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Low effort? Casual? Sounds right up my alley! Hop into this time machine to see Penumbra: Overture. Lotish posted:LP isn't in sub 10-minute segments and isn't on Dailymotion. Thread fails. My LP nostalgia!
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# ¿ Feb 15, 2025 06:19 |
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Genocyber posted:The original Kaizo was pretty novel and fairly creative. It just happened to spawn a legion of bad copies and sequels that were garbage. There are some inspired by it that are at least decent; the Vip series comes to mind, though they're considerably less bullshit usually. Yeah, there are good and bad moments in the Kaizo hacks and in individual levels themselves. Hard things are super fun. Bullshit things are not. That's why Super Meat Boy is great but the World 4 boss is probably the worst thing in the game.
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What would a Kaizo LP be without some poor schlub submitting their own attempts at the levels. Level 1 - Off to a Great Start Level 2 - Post Cave Commentary with Strategy Level 3 - The almost return of post commentary Level 4 - It's a g-g-g-ghost! Shhhhh!! And then I took over the LP Level 5 - Now it's of-fish-ial Level 6 Part 1 - The Start of Something Bad Level 6 Part 2 - The End of Something Bad Level 7 - Bowser is Easy Level 8 (Normal Exit) - Dumb Maze Level 9 - Yo-yo Yoshi Level 8 (Secret Exit) - Dumb Maze Revised Yellow Switch Palace - It's a Challenge Level 10 - Critical Kaizo Final Level - Please Reconnect Controller As a side note, I'm glad I'm not the only one who took almost a half hour on the second level. chocolatekake fucked around with this message at 12:08 on Mar 20, 2015 |
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azren posted:More Lolo! Oh my gosh, I just noticed the sound effect when you get a power up from the flashing hearts! Oh HAL ![]() I still need to get this game, but I'm enjoying this LP in the meantime.
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Kaizo Mario 3 - Stage 3 - The almost return of post commentary Warning: I get a little annoyed in this video, but later on after the Chargin' Chuck, I regain my cool. Until another Chuck shows up. 10 minutes of me being a complete moron at the start, edited down to only 3 1/2 minutes, for your convenience.
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It's a g-g-g-ghost! Shhhhh!! Kaizo Mario 3 - Level 4 Not so bad. Glad I've got the real pro's videos to check out first.
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UZworm posted:Clearly what this LP was lacking was alcohol. Both myself and BestFriendSkull were drunk when this episode was recorded. This created instances of babbling, funk bass and people missing when cuts happened. Lacking indeed. I think the breeding was also not featured prominently enough before, but oh man I got my fix this time. I'm sure the King was very happy with you guys.
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![]() Depending on who you ask, this game is one of the following: a Katamari clone, an IP-infringing/lawsuit-worthy Katamari ripoff, just a fun Katamari inspired game. I personally love this game. Despite it being a little rough, it's got plenty of charm and is still fun. Basically 2007: The Game. Also, it has a kickass title theme. ![]() Part 1 - A Small Start Part 2 - Games People Play Part 3 - Orangutans Part 4 - Friendly Neighborhoods Part 5 - Candy and Rice Part 6 - Skymall Apocalypse Part 7 - POrTAl TwO Part 8 - Exploration Cake chocolatekake fucked around with this message at 22:15 on Sep 12, 2014 |
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![]() Part 2 of The Wonderful End of the World. With two of my favorite levels! chocolatekake fucked around with this message at 06:07 on May 21, 2014 |
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![]() Part 3 with lots of orangutans and other animals.
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![]() Part 4 with even more orangutans and also a dinosaur.
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You can tell you're in Japan with the hundreds of Toyota factories right next to what I assume are also hundreds of these.
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![]() Part 5 with candy and maybe rice? Maybe?
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![]() A one-off of a pretty fun, if rough and unfinished, game.
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![]() Part 6 The last two main game levels. Super special secret levels coming up next.
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![]() It's been too long. I've been avoiding recording these even though it takes about 5 minutes. Part 7: The cake and the cave Part 8: The End!
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It's like Helper to Hero all over again! Also, maybe you figured it out, but it's useful for the next time the game asks you if you want to learn about something. A is the cancel button and B is confirm. So using an Xbox controller, switch those letters. Or just remember, "Jump" is confirm.
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Danaru posted:Actually, selecting "yes" plays a much longer interactive sequence teaching you about stuff, saying you know what's up prompts the shorter explaination. Shows what I know. That or they removed that "feature" from Super Star Ultra, because I haven't actually played the SNES version yet. But, Grace doesn't seem aware of what buttons she's pressing anyway.
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Speaking of doing LP's that others were doing, are TurboC, KillerEmcee and Linebeck still doing Kaizo Mario 3? It's been quite a while, so I was wondering if I should wait until you guys did yours still, or if I should just take the mantle.
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It didn't seem so bad until now, but I'm starting to question Grace's Kirby skills.![]() ![]()
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![]() Kaizo Mario 3 was abandoned, so I'm doing it solo now, I guess. This is the first new of-fish-ial video. Come, have a whale of a time.
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Kirby handles pretty much exactly the same in all of the games. But you may be right that it's in a way which, to a new player, might throw them off. I dunno if Grace is excused on that count, though.
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Wow I had no idea that playing as T.A.C. basically made you Kirby. That's really cool! And as much as candy corn is a Halloween "staple" it's pretty terrible and you're not missing out, at all.
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Danaru posted:
Just so you know there is a really cool Kirby shoot 'em up as part of Kirby Mass Attack. It's just a sub game but it's pretty expansive for a distraction. https://www.youtube.com/watch?v=S5ABKiiQ6tw
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![]() Something wicked this way comes. And it's the sixth stage of Kaizo Mario 3. This is the first part of an amazingly terrible level that I hate a lot. The second part will be up tomorrow and is a little bit shorter. Level 6 Part 1
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Garrand posted:I'm enjoying your commentary, but you really don't need to do this to yourself. Well, as long as there's someone enjoying it, I think it's worth it! Plus it is satisfying to know that, whatever cheap tactics I'm using, I eventually got past it. And that this gem of a game will have a completed LP. Speaking of which... ![]() Something wicked that-a-way gets the gently caress out. And it's, again, the sixth stage of Kaizo Mario 3. The last half of the stage is coming at you in all its glory and is surprisingly less bullshit than the first half, at times. Level 6 Part 2 E: Oh right, this level took me two hours to beat. So there's that. chocolatekake fucked around with this message at 15:33 on Nov 20, 2014 |
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Danaru posted:
I like how the AI difficulty can be measured in frequency of "???" guesses rather than wrong answers. I mean I guess it makes sense but it still seems kind of stupid. Also, I never thought I'd get to see this beautiful face again. ![]()
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zfleeman posted:Cordial Minuet How come when you place 2 lines, the opponent only places one? Or can your opponent only see the red line you set? If so, that's a pretty interesting concept and a neat game, but as confusing as it is (that I needed an explanation on how it works) it seems like a disincentive to spend actual money on it. I suppose everyone's in the same boat right at the start, but without a proper tutorial or something I feel like you could easily hustle somebody or at least clean house when it gets a wider release.
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![]() Level 7 - Bowser is Easy This didn't even take 20 minutes the first time. I was expecting more of a challenge after that last level, but I'll take what easy-as-cake levels I can get.
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Garrand posted:So how many more levels are there in Kaizo 3? I'm not 100% sure, but I think there's 10 levels total, so 3 more. Definitely use a gamepad. I normally don't mind keyboard controls, but for this I consider it a necessity. Also, yeah if you or anyone else wants to jump in with some videos, that'd be fun! I started out as the poor sap that wanted to add more takes and videos to the LP, too. I'm all alone now. ![]()
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gregory posted:And yet he got over 23,000 points for the time bonus, his highest source of points for the level and almost fully half of the requisite for the S-Rank. I think they were really designed to take a while though. If you think about it, there are only 9 levels and the final story making 10, compared to SA2's 31 stages. But as an intended reboot, maybe it's more accurate to compare it to the original Sonic's 6 zones and final boss. And the stages themselves are kind of split into a few 4-5 minute sections, often with different player characters, which could I guess be considered the "Acts" as in the Genesis games. It is weird that you only get ranked at the end of the zone, as an average of the "acts" instead of individually. So total lengthwise it makes sense, it's just split up in an odd way. Also, as far as Sonic Boom goes, I only watched someone else play it, but it does look pretty boring and painfully simple. Not because it's easy, easy I can take, after all I'm a HUGE fan of Kirby games. Sonic Boom is just so simple and uninteresting. The story is fine enough, I mean it's a Sonic game so whatever, as long as Eggman's awesome, which he is. Whereas Sonic '06 is laughably bad, Sonic Boom seems like it's just kind of on the bottom end of "Eh".
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Ramos posted:Well, as I was taught by MassRafTer and his LP, they're basically untested gameplay mechanics that essentially allow Sonic to break the game in half. More so than already. Yep! The purple one makes you tiny and gives you infinite jumps. The wind one gives you like a whirlwind attack I think. That's all I remember though. They all kind of suck except the purple one, as that's the only one that really does anything like break the game.
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![]() Also, current update is this thing right here: Level 8 (Normal Exit) - Dumb Maze ![]() ![]() ![]() Capt. J. Linebeck, Killer Emcee and TurboC did the first 4 levels. I played the same levels as they came out. Then I took over the LP when they stopped updating. Screw sanity, Let's Play Kazio Mario World 3! (Level 1) by Capt. J. Linebeck Kaizo 3 (Stage 2) by Killer Emcee Kaizo Mario World, Level 3: Kaizo Radio by TurboC Level 4: The Ghost House by Capt. J. Linebeck chocolatekake posted:What would a Kaizo LP be without some poor schlub submitting their own attempts at the levels. Level 1 - Off to a Great Start Level 2 - Post Cave Commentary with Strategy Level 3 - The almost return of post commentary Level 4 - It's a g-g-g-ghost! Shhhhh!! And then it became my LP Level 5 - Now it's of-fish-ial Level 6 Part 1 - The Start of Something Bad Level 6 Part 2 - The End of Something Bad Level 7 - Bowser is Easy Level 8 (Normal Exit) - Dumb Maze Level 9 - Yo-yo Yoshi Level 8 (Secret Exit) - Dumb Maze Revised Yellow Switch Palace - It's a Challenge Level 10 - Critical Kaizo Final Level - Please Reconnect Controller chocolatekake fucked around with this message at 12:08 on Mar 20, 2015 |
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I like how the camera rotate buttons are wrong. The counter-clockwise button on the right rotates the camera clockwise. Good job.
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Raps about Sonic are always good. That's why Knuckles' theme and the music from his levels in SA2 are some of the best. Unfortunately, as dope as Knuckles is, nobody else seems to get much rap love. It might not be well known, but unlike Sonic, Knuckles don't chuckle. chocolatekake fucked around with this message at 01:21 on Feb 15, 2015 |
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zfleeman posted:
That's a nice Gorillaz plugin Adobe's got there. But really, this game looks kind of annoying to play. It's pretty cool and interesting, but just having Pac-Man ignore you when he's angry or being stupid (like trying to get past the Dan Ger sign) seems frustrating. Also, the Colecovision's controllers look very similar to the Intellivision's controllers, but it had an actual joystick instead of just a d-pad thing. ![]() I think you could slide an overlay over the buttons for certain games like the Intellivision, but all of the Colecovision game I own just use the numbers. And it could play Atari 2600 games, but you needed an expansion module that plugged into the front of the system.
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zfleeman posted:How... how was that legal? Was there some business deal or something? I have no idea, actually. According to Wikipedia, the module didn't infringe on any patents because it was made with different parts than an actual 2600. And then Coleco got cocky and made a straight up clone of the system! It seems like nobody's tried recently, but that might not be legal anymore. But it sure was, apparently! I guess there were other modules as well, but they were just peripherals. I never knew about them, but I knew about the Atari thing, though I'm not lucky enough to have the adapter.
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Inky is blue, like ink. Pinky is pink. Clyde is orange. Blinky is the last one, so red. Although I mostly played Ms. Pac-Man so I knew Clyde as Sue. That was a pretty weird game. And the boss fight was just "mash slingshot on gum monster". It seems pretty out of place for a game that has you LOOK LOOK at things, slingshot Pac-Man so he jumps at the right time and doesn't die, and take advantage of different moods to react in new ways to the same objects. chocolatekake fucked around with this message at 07:36 on Feb 28, 2015 |
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Against my better judgment, I stopped playing Donkey Kong Country (which finally came out on VC in North America) and played some![]() But, it turned out ok, anyway. So here's the latest episode: Level 9 - Yo-yo Yoshi And here's the index post.
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# ¿ Feb 15, 2025 06:19 |
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![]() Level 8 (Secret Exit) - Dumb Maze Revised This was really short and easy (despite 2 failed recordings) so I wanted to get it out there. Plus I'm trying not to wait 5 years between updates. Half the video is in fast forward because it's the exact same stuff as last time. And I didn't want to record commentary for this level again, so I just put music over it instead. Here's the index post. chocolatekake fucked around with this message at 15:30 on Mar 12, 2015 |
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