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Baggins
Feb 21, 2007

Like a Great Wind!
You better watch your back Anselm, a new challenger appears!

https://www.kickstarter.com/projects/361428954/city-simulation-game-made-immensely-more-realistic

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Baggins
Feb 21, 2007

Like a Great Wind!
You mentioned in the video that you was considering not implementing an undo feature because the quicksave/quickload feature could work as one. That's a VERY bad idea and please do include one if you can. For instance, if I'm trying to place a fiddly road or want to do some creative zoning it's going to be a pain to constantly hit Ctrl+S/Ctrl+L in stead of being able to just undo the last action with Ctrl+Z. I would suggest to try and have a rolling log of the last 5-10 actions that can be reverted through.
Please also implement rolling autosaves every 5-10 minutes so you won't lose an evening's progress by inadvertently loading the save you made several hours ago. We've all lost effort in our games through bad save game management, so now that you have a save game system implemented I would strongly suggest you make this a priority before you release the alpha.

On that note, I would also like to give some kudos for the structured save game files. This will make modding the game a whole lot easier and make it a lot easier to work with several mods. Great thought!

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