blundering his way through a warzone going from one "wacky" mishap to the next as he follows after Lightning like some bad comic relief character in a eighties action movie. Not the best way to establish that he's a determined everyman caught up in extraordinary circumstances. If you ask me, if you approach this game with an open mind. He basically represent this game in a nutshell. Also Final Fantasy XV looks loving awesome. If it turns out to be any good I might just buy a next gen console to play it.
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# ? Apr 2, 2014 03:31 |
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I like this game, quite a bit actually, but definetly agree that it has its flaws. The slow start, both in terms of story and gameplay, is probably my biggest gripe about it. Hope is a good indication of that. He is honest-to-God my favorite character in this game, both in gameplay and story. People like to fixate on his low points, but the kid becomes great later and one of the best characters in battle. Sazh is good too though. I was pleasantly surprised by just how much I ended up liking him.
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# ? Apr 2, 2014 05:18 |
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Awesome I get to see an Artix lp from the beginning ! I actually liked 13, even though the plot and most of the character's suck, if you can turn your brain off and ignore that, it's quite fun.
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# ? Apr 2, 2014 06:18 |
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I've got a terrible fondness for this game. I can't help it. I love the battle system. I love the character dynamics. I even love Snow. That's how bad it is. I don't think even I can defend the lack of variety in the gameplay, though. What Final Fantasy XIII does, it generally does fairly well: it looks and sounds great, it's got nice cutscenes (with the exception of all the ones where a character goes 'goodness me, I've just realised what fundamental flaw has led me to make all these poor decisions; better explain it at length, aloud, just in case the player didn't catch it'), it's got an engaging and strategic battle system (once it actually lets you use the thing). But those are literally the only things that it does; it's nothing but cutscenes and fighting, with maybe two hilariously half-arsed attempts at minigames. When it tries to open up a bit, all it really does is take away most of the character interaction and leave you with nothing but fighting. All that said, I don't care. Somehow I still love this game. I'm enjoying the Let's Play so far, and I'm looking forward to more!
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# ? Apr 2, 2014 09:40 |
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I hated every minute of playing this game but for whatever reason I still remember it fondly. I loved everything but the soul crushing linearity and repetitiveness. Especially Sazh, I love Sazh.
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# ? Apr 2, 2014 10:42 |
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Right, so let's get one small thing out of the way. Given that yesterday was April Fools day, I can understand if anyone was a little wary over whether or not this is real. Well, last night I put the finishing touches on the first video of Chapter 3, so rest assured that this clearly well thought out project is not a total pipe dream. At any rate, updates will be coming not quite twice a week, but more than once a week if that makes any sense. The first non-Sandcastle update will be on Friday, so I'll see you guys then.
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# ? Apr 2, 2014 13:54 |
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# ? Oct 9, 2024 01:22 |
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I never stopped believing. Really, the real joke is that this isn't an April Fool's joke.
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# ? Apr 2, 2014 14:01 |