- frajaq
- Jan 30, 2009
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#acolyte GM of 2014
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Gonna do a TEAM LEADER
Anders Canaban
Through his career in the Adeptus Arbites of Scintilla, Anders Canaban has been shaped and influenced by a particular philosophy of Lord Marshal Goreman. That every living soul of the Imperium should have the opportunity to give his body in service of the Emperor, if even the tiniest chance of rehabilitation is possible. That is the idea behind the Chasteners.
Of course some crimes are too heinous or heretical that the only possible answer is immediate death, but other types of criminals against the Imperium should face the consequences alive. Amongst way too trigger-happy Arbites that work in the Fortress of the Just, Anders always opted for bringing suspects alive for judgement, and tried to influence others that worked with him to do the same. Even if most of the "rehabilitated" criminals he brought alive were simply sent to penal legions or turned into servitors for the Adeptus Mechanicus.
When the new RRAT initiative began, Anders immediately presented himself to his superiors, offering his leadership skills for the protection of Scintilla. And hopefully inspire other Arbites to follow his Chastener justice philosophy.
code:NAME: Anders Canaban
Specialty: Team Leader
WS: 38 20 +13 +5 Adv
BS: 41 20 +13 +5 Adv +3 Regiment
S: 31 20 +11
T: 30 20 +10
Ag: 34 20 +14
Int:40 20 +10 +5 Adv +5 Adv
Per:32 20 +12
Wp: 34 20 +11 +3 Regiment
Fel:49 20 +14 +5 Specialty +5 Adv +5 Adv
Wounds:12/12
Fate Points:1/1
Insanity:0
Corruption:0
Aptitudes:
Weapon Skill
Ballistic Skill
Fellowship
Intelligence
Leadership
Social
Toughness
Knowledge
Skills:
Command+10
Dodge
Scholastic Lore(Tactics)
Common Lore(Adeptus Arbites, Imperium)
Interrogation
Scholastic lore (Judgement)
Linguistics (High Gothic, Low gothic)
Talents:
Air of Authority
Combat Formation
Disarm
Double Team
Weapons training (SP, Shock, Low Tech)
Orders/Others:
Breaching Drill
Flank Them!
- As part of this order, the Commander must make a Challenging (+0) Command Test. If he succeeds,
Comrades swing wide to support their allies, firing from unexpected angles to pin down their targets in a crossfire.
Until the end of the Round, each Player Character imposes a –10 penalty to Dodge and Parry Tests to avoid his attacks for
each Comrade he has in Cohesion (to a maximum of –30)
Equipment:
Primary Weapon
Vox Legi-pattern Arbites Combat Shotgun Basic 30m S/2/- 1d10+9 I Pen 0 Clip 14/14 Reload 2Full Reliable,Scatter
Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking
Armor
Light Carapace AP 5 All
Miscellaneous
Recoil Glove
1 clip of Beanbag Round
Fire Selector for Combat Shotgun
1 Stun Grenade
1 Photon Flash Grenade
Lamp pack
Microbead
Manacles
Vid Relay
XP: 2500/2500
Flank Them! - 500
Breaching Drill - 300
Int Simple - 100
Int Intermediate - 250
Fel Simple - 100
Fel Intermediate - 250
Command Trained - 200
BS Simple - 250
WS Simple - 250
Dodge Known - 300
03:13 Hashutbot frajaq, 10#2d10: 14 [2d10=9,5], 11 [2d10=8,3], 13 [2d10=7,6], 14 [2d10=6,8], 13 [2d10=4,9], 10 [2d10=5,5], 11 [2d10=1,10], 12 [2d10=2,10], 9 [2d10=7,2], 10 [2d10=9,1]
03:15 Hashutbot frajaq, fate: 2 [1d10=2]
frajaq fucked around with this message at 00:25 on Apr 27, 2014
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Apr 20, 2014 02:51
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