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pre:Name: Quintilla Inez Race: Human Career: Apostate Pride: Charm Disgrace: Deciet Motivation: Perfection Alignment: Slannesh (pre-aligned manmode) Wounds: 11 (9+2) IP: 5 Characteristics: [url=http://orokos.com/roll/186986[/url] WS: 49 (39+10) BS: 32 (35-3) S: 35 (35) T: 32 (37-5) Ag: 49 (39+10) Int: 31 (38-7) Per: 34 (38-4) WP: 40 (40) Fel: 78 (43+5+10+20) Infamy: 52 Corruption: 30 Skills: Acrobatics +10 Awareness Charm +20 Command +10 Commerce Dodge +20 Deceive+20 Forbidden Lore (Heresy The Inquisition, Pirates ) Inquiry Intimidate Parry Scholastic Lore (Bureaucracy, Heraldry, Imperial Creed) Stealth Talents: Air of Authority Addictrix Ambidextrous Ancient Warrior Disarm Demogage Excessive Wealth Greater Minion of Chaos Hatred: Inspire Wrath Iron Discipline Jaws of Hell Mimic Peer Radient Presence Sure Strike Step Aside Total Recall Two Weapon Wielder (Melee) Unshakable Will Weapons Training: Las, Primary, Power Special Abilities/Gifts of the Gods: Mark of Slaanesh Traits: Heightened Senses Unnatural Friendship (+2) Quick and the Dead (+2 Initiative) Gear: Synskin Flak Armour 2 Good Power Swords (Melee 1d10+5E, Pen, Power Field, Balanced) Good Laspistol (Pistol 30m S/2/– 1d10+2E, 0 Pen, 30 Clip, Half, Reliable) Unholy Tomes Chaos Symbol Pendant Current Acquisitions: Synskin Good Power Sword Good Power Sword XP: 9750/10000 Fellowship +20: 1600 Agility +10: 750 Weapon Skill +10: 750 Experienced Charm: 400 Experienced Deceive: 600 Trained Acrobatics: 300 Experienced Dodge: 400 Addictrix: 400 Demogauge: 400 Into the Jaws of Hell: 400 Iron Discipline:300 Precise Strike: 300 Excessive Wealth: 200 Sure Strike: 200 Ambidextrous: 250 Two Weapon Wielder: 500 Weapon Training (Power): 250 Greater Minion: 750 Step Aside: 750 Hunt11 fucked around with this message at 05:06 on May 1, 2014 |
# ? Apr 30, 2014 09:33 |
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# ? Apr 25, 2024 07:03 |
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Caucado code:
frajaq fucked around with this message at 22:17 on Apr 30, 2014 |
# ? Apr 30, 2014 21:49 |
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Hunt11 Infamy Test for Rewards from Slaanesh: 2#1d100 98 22 Rewards of Slaanesh: 2#1d100 51 56 Rewards of Slaanesh Reroll: 1d100 87 Hermaphrodite/One Thousand and One Senses Infamy Test for Rewards from Slaanesh: 2#1d100 34 78 Rewards of Slaanesh: 2#1d100 36 70 Rewards of Slaanesh Reroll: 1d100 64 Face of Slaanesh/Hermaphrodite Frajaq Infamy Test for Rewards from Slaanesh: 2#1d100 64 66 pwned Gift of The Gods: 2#1d100 80 88 First Option: Strange Voice/Slayer Limb/Grossly Fat/Projectile Attack/Additional Limb/Strange Walk Second Option: Tail/Strange Walk/Additional Limb/Tentacle Infamy Test for Rewards from Slaanesh: 2#1d100 19 87 Rewards of Slaanesh: 2#1d100 66 17 Daemon Weapon/Mark of Slaanesh RONWAYNE Gift of The Gods: 3#1d100 86 83 73 Pick One First Option: Strange Walk/Additional Limb/Trail/Tentacle Second Option: Additional Limb/Stange Voice/Slayer Limb/Strange Walk/Tail Third Option: Pervasive Miasma/Projectile Attack/Grossly Fat/Slayer Limb/Nerveless Ennui/Mechanoid/Warped Appearance Viva Miriya fucked around with this message at 01:52 on May 1, 2014 |
# ? May 1, 2014 00:26 |
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Preliminary Picks aka dudes who are getting in unless someone else shows up thats better. Dyne: Amirault the Black (BLACK LEGION CHOSEN) IPVG: Stalker Ciro Peizerat (Khornate Renegade) Zikan: Kothurchu (Khornate Renegade) Dachshundofdoom: Lysander (Nurglite Apostate)
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# ? May 1, 2014 00:42 |
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Zacharias, "Mockingbird" Drawn from the prison caverns below Terra, Zacharias was soaked in blood well before being chosen to become part of one of the early batches of marines that would become the VIII Legion. A killer both for survival, by trade, and for amusement, his title was gained and became infamous for being able to imitate the voice of friends and loved ones of others, in order to lure them to their demise. Becoming a Night Lord did not change what he was, only gave him sanctioned targets to practice his skills against. When confronted with a recalcitrant governor, he would often be among the preliminary group sent, using his skills to terrorize the governor back into compliance... though occasionally ultimately still making an example of them and making sure their replacement saw the look of terror etched upon their face. When the Legion began to fall, he was one of the earliest, pleased with the idea of once again having free reign to take what he wanted when he wanted, and engrave an enduring sense of terror in those who had the misfortune to cross his path. Sergeant of one of the many Raptor squads unleashed from their Stormbirds during the Drop Site Massacre, gleefully joining in the slaughter of the Loyalists. Having dropped on top of the main body of retreating Raven Guard wounded, he exacted a bloody harvest in the first few minutes, before resistance began to form. Even then, the smoke shrouded battlefield played heavily to the Night Lords' strengths and he continued to hover above the mess, over and over again darting down to claim more lives of his erstwhile brother marines. His greatest treasure of the day would be a flyby in which he ripped a Raven Guard chaplain's head clean off, complete with upper progenoid gland and Iron Halo. The he'd later contribute the gland as payment in assistance for corrupting the Halo, which he now wears. After that bloody victory he remained part of the main force, joining in their subsequent campaigns both to distract the Dark Angels from the main thrust of the Heresy, and in the later genocide on the Eastern Fringe. During the latter campaign, he found himself beginning to change. His form subtly changing, he now found his form paler than ever, similar to the vampires of old, and able to cause terror with his very presence. Of course, also just like many myths of those ancient creatures of the night, he also found himself able to blend in just about anywhere when he wished it, with enemies even mistaking him for an ally while bedecked in his full armor. Able to switch back and forth between deception and terror at will, this would aid him especially in creating cracks in defenses for others to follow up on. When the Night Lords began fragmenting following the death of Curze, he was quick to abandon the large warbands, and set out on his own with very few others. He'd always scorned many of the recruits they'd picked up from Nostromo over the years, as the craven attitude displayed by most of them disgusted him. Many of them never seemed to understand that a foe that did not seem to show fear and instead confronted them head-on was simply the most exquisite of targets, instead often running in terror themselves. No, they never understood that while a temporary retreat may prove necessary, it should simply be a prelude to slowly weaving a net around them, removing their supports piece by piece, until when you finally struck, they would beg and weep for the end. He would lead his squad in an assault against Karas VII, breaking into pairs to infiltrate the various hives, and slowly spreading terror and death from within. By the time a force of Ultramarines arrived, they'd managed to devastate two of the largest, and started work on several others. As his squad regathered and saw the numbers arrayed against them, Zacharias felt amusement at the response the Imperium had sent to deal with a mere ten marines. Giving orders for them to withdraw to their escape point, he stayed behind to delay the Loyalists, merely informing his squad that "They would see him again, when the time is right." With carefully planned ambushes and hit & run attacks, he managed to take down more than a few, before finally getting cornered. When the final blow fell, he found himself dissipating into a formless cloud, before getting drawn into the Warp, and reforming. Similar enough to the daemons inhabiting it to mostly be ignored, he spent some time before finally managing to find his way back to reality. He'd come from somewhere only the strong prospered, and had carved a name for himself among the elite. Now having recently returned from the Warp, he has heard Abaddon's summons to gather the armies of Chaos to once again remind the Imperium what true fear felt like, and he would delight in proving his superiority over the wretched Guard that stood in their way. Let the weak Loyalist Marines arrive as well, and he would jump at the chance to put their creed to the test. pre:Name: Zacharias Career: Night Lords Chaos Marine Pride: Wealth(+20 to one Acquisition test, -3 WP) Disgrace: Betrayal(+5 Corruption, -10 to all Charm attempts) Motivation: Perfection(+5 to one stat, -3 to two stats) Alignment: Undivided Alignment: Nurgle: 1 Khorne: 1 Slaanesh: 3 Tzeentch: 0 Stats: 47(17), 44(14), 42(12), 37(7), 37(7), 42(12), 45(15), 41(11), 47(17), 40(10) WS: 57 30 +17 +10[Advancement] BS: 34 30 +07 -3[Motivation] S: 50[70] 30 +15 +5[Archetype] +[20][Power Armor] T: 41 30 +11 AGI: 62 30 +17 +5[Motivation] +10[Advancement] INT: 42 30 +12 PER: 42 30 +12 WIL: 42 30 +10 +5[Archetype] -3[Pride] FEL: 41 30 +14 -3[Motivation] INF: 50 Wounds: 20(15+1d5(5)) IP: 5 Corruption:35 Skills: Acrobatics[AGI] Athletics[STR] Awareness +10[PER] Common Lore(War)[INT] Common Lore(Imperial Guard)[INT] Deceive[FEL] Dodge +10[AGI] Forbidden Lore(Adeptus Astartes)[INT] Forbidden Lore(Heresy)[INT] Forbidden Lore(The Horus Heresy and the Long War)[INT] Intimidate +10[STR] Linguistics(Low Gothic) Navigate(Surface)[INT] Operate(Aeronautica)[AGI] Operate(Surface)[AGI] Parry[WS] Stealth[AGI] Survival[PER] Trade(Armourer)[INT] Tech-Use[INT] Talents: Ambidextrous Ancient Warrior Armour-Monger Bulging Biceps Cold Hearted Disturbing Voice Furious Assault Jaded Killing Strike Legion Weapon Training Lightning Reflexes Heightened Senses(Hearing, Sight) Mimic Nerves of Steel Paranoia Quick Draw Raptor Resistance(Cold, Heat, Poisons) Step Aside Sure Strike Swift Attack Unarmed Warrior Traits: Amphibious Dark Sight Fear(4) Unnatural Strength(+4) Unnatural Toughness(+4) Unremarkable Warp Instability Special Abilities: Spectral Haunter Terror Tactics Gifts of the Gods: Pseudo-Daemonhood Illusion of Normalcy Equipment: 1 Good-Quality Legion Power Armor Suit(AP Body-13, Elsewhere-11) -+5 bonus to Intimidate -Black Legion's Armor -Subsystems Active: *Sustainable Power Source *Enhanced Ceramite Plating *Osmotic Gill Life Sustainer -Sonic Shrieker 1 Legion Bolt Pistol - 4 magazines 1 Legion Combat Knife Armor: 8 - reroll since Devotional Iconography would be really odd on him: 10 Lord Koth fucked around with this message at 18:16 on May 7, 2014 |
# ? May 1, 2014 02:46 |
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Dulsatae: Herald of Nurgle's Comforting Embrace Dulsatae was among one of the first of the Death Guard recruited from Barbarus. Dulsatae was the son of a blacksmith, and was destined to be a blacksmith himself. When Mortarion visited his village, Dulsatae's father was recruited by the young primarch to aid in making environmentally sealed armor, and as such the elder blacksmith began to follow Mortarion, bringing the young Dulsatae along. Sturdy in his own right, Dulsatae was often used as a guinea pig by his father when constructing this primitive sealed armor, both helping his father improve the the armor, and produce it in quantaties large enough for the older Death Guard fighting along side Mortarion. Dulsatae was present when the Emperor arrived, and watched Mortarion take a knee to the man. From there the most elite of the Death Guard were taken with their hero to join the legion. Dulsatae would have to wait three more years for the first round of neophyte recruitment. Already hardy, the young man's endurance was even further augmented by the process of gene seed implantation. The neophyte quickly integrated with the Legion, finding himself more drawn to the old Dusk Raiders from Terra than his own kin from Barnarus. The blacksmith's mind easily grasped the Tenants of the Imperial Truth and its focus on using reason. The neophyte also took quickly to maintaining power armor, and First Captain Typhon personally chose Dulsatae to accompany him to maintain his Terminator armor. It was during this time with Typhon that Dulsatae was put on the Path to Glory. Fighting along side the Word Bearers in many campaigns, as Chaplain Erebus corrupted Typhon, so too was the young Dulsatae. The first time he witnessed the power of Chaos his faith in the Emperor was shattered. The Emperor preached the power of reason, that the supernatural does not exist; well Dulsatae witnessed the supernatural first hand, so either the Emperor was wrong about its existence, or even worse he lied. When Typhon came back to the Legion, Dulsatae came with, and carried a hate and malice for the dwindling Dusk Raiders he once looked up to. After Istvaan, Dulsatae was personally involved in Typhon's plan to expose the Death Guard to the forces of Nurgle, executing the Navigators on the ship he was on. With his Duty done, he sat down and waited to die. However, Nurgle took a shining to the Marine. He infected him with Nurgle's Rot. The disease ravaged the marine, consuming his mass and leaving him a gaunt shadow of his former self. Right before he was to die, and his soul converted into a Plaguebearer, Nurgle spared him. Nurgle then provided Dulsatae with a gift; his flamer was infested with a plaguebearer. At the battle of Terra, this weapon, spewing disease tainted fire, was such an inspiring sight, that word spread through the Legion, and by the time the Legion had retreated to the Eye of Terror after their defeat, the first prototype Bile thrower had been developed based this daemon weapon. The intervening time between the Battle of Terra and Abbadon's crusade was spent on the Plague Planet trying his best to get his fellow Plague Marines to maintain care of their armor, or on Terminus Est with Typhon, now Thypus, with whom Dulsatae is still close. It was Thyphus who put in his lot with Abbadon, and so to has Dulsatae, waiting to bring the Warmth of Nurgle to Cadia and the Imperium at large. pre:Archtype: Chosen Pride: Fortitude Disgrace: Dread Motivation: Vengeance Alignment: Manmode nurgle WS:51=30+11+10 BS:59=30+14+15 S:40=30+10 T:71=30+16+5+20 Ag:44=30+12-3+5 Int:40=30+8-3+5 Per:43=30+13+5-5 Wp:37=30+12-5 Fel:39=30+9 Wounds:23+7=30 Corruption:30 Infamy:50 Skills: Athletics Awareness Common Lore (War) Dodge Intimidate Forbidden Lore (Adeptus Astartes,The Horus Heresy and the Long War) Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry +20 Stealth Tech use Trade (armorer) Talents: Ancient warrior Ambidextrous Bulging Biceps Legion Weapon Training Heightened Senses (Hearing, Sight) Nerves of Steel Quick Draw Resistance (Cold,Heat,Poisons) Unarmed Warrior Lightning Reflexes Rapid Reload Double Team Deadeye Shot Fearless Sound Constitution (7) Armor Monger Jaded Mighty shot Hip shooting Traits: Amphibious Unnatural Strength (+4) Unnatural Toughness (+5) Stuff of Nightmares Special abilities: Cold Killer Gifts and Rewards: Mark of Nurgle(manmode) Nurgle's Rot(gift 1) Daemon weapon(gift 2) Starting Gear: Legionnaire Power Armour -Careful maintenance -sustainable power source -Enhanced ceramite plating -recoil suppression gloves -auto senses -Mag soles <Werix> 10#2d10 <Hashutbot> Werix, 10#2d10: 16 [2d10=10,6], 13 [2d10=3,10], 12 [2d10=8,4], 12 [2d10=10,2], 9 [2d10=7,2], 10 [2d10=6,4], 8 [2d10=1,7], 11 [2d10=7,4], 6 [2d10=1,5], 14 [2d10=7,7] <Werix> 1d10 armor history <Hashutbot> Werix, armor history: 4 [1d10=4] Werix fucked around with this message at 00:39 on May 6, 2014 |
# ? May 1, 2014 03:13 |
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Werix Infamy Test for Rewards from Nurgle Try #1: 2#1d100 100 3 Rewards of Nurgle: 2#1d100 49 84 Face of Nurgle/Nurgle's Rot Infamy Test for Rewards from Nurgle Try #2: 2#1d100 82 11 Rewards of Nurgle: 2#1d100 58 29 Rewards of Nurgle MoN Reroll: 1d100 9 Corpulent Immensity/Daemon Weapon Lord Koth Gifts of the Gods: 3#1d100 56 43 8 Pick One First Option: Pseduo-daemonhood/Inside Out/Infernal Will/Intelligent Cyst/Warp-Eater Second Option: Illusion of Normalcy/Flaming Skull/Headless/Featureless Face/Centauroid Third Option: Bestial/Animal Hybrid/Blood Subsitution/Blasted Senses Gifts of the Gods: 3#1d100 42 86 22 Pick One First Option: Featureless Face/Centauroid/Eye-stalks/Illusion of Normalcy/Flaming Skull/Headless Second Option: Strange Walk/Additional Limb/Tail/Tentacle Third Option: Burning Body/Boneless/Steel-hearted/Blessed Fits/Chaos Organ/Cyclops Viva Miriya fucked around with this message at 14:24 on May 1, 2014 |
# ? May 1, 2014 05:47 |
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Todays Hookup LordKoth Add a Sonic Shrieker to your armor free of charge. You may also trade in your Power Sword to add +20 to a starting acquisition test. Also I changed how starting gear can be traded aka it'll be easier. quote:Starting Gear Trade-ins: Case by Casis base for straight equipment swaps, alternatively trading in an item thats rare or lower will add a bonus to a starting acquisition of your choice. Rare +10/Very Rare +20/Extremely Rare +30/Near Unique +50 is the scale I'm using. Anything of a more common availability then rare, forget about it unless you own enough of the item that it would be a -10 acquisition if you were to try to acquire aka equivalent to a Rare Item's value. Viva Miriya fucked around with this message at 08:51 on May 1, 2014 |
# ? May 1, 2014 08:46 |
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Going with a different submission Psykers are born no more or less common on Melancholia than anywhere else in the Vortex, but the rush of uncontrolled power and emotion that accompanies a nascent psyker's awakening to their gift is considered an outburst like any other, and so carries the sentence of exile. Most die in the cold, rain-drenched outskirts. Some, whether simply lucky or truly blessed by "Shornaal", the aspect of Slaanesh drudgingly worshipped by the Melancholics, find their way to the caves of the Evoked, where they are welcomed and initiated. Matthias, after being ejected for the frightened screams he made as he saw inside his family's minds for the first time, eagerly took part in the wild, agonizing and ecstatic ceremonies that joined him to the community of rejects. His untrained psychic outbursts, initially troubling to the Flesh-Shapers and their kin, were honed as he dove into the minds of others like most would a pool of water, exploring eddies of desire and seas of doubt. The Synaborites, a caste of shapers devoted to enhancing and changing their neural structures through sorcerous grafts and puzzle-boxes of synapses and nerve tissues, were of particular interest. Exploring their thoughts was like traversing a dark and shifting labyrinth, and while he didn't really desire what few petty secrets they chose to keep from the community, the effort would prepare him for what was about to come. Insanity and True Devotion to the Dark Prince became intermixed concepts as he experimented, poked, and prodded, ascending the Path of Stars and waiting to be taken up in Shornaal's chariot. The chariot finally arrived, in the form of scouts and recruiters for what is becoming the first Black Crusade. Pirates and Warlords had occasionally stopped by the dreary planet to conscript members of the Evoked and mundane alike, and eventually tales of the unique gifts of the Flesh-Shapers made their way all over the Vortex. When Abaddon's allies came, Matthias left the planet without a second thought - he'd peered inside a legionnaire's mind and caught glimpses of an entire empire built on repression and routine who didn't want, and in fact feared the Dark Prince's touch. The Imperium is ripe for being shown its true self - the insane, violent, sensual creature that is Humanity. pre:Name: Matthias Age: 38 Class: Psyker (+5 Wil) Pride: Devotion (+5 Wil, -5 Str) Failing: Betrayal (+5 Corr, -10 Charm) Motivation: Perfection (+5 Wil, -3 BS/Str) Characteristics (http://orokos.com/roll/187081) WeS: 36(36+00) BaS: 30(33-03) Str: 31(39-08) Tou: 40(40+00) Agi: 42(37+00+05) Int: 36(36+00) Per: 37(37+00) Wil: 67(42+15+10) Fel: 51(41+00+10) *+2 Unnatural* Inf: 50+1d5 Wnds: 13 Corr: 35 Skills: Awareness Charm CL: Screaming Vortex, Tech ++Deceive ++Dodge FL: Psykers Lang: Low Gothic +Psyniscience Scrutiny Stealth Trade: Chymist Talents: Jaded Psy Rating 7 - for Powers, see below WT: Primary, SP Child of the Warp Warp Sense Addictrix Mimic *Heightened Senses (All)* Traits: The Quick and the Dead: +2 Initiative Chaos Psyker - Unbound Mark of Slaanesh Demonic Name - Ao'll Illusion of Normalcy Gear: CC Stub Revolver Flak Cloak Psy-Focus Data-Slate filled with Arcane Lore Starting Acquisitions: + Synskin + Refractor Field + Psychic Hood (Traded Neural Whip) + Force Sword +(Additional Acquisition spent on removing the Cursed and Poor qualities needed to acquire ^) XP: 10000/10000 (Slaanesh ManMode) 500 Free Powers -Thought Sending, Delude, Compel, Precognition 250 - Agi+5 750 - Wil+10 350 - Fel+10 3.k - Psy+4 250 - Warp Sense 200 - Stealth 600 - Dodge+10,+20 600 - Deceive+10,+20 100 - Charm 950 - Cedron's Twin, Acquiescence, Lash of Submission 500 - Soul's Secrets Unleashed 1.k - Glimpse, Mind Probe, MoMatter, Precision TK, Psychic Scream, Mind Link 350 - Psyniscience+10 400 - Addictrix 200 - Mimic 200 - Scrutiny 300 - Precognitive Strike Jolinaxas fucked around with this message at 07:20 on May 3, 2014 |
# ? May 1, 2014 22:46 |
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Updated Preliminary Picks Dyne: Amirault the Black (BLACK LEGION CHOSEN) IPVG: Stalker Ciro Peizerat (Khornate Renegade) Zikan: Kothurchu (Khornate Renegade) Dachshundofdoom: Lysander (Nurglite Apostate) Werix: Dulsatae (Death Guard Plague Marine) Lord Koth: Zacharias aka "Mockingbird" (Night Lords Marine) Waci: Julian (Thousands Sons Sorcerer) I have enough suitable people that I could start the game now if I wanted to. All other Space Marine submissions either need to step their game up in a major way to replace the prelims mentioned above or reroll humans before the 10th and get interesting quick to get on the dream team. Viva Miriya fucked around with this message at 02:49 on May 2, 2014 |
# ? May 2, 2014 02:45 |
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Khulan Ur Dair 'The Sky Warriors only take men.' She'd heard this phrase from her village elders practically all her life. It had practically become a mantra in her household. Well, she had thought as a child growing up on Fenris, thats because women never seem to do anything but cook and pop out babies. Why the gently caress would the Sky Warriors take someone like that to Asaheim? So she became determined to be as great as any of the legendary warriors taken by the Sky Warriors. And she was. By the time of her fourth great year she could best every other child in her village in single combat, and had already managed to kill herself a Fenrisian Mammoth with nothing but a flensing knife. During her ninth summer she set out on her own for the mountains of fire with a band of her peers, and they hauled back the freshly stripped skull of a massive drake back to her village, mounting it outside of her tent. The other young warriors swore on their lives that it was she, and she alone, who brought down the beast, assuring her status as the greatest warrior of her generation. Finally the day came when the Sky Warrior shaman came to her village to test it's warriors, and see who would be take back to Asaheim with him. The massive man said nothing of her taking a place at the drinking table, or in the wrestling ring. And when she came on top in both contests no one was shocked. And no one was shocked when the Shaman looked at her, and told her "Only men may be taken to Asaheim." And no one was shocked when she grabbed her sword and tried to chop the Shamans head off. Or when he knocker her out with a swat of his great arm. But they we're shocked when not only did the Sky Warrior grab a warrior who had performed rather poorly in the contest to haul back to Asaheim, he grabbed Khulan and slung her over his shoulder and took her too. When she awoke, she was in Asaheim, but not as a potential Sky Warrior. She was informed she was not a Kaerl, a serf-soldier of Fenris. Khulan was at first overwhelmed with joy at this discovery. The Kaerls were the first line of defense for Fenris. Her elation dropped a bit when she learned that Fenris had never been invaded. But still, surely the Kaerls must go on great hunting expeditions, or fight among the starts alongside their masters. Nope, not really. What they did get to do was clean the Space Wolves rancid undergarments, feed them, clean out their chamber pots, maintain their equipment, and generally bow and scrape at their feet. And thanks to their genetic treatments, this could go on for a VERY long time. And the other Kaerls were apparently so loving stupid that this was seen as an HONOR. Idiots. Didn't help that the whole "SKY WARRIORS ONLY TAKE MEN" rule also generally applied to their servants. She ended up having to geld some idiot in the middle of the feasting hall for grabbing her rear end twice in one night. After an suffering under these conditions for an entire Great Year she managed to get transferred to be the personal squire of some some random Astartes. Joy of joys. But at least now she got to see the galaxy she had only recently learned existed. Their first stop? Some shithole called Nikaea. She got to stay on the barge and stare at some ugly planet while she polished Sergeant Wolfwulf McWulf's armor for the hundredth time. She didn't even know why they were here. Nobody told her poo poo. Another year or so later and the Space Wolves landed on Prospero, and she finally got to set foot on a battlefield once more. And by that we mean she got to sit in a tent and maintain the equipment he wasn't currently using. Finally, when Sergeant McWulf came back and demanded she bring him another box of bolter ammo, she snapped. She went and got his stupid ammo, and also his backup chainsword. When he reached out to take the ammo, she chopped his stupid loving arm off. And then she chopped his stupid loving head off. She made sure to take his head with her when she fled into the burning city. Wearing the traditional Kaerl garb, no one thought to stop her as she ran among in the back lines. She ran until she ended up in an empty section of city, littered with corpses. She ran some more. Eventually she came upon a some dumb people in golden armor, taking shots at some enemy, presumably the Space Wolves, that she couldn't be bothered to look at. Clearly they were enemies of the Space Wolves. Her new allies. Well not them, specifically. She needed a disguise, and that meant taking their armour off their corpses. So she took their heads, too. With a little clever use of the golden mans fancy spear, she was able to chop some of the fancy gold armour off the womans body, only slightly ruined. She opted to take the mans gigantic poncy helmet as well. With her new disguise she was off again, running from one crystalline pyramid to another. When Khulan found the corpses, or in rare cases living bodies, of Space Wolves, she'd take their heads and add them to her growing collection. It just felt right, ya know? Eventually the number of Wolf heads she was carting around began to weigh her down. So she started stacking them, eight at a time, until she had a small pyramid of skulls. After awhile she suddenly heard the marching of armoured boots coming approaching her budding shrine. A squad of red and gold armoured Astartes rounded a corner and came in sight of her labors. But not to worry, she had her disguise! She waved, blood and bits of bone covering her entire golden armour. The Astartes stared. "I kill many dogs! Very good, yes?" The Astartes leader looked at her a bit more before nodding and passing by on their way to the largest pyramid in the distance, giving her and her head piles a wide berth. The disguise worked! But finally, she ran out of Astartes corpses to behead. She had seven piles of eight, and stack of seven, all arrayed in circle. A shame, it would have been nice to finish the pattern. But again she heard, armoured feet running towards her street, and look who it was! A Space Wolf shaman. The Space Wolf shaman, in fact. The fucker that punched her lights out and condemned her to be a clean wolf poo poo for eternity. He seemed a tad upset with her little art project. "Desecrator! What vile ritual is this? I'll take your head off for this!" Her stolen armour, bulky and unneccessarily fancy as it was, proved its worth when the rear end in a top hat shaman unleashed a storm of lightning on her. She didn't even feel it as she ran up and snipped of his head. She took it and finished her last pile. She didn't know why she was stacking skulls up, but it made her feel good, and finishing the pattern made her feel VERY good. She'd have to do this again sometime. As she sat down to rest from her labors, away in the distance where the red Astartes had gone, a great roar rose up. Suddenly the sky was a swirling maelstrom. And the geography outside the city became a black volcanic wasteland. She was on what would later be known as the Planet of the Sorcerers, having been brought with the rest of Tizca and its non Space Wolf inhabitants by Magnus the Red. She would meet up with the remnants of the Spireguard, and became a valuable asset obtaining food in the blasted wastelands of the planet, which reminded her greatly of Fenris in summer. When the Thousand Sons and the Spireguard were called to Terra she jumped ship and joined up with some folk wearing red, who really seemed to enjoy chopping off heads as much as she did. There was this one guy, Kurn? Carn? Something like that. She fought with him a bit, until he went and got himself killed attacking some stupid giant gates. Shame, he was a pretty fun guy to be around. When the forces of chaos went back to the Eye of Terror she struck out on her own with a small warband of her own. She led her legions to the Kretek Nebuli and fought in the wars of other warbands for fun and profit. She tamed an acid dragon From the caves of Khaza-nix and then went on to obliterate the Slaaneshi daemon prince of Flabiquarv V. And after every battle war and conquest, she'd stack up a few skulls. Some dudes told her she was blessed by Khorne. What did some dude who died on Terra have to do with all this? Whatever. Anyway she caught wind of some guy, apparantly some kind of bigwig with the Astartes, rounding up warbands to go take the fight back to the loyalists. So she ditched her warband and linked up with the Black Legion. Headed to some place called Canada, now. Sounded like a fun time. pre:Archtype: Frost Father CHA: WS 63 BS 32 S 50 T 38 AG 36 INT 30 PER 38 WP 55 FEL 40 INFAMY 50 CP: 40 Wounds: 16 Skills: Linguistics (Low Gothic) Athletics +10 Awareness Command +10 Common Lore (War, Imperial Guard, Imperium) Dodge Intimidate +10 Linguistics (Low Gothic, Xurish) Navigate (Surface) Operate (Aeronautics) Parry +10 Scholastic Lore (Occult) Stealth Survival +10 Trade (Scrimshaw) Talents: Ambidextrous Ancient Warrior Air of Authority Battle Rage Berserk Charge Combat Sense Combat Master Crushing Blow Disarm Fearless Flesh Render Frenzy Furious Assault Greater Minion of Chaos Jaded Nerves of Steel Sure Strike Lightning Reflexes, Peer (Xur) Pity the Weak Quick Draw Resistance (Cold, Fear) Swift Attack Weapon Training (Primary, SP, Chain). Pride: Martial Prowess Disgrace Betrayal -10 Charm Motivation: Violence Starting Trait: The Quick and The Dead Gifts of Khorne: Daemonic Name X 3 150 xp left Advances Crushing Blow 400 Flesh Render 200 Chain Weapon Training 250 Fearless 750 Swift Attack 300 1550 +10 WS 750 +5 STR 100 +10 WP 1250 pre:Good Quality light power armor (First 4 Acquisitions+Starting Gear Trade In) -Ceramite -Insulated -Thermal -Horns -Autosenses -Sustainable Power Source -Magnetized Boot Soles Helmet Augmentations Jump Pack Good Craftsmanship lance-goad Good Craftsmanship bow and 30 arrows with the Mono Quality Best Craftsmanship knife (0) with the Mono Quality beast fur armour 1d5+3 trophy skulls. Characteristics: 10#2d10 13 17 13 7 11 12 18 13 15 5 Gor-Gor the Acid Dragon Gor-Gor comes and sirens wail Mournful drone of babbling fail Thunderous gnashing firestorm Flames illuminate his form Gor-Gor comes and you must die As he swats Valkyries from the sky Admit you crave the gift he brings Fall and worship your tyrant king Gor-Gor! pre:Skills: Acrobatics 1 Dodge 2 Intimidate 3 Stealth 3 Talents (11) Traits: Toxic (3) Mutants (3) Darksoul, Tail of Khorne, Projectile Attack Deadly Natural Weapons Size (7) Natural Armour (8) Flyer (6) Unnatural Toughness (4) Range: 10m; Rate of Fire: S/-/-; Damage: 1d10+5; Penetration 3; Spray, Smoke. pre:2d10+5 R 3 Felling (2), Tearing, Unwieldy Piercing Null Skulltaker Accursed Impossibly Sharp Fuelled By Slaughter Bloodlust Schizotek fucked around with this message at 02:14 on May 6, 2014 |
# ? May 2, 2014 07:03 |
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The Clawman Just you wait 'til it's your time The clawman will be after you And with his claws, look how they shine He'll make mincemeat out of you Many priests of Mars were lost during its civil war. Not all of them died. Some were turned to Chaos, fallen from their original purpose of venerating the Machine God. The Clawman was one of these. When Chaos swept the red planet, many were destroyed outright by its sheer power. The Clawman was astounded by the sheer power of this new force. In all its years of life, it had never seen anything like it. It became enraptured with the potential of Chaos, abandoning its previous researches in favour of exploring this new energy. It didn't take long for the Warp to exert its influence upon the tech-priest. The Clawman became convinced that the power of Chaos stemmed from fear. It became obsessed with extracting the deepest, darkest horrors from its victims and subjecting them to endless torments. It soon turned to psychic means to extract the information it needed, and augment the dread that it inflicted. In its relentless quest to perfect its methods, it began moving across the galaxy, using its new-found psychic powers to bewitch and confound its prey into enabling its next attack. So consumed with its purpose was it, that it forgot its name and its former life, taking on its new persona, perpetuated by fearful citizens of the Imperium. In its travels, it heard whispers of a great army amassing. It knew that there would be much terror to be harvested in the coming war, and so made itself available to the grand architect of this Black Crusade. pre:Name: The Clawman Race: Human Archetype: Idolitrex Magos of Forge Polix Pride: Devotion Disgrace: Destruction Motivation: Ascendancy Experience: 200/4450 Alignment: Unaligned Khorne 0 Nurgle 1 Slaanesh 0 Tzeentch 8 Advances: WP +5 250 T WP +10 500 T WS +5 250 Psyniscience 200 T Scrutiny 200 T Combat Formation 250 T Warp Sense 250 T Weapon-Tech 250 Mechadendrite Use (Medicae/Torture) 500 Favoured by the Warp 750 T Resistance (Psychic) 250 N Strong Minded 500 T Characteristics: WS 45 (15 + 25 + 5 (Advances)) BS 37 (12 + 25) S 40 (15 + 25 - 5 (Pride)) T 38 (13 + 25) Ag 37 (12 + 25) Int 50 (15 + 25 + 10 (Archetype)) Per 39 (14 + 25) WP 62 (17 + 25 + 5 (Archetype) + 5 (Pride) + 5 (Motivation) + 10 (Advances)) Fel 33 (12 + 25 - 4 (Disgrace)) Inf 52 (50 + 2 (Disgrace)) Wounds: 14 Infamy Points: 5 Corruption: 30 Skills: Common Lore (Adeptus Mechanicus, The Hollows, Imperial Creed, Tech +10) Parry Forbidden Lore (Daemonology, Warp) Interrogation Linguistics (Low Gothic, Techna-Lingua) Logic Psyniscience Scholastic Lore (Occult) Scrutiny Tech Use +10 Trade (Scrimshawer +10) Talents: Ancient Warrior Armour Monger Blasphemous Incantation Cold Hearted Combat Formation Die Hard Enemy (Adeptus Mechanicus) Favoured by the Warp Jaded Mechadendrite Training (Medicae/Torture, Utility) Meditation Paranoia Psy Rating 3 Resistance (Psychic) Strong Minded Technical Knock Warp Sense Weapon-Tech Weapon Training (Las, Primary, Shock, Power) Traits: Blasphemous Studies - Maximum Psy Rating is limited to Corruption Bonus. Psychic Strength counts as Bound. Fear (1) Machine (12) Mechanicus Implants Psyker The Quick and the Dead - +2 to Initiative. Psychic Powers: Compel Delude Mind Probe Psychic Scream Thought Sending Mutations: Darksoul - Gain Fear (+1) trait. Mechanoid - Gain Machine (+4) trait. Gear: Best Craftsmanship Lascarbine with Red-dot Laser Sight Common Craftsmanship Fallen Magos Power Axe Light Carapace Armour Good Craftsmanship Cerebral Implant Best Craftsmanship Blade Tines Unholy Unguents Dataslate Utility Mechadendrite Luminen Capacitors Mag-boots 2x Good Craftsmanship Bionic Arm (Acquisition) Medicae/Torture Mechadendrite (Acquisition) 4x Mechanicus Assimilation (Acquisition) 4x Mechanicus Assimilation (Acquisition) Bladehands, Mono, Cursed Metal (Acquisition) Characteristics 2 Wounds MaliciousOnion fucked around with this message at 00:28 on May 10, 2014 |
# ? May 2, 2014 16:47 |
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Turvo Unaligned Heretek probably
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# ? May 3, 2014 04:21 |
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Schizotek Infamy Test for Rewards from Khorne: 2#1d100 24 63 Rewards of Khorne: 2#1d100 22 36 Daemonic Name/Daemon Weapon Infamy Test for Rewards from Khorne: 2#1d100 51 23 Rewards of Khorne: 2#1d100 15 86 Rewards of Khorne MoK Reroll: 1d100 46 Daemonic Name (Stacks)/Face of Khorne Infamy Test for Rewards from Khorne: 2#1d100 44 38 Rewards of Khorne: 3#1d100 44 57 21 DOUBLES get you THREE rolls on the WHEEL OF FORTUNE Face of Khorne/Flesh-Fused Weapon/Daemonic Name (Stacks) Malicious Onion Tzeentch Duder Infamy Test for Rewards from Tzeentch: 2#1d100 49 86 You failed both the first time I did this but then I realize it was under schizoteks name and I don't believe you deserve his luck. You passed this time. Rewards of Tzeentch: 2#1d100 85 93 Massive Intellect/Warpsmith Infamy Test for Rewards from Tzeentch: 2#1d100 32 68 Rewards of Tzeentch: 2#1d100 81 80 Rewards of Tzeentch Reroll MI: 1d100 13 Massive Intellect/Daemonic Name Jolinaxas You don't roll corruption only the passions you select can change it. Second I don't know your alignment so I'm not rolling a thing for you yet. Get back to me when you are done so I can roll some stuff for you. Frajaq Finish your sheet and I'll roll mutations for you. Viva Miriya fucked around with this message at 05:11 on May 3, 2014 |
# ? May 3, 2014 04:42 |
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Sorry, fixed on both counts. (Slaanesh ManMode is his alignment, and now that I think of it, adding the Mark to the sheet right after I type this.)
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# ? May 3, 2014 04:53 |
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Jolinaxas posted:Sorry, fixed on both counts. (Slaanesh ManMode is his alignment, and now that I think of it, adding the Mark to the sheet right after I type this.) Cool, I'd appreciate a bit more backstory on that character, way more actually, props for using Deckard as a character pic btw. Ok here are your rolls. Infamy Test for Rewards from Slaanesh: 2#1d100 61 12 Rewards of Slaanesh: 2#1d100 100 68 Rewards of Slaanesh MoS Reroll: 1d100 8 One Thousand and One Senses/Daemonic Name Infamy Test for Rewards from Slaanesh: 2#1d100 67 98 Gift of The Gods: 2#1d100 83 47 Pick One First Option: Additional Limb/Strange Voice/Slayer Limb/Strange Walk/Tail Second Option: Headless/Flaming Skull/Illusion of Normalcy/Featureless Face/Icon of Blasphemy/Infernal Will
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# ? May 3, 2014 05:17 |
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Acquisitons to come Cassius In his chamber, Erebus fumed. The meeting of the Dark Council had broken up amongst recriminations and shouting, as was happening more and more these days. It seemed that not a week went by without some clash with Kor Phaeron over the future of the Word Bearers, the old Black Cardinal persisting in his constant and pointless opposition; his arrogance constantly blocking Erebus's plans. The current dispute was over the host that Abbadon, the primarch of the Black Legion, was starting to gather around him. Not just the scattered Black Legion, but others were gathering at his banners; not only other legions, but the dispossessed, and disaffected from around the galaxy. All those who found the rule of the false Emperor intolerable and unbearable were flocking to his banners. The matter at Council was what the position of the Word Bearers should be towards this effort of Abbadon; this "Crusade", as some were calling it. Erebus had spent many long nights in prayer, fasting and meditation considering the matter, and the Gods had revealed to him that Abbadon was their champion and that the Crusade had their blessing. This was the moment for the Word Bearers to step forward; to take the leadership role that they were meant for; to make sure the Crusade was performed according the wishes of the Gods. Without the continued blessings of the gods, the Crusade would fail. But Kor Phaeron, that fool, was hesitant. Why risk the legion, why spend Word Bearer lives on a scheme led by the primarch of another legion? Better, the simpleton though, for the Word Bearers to conserve their strength rather than risk it on a cause that might not succeed. After much debate, screaming, and threats of violence, the council agreed to send a small contingient of Word Bearer Chaplains to "advise" Abbadon. It was insufficient, but it was something. Erebus closed his eyes for a minute. Things had been so much easier in the old days, when they were all united under one cause, and one will. But since Father Lorgar had ascended, he had shut himself off, refusing to speak to anyone, claiming that his meditations and communion with Chaos took precedence over worldly concerns like the day to day leadership of the Legion. So, it was left up to the Dark Apostles to decide. Ever since, strife and discord. Opening his eyes, he made a decison. The delegation would be led by Cassius, the Scourge of the Word Bearers. Cassius was a fanatic, who had little use for anything other than spreading the word of Chaos Undivided. A strict disciplinarian, he could be guaranteed to stop any sort of deviation or corruption from creeping into the ranks of the crusaders. On the planet of Silvus IV, Cassius watched the slaves as they struggled to move the heavy stone. Silvus IV had been one of the first worlds to fall the Black Crusade, its small and undersupplied Imperial garrison unable to cope with the horde of Chaos worshipers that descended upon it, and now this once peaceful agricultural world was like a scene out of hell. Almost everything that could be stolen was stolen by the rampaging Chsos worshipers, and much of what couldn't be taken was destroyed. Of the population, those surviving the initial invasion and the violence of the looting afterwards had been rounded up and enslaved. Cassius, Dark Apostle and Scourge of the World Bearers, had requisitioned a small army of slaves and was overseeing the construction of a great temple to Chaos. When it was completed, the slaves would be sacrificed in a great celebration of victory. Cassius stood on a small rise looking down at the work teams, and frowned, his hand going to his belt, where he ran his finger over the groxhide whip that he wore as a symbol of his position. This was taking too long. While he considered himself a patient man, he was nevertheless impatient to give the Gods their due. Turning to one of the overseers, he orders, "They need to work faster. Make an example of the slowest. And if speed doesn't pick up, you'll join them on the cross." Crucifixion was an old and primitive method of execution, Cassius knew, but he had a fondness for it. Nothing was more inspirational than watching your colleagues suspended above you slowly dying. Next to him, bells rattled. "Your concern does you credit, Nexlar", Cassius said to the hulking form next to him, "but I have the matter in hand." Nexlar was Cassius's Herald, but what exactly it was, no one could tell. It looked a little like a giant beetle, with a hard black exoskeleton, segmented eyes, two legs and four arms that ended in hands, and sharp mandables, but whether it was an alien or a demon, no one knew. Whatever it was, it was never known to speak, it's only apparently communication the ringing of bells that it attached to itself. How it came into Cassius's service was also unknown, but it proved itself both a skillful warrior and loyal servant, marching into battle with the symbol of Chaos strapped to its back. "Soon, soon. This will be done soon.", he said, his voice hollow. "Know that what you do, you do with the blessings of the Gods!", Cassius's voice rang out in the vast cathedral. Formerly dedicated to the God-Emperor of Mankind, after the conquest of the shrine world of Turlok by the forces of Chaos, it had been rededicated to the Chaos Gods, and now the Word Bearer Chaplains had taken it and were holding a service of benediction for the gathered crusaders. The Cathederal was packed, with the devout, but also with the ambitious, for Abbadon himself was at the service, along with his lieutenants. Those not lucky enough to find room in the Cathederal watched across the planet; at least those for whom the Black Crusade had more than material purpose. "We are fighting not for merely material things! Not for gain! Not for power! We fight, we dedicate our lives to the glory of the Gods and the mysteries of Chaos! My children, know that from the Warp, the Gods look at us and laugh with joy! If we are strong, if we continue on our path, if we do not give into base selfishness and greed, but continue on our path, we will conquer. But if we do not, if we fall to our base desires, if we abandon the Way, the Gods will withdraw their blessings, and we will be doomed. I bless you all, and by the Eight Pointed Star we shall triumph." The crusade continued. Numerous worlds had fallen before the might of Abaddon and his armies, numerous populations massacred and enslaved. Then, finally, only Cadia was left. Cadia, gateway to the heart of the Empire. Abbadon's victory there would guarantee that the sort belly of the Empire would lie defenseless to the Ruinous Powers, that a thousand more worlds would fall at least before the Empire could respond again. Defeat meant the Chaos forces would be bottled up, contained, and able to be driven back. Cadia was the hinge, the fulcrum. On Cadia the future would be decided. And it was on Cadia that the tactical genius of Abaddon made itself known. Before the assult, he sent in infiltration teams to weaken the planet for his assault, knowing that a log rotted from within was easiest to split. Cassius was chosen as a member of one of these teams. His devotion to Chaos and his charisma made him a good choice to win over the masses to Chaos and convince them to sabotage the planet's defenses, and his ability to smash with his crozius made him a threat in combat. pre:Name:Cassius Race: CSM Archetype:Dark Apostle Pride: Devotion Disgrace: Dread Motivation: Vengeance Experience:8250/8500 Alignment: Khorne 2 Nurgle 2 Slaanesh 2 Tzeentch 1 Advances: Ancient Warrior from package (-250 xp) Minion of Chaos (500 xp) Sound Constitution x2 (500 xp) Simple Strength (250 xp) Known Deceive (200 xp) Known Scrutiny (200 xp) Swift Attack (500 xp) Simple Weapon Skill (250 xp) Simple Ballistic Skill (250 xp) Sure Strike (250 xp) Disarm (250 xp) Characteristics: WS 54 (49 +5) BS 45 (40 +5) S 43 (43 -5 +5) T 40 Ag 35 Int 36 Per 37 (37 +5 -5) WP 43 (38+5+5-5) Fel 51 (46 +5) Inf 50 Wounds: 21 +2 +1 +1 Infamy Points: Corruption: 30 Skills: Athletics Awareness Charm +10 Command +10 Common Lore (War, Any 1) Deceive Dodge Forbidden Lore (Adeptus Astarttes, Horus Heresy and Long War, Demonology, Book of Lorgar, Heresy) Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry Scholastic Lore (The Occult) Scrutiny Talents: Air of Authority Ambidextrous Ancient Warrior Bulging Biceps Demagogue Disarm Enemy (Ecclesiarchy) Heightened Senses (Hearing, Sight) Inspire Wrath Iron Discipline Legion Weapon Training Nerves of Steel Quick Draw Resistance (Cold, Heat, Poisons) Swift Attack Sure Strike Unarmed Warrior Unshakable Will Traits: Amphibious Harbringer of Heresy Dark Devotion Unnatural Strength +4 Unnatural Toughness +4 Fear 4 Warp Instability Unnatural Agility +2 Mark of Chaos United Mutations: Pseudo-daemonhood (Slaanesh) Eye of Chaos (Nurgle) Gear: Legion Power Armor (Subsystems: Auto-senses, Sustainable Power Source, Enhanced Plating) -Customization: Chain Bandoliers Legion Bolter w/4 Magazines Legion Combat Knife Accursed Crozius Legion Bolt Pistol w/2 Magazines Unholy Icon 2 Legion Frag Grenades Ritual Kit Pheromone Generator Refractor Field Lumen-Heraldry (for the group) Legion Heavy Flamer w/Backpack Ammo (120 rounds, 40 kg) and High Grade Promethium Blasphemous Texts "The Coming of the Champion of Chaos" (+20 to intimidate imperials, +20 to command/intimidate chaos) Acquisitions Pheromone Generator Refractor Field Lumen-Heraldry (for the group) Legion Heavy Flamer w/Backpack Ammo (120 rounds, 40 kg) and High Grade Promethium Blasphemous Texts "The Coming of the Champion of Chaos" (+20 to intimidate imperials, +20 to command/intimidate chaos) pre:Nexlar WS 35 BS 1 S 35 T 35 Ag 34 Int 01 Per 22 WP 11 Fel 01 Skills: Athletics Intimidate Parry Awareness Dodge Survival Talents: Weapon Training (Chain) Two Weapon Wielder (Melee) Ambidextrous Berserk Charge Frenzy Combat Master Battle Rage Traits: Multiple Arms (4) Sonar Sense Undying Natural Armor (2) Equipment: Chain Greatsword Chainaxe Epicurius fucked around with this message at 14:35 on May 10, 2014 |
# ? May 4, 2014 06:52 |
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MaliciousOnion posted:The Clawman Hey I'm dumb for not noticing this till now but you need to fix your sheet. Specifically you put down manmode tzeentch as an advanced class. Advanced classes can't manmode. Also you start play unaligned irregardless of what you pick, later you can align to tzeentch if you want.
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# ? May 4, 2014 15:52 |
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Added backstory. Anything else i need?
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# ? May 4, 2014 23:08 |
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CisMaleTheSensitiv posted:Hey I'm dumb for not noticing this till now but you need to fix your sheet. Specifically you put down manmode tzeentch as an advanced class. Advanced classes can't manmode. Also you start play unaligned irregardless of what you pick, later you can align to tzeentch if you want. Fixed. I'll need new mutations, though.
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# ? May 5, 2014 11:04 |
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MaliciousOnion posted:Fixed. I'll need new mutations, though. Gift of The Gods: 3#1d100 9 27 46 Pick One First Option: Bestial/Animal Hybrid/Blood Substitution/Blasted Senses/Winged Second Option: Cyclops/DarkSoul/Dimensional Instability/Emaciated/Chaos Organ/Burning Body Third Option: Flaming Skull/Illusion of Normalcy/Featureless Face/Headless/Icon of Blasphemy/Infernal Will Gift of The Gods: 3#1d100 72 12 4 Pick One First Option: Pervasive Miasma/Nerveless Ennui/Mechanoid/Warped Appearance/Magnificent Horns/Projectile Attack/Grossly Fat Second Option: Blasted Senses/Blood Substitution/Bestial/Winged/Blessed Fits Third Option: Animal Hybrid/Addiction/Wreathed in Chaos/Warpsight/Bestial Ronwayne posted:Added backstory. Anything else i need? Good to go welcome to the dream team.
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# ? May 5, 2014 11:26 |
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Schizotek posted:
With your SB bonus it pans out like this. 3d10+12 R (7 from SB/Unnatural Strength +2 from Mark of Khorne+1d10 cause of Accursed) Pen: 3 Special: Felling (4), Tearing, Warp Weapon Then the other Daemon Weapon attributes special effects can be listed down below. Note that force fields protect against warp weapons normally and that armour specially warded work normally against them. Also note that the daemon's willpower is 85 (Its a loving bloodthirster thats in there) and this weapon has a binding strength of 1. Off the top of my head that means a 20% chance to lose control and get possessed whenever the daemon feels like challenging you since your willpower is lower than him. Hilariously your infamy is higher than it by 10 so that means I'll give you a situational +10 on top of that reducing it to 10%. At the max 50% if you use it in a way that goes against its fundamental nature then it'll try to break free on the spot with a 50% chance of it doing so. Fail that then you need to resist a second test and dodge getting possessed by him. Fail that and then interesting things will happen for a bit. Viva Miriya fucked around with this message at 16:05 on May 5, 2014 |
# ? May 5, 2014 11:46 |
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New houserules regarding special ammo and stuff, more stuff like this to come. This list is not all inclusive. Basically if you want something from any other system in the 40k RPG line talk to me and I'll tell you what its rarity will be. The stuff listed is just stuff I've looked at so far. If I include everything that would need its own OP in itself and I think my OP is long enough already.quote:Special Ammunition/Upgrades by book Viva Miriya fucked around with this message at 14:15 on May 5, 2014 |
# ? May 5, 2014 14:05 |
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Epicurius, I forgot your mutations bud here you go. Add Mark of Chaos Undivided to your sheet and read the OP for its abilities. They apply for this portion in particular. Gift of The Gods: 3#1d100 85 31 99 Pick One First Option: Strange Walk/Additional Limb/Strange Voice/Tail/Tentacle Second Option: Dimensional Instability/Emaciated/Eye of Chaos/Eye-stalks/Darksoul/Cyclops/Chaos Organ Third Option: Warpsight/Warp-Touched/Vampiric Addiction/Tentacle/Wreathed in Chaos/Addiction/Animal Hybrid Gift of The Gods: 3#1d100 61 57 87 Pick One First Option: Warp-Eater/Limb Loss/Magnificent Horns/Intelligent Cyst/Pseudo-daemonhood Second Option: Intelligent Cyst/Pseudo-daemonhood/Inside Out/Infernal Will/Warp-Eater/Limb Loss Third Option: Tail/Strange Walk/Additional Limb/Tentacle
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# ? May 5, 2014 22:10 |
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Ok I got my slots pretty much picked. Slot 12 belongs to LordKoth should he choose to make a human character at any point before or during the game's play. Except for him though, recruitment is closed as of this post. Play begins on the 10th. Picks The Cast posted:IPVG: Stalker Ciro Peizerat (Khornate Renegade) Welcome to the 1st Black Crusade friends. PREMISSION BRIEFING Smoking lhos or what have you on the Strike Cruiser "Infant Annihilator", you guys (with the exception of Khulan) get summoned into one of the fighter launch bays. A cabal of Black Legion Sorcerors and Julian of the Thousand Sons, 9 in total, had the flight deck cleared and turned into a ritual room where 4 Boarding Torpedoes are the center piece, each one soaked in the blood from 9 cultists in sapphire blue robes who have had their throats slit by telekinetically wielded blades and hung upside down from the ceiling, the leftover blood in their bodies draining from their cut throats and dripping down glowing blue in the warp spawned light. Leading the rest of the Black Legion sorcerors, all followers of tzeentch if you look at the iconography of their black armor and the blue cloaks that are worn with it, they begin the final part of the ritual: Summoning 4 Screamers of Tzeentch and binding them into these torpedos. As the first Screamer is summoned, for a split second the world changes around everyone and they get a glimpse into the warp itself. The only part that sticks with them is the terror of their own deaths, in the worst way any of the characters could imagine. A scream echoes across the entire room and down the adjacent corridors, deafening random sailors and giving even the warriors and sorcerors summoned here pause as they cover their ears, all except those chosen of Khorne who stand fast and show no weakness, only rising disgust at what tricks the sorcerors magics have brought forth as the 2nd Screamer is binded to a torpedo. As the third screamer is summoned, Julian's face twists and turns, his helmet swimming with a thousand eyes that glares and pierces each of your souls. A thousand mouths that speak truths immediately contradicted by lies. And then it is as nothing happened and Julian's is back to normal. Did you all hallucinate what you just saw and heard? You question your own senses before you are all plummeted into oblivion, the howls and screaming of daemons as the final bindings are put into place. After what seems like an eternity, the world returns to normal. Before you and the rest of Squad Bonecrusher stand the 4 boarding torpedos, now covered in some form of blue fleshmetal with eyes and mouths with impossibly sharp teeth all around, a purple tongue lashing about as if it was trying to taste the air. The Champion of the Squad, The Bone Crusher speaks to those present. "You're looking at our rides into Cadia. Julian will take half of my squad into one torpedo and I will take my chosen into that one right there." Bonecrusher says pointing to the torpedo all the way on the right. "Squads Ripper and Rachmann will take the other two torpedos in with us. Watching the Eye is a space station in geosynchronous orbit above the main starport. The seers have divined that a cruiser squadron is docked there but thats not our squad's concern, our concern is destroying the machines that would give warning to the rest of the planet of the Black Fleets arrivals and the deaths of the chief Astropaths and Psykers on station. Then we will destroy the station and then make our way to the planet with whoever survives and take out the guns. Abbadon has decreed that Cadia will not see us coming until the Legion is touching down enmasse at the starport and we are who will ensure his will is carried out. Any questions? If not go to the armories and secure your wargear, they have orders to provide you with whatever you need as long as they have it. At minimum expect to carry 2 Meltabombs for every Legionnaire and 1 for every 2 human Marines in addition to specialist gear. Oh and I hear we have a particularly infamous Champion of Khorne amongst us. Keep an eye out for her, rumor has it the Blood God gifted her with something powerful, too powerful for a mere human. Be on your guard, you've seen what the warp can do to those that can't control its might." quote:Basic squad wargear allotted for mission Make a requisition for anything you want or think you would need for a fight on a space station. Note that you will be in for heavy close quarters fighting as the battle progresses for control and eventual destruction of the station and its Imperial Navy cruiser squadron. I'm not giving you a rarity limit, instead ask and I'll determine if the armories are stocked with what you request, if another squad has taken what you wanted, or if they never had it in the first place. Also Waci gain +1 corruption for free. Viva Miriya fucked around with this message at 00:48 on May 11, 2014 |
# ? May 7, 2014 20:38 |
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Corypheus Until recently a Demi-Factor of Surgub, Corypheus was put in charge of delivering the cargo of one of several ships transporting requested daemon engines to Abaddon's forming Black Crusade. As it had become expedient for him to leave Q'Sal anyways, the duty was readily accepted. Since fulfilling his task, he's joined one of the various squads assigned to taking Cadia, for any number of reasons. Among which is wanting to document the process of corruption as Chaotic forces land on the surface of the planet, as well as observing the effectiveness of a new daemon engine design he personally had a hand in creating prototypes of. Not content with simply limiting them ground assaults, he worked with several others to figure out a good ritual by which to corrupt traitor fliers, resulting in a new design he likes to call a Helldrake. Of course, the decision behind rapidly leaving Q'Sal had to do with internal politics. Having spread a web of intrigue into the support structure of the Factor he worked under, he'd almost completed the steps of his scheme to topple the current one and take the position himself. A thrall wandering into an unexpected ward started the unraveling of the entire scheme, however, and it quickly came apart. Given the visible favor of their god, as well as the fact that the entire scheme had been started simply for the sake of scheming, amused the other 13 Factors enough that it resulted in him simply being given an indefinite far-ranging task, rather than the usual consequences for such a ploy. Corypheus himself was not particularly put out, as the failure of one plan merely resulted in the ability to weave more, wider ranging ones. Still, being forced to leave most of his slaves behind was an inconvenience, and one he's started setting about correcting. Currently he's also searching for a way to get around without having to touch the detestable ground. pre:Name: Corypheus Career: Q'Sal Magister Immaterial Pride: Devotion(+5 Will, -5 Str) Disgrace: Betrayal(+5 Corruption, -10 Charm attempts) Motivation: Perfection(+5 to one, -3 to two) Alignment: Tzeentch Khorne: 0 Nurgle: 0 Slaanesh: 0 Tzeentch: 11 Stats: 13 8 17 13 11 15 11 15 12 13 WS: 33 25 +11 -3[Motivation] BS: 34 25 +12 -3[Motivation] S: 31[41] 25 +11 -5[Pride] +10[Armor] T: 38 25 +13 AGI: 43 25 +13 +5[Advances] INT: 45 30 +15 PER: 38 25 +13 WIL: 62 30 +17 +5[Pride] +10[Advances] FEL: 50 30 +15 +5[Motivation] INF: 50 Wounds: 13(8+1d5(5)) IP: 5 Corruption:35 Skills: Awareness[PER] Common Lore(Imperium)[INT] Common Lore(Imperial Creed)[INT] Common Lore(Q'Sal)[INT] Deceive +10[FEL] Dodge[AGI] Forbidden Lore(Daemonology) +20[INT] Forbidden Lore(Psykers)[INT] Forbidden Lore(Warp)[INT] Inquiry[INT] Linguistics(Chaos Marks)[INT] Linguistics(Low Gothic)[INT] Logic[INT] Psyniscience +10[PER] Scholastic Lore(Occult) +10[INT] Scrutiny[PER] Trade(armourer)[INT] Talents: Favoured by the Warp Foresight Jaded Minion of Chaos(Thrall Wizard x 3) Psy Rating(x8) Strong Minded Total Recall Warp Sense Weapon Training(Exotic[Q'Sal], Las, Primary) Traits: Psyker(Unbound) Unnatural Willpower(+4) Unremarkable Abilities: The Quick and the Dead: +2 bonus on Initiative rolls Magus Supremus: Rolls on the Psychic Phenomena table do not affect the Magister Immaterial, although those around him may still be affected, unless the roll causes Perils of the Warp. The Magister Immaterial may also spend an Infamy point to either reroll the result on the Psychic Phenomena Table, accepting the new result as final, or decide who(allies, NPCs, and/or enemies) are affected by the result. The Magister Immaterial must be able to see an individual to affect them in this manner. Gifts of the Gods: Mark of Tzeentch Illusion of Normality Psyker Powers: Telepathy -Delude -Mind Link -Mind Probe -Thought Sending Telekinesis -Mind Over Matter -Precision Telekinesis -Telekinetic Shield Divination -Precognition Tzeentch -Gholam Curse -Storm of Change -Bolt of Change -Flicker Equipment: Light Power Armor -Careful Maintenance -Subsystems Active: *Auto-senses *Osmotic Gill Life-Sustainer *Vox-Link *Magnetized Boot Soles *Sustainable Power Source -Aetheric Wave Spars Force Staff Shimmering Robes(Psy Rating 8, so currently Protection 72, Overload 01-08) Good-Quality Psychic Hood Q'Sal Crystal Spire Grimoire containing acquired lore Ritual Kit Armor: 4. Adding 1 to the roll, so 5. Lord Koth fucked around with this message at 22:36 on May 9, 2014 |
# ? May 8, 2014 03:11 |
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I'm taking a rebreather because it'll fit with my furry wolf mask.
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# ? May 8, 2014 03:24 |
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IPlayVideoGames posted:I'm taking a rebreather because it'll fit with my furry wolf mask. Done. Its also probably a skull mask or some poo poo. This upgrade falls under Helmet Augmentations of which you have a G.C. version because its the Harness of Rage. quote:HELMET AUGMENTATIONS
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# ? May 8, 2014 03:40 |
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I'd like Blight Grenades and/or Haywire Grenades.
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# ? May 8, 2014 05:08 |
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Let me get back to you on that Dachshund in a second. NEW CHANGE regarding marks of chaos. tl;dr OW marks of chaos in enemies of the imperium are way better than the ones in black crusade proper so I'm giving you those instead. Here are how the Marks work now as I'm going to interpret them. Mark of Khorne: Gain the Berserk Charge, Frenzy, and Resistance (Psychic Powers) Talent. Gain the Brutal Charge (4) and Unnatural Strength (4) Trait. If you have Unnatural Strength 4 bump it up by 2. Mark of Tzeentch: Gain the Psyker Trait, a Psy Rating of 4, and the Unnatural Willpower 4 Trait. Recipients count as Unbound psykers. If you already have a psy rating or unnatural willpower trait, bump either or both of those up by 2. You also gain any psychic powers that I deem appropriate based on what you already have. Mark of Nurgle: Increase wounds by 10, gain the Stuff of Nightmares and Unnatural Toughness 4 traits. If you already have Unnatural Toughness 4, bump that up by 2. Mark of Slaanesh: Gain Heightened Senses (All) for all Senses you possess, Unnatural Agility 4 and Unnatural Fellowship 4. If you already posses either of these bump them up by 2. Note: No one gets unnatural Agility 4 unless I missed something in the gifts area so thats basically daemon territory heh. Throwing these into the OP as well before I forget. Oh yeah in the same book they have a gift of the gods table too but unlike the one in the book its pretty much the same thing like the tabletop version. Look at the chaos space marine codex there and you'll see what I mean but tl;dr I might randomly without telling you grant you something from that table if you ask the gods for boons, get their attention, and hopefully have killed someone worthy like a space marine captain or another chaos champion. poo poo like that. I will not be using the dark apotheosis or spawndom results and I'll treat these rewards as temporary aka for the encounter or the mission. Then it fades away. So that way there's a 15% chance you won't get anything. I do like the idea of changing Mechanoid to Machine 4 so consider that change effective immediately as well. Enjoy yourselves people who've picked that gift. Viva Miriya fucked around with this message at 05:39 on May 8, 2014 |
# ? May 8, 2014 05:32 |
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Dachshundofdoom posted:I'd like Blight Grenades and/or Haywire Grenades. Blight Grenades are Scarce so yes have as many as you like (read: up to like a 12 pack bandolier). Haywire Grenades, I'll give you 3 of them, use them wisely. Everyone else might want to make sure they have environmentally sealed armor. If you don't, assume that the armory staff will help you prep last minute if possible incase you suddenly take a space walk or some poo poo. Consider any armor without the Osmotic Gill Life Sustainer subsystem active to have the Vac-Sealed armor upgrade as a stopgap, assuming you have full body mesh/carapace/PA of course. Space Marines/anyone else with power armour will have Magnetized Boot Soles equipped before the mission with whatever spare parts are available. Consider that subsystem activated if it isn't already and consider it to work long enough for this mission if not longer. Infamy Test for Rewards from Tzeentch: 2#1d100 12 72 Rewards of Tzeentch: 2#1d100 23 71 Choose from Daemon Weapon/Mark of Tzeentch Infamy Test for Rewards from Tzeentch: 2#1d100 81 52 Gift of The Gods: 2#1d100 91 41 Choose One from the following options. First Set: Tentacle/Vampiric Addiction/Warp-touched/Tail/Additional Limb Second Set: Featureless Face/Illusion of Normalcy/Flaming Skull/Centauroid/Eye-stalks Viva Miriya fucked around with this message at 05:57 on May 8, 2014 |
# ? May 8, 2014 05:49 |
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CisMaleTheSensitiv posted:I do like the idea of changing Mechanoid to Machine 4 so consider that change effective immediately as well. Enjoy yourselves people who've picked that gift. + Also, with machine 12, do i srsly need to worry about space?
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# ? May 8, 2014 07:18 |
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Ronwayne posted:+ Nope and naturally the armory staff won't bother with environmentally sealing your poo poo.
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# ? May 8, 2014 08:07 |
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I'll req some magboots. I don't think they're in BC but they're on page 164 of Inquisitor's Handbook.
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# ? May 8, 2014 14:40 |
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MaliciousOnion posted:I'll req some magboots. I don't think they're in BC but they're on page 164 of Inquisitor's Handbook. You have them.
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# ? May 8, 2014 16:04 |
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Hey, just a thought, since we fluffed the wings as some vector thrust demon meat thing, can I use them to move in vaccuum/space?
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# ? May 8, 2014 16:05 |
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Ronwayne posted:Hey, just a thought, since we fluffed the wings as some vector thrust demon meat thing, can I use them to move in vaccuum/space? C but if you are in zero G i'm gonna impose penalties, on everyone involved not just you. edit: the game actually has a bit to say on this, just a bit though. quote:ZERO GRAVITY quote:DIFFICULT TERRAIN Ok so I take it back you guys can operate somewhat effectively but it'll be harder to dodge. I'll also say if you are doing anything than short bursts with your jump pack you'll have to make a -20 Operate Aeronautica test to not overshoot/lose control. Lets say you can do Full Moves normally and keep it simple but actual flying or charging will suck for you. Viva Miriya fucked around with this message at 16:33 on May 8, 2014 |
# ? May 8, 2014 16:20 |
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I'll take as many Legion Frag and Krak Grenades from the Black Crusade Corebook as I can get.
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# ? May 9, 2014 17:40 |
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Zikan posted:I'll take as many Legion Frag and Krak Grenades from the Black Crusade Corebook as I can get. You may take a 12 pack Bandolier of Legion Frag Grenades and a 3 pack of Legion Krak Grenades since you are strong enough due to the Mark of Khorne to use them. However the grenades are a bit big for your hands so even if you got the strength to toss them, sometimes these things just don't fly the right way. If you miss your attack with them, the scatter will be worse than usual from either over or under throwing the grenade. The more you use the grenades, the better for you and eventually this drawback will go away. In addition to this anyone who doesn't isn't strong as gently caress like Zikan thats a human will have to make an ordinary (+10) Strength test to pull the pin on Legion grenades without wasting a half action if he's using his bare hands. Ignore this if you have a strength bonus of 6. Also if you have your grenades hanging from iron chains or something attached to your armor like this guy, then the test becomes easy (+30) since you got that heavy piece of metal helping you. Its holding the pin in place, you are pulling down to pull the grenade/the pin off, it works out alot easier. Viva Miriya fucked around with this message at 22:22 on May 9, 2014 |
# ? May 9, 2014 18:02 |
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# ? Apr 25, 2024 07:03 |
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Lord Koth: As a benefit of the mark of tzeentch you received the following psy powers. Telepathy (Core): Delude (100 exp value) Mind Link (200 exp value) Mind Probe (200 exp value) Telekinesis (Core) Precision Telekinesis (100 exp value) Total MoT Psy Power gift Value: 600 exp Xun: As a benefit of the mark of tzeentch you received the following psy powers. Divination (Core) Preternatural Awareness (100 exp value) Tzeentch (Tome of Fate) Warp-Flame Ward (500 exp value) Total MoT Psy Power gift Value: 600 exp Viva Miriya fucked around with this message at 22:09 on May 9, 2014 |
# ? May 9, 2014 21:49 |