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Combining statistical simulation with agents sounds like a fantastic idea. It'll make up for the wonkiness of pure-agent based simulation while combating the tendency of statistical simulations to become static.
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# ¿ Apr 23, 2014 02:14 |
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# ¿ Apr 27, 2024 04:22 |
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Man, I'd love a city building game where you could get into building codes, zoning laws and housing ordinances and such. Imagine being a mayor and having to deal with managing the various citizen complaints and improving the local economy in time to make the next election! You try to get higher density and try to increase the height restrictions, but local citizens protest because it would destroy their property values. You want to expand your highway to improve commerce into the city and increase industry, but there's a stubborn homeowner that you have to try to use eminent domain on in order to get him out of the way! You're trying to switch to renewable energy by building windmills, but citizens concerned about noise and endangered birds try to block your attempts! That'd be amazing.
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# ¿ Apr 25, 2014 15:16 |
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PureRok posted:That sounds absolutely horrible. Ha! Fair enough, but I do play Paradox games. I guess that'd be sort of like "What if Paradox made a city-building sim?"
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# ¿ Apr 25, 2014 15:34 |
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Sheng-ji Yang posted:American Mayor Sim, where you manage your sex scandals and backroom dealings and don't give two shits about where a road is built outside of making sure the contract goes to your cousin. I'd play it. A combination of Crusader Kings II and Transport Tycoon.
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# ¿ Apr 26, 2014 06:08 |
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I'd really love being able to micro-manage stuff, or at least have the option to. I just know I'd spend hours and hours fiddling with fare prices on the bus line, the hourly cost of parking meters, and various city ordinances. Having different sorts of traffic -- pedestrian, bike, rail, and car, like Baronjutter proposed-- would be really interesting!
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# ¿ Jul 11, 2014 00:25 |
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*PUNCH* posted:As far as micro goes... sliders would work well for most stuff, and it'd be nice for schools and hospitals to have an "auto" mode where funding varies on the number of people using the service. So, optional micro with the potential for soul-crushing austerity. Yeah this is what I meant when I said the "option" for fiddly micro stuff. Just uncheck the "auto adjust" box if you want to tweak the micromanagement things.
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# ¿ Jul 11, 2014 16:43 |
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Baronjutter posted:I'm wondering if the maps them selves will just be huge enough that regions won't matter so much. The demo map he's been showing off is 20x20. What was the biggest map in sc4, like 4x4 ? Did he ever mention the scaling? What's the size of that 20x20 map in real world terms? 20 km x 20 km?
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# ¿ Jul 15, 2014 17:52 |
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Don't stop until I can recreate the Greater Tokyo Metropolitan area!!
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# ¿ Jul 16, 2014 16:51 |
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I'll just make the same 1x1km town and replicate it 50 times, linking each town to its neighbors in some kind of terrifying grid. Call it the OmniGrid.
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# ¿ Jul 22, 2014 04:06 |
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I knew what you were gonna link before I even clicked that. But no, I only wish!! Magnasanti: It's truly an inspiration to all city-builders everywhere.
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# ¿ Jul 23, 2014 00:26 |
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Ineptitude posted:If the map is 50x50 you need 2500 1x1 cities to get the same size 50 times each side, obviously. Ah yeah, you got me, haha!
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# ¿ Jul 28, 2014 03:50 |
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This was something I thought of while watching the latest videos where you had the demand bars fluctuating. It'd be neat if you could click on that graph icon and get a time-series graph of the demand for the various goods and services, making a wave-form sort of shape. Then you could sort of monitor the progress of your city's growth and try to get to grips with the various cycles.
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# ¿ Sep 12, 2014 05:55 |
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# ¿ Apr 27, 2024 04:22 |
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Where we're going, we don't need cases.
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# ¿ Nov 18, 2014 15:43 |