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Fedule posted:Tests have shown my speeds to hold around 3Mbps down and 0.5 up. (I'm pretty sure my house is made of lead) Also known as "Canadian Internet speed."
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# ? Sep 22, 2014 19:02 |
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# ? Apr 19, 2024 13:41 |
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Update 28: When it Raines... (Polsy) Bestiary Datalogs quote:The Dreams of Man quote:People: Cid Raines quote:The Fal'Cie: Orphan
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# ? Sep 22, 2014 21:26 |
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Artix posted:Update 28: When it Raines... ... it's poor? (it being the plot) Akratic Method fucked around with this message at 22:52 on Sep 22, 2014 |
# ? Sep 22, 2014 22:22 |
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Artix, if you hold right on the controller while hovering over Abilities you will be able to just repeat your last action without having to input it again. Just fyi.
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# ? Sep 22, 2014 22:47 |
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So is this the moment where we can't even defend the game's art direction anymore? That said, even though the level itself was bland, Raines' crystal form was neat and I agree that it's unfair that the player-controlled l'Cie don't get cool poo poo like that. Admittedly, Raines didn't have the power to summon a mechanical monster that turns into a vehicle, so I guess it is somewhat fair.
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# ? Sep 22, 2014 23:53 |
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Blaze Dragon posted:So is this the moment where we can't even defend the game's art direction anymore? Maybe that's a Pulse only thing. And Cocoon L'Cie get the funky crystal form.
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# ? Sep 22, 2014 23:58 |
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That whole cutscene leading up to the battle was anime as gently caress. Even by Final Fantasy standards. You know, I've been playing The Banner Saga lately, and I'm struck by how much it has in common with FF13. Both games consist of a long linear march broken up by battles in a unique combat system. Both sell themselves on style. Neither has a strongly-directed plot, with your linear march largely being the pursuit of one small goal after another. And yet Banner Saga manages to be compelling the whole way through; its combat is much less repetitive (despite having a much smaller variety of enemies), its characters are more enjoyable (despite having much less screen time each), its plot is much better presented. Might be a good case study to see how this game could have turned out better.
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# ? Sep 23, 2014 00:01 |
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I seem to remember reading in an artbook somewhere the crystal form was Raines intentionally forcing a conflict on his focus and transforming himself into a cieth early so he could try and kill them.
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# ? Sep 23, 2014 00:05 |
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Kurieg posted:I seem to remember reading in an artbook somewhere the crystal form was Raines intentionally forcing a conflict on his focus and transforming himself into a cieth early so he could try and kill them. That's stupid.
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# ? Sep 23, 2014 00:05 |
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Kurieg posted:I seem to remember reading in an artbook somewhere the crystal form was Raines intentionally forcing a conflict on his focus and transforming himself into a cieth early so he could try and kill them. Wait, but Cie'ths don't... they can't actually... You know what, sure, let's go with that. It's more explanation than the game is ever going to give us.
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# ? Sep 23, 2014 00:16 |
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so the characters are doing things because a god is telling them to and the gods are making them do things because their god told them to. ...how is this plot salvageable again?
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# ? Sep 23, 2014 02:07 |
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Rita Repulsa posted:so the characters are doing things because a god is telling them to and the gods are making them do things because their god told them to. They're trying to do the exact opposite that they're being told to do so hard and so badly that it somehow has imploded on itself and they're doing what they're told to, but being really pissed off about doing it.
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# ? Sep 23, 2014 02:13 |
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FeyerbrandX posted:They're trying to do the exact opposite that they're being told to do so hard and so badly that it somehow has imploded on itself and they're doing what they're told to, but being really pissed off about doing it. So the cast is a bunch of angsty teenagers. Which is far since 1/6 of it is actually an angsty teenager.
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# ? Sep 23, 2014 02:17 |
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Artix posted:Wait, but Cie'ths don't... they can't actually... Yeah that's the thing, the only information we have about the cie'th is what the game tells us and then Cid comes along and does this. Which looks suspiciously like this<--Enemy we technically haven't seen yet. Honestly, the whole fal'cie plot would probably seem a lot more menacing if it didn't come off as a bunch of petulant children who are angry at their parents. Dad left them alone and told them not to break all the pottery, and they want to be good and not break the pottery, but there's the family pet right there and if they keep smacking it it might get angry enough to break the pottery for them. And then dad will love them again.
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# ? Sep 23, 2014 03:28 |
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Kurieg posted:Honestly, the whole fal'cie plot would probably seem a lot more menacing if it didn't come off as a bunch of petulant children who are angry at their parents. Dad left them alone and told them not to break all the pottery, and they want to be good and not break the pottery, but there's the family pet right there and if they keep smacking it it might get angry enough to break the pottery for them. And then dad will love them again. That's... shockingly accurate. Except the pottery is full of chocolate or anti-freeze and the dogs die and daddy comes back with a new puppy. Those psychopathic fucks. Wouldn't put it past them to make stage 4 or 5 of their plan to murder daddy and Bart wears his face as a mask, over his ridiculous mechanical one.
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# ? Sep 23, 2014 03:58 |
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The fal'Cie's plot is pretty much "I'll hold my breath until I get what I want (or pass out from asphyxiation)". Only when they pass out... everyone dies.
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# ? Sep 23, 2014 04:12 |
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So... the fal'Cie can't destroy Cocoon. Except there are Pulse fal'Cie who seem specifically focused on doing exactly that. So why don't the Pulse fal'Cie just destroy Cocoon while the Cocoon fal'Cie watch? Or if the Pulse fal'Cie can't personally destroy Cocoon, but have to make l'Cie do it for them, why can't the Cocoon fal'Cie do the same thing? And why have the fal'Cie created an atmosphere of fear and hatred and aggression against all things Pulse if they actually WANT Cocoon destroyed? And then Cid comes and says "if you do nothing, their plan will fail." And the party agrees, and says "OK, we'll do nothing." And then Cid tries to kill them anyway. And he says his focus was to set them on their current path. Which he did. But he didn't turn into a crystal. So that wasn't actually his focus? Ugh, this plot.
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# ? Sep 23, 2014 06:39 |
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I finally got around to watching part of this, and I'm really glad someone pointed out all the flagrant disregard for firearm safety in the first chapter. That whole section really felt like there were no stakes involved. I mean, they say that they're fighting for their lives and their freedom, but then you have Snow's gaggle of idiots doing poses and whining about wanting to take a nap while bullets whizz through their perfect anime hair. The game wants you to feel like there's an actual battle happening, but what you really feel is that you're watching a bunch of kids playing paintball.
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# ? Sep 23, 2014 07:04 |
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Watched it all. Thank you for cutting out the combat. gently caress this game. Sazh is the greatest
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# ? Sep 24, 2014 03:28 |
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I think one thing that could have really helped this game is to get rid of the 2-man party segments. You can still split the party in half, but bring Fang in sooner so the split would be Lightning/Hope/Fang and Sazh/Vanille/Snow.
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# ? Sep 24, 2014 23:54 |
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Fister Roboto posted:I think one thing that could have really helped this game is to get rid of the 2-man party segments. You can still split the party in half, but bring Fang in sooner so the split would be Lightning/Hope/Fang and Sazh/Vanille/Snow. Definitely. For its faults, once it actually gets going FFXIII's combat is pretty enjoyable I found. Makes for good boss fights, but quick animations and basic enemies tend not to has so much HP that you have to stagger and whale on them for ages to take them down so it has some semblance of pacing. But you never even get access to a full party (aside from a fight in the prologue before you have access to the Crystarium and Roles) to actually make use of that system until mid Chapter 9. Which at least for me was 20 hours into a ~30 hour game. It gives the entire game to that point the feel of being a tutorial, and given it takes up two thirds of total play time that much tutorial is just unacceptable.
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# ? Sep 25, 2014 04:03 |
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By the way, it was never touched upon but earlier it was mentioned that the Player Characters have stagger meters even though noone can stagger them, but that might not be true. Cid Raines can launch your characters during his combo, so I think he may also be staggering you there as well.
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# ? Sep 25, 2014 18:13 |
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Many things can launch you, like Bazooka shots. Unless I didn't watch closely enough and it was higher and/or did specifically display "Launch"?
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# ? Sep 25, 2014 18:52 |
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Simply Simon posted:Many things can launch you, like Bazooka shots. Unless I didn't watch closely enough and it was higher and/or did specifically display "Launch"? Guess I forgot about that
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# ? Sep 25, 2014 18:59 |
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Yeah, even things that you can't mechanically stagger still have a stagger gauge because focus-firing to build up damage is so intricate to the system.
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# ? Sep 25, 2014 19:15 |
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I like how Cid Raines' armor has a little necktie shape built into it. It's important to look professional.
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# ? Sep 25, 2014 19:17 |
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Regy Rusty posted:I like how Cid Raines' armor has a little necktie shape built into it. It's important to look professional. The question then is, is that better or worse than Bartholomew's burnished steel necklace tie?
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# ? Sep 25, 2014 19:28 |
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The player stagger gauges actually determine a few different things i think? I know for sure that influences how much somebody gets healed for and barring very specific way to do it, you'll never max it out. I can't find the video on youtube now for whatever reason but there was/is a video of sombody setting it up so that he got Snow's stagger gauge to 999 with just a bunch of healing and the holy crap the green numbers were so big man.
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# ? Sep 25, 2014 20:31 |
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nine-gear crow posted:The question then is, is that better or worse than Bartholomew's burnished steel necklace tie? Apparently everyone evil has a tie. The Baroness, Rosch. Anima and the Guard Scorpion probably did too.
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# ? Sep 25, 2014 22:09 |
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Update 29: Falling with Style (Polsy) Music Fang's Theme Bestiary Datalogs quote:On Wings of Misery quote:Terra Incognita quote:People: Snow Villiers
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# ? Sep 29, 2014 00:05 |
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Oh man is this the fabled 20 hour mark?
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# ? Sep 29, 2014 00:39 |
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I'm still sorta confused about this whole set-up. Pulse is a planet, and Cocoon is basically a shell/coccoon surrounding it? Or is it more like a moon? A really close moon?
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# ? Sep 29, 2014 00:45 |
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Rabbi Raccoon posted:I'm still sorta confused about this whole set-up. Pulse is a planet, and Cocoon is basically a shell/coccoon surrounding it? Or is it more like a moon? A really close moon? The latter. Pulse is the planet itself, and Cocoon is basically an artificial moon.
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# ? Sep 29, 2014 00:48 |
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^^^ [e]: Beaten. Rabbi Raccoon posted:I'm still sorta confused about this whole set-up. Pulse is a planet, and Cocoon is basically a shell/coccoon surrounding it? Or is it more like a moon? A really close moon? The latter. It's basically a Moon with the area of North America (apparently) that orbits Pulse at a low-ish altitude in its breathable atmosphere.
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# ? Sep 29, 2014 00:51 |
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Ok, gotcha. Thanks.
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# ? Sep 29, 2014 00:53 |
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Every cutscene in that video was far longer than it had any reason to be. If it had any reason to exist at all. There's something to be said for how bad the writing is when they absolutely have to have Fang break character to get her her Eidolon. That was very stupid. I'll disagree with Simon on Bahamut's design though (and on Artix on how to pronounce the name): the "normal" form is the worst Bahamut design I've seen in any Final Fantasy, holy poo poo that's really ugly and badly designed and I have no idea what they were thinking. The Gestalt version is a lot cooler, if only because it at least has wings that look strong enough for flight. The idea of a dragon turning into another dragon to be ridden is kind of silly though... The whole thing with Hope was cringe-worthy. Lad, you've had your development, we know it, please stop talking. And the next scene...it was visually gorgeous, and seeing gameplay and story integration with Fang summoning Bahamut was neat, but...you start the cutscene making light of the monster, then said monster destroys the hell out of the airship. You'd think Fang and Vanille would know better. Fang, at least! Also destroying the airship without giving the player any chance to use it is super-lame.
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# ? Sep 29, 2014 01:09 |
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Blaze Dragon posted:Every cutscene in that video was far longer than it had any reason to be. If it had any reason to exist at all. This is my "go to" part when talking about how badly this game is paced. Ideally, how it could have gone is getting Bahamut at the very start of the level, seeing the airship off in the distance, and then working your way there, battling, and getting a chance to play with your new summon and such (just pretend the level isn't garbage). Maybe a minigame controlling the airship or even Bahamut, and then having the airship shot down. As it is, Fang gets the summon, walks 10 yards into a cutscene, the airship lasts less than a minute, before Fang summons Bahamut. It just kills any impact getting the airship has.
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# ? Sep 29, 2014 01:22 |
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Blaze Dragon posted:The whole thing with Hope was cringe-worthy. Lad, you've had your development, we know it, please stop talking. Just pointing out that Hope hasn't got his Eidolon yet. I think Bahamut is the only Eidolon I never really used. Odin, Shiva and Brynhildr all had their uses during the story parts where Eidolons were actually useful, but from here on out you get to develop your characters, and summons don't really get that much use. Plus if you're leading with Fang, you're likely putting out more damage than Bahamut can do.
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# ? Sep 29, 2014 02:15 |
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Snow's gunna drop that stupid tear one of these days if he keeps tossing it up for no reason.
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# ? Sep 29, 2014 02:38 |
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# ? Apr 19, 2024 13:41 |
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ApplesandOranges posted:Just pointing out that Hope hasn't got his Eidolon yet. The only reason I can think of is the "gently caress that damned max damage trophy, get it over with already," or "Oh poo poo, need a full heal now!"
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# ? Sep 29, 2014 03:49 |