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No joke, I would be interesting in further scholarly analysis of the clock puzzles. (Technically Hamiltonian path problems are NP-complete, but that class of problems is a subset of NP-hard problems and thus that's enough pedantry from someone who's focused more on probability.) Edit: Update on the previous page.
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# ? Jul 18, 2015 16:47 |
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# ? Apr 25, 2024 11:16 |
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A shame they did not have enough Chocobucks to ride the Red Chocobo.
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# ? Jul 18, 2015 17:00 |
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EvilTaytoMan posted:but this game only allows you to pick up like 3? sidequests at once, so you wouldn't have been able to have done them all at once anyways. What? No, I don't think that's right at all, I'm pretty sure you can just pick up all the sidequests you want.
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# ? Jul 18, 2015 17:20 |
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You can only have 2 active sidequests in an area/time at once. I have no idea why they imposed this limit because you rarely can have more than 2, but when you can it's really annoying.
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# ? Jul 18, 2015 17:49 |
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Oh hey, I completely forgot about the loving clock puzzles. For good reason, because I can't figure these goddamn things out in the slightest. Gonna agree with Fedule here, gently caress clock puzzles. I am also rather sad we didn't have enough Chocofood to ride the Chocobo. I could have sworn it drained them at a slower rate than one a second, though...
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# ? Jul 18, 2015 18:00 |
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If you do have that paper, I'd like to see it for myself. Part of me simply can't believe that a game this awful can be the basis for an academic paper.
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# ? Jul 18, 2015 19:04 |
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Morroque posted:If you do have that paper, I'd like to see it for myself. Part of me simply can't believe that a game this awful can be the basis for an academic paper. I've got some bad news for you about the average student in a cs department. VVVVVVVVVVVVVVVVVVV Air is lava! posted:Wow that was exactly what I was about to post. Including the part about mostly focusing on probability theory. Well, if it's just for this specific set of them in the game and the game is sufficiently moddable, a couple instructions jumping the entire segment whenever it appears would solve the problem in the most efficient manner possible FoolyCharged fucked around with this message at 19:19 on Jul 18, 2015 |
# ? Jul 18, 2015 19:14 |
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^^^^ Yes, I guess. Luckily I didn't specify, so I asked for a general solution.NGDBSS posted:No joke, I would be interesting in further scholarly analysis of the clock puzzles. (Technically Hamiltonian path problems are NP-complete, but that class of problems is a subset of NP-hard problems and thus that's enough pedantry from someone who's focused more on probability.) Wow that was exactly what I was about to post. Including the part about mostly focusing on probability theory. And technically there might be a way to find a polynomial algorithm for solving that problem. But I am confident that literally no one who reads this thread will find that. If someone sends me a complete algorithm to find hamiltonian paths which runs in polynomial time I will pay him a thousand dollars. cant cook creole bream fucked around with this message at 19:43 on Jul 18, 2015 |
# ? Jul 18, 2015 19:14 |
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Shei-kun posted:All I know about the plot of this game is that I gave up trying to make sense of it a few videos ago and my mental health has greatly improved as a result of this decision. In this case, it's good to start with what Hope mentions. Some time after 10AF, Hope discovers a Chaos drive with a recording on it. In this recording, Serah is shouting angrily at Hope for making an Artificial Fal'Cie. This makes Hope think about that brown envelope file with "Top Secret Artificial Fal'Cie Project" scrawled on it he has hidden in his top drawer and he decides to shred it and come up with a different plan. He finds out about this thing called the 13th Arc and decides to put himself into suspended animation until it's about to appear, in order to try to make a new Cocoon to stop the collapse of the old one from killing everyone. In Serah and Noel's personal experience, after portalling out of a (paradoxical) 300AF Sunlieth Waterscape, they arrive in a version of 400AF where such an Artificial Fal'Cie exists. They are thoroughly miserable here, and are informed by a fake version of Caius that they shouldn't be there, because they should have been imprisoned back in 200AF. So they see their presence in 400AF as paradoxical. Serah is worried that it's not even something or some phenomenon that is a paradox but simply their arrival that distorts the timeline, but Yeul lets them know that the timeline was already distorted so she shouldn't worry about it. They go back to 200AF (detouring via 300AF because artificial gameplay lengthening reasons) to find out that Adam, the Fal'Cie that's being constructed in the tower, is actually being built by a future version of Adam that's sending data back from 400AF. This helps alleviate Serah's existential uncertainties, because now they know for a fact that there's a real closed loop that's not of their making. So Serah... sends a message to Hope via an Oracle Drive image. Since this message stops the Fal'Cie from ever being constructed, this confirms that the paradox is real, and so both 200AF and the previous 400AF collapse into Chaos. So although in their personal experiences of time Serah and Noel have been through a number of different worlds, actually every world between 1XAF Yaschas Massif and 40XAF Academia has turned out to be paradoxical. Serah and Noel disappeared from the timeline after meeting Hope, and arrive in Academia shortly after Hope does. And that's literally all that has happened. Everything else is a detour into impossible alternate realities.
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# ? Jul 18, 2015 19:19 |
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Funny enough I have seen stranger things discussed with rigor in academic papers. Such as, I poo poo you not, a mathematical theory of drunkenness.
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# ? Jul 18, 2015 19:31 |
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FoolyCharged posted:I've got some bad news for you about the average student in a cs department. Oh, I understand that part. I'm just wondering who published it. ... aside from SIGBOVIK.
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# ? Jul 18, 2015 20:32 |
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The article in question: Counting and Solving Final Fantasy XIII-2's Clock Puzzles He implemented his solution in Matlab because of course he did.
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# ? Jul 18, 2015 22:31 |
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Huh, that is surprisingly well written. It feels kind of interesting, that N=5 always has a solution, while N=4 or N>5 do not.Fedule posted:He implemented his solution in Matlab because of course he did. It's a brute force algorithm. There wont be a huge difference in performance or style anyway.
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# ? Jul 18, 2015 23:56 |
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This guy also made a calculator that brute forces its way through all the variables in the clock path and gives you the correct one automatically. E: Basically ^^^
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# ? Jul 18, 2015 23:57 |
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GeneralYeti posted:Oh hey, I completely forgot about the loving clock puzzles. For good reason, because I can't figure these goddamn things out in the slightest. Gonna agree with Fedule here, gently caress clock puzzles. To be fair, it's not exactly one a second, it's closer to one every ten or fifteen seconds. Even so, that's still a pretty hefty price to pay considering that it still costs you one just to get on the thing at all, and you have to make a minimum of two laps around the place. BUT you can't use Mog's power while on a chocobo, so every time you come up to an invisible chest you have to get off, use his power, then get back on (which costs you another Gysahl Green). Basically no matter how you slice it, it's just totally inefficient to use the chocobos here.
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# ? Jul 19, 2015 00:54 |
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I honestly didn't mind the clock puzzles for some reason. Some were tough maybe, but I don't think I had to go to some website to solve the random ones. Granted this was years ago, so maybe I forgot or the bullshit was eclipsed by other aspects of the game. Or maybe it's because I'm odd and like Killer Sudoku and Nonograms and other things like that.
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# ? Jul 19, 2015 01:46 |
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GeneralYeti posted:Oh hey, I completely forgot about the loving clock puzzles. For good reason, because I can't figure these goddamn things out in the slightest. Gonna agree with Fedule here, gently caress clock puzzles.
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# ? Jul 19, 2015 03:10 |
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hahaha this game is amazing
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# ? Jul 19, 2015 09:51 |
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Artix posted:To be fair, it's not exactly one a second, it's closer to one every ten or fifteen seconds. Even so, that's still a pretty hefty price to pay considering that it still costs you one just to get on the thing at all, and you have to make a minimum of two laps around the place. BUT you can't use Mog's power while on a chocobo, so every time you come up to an invisible chest you have to get off, use his power, then get back on (which costs you another Gysahl Green). Basically no matter how you slice it, it's just totally inefficient to use the chocobos here. There's a hidden mechanic that is mentioned nowhere else in the game, I only know it because I have the guide. The more fragments you have in total, the longer it takes for the chocobo to chew through one green. I think at maximum fragments it's like a full 45 seconds or something like that.
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# ? Jul 20, 2015 04:44 |
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I'm playing XIII-2 for the first time, aiming for all the Fragments (at 138/160) and my view of this game is as bipolar as the game itself. I go from loving it to hating it. My only regret is letting my anger at XIII stop me from playing this. Personal trivia, I played XIII right when XIII-2 first came out here, fully thinking "all those haters are wrong! I'm gonna love this game and I'm gonna preorder the sequel!" Then the second half of XIII happened and the ending happened and suddenly I had no desire to indulge in more FFXIIII. It was a terrible mistake on my part. If nothing else, XIII-2 is a lot more fun to play than XIII was.
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# ? Jul 20, 2015 05:01 |
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Update 26: Crazy...Flan? (Polsy) Music Crazy Chocobo quote:Lyrics Datalogs quote:Miniflan Fragment quote:Graviton Core Eta quote:Lapis Lazuli quote:Heliodor Ore quote:Carnelian quote:Celestine quote:Cosmo Aura
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# ? Jul 21, 2015 17:32 |
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While playing this game, this was my first experience with Crazy Chocobo, and it was as amazing this time as it was back then. Just confusion -> awe -> gently caress YES.
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# ? Jul 21, 2015 19:44 |
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Artix posted:Music It's something I'd expect from a parody song, not an actual in-game track.
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# ? Jul 22, 2015 01:08 |
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AradoBalanga posted:I don't even know how to react to this. That's how
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# ? Jul 22, 2015 01:21 |
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Crazy Chocobo no doubt came from the "gently caress it, let's have fun and pisstake ourselves/the series" camp of XIII-2's development team. They slipped it in under the radar before the "let's make a serious sequel to the equally serious FFXIII, seriously guys, we're serious" camp realized what was happening.
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# ? Jul 22, 2015 01:29 |
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AradoBalanga posted:I don't even know how to react to this. Why is this not the music for riding my FF14 chocobo?
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# ? Jul 22, 2015 02:18 |
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nine-gear crow posted:Crazy Chocobo no doubt came from the "gently caress it, let's have fun and pisstake ourselves/the series" camp of XIII-2's development team. They slipped it in under the radar before the "let's make a serious sequel to the equally serious FFXIII, seriously guys, we're serious" camp realized what was happening.
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# ? Jul 22, 2015 02:41 |
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I vaguely remember there being an internet shitstorm before the game came out about how they ruined the soundtrack because of Crazy Chocobo, and I just look back at those fools and laugh.
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# ? Jul 22, 2015 03:32 |
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GeneralYeti posted:I vaguely remember there being an internet shitstorm before the game came out about how they ruined the soundtrack because of Crazy Chocobo, and I just look back at those fools and laugh. I went from irrationally hating XIII-2's soundtrack before actually siting down and listening to it, to it being one of my favorite Final Fantasy soundtracks, probably up there with X and VII's. It's a weird and experimental album to be sure, but it's probably one of the better aspects of the game overall.
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# ? Jul 22, 2015 03:40 |
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XIII-2's OST is as bipolar as the rest of it. I would say, on the whole, it isn't quite as good as XIII's but it has some tracks I love more than anything from XIII. It also has the experimental quality you mentioned, which really sets it apart from most FF albums.
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# ? Jul 22, 2015 03:55 |
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I'm almost a little sad that my first exposure to Crazy Chocobo was not a serene little forest scene that complete juxtaposes everything. It's still completely out of nowhere and not fitting at all but it doesn't play during fights in that certain area
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# ? Jul 22, 2015 08:59 |
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It was an appropriate choice of music in a forest setting where flan gather.
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# ? Jul 22, 2015 16:32 |
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Finally this song came up, all the "ride the chocobo" references always made me grin knowing this was coming up.
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# ? Jul 22, 2015 16:37 |
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So in this video, Serah and Noel help find some cute lost flans. They then immediately turn around and murder a bunch of those flans. Hooray?
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# ? Jul 23, 2015 06:44 |
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Well I mean, in most RPGs and the like you are trying to protect human beings. You do this by killing other human beings. IT'S A PARADOX.
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# ? Jul 23, 2015 06:58 |
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NikkolasKing posted:IT'S A PARADOX. So we should fix it by killing something? Or possibly yelling at someone.
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# ? Jul 23, 2015 07:04 |
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Schwartzcough posted:So in this video, Serah and Noel help find some cute lost flans. They then immediately turn around and murder a bunch of those flans. Hooray?
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# ? Jul 23, 2015 15:16 |
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I'm still catching up and am about to finis the FF XIII videos. I remember that, at one point, you'd be interesting to see someone work with this concept in a better way. While it could just be me making connections were none exist, some of the setting shares elements with the trpg Exalted which, while not known for having good mechanics, is lauded for having an evocative setting. It's not one to one, but I saw some similarities. Edit: To go into more detail, it has that little-gods-manage-everything-in-the-world thing as well as people being both blessed and cursed into higher beings (Exalted) by the gods (instead of going Cei'th, they lose themselves a bit to an extreme vice such as anger which can turn them into mass murders if their limit breaks. Except for Lunar Exalted who practically do turn Cei'th, IIRC). You also have a higher plane of gods called Primordials. Big difference: instead of the gods wanting to return them to free them from their existence, the gods made Exalted to kill them which, in turn, hosed up the cosmology of the universe and screwed up the afterlife. Like I said, not perfect, but, if you want to see an rpg that runs with a similar conceit, but does it well, this is an option. Also, liking the LP guys. Looking forward to the XIII-2 videos as I actually liked that game. Covok fucked around with this message at 21:31 on Jul 23, 2015 |
# ? Jul 23, 2015 21:23 |
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Update 27: The Beginning of the End (Polsy) Bonus: Paradox Ending - The Future is Hope Datalogs quote:Paradoxes: Paradoxes and Memory Artix fucked around with this message at 15:30 on Aug 12, 2015 |
# ? Jul 24, 2015 14:21 |
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# ? Apr 25, 2024 11:16 |
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Final_Fantasy_Thirteen_two.jpg
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# ? Jul 24, 2015 14:42 |