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klafbang
Nov 18, 2009
Clapping Larry
Don't forget, the only reason we need to feed the cat, is because Rufus is loving blind and can't see the very visible cat door.

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klafbang
Nov 18, 2009
Clapping Larry
I see Rufus going thru quite the change – from mooching off his (ex-)girlfriend, just trying to get away, to telling the truth even though lying would benefit him (and was served on a platter). The change is very gradual, but it it is definitely there. If Rufus had lied, he'd have been on his way to Elysium with Goal.

klafbang
Nov 18, 2009
Clapping Larry
This is by far my least favorite part of the entire trilogy. I think the mood is a bit too dark, and the game even comes clear and tells you this part is just filler. Shame, because I like the rest of this episode. It is impossible to see the problems before the solutions (IIRC, we are bugging Bozo to get his towel in case anybody is wondering - a towel we need for reasons). I totally switched off the heat before even talking to Bozo because it was there and needed fiddling with. This kind of thing happens all the time in this part, which leaves it looking like a mess afterwards.

klafbang
Nov 18, 2009
Clapping Larry
It's probably worth noting - again - that this is a German game. It's not American. While Americans tend to think so, the entire world doesn't necessarily think the same way as Americans. In the northern parts of Europe, humor often tends to be very direct and rough, and mentality tends towards challenging uncomfortable subjects instead of beating around the bush about them.

Slavery was never really a thing in these parts. Some countries had colonies with slavery, but it was not really a thing in Europe after long before the US was even a thought. It is something we mostly see from American media. There are of course exceptions, especially among the more sea-faring countries, but Germany isn't one of them. Actually, Germany abolished slavery 300 years before Columbus reached the US. Slavery is much less of a tabu in Europe than in the states because a) it is not really part of nor national shame and b) manu places got rid of it decades or even centuries before the US.

Sure, the game is aware the joke is tasteless. That's part of the joke. Germans would (well, older Germans, young ones not so much) get triggered in a similar way with nazi jokes, but you better believe the surrounding countries make jokes about nazism. It is a different mind-set from the American one, where we tend to make fun of and laugh at bad things instead of hiding from them. There is no laughing with or glorifying racism in the game, it is rather making fun of people who actually compare dark-skinned people to monkeys.

I know it's important to :bandwagon: to be on the politically correct side of things on SA, but when I got to this part, I didn't particularly notice it as anything special. The monkey joke is old-hat and something you grow out of around the age of 15. Sure, you don't have to approve of the joke, but isn't it is a little culturally ignorant to judge a joke made by a German company in a German game for the German market according to American standards? Sure, it could have been altered in localization, but I think all agree this is not exactly a high-budget title.

American media tends to be very same-same and politically correct. Often I find it liberating to see non-American media which doesn't adhere to that. This is not so much about the half-racist half-joke, as it is about the entire series: yes, Rufus is an rear end in a top hat, and the game knows. Sure, the game is rough around the edges (a lot! – the joke wears thin but sort-of comes around again), but sometimes it is nice to see the trope of immortal children in movies transcended just to circumvent expectations; that doesn't necessarily mean you're into killing children. Heck, if the characters had all been anthropomorphized animals, who would have then complained? This is the exact same kind of cartoon violence you see in a Tom & Jerry or Donald Duck cartoon.

klafbang
Nov 18, 2009
Clapping Larry
When I played the games (I got the triology around the end of the first game), I was also initially disappointed of the ending, but the more I think about it, the more I like it and there's a couple nice things to it.

When you play, you see Rufus less of a jerk – it is faster and you are just an adventure game protagonist as has been mentioned several times. Here, we've had time to see and think about each thing he did and add a bunch of hyperbole to it. Still, he is a jerk, and at the end he finally does something good, completely selflessly, for somebody else. Goal would never leave Rufus behind, and if she doesn't the boat will crash killing her (not actually in the game, but we are told that there's only minutes to make a decision). By jumping, Rufus saves Goal, not Cletus.

Goal totally knows Cletus isn't Rufus – as he falls she realizes immediately. She forces Cletus to be like Rufus to not let him come out a winner from Rufus' sacrifice, and maybe to give him the opportunity to come clear. At the end of the day, Cletus was never really evil, just an rear end like Rufus.

We see that the Elysians yearn for Utopia – they want to go somewhere unreachable, somewhere better, just like Rufus. At the end, the only one who changed is the one who genetically couldn't: Rufus. Sure, Rufus was an rear end throughout the game, but in the end he gave up reaching for the unreachable; in a sense he gave up on his impossible dream for a better now – and for somebody else none less. Carpe diem, seeing the forrest for trees and all that.

Sure, it's not a terribly deep message, but in my mind it redeems Rufus and this is why after giving it a bit of thought, I like the ending. In any case, it's more satisfying than giving Rufus the princess unpunished after all his asshattery.

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