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Rascyc posted:That guard seishin getting a nerf was kinda pointless too, I think. It should probably be like 1/2 for it to actually make a dent and flash should probably just go away if they were serious about it. I hope they never do it personally though. While I agree that Invincible could be nerfed a little more (I would have made it do 1/4 damage, not 1/10, while Guard could end up at 1/2), Flash doesn't need it to match, and for one major reason. Flash gets used up the first time you get attacked, no questions asked. Invincible hangs around until you get hit, so someone fast with Invincible can hold it up as a buffer for a long time - possibly entire rounds! - while Flash is never going to be good for more than the one shot. I like to use it to eat counterattacks from bosses, but it's just not as good a defensive SC.
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# ? Apr 16, 2014 21:20 |
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# ? Apr 18, 2024 11:58 |
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Yeah, if a dodgy pilot gets Invincible then they're drat near, well, invincible. Suzaku went entire stages in Z2.2 without getting his invincible knocked off.
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# ? Apr 16, 2014 21:21 |
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Prism posted:while Flash is never going to be good for more than the one shot. I like to use it to eat counterattacks from bosses Concentrate is more than enough for grunts, if even that a lot of the time. If I wanted to be super SP efficient in this game I'd prioritize accuracy upgrades and just always do the assist focused attack on the main unit so the enemy doesn't get the bonus attack percentage on you on their follow-up round, thus I am generally going to be safer to counter attack and not have to use seishin. Bosses have always been kind of push overs. But I don't know if there's a nice middle ground here because I'm sure all of us remember the days where SRW tried to put in hard bosses and it was not that fun either having bosses spam seishins on themselves or if you go even more old school (like SRW3/SRW4 days) bosses spamming multiple map attacks on you ugh.
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# ? Apr 16, 2014 21:29 |
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Rascyc posted:Yeah but this right here is pretty much the only reason I'd ever take it out I just treat Sense as an offensive SC like Strike that I pull out for special occasions only (it helps that there are a fair number of people who have Sense but not either Flash or Strike alone in some games; I haven't gotten far enough in Z3 to know if that's true here). Bosses could be made harder by giving the automatic SCs (Strike, Flash or Invincible, Valor or Soul) to fewer people and then not balancing around a party that used most or all of them on every boss-hitting action, but then the people who do have them would be pretty noticably overpowered unless you toned down their effectiveness somewhat, especially the damage boosting ones! I don't know if there's a good solution simply because of the mechanics of SRT games.
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# ? Apr 16, 2014 21:36 |
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Yeah I played the Gundam route as a first playthrough. I was worried I was doing something wrong because everyone except my Hibiki seemed to be doing garbage damage all the time. Then i really sat and looked at the numbers and overall makeup of your roster those early stages, and realized that route is just filled with absolute garbage for robots for the beginning portions. ReZels are terrible, the Mk2 is a sniper at best and useless otherwise, Fa and Katz are the most pointless characters ever. Then I got the Delta Plus and put Amuro in it, and laughed as he immediately became top ace. That suit is glorious. Now that i've started to get TTGL and some other super's its infinitely easier. The 6th Angel stage was a pain in the balls though. Unicorn has been a piece of space trash thus far. Hoping destroy mode will help a lot... Eternal Volfogg fucked around with this message at 21:41 on Apr 16, 2014 |
# ? Apr 16, 2014 21:36 |
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A lot of it has to do with size differentials too. The generic UC suits don't have much for innate ignore size so they do pitiful damage against size mismatches. ALL attacks suffer a penalty on top of that too. I asked earlier about the ignore size property on some attacks being a single level or just being a blanket equalizer, cause it sure as heck didn't feel like an equalizer like in previous games. I still honestly don't know, I just don't care enough to muck with it and threw on a level of ignore size anyway just to help with assist attacks (it's 50 PP so whatever, slots don't appear to be at a premium). Seriously when the TTGL support units join you, they're 2L sized units if I recall correctly. Their assist attacks hit SO HARD on nearly everything despite having like 3k base damage ranges or something generic. The Evas simiarily are 1Ls and hit hard as well.
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# ? Apr 16, 2014 21:44 |
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Rascyc posted:Seriously when the TTGL support units join you, they're 2L sized units if I recall correctly. Their assist attacks hit SO HARD on nearly everything despite having like 3k base damage ranges or something generic. The Evas simiarily are 1Ls and hit hard as well. The TTGL units are crazy loving good for almost the entire game because of their size. Space King Kittan was capable of keeping up damage-wise with Mazinger Z God Scrander.
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# ? Apr 16, 2014 21:48 |
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ImpAtom posted:The TTGL units are crazy loving good for almost the entire game because of their size. Space King Kittan was capable of keeping up damage-wise with Mazinger Z God Scrander. Doesn't being so big give them a hit penalty? Or are most of the enemies large enough/slow enough that it doesn't matter and the damage scaling is more important?
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# ? Apr 16, 2014 21:50 |
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ImpAtom posted:The TTGL units are crazy loving good for almost the entire game because of their size. Space King Kittan was capable of keeping up damage-wise with Mazinger Z God Scrander. Gimy and Dary do more damage than many of my main character pilots, i left them as a squad and they just wreck poo poo. Eternal Volfogg fucked around with this message at 21:59 on Apr 16, 2014 |
# ? Apr 16, 2014 21:54 |
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Prism posted:Doesn't being so big give them a hit penalty? Or are most of the enemies large enough/slow enough that it doesn't matter and the damage scaling is more important?
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# ? Apr 16, 2014 21:54 |
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Or just upgrade their accuracy and that's fine too. Or pair them with pilots with twin-concentrate or whatever. If you front-seat them the 20% bonus accuracy from joint attacks is also there if you need it. Leadership bonuses are also handy as usual. I've always preferred large sized units to small sized units personally for damage purposes.
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# ? Apr 16, 2014 22:01 |
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Prism posted:Doesn't being so big give them a hit penalty? Or are most of the enemies large enough/slow enough that it doesn't matter and the damage scaling is more important? You can upgrade accuracy or just use Attune/Lock-On/whatever to let them hit small things.
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# ? Apr 16, 2014 22:08 |
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Eternal Volfogg posted:Yeah I played the Gundam route as a first playthrough. I was worried I was doing something wrong because everyone except my Hibiki seemed to be doing garbage damage all the time. Then i really sat and looked at the numbers and overall makeup of your roster those early stages, and realized that route is just filled with absolute garbage for robots for the beginning portions. ReZels are terrible, the Mk2 is a sniper at best and useless otherwise, Fa and Katz are the most pointless characters ever. Don't talk poo poo about Fa, this is probably her best appearance in ages. She learns accelerate and the Methuss gains EN Resupply as its half-upgrade bonus, making her a top loving notch wingman for a big nasty super robot who doesn't need a super strong assist attack. As for Unicorn, NT-D mode pretty much forgives all sins, yes. e: I've done no upgrading except half stat upgrades for custom bonuses and no weapon upgrades and I'm finding the game really well balanced this way. There have been a couple tedious stages but nothing soul-crushing to do, and the enemies still put up a pretty decent fight. Kanos fucked around with this message at 23:04 on Apr 16, 2014 |
# ? Apr 16, 2014 22:45 |
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drat, I'm still waiting for my copy to arrive. Curse you, Canada Post!
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# ? Apr 16, 2014 23:13 |
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Considering the horror stories I heard I'm glad I went for digital.
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# ? Apr 16, 2014 23:18 |
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Now that digital is a thing I'll never buy a boxed import game again because of all the times I've either paid $25 for fast shipping and had it arrive a week later or went with cheap shipping and had it arrive two and a half weeks later.
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# ? Apr 16, 2014 23:21 |
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or the times I've ordered something and had nothing arrive.
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# ? Apr 16, 2014 23:22 |
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Every time I've ever paid for Fedex from Play-Asia I've gotten my game in less than 24 hours. I got my copy of Miku 2nd in like 14 hours after it shipped out from Hong Kong.
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# ? Apr 16, 2014 23:28 |
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Anybody who reads Japanese and has made it far enough want to tell me what the deal with Gunbuster is in this game? Noriko and it just seemed to popup out of nowhere mid-stage.
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# ? Apr 16, 2014 23:48 |
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ImpAtom posted:Considering the horror stories I heard I'm glad I went for digital. I ordered a PS3 copy on friday morning from nippon-yasan and got it yesterday. That was wasted money of course because PS3 has no advantages over the Vita version whatsoever. I guess I have something to put on the shelf now. Still digital is the way to go.
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# ? Apr 17, 2014 00:04 |
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Policenaut posted:Every time I've ever paid for Fedex from Play-Asia I've gotten my game in less than 24 hours. I got my copy of Miku 2nd in like 14 hours after it shipped out from Hong Kong. Yeah, got mine Thursday morning after release. Still dont feel like dealing with a Japanese PSN account, but Ill probably figure it out for Dark Prison.
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# ? Apr 17, 2014 00:08 |
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Ethiser posted:Anybody who reads Japanese and has made it far enough want to tell me what the deal with Gunbuster is in this game? Noriko and it just seemed to popup out of nowhere mid-stage. Gunbuster is post-series. Noriko says she is from 12,000 years in the past and she herself is not entirely clear what happened after the Black Hole Bomb went off.
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# ? Apr 17, 2014 00:17 |
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ImpAtom posted:Gunbuster is post-series. Noriko says she is from 12,000 years in the past and she herself is not entirely clear what happened after the Black Hole Bomb went off.
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# ? Apr 17, 2014 00:19 |
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ImpAtom posted:Gunbuster is post-series. Noriko says she is from 12,000 years in the past and she herself is not entirely clear what happened after the Black Hole Bomb went off. Awesome, thanks for the help.
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# ? Apr 17, 2014 00:19 |
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Endorph posted:I read something about them dropping hints about Diebuster being in the next game: can you confirm/deny? Is it just a wink wink/nudge nudge reference to it or does it seem like it has an actual chance of happening? I want to set everyone's music to Groovin' Magic. There are no 100% direct references to Diebuster but Gunbuster's 'plot' isn't resolved this game and the place where it is really really invites Diebuster to be a very easy inclusion. There didn't flat-out say Diebuster will be in part 2 but Diebuster has a really really good chance of being in Part 2. Better than any other series I can think of.
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# ? Apr 17, 2014 00:21 |
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groovin' magic! Thanks for that, ImpAtom. You are the Best Poster.
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# ? Apr 17, 2014 00:24 |
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If I get Diebuster and ZZ, I'll be a very happy man, I can't actually think of many series I think were "missing" from the Z-Series.
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# ? Apr 17, 2014 00:39 |
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Onmi posted:If I get Diebuster and ZZ, I'll be a very happy man, I can't actually think of many series I think were "missing" from the Z-Series. Besides everyone that was removed in Z2 or Z3, you mean. ...I just want good Renton and Garrod back.
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# ? Apr 17, 2014 00:43 |
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Unfortunately if we get Renton back there is a 90% chance it will be Eureka 7 AO Renton.
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# ? Apr 17, 2014 00:45 |
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G Gundam, Nadesico, and Tekkaman Blade are the ones that come to mind for me.
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# ? Apr 17, 2014 00:46 |
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Onmi posted:If I get Diebuster and ZZ, I'll be a very happy man, I can't actually think of many series I think were "missing" from the Z-Series. The continued lack of the Yuusha series hurts some of my friends right in the soul, they keep looking at Alpha 3 longingly and sighing.
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# ? Apr 17, 2014 00:49 |
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I really want Nadesico to come back and this would be the best time to introduce the series, right when the Z series is ending so we don't have to deal with Prince of Darkness or anything like that. Other than that, I guess Zeorymer, just so we can get all the hilariously broken super robots in one game.
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# ? Apr 17, 2014 00:50 |
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ImpAtom posted:Unfortunately if we get Renton back there is a 90% chance it will be Eureka 7 AO Renton. I don't think my heart could take that...I just want the Spec 3 back... vibratingsheep posted:The continued lack of the Yuusha series hurts some of my friends right in the soul, they keep looking at Alpha 3 longingly and sighing. It hurts me, too. I need my GA,GA,GA,GA,GA,GA,GAO-GAI-GAR back!
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# ? Apr 17, 2014 00:51 |
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Brunom1 posted:It hurts me, too. I need my GA,GA,GA,GA,GA,GA,GAO-GAI-GAR back! You could always replace Gunleon's music with that, they're basically the same robot (I keed, I keed!) I want Da-Garn purely so I can get me some Hallelujah Papaya groove on.
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# ? Apr 17, 2014 00:53 |
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TARDISman posted:I really want Nadesico to come back and this would be the best time to introduce the series, right when the Z series is ending so we don't have to deal with Prince of Darkness or anything like that. Other than that, I guess Zeorymer, just so we can get all the hilariously broken super robots in one game.
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# ? Apr 17, 2014 00:54 |
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Can you hear it? Surely, you can hear it!? That far off ROAAAAAAAAAAR!!! Where's my Great GM God, Banpresto?
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# ? Apr 17, 2014 00:57 |
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The W Original is pretty much my upcoming SRW dream, in the realm of the OGverse. That thing was something else.
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# ? Apr 17, 2014 01:11 |
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I want W in OG just so we can have a new battleship already.
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# ? Apr 17, 2014 01:12 |
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Gun X Sword. Please Banpresto, just let it be in Z3.2 so that it can finally be in a good SRW game.
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# ? Apr 17, 2014 01:12 |
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# ? Apr 18, 2024 11:58 |
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Rascyc posted:The W Original is pretty much my upcoming SRW dream, in the realm of the OGverse. That thing was something else. I cant wait
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# ? Apr 17, 2014 01:12 |