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The cart section really pissed me off since there was little to no instruction on what you were meant to do and it was super easy to fail. And then at the end of the game they have another cart section which is just as terrible. Seriously there are no other cart sections in the entire game and they suddenly expect you to be brilliant at it. I do really love the Altair memories though. The last one was really moving, as was the end of the game.
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# ¿ May 1, 2014 07:25 |
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# ¿ Apr 26, 2024 22:43 |
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Major_JF posted:From what I heard you can expect bears. What caused me to stop playing was game breaking bugs.
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# ¿ May 7, 2014 06:45 |
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JT Jag posted:IV is a fantastic pirate adventure game with a half-decent Assassin side-plot. The best part of 3 was the pirating adventures. Glad to hear they at least learned something from that train wreck.
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# ¿ May 7, 2014 15:42 |
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KKoserYaks posted:Altaïr's Sword is available after you complete all the Assassin guild challenges. Strangely enough, Altaïr's Sword is actually a 5/5/5 in AC2 and ACB, but is only a 5/3/4 in this game. Yusuf's Turkish Kijil is actually a 5/5/5, and is much easier to acquire than Altaïr's Sword. Unlike WH40k, older swords aren't better. However, how did Ezio lose Altair's sword between AC2 and Revelations?
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# ¿ Jun 6, 2014 07:14 |
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Sylphid posted:Part XIX: End of the Line Worst part of the game, book ending the game with chariot racing.
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# ¿ Sep 12, 2014 22:24 |