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gman14msu
Mar 10, 2009
Regardless of size, some type of regional system is important. Basically municipalities in the same region interacting with each other, but each operating independently in some ways. I.e., pollution or commuters can cross borders but public school students, and the taxes paid for those students, don't. Having multiple municipalities in some form, I think, is essential to get that feel of a region rather than one big blob of a city with everything in it. Whether there's some way to do it all in a 50x50 km map or several 10x10 km maps depends on the engine and gameplay choices.

No city game has gone with user drawn borders which could follow geographic features like rivers or ridge lines. Splitting up a 50x50 map with user drawn borders would probably be the ideal situation for a region.

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