- Kaizer88
- Feb 16, 2011
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Looks like you're full up, but I figured I'd make a support Arbites as a backup in case of no-shows.
A large brute of a man, Sargas Koenig was just another peace officer enforcing the Imperium's laws in the hives. Known as a bully and thug, not many cared when he was captured and tortured by some lowly cultists. The branding and beatings he endured before an arbites squad came to the rescue, changed him. A new found zeal and faith in the God Emperor made him reform his thuggish ways and redouble his efforts to becoming the best lawman he could be.
With zeal and fire he punishes the alien, the mutant ... the heretic.
code:NAME: Sargas Koenig
Specialty: Arbites Support Specialist
Demeanor: Zealous
WS: 36 +8 +5 Adv +3 Regiment
BS: 30 +10
S: 40 +15 +5 adv
T: 50 +20 +5 adv +5 Specialty
Ag: 30 +10
Int: 30 +10
Per: 30 +10
Wp: 30 +12 +3 Regiment +5 Adv
Fel: 25 +5
Wounds:15/15
Fate Points:2/2
Insanity:0
Corruption:0
Aptitudes:
Weapon Skill
Ballistic Skill
Willpower
Defence
Fellowship
Offence
Perception
Toughness
Skills:
Common Lore(Adeptus Arbites,Imperium)
Interrogation
Scholastic lore (judgement)
Linguistics (high, low gothic
Athletics
Intimidate
Dodge +10
Talents:
Disarm
Double Team
Weapons training (SP, Shock, Low Tech)
Iron Jaw
Weapon Training Heavy
Exotic Weapon training (Webber, riot sprayer)
Bonus Weapon training (flame)
Sacred Flame
Cleanse and purify
Nerves of steel
Fearless
Equipment:
Primary Weapon
Heavy Flamer Heavy 30m S/–/– 1d10+5 E pen 4 clip 10 rld 2 Full Flame, Spray 45kg
Secondary Weapon
Orthlack “Grudge” Extendable Shock Baton 1d10+2 Pen 0 Shocking
Armor
Light Carapace AP 5 All
Miscellaneous
2 Fire bomb Grenade (BURN HERETICS)
Manacles
XP: 2500/2500
Toughness -simple 100
Will power -simple 250
Cleanse and purify (HoTE) 300
Dodge -trained 400
Sacred Flame (HoTE) 400
Nerves of steel 300
Fearless 400
Strength -simple 250
Weaponskill -simple 100
Kaizer88 fucked around with this message at 19:47 on May 2, 2014
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Apr 20, 2014 23:17
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Mar 29, 2024 15:34
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- Kaizer88
- Feb 16, 2011
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1. You guys will get to pick your gear every mission, and you'll have full access to the list in the post above, unless a specific mission has limitations. For example, a mission where rescuing hostages is a priority, you might be forbidden from taking flamers and frag grenades. So you guys can go ahead and devise your "standard" loadout, but just remember you're not locked in to any gear choices here. Hell you shouldn't even be worrying about equipment at this stage unless you're an arbitrator that took signature weapon.
My idea to focus on flame weaponry seems kinda stupid now...
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Apr 25, 2014 13:43
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- Kaizer88
- Feb 16, 2011
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Haven't really posted an update because I'm expecting a robust tactical discussion by the players. I'm not saying we need ten pages of ooc chatter for each mission, but at least some input from each player on a plan.
Am I expecting too much? Are you folks not interested in all the rainbow six tactical planning? Or is it hard for you guys to really plan without knowing numbers and locations? If it's the latter just know that this mission is intentionally low on Intel. Future missions will have things like known hostage locations or last enemies sightings known.
Also, to the extent you guys want, I can drop you on this place, and if someone brings an auspex and passes the test to see people through walls and adjust accordingly, we can.
Honestly, I was just waiting for the squad leader to come up with first plans and such. This is my first pbp game so I figured others would take the lead.
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Jul 12, 2014 13:34
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