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Artix posted:Yo so how do you guys want me to do Paradox Endings? I have another one recorded and I'm going to try and get the last one that I can before beating the game, do you want me to just kinda toss them out when it's vaguely appropriate or when I have them done? Because really, they don't have any context to the rest of the game and they don't really need any context. Do them whenever you are ready and able I'd say, the bulk of them require you to do stuff like fight Atlas at full power or use the Paradox Scope, as mentioned, before specific boss fights.. And let me tell you, full power Atlas hits rather hard.
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# ? Aug 3, 2015 14:07 |
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# ? Apr 23, 2024 14:53 |
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That's actually the one I'm uploading right now E: I'm asking more along of the lines of "Do you want me to post them as soon as I record them or when it would be kind of appropriate (ie posting the Atlas ending when we do a Bresha Ruins video)?" Artix fucked around with this message at 14:16 on Aug 3, 2015 |
# ? Aug 3, 2015 14:08 |
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Artix posted:That's actually the one I'm uploading right now That sounds good to me. If you're running through the area once over again then showing the paradox as the capper makes the most sense to me.
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# ? Aug 3, 2015 14:35 |
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I took on Atlas after the Long Gui so it wasn't much of a problem. But yeah I agree with the other recommendations about the Paradox Endings.
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# ? Aug 3, 2015 14:43 |
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I'm all for having them injected at random times and completely out of context, but it would probably serve for better LP flow to bundle them with the related area, especially from an archival standpoint.
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# ? Aug 3, 2015 15:44 |
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When has context or flow been a part of the game? Just throw them in at random. Heck, inject them into the FFXIII - 1 playlist helter skelter.
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# ? Aug 3, 2015 20:40 |
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Save them for when appropriate, I'd say. Toss up paradox endings you can get from a certain boss after you do that boss fight, if you can, and ones we've passed up you should save until we do something tangentially related to the subject. I'd actually suggest putting the Atlas paradox ending right after the first Bresha Ruins videos in the episode list, even though it's done much later.
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# ? Aug 3, 2015 20:44 |
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So just for reference since a couple people have said to put them with their relevant boss fight, I've recorded Atlas and Royal Ripeness. The remaining boss-based ones are Adam and the three Caius fights with the final two endings being dialogue choices, none of which can be gotten until postgame. So if that's worth anything for putting them in context, there ya go.
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# ? Aug 3, 2015 22:00 |
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So what you're saying is you haven't gotten the BEST paradox ending yet?
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# ? Aug 3, 2015 22:21 |
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Yeah, I'd say put them with their relevant bossfight. Just include a little spiel at the start on how you're Artix from the futuuuuuure! and this happened later down the timeline and blah blah. Make it a meta-joke for people in the archive.
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# ? Aug 3, 2015 22:33 |
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Update 30: Donald Trump presents: The Monster Hunter (Polsy) Bonus: Paradox Ending - Heir to Chaos Music Noel's Theme ~ Final Journey quote:Lyrics Countless Partings Datalogs quote:People: Serah Farron quote:People: Noel Kreiss quote:People: Yeul quote:History and Myth: Guardians quote:History and Myth: Heart of Chaos quote:History and Myth: Eyes of Etro quote:Gogmagog Fragment Gamma Artix fucked around with this message at 13:36 on Aug 21, 2015 |
# ? Aug 4, 2015 20:06 |
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It's so dense, every single image has so many things going on...
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# ? Aug 4, 2015 20:51 |
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I would be down for a Moogle Dance Army ending.
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# ? Aug 4, 2015 20:57 |
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The behemoth is the greatest of feasts.
Scalding Coffee fucked around with this message at 21:44 on Aug 4, 2015 |
# ? Aug 4, 2015 21:42 |
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Judge Tesla posted:But this would mean not hearing anymore of Caius's voice, and that is a fate worse than death. Senerio posted:On the other side, that would mean not having to hear anything else Caius SAYS, and that's the best possible outcome. So what you're saying is that it truly was a paradox ending.
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# ? Aug 4, 2015 22:18 |
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Scalding Coffee posted:Was it a joke that Gargamel was a recurring boss? An hour after meeting him and a few more for his palette swap and they have yet to show up like some random encounter. Gogmagog heard you were talking poo poo
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# ? Aug 4, 2015 23:13 |
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Was Godmadog, Noel's Nightmare? I guess because of how unnatural it looked and it did make an early appearance like the Mani Mani.
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# ? Aug 5, 2015 01:47 |
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The feast was planned for Caius, Noel, Yeul, a Yeul from a different timeline, a Yuel who liked ketchup with behemoth, a Yeul that was vegetarian, a Yeul who preferred Behemoth with a side of Flan, and about 1000 other Yeuls.
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# ? Aug 5, 2015 17:20 |
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pichupal posted:The feast was planned for Caius, Noel, Yeul, a Yeul from a different timeline, a Yuel who liked ketchup with behemoth, a Yeul that was vegetarian, a Yeul who preferred Behemoth with a side of Flan, and about 1000 other Yeuls. that can't be right I didn't see a Yeul log (it's probably because I haven't gotten to the end of the thread, or indeed to XIII-2)
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# ? Aug 5, 2015 18:13 |
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Paradox Ending: A Giant Mistake
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# ? Aug 5, 2015 21:25 |
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Just imagine that the other side had giant weapons on the screen because Atlas was already hurting the frame rate.
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# ? Aug 6, 2015 16:05 |
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Update 31: A Shocking Reveal (Polsy)
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# ? Aug 7, 2015 21:40 |
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Caius was Miang the whole time.
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# ? Aug 8, 2015 05:51 |
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I'm guessing it'll never get explained how or why Caius "killed them but not really and actually sent them to a dream world for reasons"? So anyway, people rag on this game a lot for being stupidly easy unless you skip all encounters, but random enemies seem to kill your guys on a regular basis (and presumably you've played the game before and really know what you're doing). Is it just that death is so trivial, and you get fully healed after battles? Or is the easiness of the game exaggerated?
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# ? Aug 8, 2015 22:09 |
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Schwartzcough posted:I'm guessing it'll never get explained how or why Caius "killed them but not really and actually sent them to a dream world for reasons"? As someone who has played the game, I'd argue the easiness is exaggerated. While I didn't play FF13 before FF13-2 and that apparently factors in, I wouldn't say the game is unreasonably easy.
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# ? Aug 8, 2015 22:46 |
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Scalding Coffee posted:Caius was Miang the whole time. Of course Caius isn't this game's Miang. Miang's a better written character
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# ? Aug 8, 2015 23:04 |
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Covok posted:As someone who has played the game, I'd argue the easiness is exaggerated. While I didn't play FF13 before FF13-2 and that apparently factors in, I wouldn't say the game is unreasonably easy. It all comes down to how much side questing and exploring you do, if you race through all the plot critical areas and unavoidable things, then the endgame will be hard, if you do everything you possibly can, its God Mode until the DLC kicks your teeth in for being overleveled as some of the DLC bosses get harder the more you level up your skills.
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# ? Aug 8, 2015 23:11 |
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Schwartzcough posted:So anyway, people rag on this game a lot for being stupidly easy unless you skip all encounters, but random enemies seem to kill your guys on a regular basis (and presumably you've played the game before and really know what you're doing). Is it just that death is so trivial, and you get fully healed after battles? Or is the easiness of the game exaggerated? Little of column A, little of column B. For starters, yes, it uses the same system as 13 so you get fully healed after every fight. And it is a little easier than 13 on the whole. Not significantly easier, but enough that you probably won't find it too hard if you know what you're doing. Covok posted:As someone who has played the game, I'd argue the easiness is exaggerated. While I didn't play FF13 before FF13-2 and that apparently factors in, I wouldn't say the game is unreasonably easy. THIS, however, is the big thing. Playing 13 really changes how you see 13-2 because the combat system hasn't fundamentally changed, but it's given you a lot more options to play with. While a lot of the difficulty in 13 does come from bullshit like getting a game over when the party leader dies, it still forces you to not only really learn the system, but also know when you need to be cautious, when you can go all out for a kill, etc, etc. 13-2's problem is that it strips a lot of that stuff out. In 13-2, you don't get a game over if your leader dies anymore. That's much more player friendly of course, but unless you just got caught in a super attack, when are you going to be in a situation where you don't have A) a Phoenix Down handy or B) enough time to swap into Combat Clinic and cast Raise? So your battle time will get hosed up, who cares? There is functionally almost zero risk of actually game over-ing unless you are way, WAY in over your head. 13-2 also gives you access to your sub-roles almost immediately and there is no extra cost associated with them. In 13, if you want a Saboteur then you have a choice of Vanille, Fang, or Hope (if you're willing to spend about a million CP on him). Fang is also one of your two sentinels, and you can't have her be both roles at once. Your party composition actually means something because as Fedule put it, you're going to have do a lot of hammering that square peg into a round hole to get around it. In 13-2, you need a Sab? Cool, just have Serah spend her next 5-10 levels on it and she's good to go. Then there's the tweaks they did to the paradigm system. In 13, if you want your entire party to attack the same enemy, you can have no more than one commando. In any two or three Com setup, they will always spread out to attack multiple targets and there's no way around this. In 13-2, you can take Cerberus and all of its beautiful Com bonuses and tell them all to attack the same enemy at all times. And finally, there's that whole grinding thing. Yes, you can grind in 13 (especially toward the end of the game), but for the most part the game kept a lid on your experience level and if you had trouble, then you'd better learn to get good at the game. 13-2 always gives you the fallback of being able to grind whenever, and to get as strong as you want as soon as you want. And let's not even talk about how monsters break the game, we could be here for hours. Now, I am not saying that any of those things are bad. Quite the opposite! I like that you don't have to panic over getting hit by Orphan's instant death attack AGAIN. I like that you don't have to pay ludicrous amounts of CP just for the privilege of having Vanille use "Attack". But 13 was built on a very carefully constructed difficulty curve, and all of those little factors made it a lot harder. When you take them all away, all that's left is the core combat system with no restrictions in the hands of someone who is probably very good at exploiting the system because....well, you have to be. Especially if you did any of the postgame.
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# ? Aug 9, 2015 01:06 |
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nine-gear crow posted:Of course Caius isn't this game's Miang. Miang's a better written character I mean, _____'s a better written character than Caius is a given. Even NOEL'S better written.
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# ? Aug 9, 2015 01:16 |
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Keep in mind also that Artix knows what he's doing and Serah and Noel "perfectly". If you were playing through this casually and might not know how overpowered the monsters are and aren't leveling your characters up properly then while the main story isn't going to that hard. The last area and definitly any kind of post game and DLC content is going to beat your rear end simple because your numbers arent going to keep up with the damage output. At least that's my playthrough ended l. I just wanted to get the game over with and the prospect of stopping so vlose to the end to grind didn't appeal to me at all.
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# ? Aug 9, 2015 02:10 |
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When people say this game is easy, post-game usually doesn't count because that requires some knowledge beyond what the game requires. I want to say I actually quit because nothing was coming close was killing me (after the third caius fight barely hurting me) and I wasn't optimizing the level-ups at all. Just feed monsters into bigger monsters, get a Taunt monster, etc. And personally, not a big fan of games that start and end with the same permanent party members (This, FFX-2), especially for a 30+ hour rpg when those two aren't very interesting.
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# ? Aug 9, 2015 02:21 |
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Paradox Ending - Mischievous Mog's Marvelous Plan with Flan
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# ? Aug 9, 2015 03:02 |
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So, beating monsters way earlier than you should in the storyline results in silly, nonsensical endings. Just like a modern Chrono Trigger. Hello, Frog marrying Queen Leene.
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# ? Aug 9, 2015 03:30 |
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The Flan in this game seem to be dividing monsters if they keep appearing in such numbers, only the game won't explain why there are so many of them. RR probably exploded and its parts spread around the world and became more flan. A good ending and fast boss fight.
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# ? Aug 9, 2015 06:38 |
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If Archylte Steppe is post-300AF, the dragon eating all the flan it can leads to a looping boom in the flan population (which frankly makes me a little confused that they're running out of them in Archylte). Flan eaten in Archylte go back to 300 AF, have flan babies, and increase the population in Archylte's time, leading to more flan the dragon can gobble up as they spread outward from Sunleth to find adequate food (do they even need food?), and so on. This has practical limits, as the dragon can only do this until starvation claims him, and only so many flan can flow through his gullet at a time, so the world doesn't become drowned in an ocean of flan, but it'd still lead to an immense, ecology-breaking amount of flan. Which could then lead to something even bigger than Royal Ripeness if you don't cut off the flow midway. If on the other hand Archylte Steppe is pre-300AF...Royal Ripeness needs more explanation for happening in the first place there but not Archylte. It could be a lack of predators thing plus flan having some silly fast birth rate. Like jelly rabbits. And even then, animals tend to spread out into empty territory, so flan from outside Archylte would start creeping in, while simultaneously the dragon might start ranging out further to find more prey. (At that point it might be too weak from hunger to consider struggling with stronger/leaner fare than flans.) So you'd still get more flan over the dragon's remaining lifespan than if you stop it at Royal Ripeness levels I guess. This is all of course assuming a steady time differential between the two time periods (flan eaten at June 1, 3pm in Archylte show up at June 1, 3pm 300AF or something like that), but I think that's a safe assumption given that flan are slowly trickling in during 300AF rather than just all being there already. The reduced ripeness would then be a result of cutting it off at a prior date in Archylte compared to when you show up in 300AF, and the "tyrant" of the paradox ending is a result of letting the entire dragon-life worth of flan (minus however many made up Ripeness and the random encounters) accumulate. And while we're at it, you are definitely putting that dragon out of its misery. That is some Third Circle of Hell poo poo where you could eat and eat, but get no sustenance out of it and your hunger only gets worse. For all the dark the game tries to portray in Caius and Yeul, or the Fal'Cie AI Cieth-ing all the civilians, some of the darkest things so far are the ones it's not even trying for. Felinoid fucked around with this message at 07:29 on Aug 9, 2015 |
# ? Aug 9, 2015 07:23 |
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Don't think about it. Wait, this isn't the Rick and Morty thread.
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# ? Aug 9, 2015 07:56 |
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Felinoid posted:And while we're at it, you are definitely putting that dragon out of its misery. That is some Third Circle of Hell poo poo where you could eat and eat, but get no sustenance out of it and your hunger only gets worse. For all the dark the game tries to portray in Caius and Yeul, or the Fal'Cie AI Cieth-ing all the civilians, some of the darkest things so far are the ones it's not even trying for. Just wait until you see the Paradox Ending involving Adam, that's probably the creepiest ending of them all.
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# ? Aug 9, 2015 14:21 |
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Update 32: ....L-Lightning-senpai? (Polsy) Music Lightning's Theme ~ Unprotected Future Etro's Gate Tears of the Goddess Datalogs quote:People: Lightning quote:People: Caius Ballad quote:History and Myth: Etro's Gate quote:Hope's Message ...
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# ? Aug 10, 2015 13:51 |
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It might have been nice for Etro to provide Lightning with some clothing to wear under her armour, as plate on naked skin must chafe like crazy.
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# ? Aug 10, 2015 14:16 |
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# ? Apr 23, 2024 14:53 |
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Anime waifus can't chafe.
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# ? Aug 10, 2015 14:36 |