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Endorph posted:The writing is really good, though it has problems (typos and awkward writing that make me think maybe it wasn't written by a native english speaker.) The combat looks pretty fun to me.
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# ¿ Apr 25, 2014 15:49 |
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# ¿ Apr 29, 2024 12:34 |
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Chewbot posted:The biggest problem people had with combat was that we didn't explain it. I don't mean tutorials, I mean we didn't tell the player anything about strategy: turn advantage, maiming vs killing, positioning, smart ability use, etc. We just kind of expected people to figure it out because that's the fun part (or so I thought). We'll be rectifying a lot of complaints we got for the second game, especially lack of diversity, but I'll admit the combat is different on purpose and that's always risky. I hope you can keep providing your own commentary of the LP, because it'll be really neat to see both a player's and developer's perspective of the game at the same time. Oh, and congrats on being successful enough to make a second game.
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# ¿ Apr 27, 2014 16:09 |
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I'll bandwagon on the warehouse. I'm guessing there's a fight either way, and maybe going to the warehouse will be a distraction in itself.
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# ¿ Apr 29, 2014 14:55 |
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How far away is Frostvellr? If its only a few days, then relax. But if it's longer, and we could end up running short on supplies, then keep a steady pace.
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# ¿ May 2, 2014 02:41 |
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If the village is gonna die anyway (from the dredge), might as well kill them now and save the people willing to listen. Side with the brothers.
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# ¿ May 4, 2014 22:55 |
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Tend to the wounded so we can maybe make some new friends and connections.
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# ¿ May 9, 2014 04:56 |
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Confront.
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# ¿ May 10, 2014 00:56 |
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Be a
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# ¿ May 10, 2014 22:45 |
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I'll go with the safe option as well, discretion.
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# ¿ May 13, 2014 14:15 |
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Wow, Yrsa's personality is as incendiary as her magic. Also: ProfessorProf posted:Ludin doesn't even understand that half his army is here just to protect him from the people he talks to. I don't know why I love this line so much, but it's a great example of how good the writing in this game is. Leave behind Ludin, mostly to spite him.
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# ¿ May 16, 2014 04:36 |
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Divide and conquer. (Yes, I know that's not what the phrase means). Mechanically, I'm guessing it amounts to 2 more difficult fights like the one you just had rather than a potentially devastating text option.
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# ¿ May 20, 2014 02:58 |
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Chewbot posted:Technically, according to the legends, just as varl were made by a god by combining man and yox, the dredge were formed by merging man with stone. Whether that means they're partially made of rock or they just have an affinity to earth and a talent for using it (like the norse dwarves) is up to you (and maybe future clarification in the sequels). So they are golems, but ones infused with life rather than being mechanical constructs?
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# ¿ May 21, 2014 17:08 |
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I'm just confused about calling them organic. Usually you use that to refer to an object made up of cells, but in this case the Dredge are made of stone. I don't know what he means by that, other than to say they are living stones, or golems.
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# ¿ May 21, 2014 17:30 |
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Oh boy, do you have enough people left to make it through the second round?
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# ¿ May 23, 2014 00:51 |
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I really want to deck him, but I don't know what the consequences would be. Play it safe and walk away.
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# ¿ May 26, 2014 15:22 |
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I wish there were an option for gathering supplies and looking for the brother. Ah well. I say look for the brother.
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# ¿ May 30, 2014 03:13 |
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I assume it'll be a usable item if we do take it? We don't know how good it'll be, and I'd feel better giving it back to the sibling. If it turns out to be game-changingly good, oh well.
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# ¿ May 30, 2014 23:14 |
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One of my favorite examples of choice in games in Fallout: New Vegas primarily because of how organic it feels. In NV, choice doesn't just amount to a simple a/b/c choose 1 scenario. You get to choose who you talk to, when you talk to them, what you say to them or whether you say anything at all, and even whether you bother talking to a person at all or just ignore or outright kill them. All those things change the state of the story in small ways but all together can cause huge, dynamic shifts in the story's progression. It very much allows you to make the story your own and have it feel like its you're own, despite the overall plot having been decided beforehand. For me, I think this hits the heart of what choice in games is generally meant to accomplish; it's about following your story, for better or worse, so that you end up saying, and feeling, "I did this. I caused these events. I created this world." This isn't someone else's story, but the story you created and defined around the groundwork someone created for you. It's a pretty poignant and empowering feeling, in my opinion. My opinion of TWD it is at its best when it uses choice in a somewhat different way. It's a game that, at its core, is trying to tell its own story, but it uses choices to create a sense of intimacy with brutal and fatalistic nature of this new world. Judging by their truckloads of awards, it worked.
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# ¿ Jun 2, 2014 01:37 |
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my dad posted:Provoke him. (3) The best option.
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# ¿ Jun 7, 2014 19:38 |
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I'll bandwagon on Shieldbangers. We've got enough dudes to just push things out of the way.
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# ¿ Jun 9, 2014 02:35 |
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Well, gently caress. Nothing says "ominous and full of death and destruction" like reddish black smoke rising out of an inferno.
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# ¿ Jun 10, 2014 04:40 |
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Take everything and leave, tripping Ekkil onto a pile of stakes on the way.
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# ¿ Jun 13, 2014 02:33 |
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Blue Link posted:He is willing to betray his boss for personal profit. What guarantees that he will not do the same to us? His boss is apparently a psychopathic shithead, so that seems perfectly acceptable.
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# ¿ Jun 13, 2014 03:11 |
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Yeah, we all know what Onef has to say. Don't bother asking. Its a lot like what I have to say anyway. Ekkil is a crazy fucker. That's a fact. But he's also extremely shrewd and aggressive. I can't imagine this being any more than some sort of plot against either Rook or Onef. How exactly it will play out and whether or not we can handle it, we don't know. Abandoning them lets him potentially set up an ambush, but killing them would lead to either a fight or an unconditional surrender. We can handle a fight, so I say we kill Ekkil.
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# ¿ Jun 15, 2014 02:15 |
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Oh god, i'd be crying if I didn't stifle my laughter.
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# ¿ Jun 22, 2014 00:38 |
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Oh dear, that's a harsh vote. What's worse is we already know what's waiting in Grofheim.
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# ¿ Jun 27, 2014 02:31 |
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tomanton posted:
Nice touch with the ref choice.
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# ¿ Jul 6, 2014 12:17 |
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Sylphosaurus posted:I'm starting to smell a trap, a renown baited one at that but still a trap nonetheless. I think it's time to leave before a plot mandate whammie hits us square in the face. Thats what I was thinking. Leave.
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# ¿ Jul 7, 2014 02:58 |
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I'm so sorry for wanting to butcher the guy when he first showed up to join, and so glad we didn't.
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# ¿ Jul 8, 2014 02:05 |
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Earn it.
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# ¿ Jul 10, 2014 13:04 |
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Coolguye posted:I'm going to point something out that the game does a really, really bad job of making clear: The geography of the area with what Ubin told you guys about makes it a pretty safe bet that the dredge you see in the distance are Bellower's boys. The dredge already feinted once. Who's to say they didn't do it again? Punch right through them.
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# ¿ Jul 11, 2014 13:28 |
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Don't shake the baby, you might drop it and leave a crater where your foot was. Take the baby. We're already in morale hell, what's the worst that could happen?
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# ¿ Jul 19, 2014 20:18 |
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We have no idea where to go from here, and not many supplies to take us anywhere, so just Stay until either Juno shows up, or the Bellower shows up.
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# ¿ Jul 22, 2014 04:17 |
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It's been well over 10 days since the message, so unless she meant 5 days after we arrived we're kinda screwed. e: Yep, that was totally a joke I totally believed that. ViggyNash fucked around with this message at 20:40 on Jul 22, 2014 |
# ¿ Jul 22, 2014 15:04 |
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Encourage them to stay.
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# ¿ Jul 26, 2014 00:03 |
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Chewbot posted:Two controversial scenes. In Sigrholm, Juno just never shows up. I had never played a game before that let you dig yourself in a hole waiting for something that wasn't going to happen, and I was interested to see how long people would wait just because an NPC asks them to. Most people got out when your clansmen threaten to leave (which is obviously the thing to do), but the players who waited it out were frequently annoyed that the game lets them. This event really did come out of nowhere. I don't remember Onef having much to say after we took Ekkil and co. in.
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# ¿ Jul 30, 2014 07:36 |
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Crane Fist posted:Tryggvi? Why, he's crazy! We can't listen to him, that would affect our ability to trust strange violent men in helmets! Let's take this obvious maniac along and ignore the very specific advice he gave us about not doing so because he's weird! LightWarden posted:Such is the price. If we don't recruit Onef, we don't get Ekkil, and if we don't get Ekkil we don't use him in battle, and if we don't use him in battle we don't see his special, and if we don't see his special the world is a bleaker place. That's all the reason I need to uphold my decision.
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# ¿ Jul 30, 2014 07:57 |
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Keldulas posted:Same thing as if you just stay within Frostvellr's walls. Both those decisions are the same outcome. Oh, that's a little disappointing
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# ¿ Jul 30, 2014 14:15 |
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yokaiy posted:I was happy enough about it to make a quick doodle of her, so yeah. Well done. Quick? I wish I had your artistic skills because it'd probably take me twice as long and look like poo poo. I was convinced that Oddlief had died, and now that I know she's back I feel... entirely indifferent, somehow. I guess I never really cared that much about her to begin with. Storywise, she hadn't ever felt that relevant beyond the Skogr crew introduction.
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# ¿ Aug 1, 2014 05:10 |
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# ¿ Apr 29, 2024 12:34 |
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Hedera Helix posted:Oh come on, having minor party members share artwork with generic backbiters and archers is one thing, but you don't add in a palette-swap of Gunnulf. Unless this is his twin brother? As close to the end of the game as it is, I guess the artist just burnt out and took the easy route.
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# ¿ Aug 5, 2014 04:26 |