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Baronjutter posted:I hope they give some good advantage to siding with the axis in WWII. We of course know Germany will lose and the US will emerge supreme, and a tiny little axis-aligned island off the coast of Florida would not see its self in the US's good books. So what possible reason would a player have for siding with the axis? Or perhaps between ages all bets are off and the slate is wiped clean. It's not like the US wouldn't forgive and forget literal nazi's if it means advantage against the Soviets. Thing is, Tropico is a tiny little insignificant island. Sure, you might not be in the US's good graces in some ways, but in other ways, they really don't give a poo poo. It's not like you were directly attacking them; you're just supplying a very small amount of material in the form of trade goods.
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# ? May 21, 2014 03:38 |
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# ? Apr 19, 2024 23:21 |
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Maybe if you really impress them you'll end up getting entrusted with some frozen hitler clones or something.
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# ? May 21, 2014 05:07 |
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El Fürer's Childhood home.
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# ? May 21, 2014 17:28 |
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Dr. Arbitrary posted:Maybe if you really impress them you'll end up getting entrusted with some frozen hitler clones or something. So the boys from Brazil? I can support having a squad of Kriegers.
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# ? May 21, 2014 17:53 |
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I agree that the sandbox mode of 4 was brain dead easy, but I thought the campaign scenarios had some neat challenges to them.
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# ? May 21, 2014 18:04 |
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I guarantee you that there will be some weird alternate-timeline campaign missions where history does not go as planned. They also might have some really good bonuses for siding with the Nazis. It could be anything from military aid to getting waves of refugees.
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# ? May 21, 2014 18:30 |
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I really like the fact that there are separate difficulty sliders for political and economic difficulty, I always thought that keep everyone happy was way too easy in T4 even on the Campaign maps.
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# ? May 21, 2014 18:51 |
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Caufman posted:If this Greenmangaming coupon still works, it's probably your best deal. Yes. Just FYI, you get Patrician IV AND Port Royal 3 if you add both to your cart before using the coupon they give you!
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# ? May 21, 2014 18:56 |
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IceG posted:I really like the fact that there are separate difficulty sliders for political and economic difficulty, I always thought that keep everyone happy was way too easy in T4 even on the Campaign maps. My #1 wish for the game is that it actually has real meaningful difficulty settings that range from "I'm doing my best but I'm constantly in debt and rebels are tearing my country apart" to "sandox". T4's sliders only went from "extremely easy" to "sandbox". There was no medium let alone hard.
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# ? May 21, 2014 19:18 |
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Baronjutter posted:I hope they give some good advantage to siding with the axis in WWII. We of course know Germany will lose and the US will emerge supreme, and a tiny little axis-aligned island off the coast of Florida would not see its self in the US's good books. So what possible reason would a player have for siding with the axis? Or perhaps between ages all bets are off and the slate is wiped clean. It's not like the US wouldn't forgive and forget literal nazi's if it means advantage against the Soviets. Nazi scientists flee to you after the war is over?
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# ? May 21, 2014 19:30 |
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Semi-related to frozen Hitler clones; I really hope the Academy of Science or whatever it is now can produce a robo-El Presidente rebel killing machine.
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# ? May 21, 2014 20:41 |
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https://www.youtube.com/playlist?list=PLs3acGYgI1-uVpzE-psQSsMsdLv4nC0ub For the nerds that are interested, and haven't seen it yet. (Not me, I wish I had access.)
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# ? May 21, 2014 21:33 |
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Xaris posted:Yes. Just FYI, you get Patrician IV AND Port Royal 3 if you add both to your cart before using the coupon they give you! e: looks like the 25% voucher has expired, so I used the 20% one and got Port Royale 3 Pirates and Merchants (never heard of it!) for free. Pumped for Tropico! TheDK fucked around with this message at 00:00 on May 22, 2014 |
# ? May 21, 2014 23:53 |
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From videos I've seen, it seems way more grid-like. This isn't a bad thing. For example, when you plant a field, your guys will only plant crops on that one location instead of planting them wherever they want, and you won't accidentally remove a possible place to plant crops by making a road, or by erecting a building. I'd order it if I had the money right now. Alas, I do not. But I can play the prequel.
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# ? May 22, 2014 00:54 |
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Baronjutter posted:I like a lot of what I'm seeing, but also hate a lot of what I'm seeing. Well dislike. Caribbean nations do have skyscrapers and highrises? Havana before Castro was pretty much a Las Vegas-type city run by the mob for (mostly) American pleasure seekers - https://www.youtube.com/watch?v=0BhMGrdA2Ag. I dig the 50s aesthetic of previous games in this series since it's pretty much Cuba, though still undecided how I feel about its more modern kind of look from some of the screens we have. Maybe I'll just pretend I'm some sort of Panama type nation -
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# ? May 22, 2014 01:41 |
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yeah, I guess Panama does have a ridiculous skyline of almost out of place pencil towers. I'm just spergin' out more about the massing. I'd be fine with some taller buildings, just not quite THAT tall. Like if all the big modern buildings were maybe only half the height. And if they had some variety. That's something I sadly noticed in the video. In previous tropicos common buildings often had 4 or so different models you could cycle though for variety, I didn't see that at all. Specially for something like a massive view-blocking skyscraper. That's another reason I'm not a big fan of the skyscrapers, they're so big and form these ugly walls and block your view as the player on your town. Anyways that's really nitpicky and after these videos I'm super excited about the game. Baronjutter fucked around with this message at 16:14 on May 22, 2014 |
# ? May 22, 2014 16:01 |
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Sedisp posted:Nazi scientists flee to you after the war is over? Actually, generals, scientists, politicians come to your island. You either let them in and piss off Russia and the US or send them back to Berlin and Rome as floating corpses. If you had decided to choose the losing side you can pay up or they invade since they are saving it for Japan And if you ask, you are simply buying the old carriers, slap a new coat of paint, replace 40's electronics with Chinese electronics and a new engine. Tropican engineering will find a way! Tropican research isn't so much as making new discoveries but reading enough science magazines that you get a rough idea of what you are doing.
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# ? May 22, 2014 16:29 |
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gyrobot posted:Actually, generals, scientists, politicians come to your island. You either let them in and piss off Russia and the US or send them back to Berlin and Rome as floating corpses. If you had decided to choose the losing side you can pay up or they invade since they are saving it for Japan You mean piss off the US and Russia for poaching the talent they wanted to hire? It was an all-out head-hunting recruitment fair after the war.
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# ? May 22, 2014 16:58 |
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Baronjutter posted:You mean piss off the US and Russia for poaching the talent they wanted to hire? It was an all-out head-hunting recruitment fair after the war. Whoops, forgot the dark comedy nature of Tropico to forget that the Russians and US are hungry as well. Also, this is a reference to Mengele since he managed to evade the authorities and live out a cushy life in the islands until he bought it.
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# ? May 22, 2014 18:39 |
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This would explain the mad scientist you get in Tropico 4: Modern Times...
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# ? May 22, 2014 18:42 |
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One thing I'm not sure about is that once you get "upgraded" versions of buildings, if you can still place the old ones. I know with Modern Times, you were locked to placing the new ones, like you were forced to place the pirate ship instead of the regular restaurant. If I'm making a Tropico without tourists, they don't need pirate ships to dine in.
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# ? May 22, 2014 18:51 |
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IAmTheRad posted:One thing I'm not sure about is that once you get "upgraded" versions of buildings, if you can still place the old ones. I know with Modern Times, you were locked to placing the new ones, like you were forced to place the pirate ship instead of the regular restaurant. In one of the World War era previews I watched, there was still the option to drop colonial forts even though modern barracks were available, as well as colonial country houses as well as normal houses. IIRC there were options to upgrade the country houses to normal houses while leaving both available.
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# ? May 22, 2014 18:57 |
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I remember reading somewhere that you can always place any building regardless of era. Have they said anything about modding? This company has always been pretty anti-mod or at least seemed to design things so that it's extremely difficulty to do so. I don't know if this is to "protect" future DLC or what. But man I'd love to be able to just go and download 5 new house styles to cycle between or what ever.
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# ? May 22, 2014 19:07 |
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So this isn't really the kind of question you can ask until after the release, but I figure I might as well try and see if one of you knows or keeps up better with press releases and demo videos: do we know if the multiplayer in this game is just scenario-based, or can you follow the campaign story? This'll make or break whether I get this for me, or if I treat all my friends, too.
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# ? May 22, 2014 19:33 |
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The White Dragon posted:So this isn't really the kind of question you can ask until after the release, but I figure I might as well try and see if one of you knows or keeps up better with press releases and demo videos: do we know if the multiplayer in this game is just scenario-based, or can you follow the campaign story? This'll make or break whether I get this for me, or if I treat all my friends, too.
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# ? May 22, 2014 19:49 |
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Awww man I thought the game would be coming out at midnight tonight but it's going to be more tomorrow late-morning/afternoon. I haven't actually felt excited and impatient about a release date for many years.
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# ? May 22, 2014 21:59 |
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I'm quite excited about this. I played the everliving hell out of Tropico 3 and 4.
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# ? May 22, 2014 22:08 |
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It’s for the best for me since I have to work tomorrow. But yeah I agree, I’m really pumped for some new Tropico! Gonna nerd it up big time Memorial weekend hunched over my laptop
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# ? May 22, 2014 22:10 |
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I don't have work tommorow and it's going to be a rainy day. Bring it on It's about 40 minutes to 12 AM here where I live. Will I be able to play then?
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# ? May 22, 2014 22:19 |
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Baronjutter posted:Awww man I thought the game would be coming out at midnight tonight but it's going to be more tomorrow late-morning/afternoon. I haven't actually felt excited and impatient about a release date for many years. And the weather is going to continue being bad and uncomfortable. Poil fucked around with this message at 22:33 on May 22, 2014 |
# ? May 22, 2014 22:30 |
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Stalins Moustache posted:I don't have work tommorow and it's going to be a rainy day. Bring it on If you've gotten it on Steam, no. They unlock games about 10am Pacific time on the day of release, so about 19 hours from the time of this post.
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# ? May 22, 2014 23:02 |
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What's cool is if you leave steam running at home you can log in at work and remotely tell the game to download and install so it's ready to go when you come home! Also some people are bragging they bought the boxed game early because gently caress steam's later release date. They're going to be pretty upset when they get home.
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# ? May 22, 2014 23:44 |
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Baronjutter posted:What's cool is if you leave steam running at home you can log in at work and remotely tell the game to download and install so it's ready to go when you come home! The folks who bought the physical copy should be ok though as they will not have to activate it through Steam and the UPLAY activation maybe available earlier.
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# ? May 23, 2014 00:10 |
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Well, no midnight release means that I'm going to send my team home at 2:30 tomorrow and pretend it's for the holiday weekend. El Presidente is a benevolent and glorious leader. So I guess everybody wins, except for those of us who thought digital distribution would revolutionize impulse buying. Curse you waiting for things, curse you
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# ? May 23, 2014 02:42 |
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So Ars Technica put out a review for Tropico 5 a few hours ago: http://arstechnica.com/gaming/2014/05/tropico-5-review-empire-building-with-a-bit-too-much-guidance/ I can't say I'm too surprised that its a mixed bag. I didn't pre-order but now I'm a little hesitant to buy it.
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# ? May 23, 2014 02:47 |
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Ether Frenzy posted:Well, no midnight release means that I'm going to send my team home at 2:30 tomorrow and pretend it's for the holiday weekend. El Presidente is a benevolent and glorious leader. Ordinarly I'd get to go home early, but my boss specifically asked me to schedule a later meeting. Oh well, at least it'll give time for the game to download, right?
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# ? May 23, 2014 02:51 |
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Reviews of the game haven't given me a big hope for the game. It seems like reviews are saying the refinements to the game are as much like Tropico 3 going into Tropico 4. Well, if it goes around $20 (or if I get gifted it, of course), I'll probably pick it up then. I doubt reviews have tried out the multiplayer features. Reviews and videos can only do so much for the game. If they drop a demo, even if it just has the colonial era, I'd grab it to give the new gameplay a chance. Seems like it'll be easier to build a town, as the grid system will help you build towns, and the videos I've seen has farm plots with a specific size, so you can maximize your space and not accidentally put a building on a crop, or making a pasture for livestock too small.
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# ? May 23, 2014 04:57 |
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Phanos posted:So Ars Technica put out a review for Tropico 5 a few hours ago: http://arstechnica.com/gaming/2014/05/tropico-5-review-empire-building-with-a-bit-too-much-guidance/ This seems like an easy fix: ignore the quests. That's pretty much what I did in 4.
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# ? May 23, 2014 05:13 |
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"too difficult to fail" gently caress, that's the ONE thing I wanted. \/ I was really hoping for difficulty sliders that made the game borderline impossible. Where simply surviving to the modern age would be a serious achievement. Baronjutter fucked around with this message at 06:41 on May 23, 2014 |
# ? May 23, 2014 06:25 |
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# ? Apr 19, 2024 23:21 |
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Sheng-ji Yang posted:This seems like an easy fix: ignore the quests. That's pretty much what I did in 4. Yeah that struck me as kind of silly. Entirely optional quests don't really take away player agency. Baronjutter posted:"too difficult to fail" Hasn't Tropico always been too difficult to fail without imposing limitations on yourself?
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# ? May 23, 2014 06:39 |