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chutche2 posted:Anyone here play the Gihren's Greed series? Been playing Shin Gihren lately and can't figure out how spying works in this one. It really doesn't. 1) Pay 15 espionage points (Blue Bar) to increase your espionage rank (Green Row). Unfortunately only takes effect on your next turn. 2) 30 points to increase your Enemy Tech experience. Also increases the enemy Counter Espionage rank (Red Row). 3) Sabotage an enemy base for 40 points. I believe it's just static defences though. Also increases Counter Espionage. 4) 50 points to be able to buy an enemy unit next turn, at a ridiculous markup. It might be possible to get Blueprints from this, but I never have. Increases Counter Espionage. 5) 1000 money for +20 points. No real point in anything but the first option, and even then, just for certain events. You need at least an A Rank to see inside enemy bases and full enemy stats though.
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# ¿ May 15, 2014 06:21 |
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# ¿ Apr 19, 2024 08:39 |
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Getsuya posted:I don't think I have this Kou guy everyone was talking about yet, but I do have a guy named Shiro who, despite apparently being a Gundam lead from one of the shows or other, is kind of crappy. And, though people have pointed out that Getter is pretty awesome, in A you get Texas Mack who is a great deal more awesome. Honestly, early on in Alpha there's no reason to bother with Hyaku Shiki. It gets really good later on, but for the early game, especially on Earth, Core Booster is the best Gundam unit. Alex is decent enough, but the GP01 is the best ground use MS, at least until it's "Upgrade". Something you might not have noticed is that flying units get an evasion and accuracy bonus, so even B (C?) rank Air is better than A rank ground.
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# ¿ Aug 4, 2014 04:15 |
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No, it upgrades into the Hyaku Shiki Kai and then Full Armor. It's not really much more than a more energy efficient Zeta Gundam, but that's still pretty good. Funnel units might have higher damage, but Beams can't be Sword Cut and they get bonus damage from having excess range. I think missiles, funnels and MAPs are the only weapons that don't get that bonus actually.
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# ¿ Aug 4, 2014 04:50 |
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Getsuya posted:Also I discovered a bug. During the Crossbones Vanguard mission I had the F91 on top of a building and using whatever the 30% evade boost skill is. When folks attacked him they had 0% chance to hit, but he was going to counter with his big 40 EN finisher each time so I would go to switch it to something else. When I switched his counter all of the sudden the enemy would have 100% chance to hit. The only way to get it back to 0 was to switch him to Evade instead of Counter. It really upset me because he should have been able to dodge-tank those guys in a turn or two, but since I had to keep evading instead of countering it ended up taking a lot longer. There's another bug on that stage, or maybe the map itself, where on certain squares you will always get hit. I don't believe it effects the shown percentage though.
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# ¿ Aug 17, 2014 20:11 |
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Getsuya posted:Yes well it seems obvious when I think about it NOW. Kind of like when I learned that 'Defensive Counter Attack' and 'Counter Attack' weren't the same thing at all. Dodge and Defense terrain bonuses are gone when you're flying, but HP and EN regeneration you keep. Even so, a B Rank Air is still dodgier than an A Rank Ground on good terrain. Unless you don't care about dodging, flying is always better in Alpha 1.
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# ¿ Aug 20, 2014 04:31 |
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Getsuya posted:Weird, so I'm on the level of Alpha where I get Gunbuster and I'm not sure if the wiki is trolling me or what. It says to get 2 Expert Points I have to wipe out all enemies with Isamu in either 1 or 2 turns. The entire map is covered in enemies and Isamu appears to be piloting a single Valkyrie. Is this some kind of weird joke? Obviously I just ignored that and played the level normally, but I feel like I missed some kind of gimmick or something. Stage 49 is kind of weird anyway, considering it's different depending on which route you took for stage 31. You took the EVA route, right? Most FAQs go with the other one. I'm inclined to believe that all 3 of the skill point options are for the Shoot Down route, not just the last one, as is implied by Akurasu.
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# ¿ Sep 7, 2014 16:34 |
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MarsDragon posted:A few pips won't matter too much. Just don't instantly max out Layzener's mobility or something. Keep an eye on your hit/dodge rates and only upgrade when you're getting unacceptably bad ratios on your fragile units. The AI will attack if it's even 1% chance to it, it only ignores if it's actually 0%. I seem to remember enemies prefering to go after targets with the most HP, so it might be a good idea not to upgrade Ship HP.
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# ¿ Mar 10, 2015 05:26 |
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Simon The Digger posted:I just started a playthrough of Super Robot Wars GC, is there anything I should know before getting too deep into it? You shouldn't capture a Gaza C in MA form, it causes a bug that skips missions. Something to do with it being the only transformable unit you can capture, and the MS form being considered the primary form in the menus, probably.
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# ¿ Aug 23, 2015 02:06 |
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Is the AM Gunner not going to be a separate thing then? No big loss if so, but maybe choosing it as a Frame will just start with them auto combined, like the Super Gundam tends to be.
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# ¿ Apr 22, 2016 22:15 |
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# ¿ Apr 19, 2024 08:39 |
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Getsuya posted:Finally getting around to playing through all the GBA/DS SRW games I bought way back when. So many attacks can be Cut or Shot down, if a unit has a Sword and/or Gun, Skill is the god stat. Especially since enemies won't decide to defend/dodge an attack that will only kill them with a crit. I think the problem with damage scaling is on the Armor side (Supers generally having less upgrades in particular), and the Defence Stat is still a good investment. As for units, always use the MP Nu Gundam, Incom mode. I've also had fun with the Gun Blastor (with Junko for the Shrike Team attack) and Stilva, specialized in Skill.
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# ¿ Jun 5, 2016 17:07 |