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Mordaedil posted:No, I mean, putting upright, so that the backside faces away and only you can see them. Was kinda weird that it wasn't already in the game, I assume the one they put in is meant for the solitaire version. I haven't tried it myself, but maybe you could place them on your name at the table to add them to your hand like playing cards.
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# ? Apr 20, 2014 19:56 |
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# ? Apr 24, 2024 11:28 |
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Rutibex posted:Someone already made a much better system for playing Magic Cards. It even enforces rules and has an AI; they have never been bothered with take down notices: I play Magic on Cockatrice with random people all the time, which has zero rules enforcement whatsoever, but it's not really a problem -- it's not like there's "rules enforcement" when you play it IRL.
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# ? Apr 20, 2014 20:10 |
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This is a great thread and everything, but the frequency of posts in this forum means it's going to be buried constantly. I think it'd fit in much better and be much more visible in the traditional games forum.
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# ? Apr 20, 2014 21:43 |
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sector_corrector posted:This is a great thread and everything, but the frequency of posts in this forum means it's going to be buried constantly. I think it'd fit in much better and be much more visible in the traditional games forum. True enough. That's where I first went when looking for a Tabletop Simulator thread. However, the rules may not allow it: quote:Does anything ELSE count as ? Wouldn't hurt to ask, though. The ban may apply more so to things like MTG counterfeit cards where people will try to run those in a tourney where others have spent hundreds of dollars on cards, whereas in playing a virtual counterpart of the game itself both players are on equal ground in terms of financial investment.
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# ? Apr 20, 2014 21:55 |
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XOIC of Radishes posted:Wouldn't hurt to ask, though. The ban may apply more so to things like MTG counterfeit cards where people will try to run those in a tourney where others have spent hundreds of dollars on cards, whereas in playing a virtual counterpart of the game itself both players are on equal ground in terms of financial investment. I think that rule's mostly for the cheap knockoff Warhammer 40k figurines. I know you can buy an entire army worth like 800 bucks normally for like, a tenth of that if you go with chinese figures (which are actually considered really good nowadays - they stay together fine, look just like real ones, etc.)
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# ? Apr 20, 2014 21:59 |
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Yeah, the rule is to stop people from making threads about how to cast molds or the legality of it.
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# ? Apr 20, 2014 22:05 |
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Jacque Pott posted:I haven't tried it myself, but maybe you could place them on your name at the table to add them to your hand like playing cards. That works, actually. There isn't a way to make the walls randomized that I missed somehow?
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# ? Apr 20, 2014 22:10 |
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...gently caress.
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# ? Apr 21, 2014 19:53 |
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I'm thinking it might be faster to recreate a game in here than in VASSAL, since all you have to do is to physically recreate the cards/board/media/whatever rather than having to program stuff.Rocketlex posted:Make a tower of 40 dice and then smash it with the ceremonial Rolling Stick. https://www.youtube.com/watch?v=7n8LNxGbZbs
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# ? Apr 21, 2014 20:21 |
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Lizard Wizard posted:...gently caress. Is that an actual game, or just redone stuff from something else? Also, why does this stuff surprise people anymore?
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# ? Apr 21, 2014 20:26 |
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Galaga Galaxian posted:Is that an actual game, or just redone stuff from something else? Also, why does this stuff surprise people anymore? I Googled it. It's an actual card game. I'd say I'm surprised but frankly it's a popular kids show used to market toys and such, who would be surprised it got a tie in card game at this point? Things are a dime a dozen and about the only thing making this any more unique is it has adults giving enough of a poo poo to port it to tabletop simulator. Or it might be a well made card game marred by being MLP based for all I know. Edit It was popular enough to get a second set of cards. Fantastic Alice fucked around with this message at 20:53 on Apr 21, 2014 |
# ? Apr 21, 2014 20:46 |
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Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play.
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# ? Apr 21, 2014 21:05 |
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Famethrowa posted:Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play. Well I'm sure someone will EVENTUALLY recreate mouse trap in it, and if that can be done why not other insane crap?
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# ? Apr 22, 2014 00:47 |
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Ideally people could design games around the systems too, dunno if anyone actually cares enough or will care about this thing in like a month. But it'd be neat
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# ? Apr 22, 2014 00:50 |
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Famethrowa posted:Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play. Games like Catacombs could work, I guess.
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# ? Apr 22, 2014 03:41 |
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Famethrowa posted:Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play. Some ambitious so and so recreates rockem sockem robots, or Battle Chess in 3D? Fake Edit: Huh I did not know there was a complete flop of a kickstarter for Battle Chess 3D until just now.
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# ? Apr 22, 2014 05:26 |
Famethrowa posted:Other then Jenga, what exactly does a physics engine add?
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# ? Apr 22, 2014 05:29 |
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Get caught in the CROSS FAIAHHH
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# ? Apr 22, 2014 06:05 |
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I was thinking miniatures - type games would be nice for this. BattleTech or Napoleonic or WW2 tactical battles with "realistic" tabletop terrain and whatnot
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# ? Apr 22, 2014 07:09 |
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Especially if there are custom tools for measuring line of sight among other things and the option to automate certain processes so games are smoother.
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# ? Apr 22, 2014 09:00 |
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xanthan posted:I Googled it. It's an actual card game. I'd say I'm surprised but frankly it's a popular kids show used to market toys and such, who would be surprised it got a tie in card game at this point? Things are a dime a dozen and about the only thing making this any more unique is it has adults giving enough of a poo poo to port it to tabletop simulator. It's not as if My Little Pony itself is the problem, it's the crazy adult fanbase that suddenly discovered their meaning of life from watching an animated series and developed a fetishist culture around it. I'm not really what demographic of girls are into TCG's, but I'm sure there is a market there, just a bit creepy it is being intruded upon by insecure creepy men/women.
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# ? Apr 22, 2014 09:29 |
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Countblanc posted:Games like Catacombs could work, I guess. Yeah, if there wasn't already a video game of Rampage I'd love to be able to play it with pals online. Still not worth $12 unless the mod was already done and 100% functional including automatic setup and rules handling, though. edit: This game + a Skype call could be the only way to play Ugg-Tect online.
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# ? Apr 22, 2014 09:53 |
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Someone needs to make Galaxy Trucker or Mansions of Madness in this. Dunno how will Trucker's egg timers would work, or what you'd use instead.
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# ? Apr 22, 2014 10:16 |
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This certainly has a lot of potential, but I'll hold off until I see what games are made - also to see how the industry views it, vassal is a grey line, and this might occupy the same space as it, or they could fire out lawsuits for every decent mod. The really good stuff should be a few weeks out - things that have a lot of components will take some time to make well.
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# ? Apr 22, 2014 11:26 |
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Even if mods wind up getting heavily DMCAed, this could be a great platform for playing old/obscure card games, or prototyping and playtesting new and homebrew tabletop games. I, for one, would be interested in using this to learn Bridge.
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# ? Apr 22, 2014 12:32 |
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Random Stranger posted:There's actually a few utilities that already exist that do this, though without the 3D look and an interface that completely sucks:
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# ? Apr 22, 2014 13:45 |
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This game is great, I've been spending way too much time making custom decks: Mille Bornes, though the quality is inconsistent because I couldn't find good high res images of all the cards. Works well enough though. Scopa, based on the traditional Neapolitan art. Found a nice high res source for this one, and was able to make it look even better in Photoshop. Cards Against Humanity. I wasn't happy with the existing version on Nexus, which is the one that every game I've joined uses, because the resolution is poo poo and the whole thing looks kind of slapped together. I went to the website and used their official pdf to make high res cards. Huge pain in this rear end but it looks pretty. It's tedious, but it's worth it. I can't wait for custom pieces and placemats. I want to play Carcassonne or Puerto Rico. edit: One thing that's been bothering me is that the lighting is pretty dim in most of the backgrounds, except the field one. Forgot to change to that background before taking my screenshots. Smoremaster fucked around with this message at 15:49 on Apr 22, 2014 |
# ? Apr 22, 2014 14:25 |
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Smoremaster posted:This game is great, I've been spending way too much time making custom decks: Did you upload these?
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# ? Apr 22, 2014 16:57 |
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So how does this actually play like usability stuff? I guess you can have a hand that only you can see right can send / call cards to that hand. How about zones? Can you designate places where cards should group up or do you always have to manually send them in? What about shuffling on the board? If you're playing CAH can you put down a bunch of cards face down and then have them shuffled?
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# ? Apr 22, 2014 16:59 |
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Maybe it's not better than Vassal for warhams, but this sounds absolutely goddamn perfect for the old specialist games like Necromunda and Gorkamorka. Being physics-enabled could actually help since IIRC Necromunda has some (entertainingly malevolent) rules regarding characters falling off of things or otherwise being made to fight gravity and lose. Plus, when a ganger gets killed, you can pick his model up and hurl it contemptuously off the table.
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# ? Apr 22, 2014 17:20 |
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Famethrowa posted:Other then Jenga, what exactly does a physics engine add? Your DM can really do 3d magic on the table, change the background instantly, send a poison arrow to your face, etc.
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# ? Apr 22, 2014 17:22 |
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Hat Thoughts posted:Did you upload these? Prokhor posted:So how does this actually play like usability stuff? I guess you can have a hand that only you can see right can send / call cards to that hand. How about zones? Can you designate places where cards should group up or do you always have to manually send them in? What about shuffling on the board? If you're playing CAH can you put down a bunch of cards face down and then have them shuffled? If you're on the fence about the game I can honestly say it's some of the best fun I've had in years. Even playing with random pubbies is usually a blast, and there are pretty good anti-griefing measures. The only issue is that there are no dedicated servers yet, so unless the host has a good internet connection there will be lag. I've played in 8 player games with only 40 ping though, so it all depends. In a game last night I got to hear an old man yell at some kid over voice chat and call him a dickhead. That experience alone was worth the money. If they add support for custom 3d models I am totally making Lincoln logs.
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# ? Apr 22, 2014 17:33 |
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I still think i'd rather play wargames on vassal where I won't have to worry about the 3d space poo poo and can just use my screen.
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# ? Apr 22, 2014 17:35 |
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Panzeh posted:I still think i'd rather play wargames on vassal where I won't have to worry about the 3d space poo poo and can just use my screen. Integrating it with Steam community / matchmaking and workshop has some merit, I would say.
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# ? Apr 22, 2014 17:59 |
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If modules for this can be designed so as to lock down parts of the board -- say at first, you can roll the dice but everything else is kept static, after which the dice lock and your piece becomes available -- then it could be quite awesome. Otherwise, it's basically just going to be Goat Simulator all over again.
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# ? Apr 22, 2014 18:07 |
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Or you could roll away from the playing pieces, like in real life. The dice don't seem to scatter too badly anyways. Plus if something gets knocked over the host can push the undo button.
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# ? Apr 22, 2014 18:13 |
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So are there any actual board games that have turn based multiplayer through the friends list that's play by email or doesn't require you to be connected at all times?
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# ? Apr 22, 2014 18:23 |
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Smoremaster posted:For now I have them hosted on imgur for my own use, but I might upload them somewhere else or provide the links here if there's any interest. Yes please! Would very much appreciate!
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# ? Apr 22, 2014 21:02 |
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Weird. We've been using a really good cards against humanity deck that was on nexus a couple days ago. Seems to be gone now.
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# ? Apr 22, 2014 23:24 |
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# ? Apr 24, 2024 11:28 |
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Has anyone tried the Settlers of Catan mod on the Nexus? I notice that it doesn't have the road or settlement/city pieces but I'd like to know how it feels as far as setting up the board, placing number values on top of territory pieces, etc. E: Nevermind, I'm dumb and missed Whitefire's post from the last page. This Charming Man fucked around with this message at 23:39 on Apr 22, 2014 |
# ? Apr 22, 2014 23:35 |