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Jacque Pott
Nov 6, 2010

Mordaedil posted:

No, I mean, putting upright, so that the backside faces away and only you can see them. Was kinda weird that it wasn't already in the game, I assume the one they put in is meant for the solitaire version.

I haven't tried it myself, but maybe you could place them on your name at the table to add them to your hand like playing cards.

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Rutibex posted:

Someone already made a much better system for playing Magic Cards. It even enforces rules and has an AI; they have never been bothered with take down notices:

http://www.slightlymagic.net/wiki/Forge

I play Magic on Cockatrice with random people all the time, which has zero rules enforcement whatsoever, but it's not really a problem -- it's not like there's "rules enforcement" when you play it IRL.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
This is a great thread and everything, but the frequency of posts in this forum means it's going to be buried constantly. I think it'd fit in much better and be much more visible in the traditional games forum.

XOIC of Radishes
Oct 1, 2009

I planted radishes in this special dirt and they came up all weird!
:science: :ughh:

sector_corrector posted:

This is a great thread and everything, but the frequency of posts in this forum means it's going to be buried constantly. I think it'd fit in much better and be much more visible in the traditional games forum.

True enough. That's where I first went when looking for a Tabletop Simulator thread. However, the rules may not allow it:

quote:

Does anything ELSE count as :filez:?

No one cares if your miniatures or other wargaming gear was made by the manufacturer or a helpful third party. However, discussing how great your bootleg figs are and where others can get them is right out. Keep it off our forums.

Wouldn't hurt to ask, though. The ban may apply more so to things like MTG counterfeit cards where people will try to run those in a tourney where others have spent hundreds of dollars on cards, whereas in playing a virtual counterpart of the game itself both players are on equal ground in terms of financial investment.

KittyEmpress
Dec 30, 2012

Jam Buddies

XOIC of Radishes posted:

Wouldn't hurt to ask, though. The ban may apply more so to things like MTG counterfeit cards where people will try to run those in a tourney where others have spent hundreds of dollars on cards, whereas in playing a virtual counterpart of the game itself both players are on equal ground in terms of financial investment.

I think that rule's mostly for the cheap knockoff Warhammer 40k figurines. I know you can buy an entire army worth like 800 bucks normally for like, a tenth of that if you go with chinese figures (which are actually considered really good nowadays - they stay together fine, look just like real ones, etc.)

MrBims
Sep 25, 2007

by Ralp
Yeah, the rule is to stop people from making threads about how to cast molds or the legality of it.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Jacque Pott posted:

I haven't tried it myself, but maybe you could place them on your name at the table to add them to your hand like playing cards.

That works, actually. There isn't a way to make the walls randomized that I missed somehow?

Scaly Haylie
Dec 25, 2004



...gently caress. :eng99:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'm thinking it might be faster to recreate a game in here than in VASSAL, since all you have to do is to physically recreate the cards/board/media/whatever rather than having to program stuff.

Rocketlex posted:

Make a tower of 40 dice and then smash it with the ceremonial Rolling Stick.

EDIT: Alternately, you could probably just spawn 40 dice above the table and let 'em fall.

https://www.youtube.com/watch?v=7n8LNxGbZbs

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Lizard Wizard posted:

...gently caress. :eng99:

Is that an actual game, or just redone stuff from something else? Also, why does this stuff surprise people anymore?

Fantastic Alice
Jan 23, 2012





Galaga Galaxian posted:

Is that an actual game, or just redone stuff from something else? Also, why does this stuff surprise people anymore?

I Googled it. It's an actual card game. I'd say I'm surprised but frankly it's a popular kids show used to market toys and such, who would be surprised it got a tie in card game at this point? Things are a dime a dozen and about the only thing making this any more unique is it has adults giving enough of a poo poo to port it to tabletop simulator.

Or it might be a well made card game marred by being MLP based for all I know.

Edit
It was popular enough to get a second set of cards. :psyduck:

Fantastic Alice fucked around with this message at 20:53 on Apr 21, 2014

Famethrowa
Oct 5, 2012

Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play.

Fantastic Alice
Jan 23, 2012





Famethrowa posted:

Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play.

Well I'm sure someone will EVENTUALLY recreate mouse trap in it, and if that can be done why not other insane crap?

Hat Thoughts
Jul 27, 2012
Ideally people could design games around the systems too, dunno if anyone actually cares enough or will care about this thing in like a month. But it'd be neat

Countblanc
Apr 20, 2005

Help a hero out!

Famethrowa posted:

Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play.

Games like Catacombs could work, I guess.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Famethrowa posted:

Other then Jenga, what exactly does a physics engine add? Don't get me wrong, it looks hilarious to gently caress around with, but, I can't see it working for real game play.

Some ambitious so and so recreates rockem sockem robots, or Battle Chess in 3D?

Fake Edit: Huh I did not know there was a complete flop of a kickstarter for Battle Chess 3D until just now.

jBrereton
May 30, 2013
Grimey Drawer

Famethrowa posted:

Other then Jenga, what exactly does a physics engine add?
Hungry Hippos.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
Get caught in the CROSS FAIAHHH

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I was thinking miniatures - type games would be nice for this. BattleTech or Napoleonic or WW2 tactical battles with "realistic" tabletop terrain and whatnot

SilverMike
Sep 17, 2007

TBD


Especially if there are custom tools for measuring line of sight among other things and the option to automate certain processes so games are smoother.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

xanthan posted:

I Googled it. It's an actual card game. I'd say I'm surprised but frankly it's a popular kids show used to market toys and such, who would be surprised it got a tie in card game at this point? Things are a dime a dozen and about the only thing making this any more unique is it has adults giving enough of a poo poo to port it to tabletop simulator.

Or it might be a well made card game marred by being MLP based for all I know.

Edit
It was popular enough to get a second set of cards. :psyduck:

It's not as if My Little Pony itself is the problem, it's the crazy adult fanbase that suddenly discovered their meaning of life from watching an animated series and developed a fetishist culture around it. I'm not really what demographic of girls are into TCG's, but I'm sure there is a market there, just a bit creepy it is being intruded upon by insecure creepy men/women.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Countblanc posted:

Games like Catacombs could work, I guess.

Yeah, if there wasn't already a video game of Rampage I'd love to be able to play it with pals online.

Still not worth $12 unless the mod was already done and 100% functional including automatic setup and rules handling, though.


edit: This game + a Skype call could be the only way to play Ugg-Tect online.

PrinnySquadron
Dec 8, 2009

Someone needs to make Galaxy Trucker or Mansions of Madness in this. Dunno how will Trucker's egg timers would work, or what you'd use instead.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
This certainly has a lot of potential, but I'll hold off until I see what games are made - also to see how the industry views it, vassal is a grey line, and this might occupy the same space as it, or they could fire out lawsuits for every decent mod.

The really good stuff should be a few weeks out - things that have a lot of components will take some time to make well.

Graceful Flop
Feb 1, 2014

Dive in.
Even if mods wind up getting heavily DMCAed, this could be a great platform for playing old/obscure card games, or prototyping and playtesting new and homebrew tabletop games.

I, for one, would be interested in using this to learn Bridge. :spergin:

TACD
Oct 27, 2000

Random Stranger posted:

There's actually a few utilities that already exist that do this, though without the 3D look and an interface that completely sucks:


This is the exact game I would be wanting to mod in. Is it just a matter of getting hi-res assets and defining sets of cards or is it more complicated than that?

Smoremaster
Aug 5, 2009

Don't forget to source your quotes!
This game is great, I've been spending way too much time making custom decks:

Mille Bornes, though the quality is inconsistent because I couldn't find good high res images of all the cards. Works well enough though.


Scopa, based on the traditional Neapolitan art. Found a nice high res source for this one, and was able to make it look even better in Photoshop.


Cards Against Humanity. I wasn't happy with the existing version on Nexus, which is the one that every game I've joined uses, because the resolution is poo poo and the whole thing looks kind of slapped together. I went to the website and used their official pdf to make high res cards. Huge pain in this rear end but it looks pretty.


It's tedious, but it's worth it. I can't wait for custom pieces and placemats. I want to play Carcassonne or Puerto Rico. :getin:

edit: One thing that's been bothering me is that the lighting is pretty dim in most of the backgrounds, except the field one. Forgot to change to that background before taking my screenshots.

Smoremaster fucked around with this message at 15:49 on Apr 22, 2014

Hat Thoughts
Jul 27, 2012

Smoremaster posted:

This game is great, I've been spending way too much time making custom decks:

Mille Bornes, though the quality is inconsistent because I couldn't find good high res images of all the cards. Works well enough though.


Scopa, based on the traditional Neapolitan art. Found a nice high res source for this one, and was able to make it look even better in Photoshop.


Cards Against Humanity. I wasn't happy with the existing version on Nexus, which is the one that every game I've joined uses, because the resolution is poo poo and the whole thing looks kind of slapped together. I went to the website and used their official pdf to make high res cards. Huge pain in this rear end but it looks pretty.


It's tedious, but it's worth it. I can't wait for custom pieces and placemats. I want to play Carcassonne or Puerto Rico. :getin:

edit: One thing that's been bothering me is that the lighting is pretty dim in most of the backgrounds, except the field one. Forgot to change to that background before taking my screenshots.

Did you upload these?

Prokhor
Jun 28, 2009

In one moment, Earth; in the next, Heaven.

So how does this actually play like usability stuff? I guess you can have a hand that only you can see right can send / call cards to that hand. How about zones? Can you designate places where cards should group up or do you always have to manually send them in? What about shuffling on the board? If you're playing CAH can you put down a bunch of cards face down and then have them shuffled?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Maybe it's not better than Vassal for warhams, but this sounds absolutely goddamn perfect for the old specialist games like Necromunda and Gorkamorka. Being physics-enabled could actually help since IIRC Necromunda has some (entertainingly malevolent) rules regarding characters falling off of things or otherwise being made to fight gravity and lose. Plus, when a ganger gets killed, you can pick his model up and hurl it contemptuously off the table.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Famethrowa posted:

Other then Jenga, what exactly does a physics engine add?
I assume if this ever hook up with some VR machine/glove, people can act out their avatar and play any tabletop in the comfort of their own room. VR glove mahjong would be glorious. :downswords:

Your DM can really do 3d magic on the table, change the background instantly, send a poison arrow to your face, etc.

Smoremaster
Aug 5, 2009

Don't forget to source your quotes!

Hat Thoughts posted:

Did you upload these?
For now I have them hosted on imgur for my own use, but I might upload them somewhere else or provide the links here if there's any interest.


Prokhor posted:

So how does this actually play like usability stuff? I guess you can have a hand that only you can see right can send / call cards to that hand. How about zones? Can you designate places where cards should group up or do you always have to manually send them in? What about shuffling on the board? If you're playing CAH can you put down a bunch of cards face down and then have them shuffled?
Each player's seat at the table has a special zone near the edge of the table for the hand, but that's the only special zone on the board. Other players see the cards as blank or a custom "hidden card" image. To add a card to your hand you have to click and hold the mouse to pick it up and move it to where you want it, such as your hand, but it's easy to pick up multiple cards at once. You pretty much always have to manually manipulate the cards, aside from the host who can click a button to deal cards to players and reset the deck. If you drop one or more cards directly on another one it makes a deck that becomes one unit, which you can shuffle by grabbing the deck and wiggling your mouse back and forth. You can also lay a card partly on top of another one, like Solitaire or Rummy for instance, and it makes a neat pile that sticks together when you pick it up instead of spilling the cards everywhere like you may expect. Everything is really intuitive and manipulating the objects in the game feels very authentic. There are no rules built into the game, it's just a sandbox with toys that you can do whatever you choose with, and in place of paper you have a private notepad, as well as a public one that is displayed for all players, for displaying rules or a scoreboard or whatever (there's also talk of pen and paper or whiteboards in the future). You can even build a card house or just knock over dominoes.

If you're on the fence about the game I can honestly say it's some of the best fun I've had in years. Even playing with random pubbies is usually a blast, and there are pretty good anti-griefing measures. The only issue is that there are no dedicated servers yet, so unless the host has a good internet connection there will be lag. I've played in 8 player games with only 40 ping though, so it all depends. In a game last night I got to hear an old man yell at some kid over voice chat and call him a dickhead. That experience alone was worth the money.

If they add support for custom 3d models I am totally making Lincoln logs.

Panzeh
Nov 27, 2006

"..The high ground"
I still think i'd rather play wargames on vassal where I won't have to worry about the 3d space poo poo and can just use my screen.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Panzeh posted:

I still think i'd rather play wargames on vassal where I won't have to worry about the 3d space poo poo and can just use my screen.

Integrating it with Steam community / matchmaking and workshop has some merit, I would say.

Ghostwoods
May 9, 2013

Say "Cheese!"
If modules for this can be designed so as to lock down parts of the board -- say at first, you can roll the dice but everything else is kept static, after which the dice lock and your piece becomes available -- then it could be quite awesome. Otherwise, it's basically just going to be Goat Simulator all over again.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Or you could roll away from the playing pieces, like in real life. The dice don't seem to scatter too badly anyways. Plus if something gets knocked over the host can push the undo button.

ColoradoCleric
Dec 26, 2012

by FactsAreUseless
So are there any actual board games that have turn based multiplayer through the friends list that's play by email or doesn't require you to be connected at all times?

Jawtramp
Nov 27, 2010

by XyloJW

Smoremaster posted:

For now I have them hosted on imgur for my own use, but I might upload them somewhere else or provide the links here if there's any interest.

Yes please! Would very much appreciate! :)

Wheezle
Aug 13, 2007

420 stop boats erryday
Weird. We've been using a really good cards against humanity deck that was on nexus a couple days ago.

Seems to be gone now.

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This Charming Man
Apr 18, 2010
Has anyone tried the Settlers of Catan mod on the Nexus? I notice that it doesn't have the road or settlement/city pieces but I'd like to know how it feels as far as setting up the board, placing number values on top of territory pieces, etc.

E: Nevermind, I'm dumb and missed Whitefire's post from the last page.

This Charming Man fucked around with this message at 23:39 on Apr 22, 2014

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