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City sims tend to live and die by their traffic models. Not only is it an important issue in real life, pathfinding is often computationally intense. It will probably end up being where the vast majority of non-graphical processing goes if it is going to be agent-based, and will be by far the main factor of things like maximum city size.
Kylra fucked around with this message at 16:49 on Jan 12, 2015 |
# ¿ Jan 12, 2015 16:47 |
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# ¿ Apr 29, 2024 07:47 |