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Straight skeletons are a bastard to implement. I wrote one for the sims on ios. I found methods that shrink the footprint had too many degenerate cases, but treating the problem as a 3d plane intersection task much easier. It handled every case I could throw at it including footprints/polygons with (multiple) holes in them. http://twak.blogspot.com.au/2009/05/engineering-weighted-straight-skeleton.html soundsection fucked around with this message at 06:49 on Apr 29, 2015 |
# ¿ Apr 29, 2015 06:45 |
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# ¿ Mar 28, 2024 20:47 |