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How much do the fluid wagons hold? Because depending on that, you may be able to carry more per train by barreling it first then putting it on a regular cargo wagon. Using the fluid wagon may just be an easier (and cooler) way to move it around without having to mess with all the barreling/unbarreling stuff.
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# ? Apr 22, 2017 15:04 |
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# ? Apr 29, 2024 12:30 |
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Barreling is easier to set up, of I'm understanding it correctly. The fuel tanker requires pumps to load and unload, which require electric engines. Barrels can be set up with the same tools you've been using all game. Pumps become easier to use once you have the oil infrastructure set up.
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# ? Apr 22, 2017 15:14 |
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Solumin posted:Barreling is easier to set up, of I'm understanding it correctly. The fuel tanker requires pumps to load and unload, which require electric engines. Barrels can be set up with the same tools you've been using all game. Pumps become easier to use once you have the oil infrastructure set up. Also, if barreling is extended to all liquids, then you can mix more than three types per wagon. Even if not, other supplies could still share space.
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# ? Apr 22, 2017 15:39 |
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https://www.reddit.com/r/factorio/comments/66wb3l/015_changelog_prerelease_what_to_look_forward_to/ Read it and weep, you beautiful bastards Also, barreling is garbage and a nightmare to maintain. I've always had an absolute terrible time trying to use barreling instead of just using a fluid wagon.
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# ? Apr 22, 2017 16:45 |
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quote:- Fast in game interactions like fast inserting into/from entity and copy paste can be done by dragging instead of having to click one at a time.
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# ? Apr 22, 2017 17:07 |
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Loopoo posted:https://www.reddit.com/r/factorio/comments/66wb3l/015_changelog_prerelease_what_to_look_forward_to/ "- When dying in multiplayer you leave behind a body with your items that slowly degrades." Thank gently caress. Really? I usually do the following: - If you don't have filter inserters, each train needs a cargo wagon for full barrels and a cargo wagon for empty ones. - If you do have filter inserters, you can get away with only 1 cargo wagon. - The filling station takes out X empty barrels and puts in X full barrels. The train leaves when it's out of empties and has X fulls. - The emptying station takes X full barels and puts in X empty barrels. The train leaves when it's out of fulls and has X empties. - Start by sending the train to the filling station with X full barrels. Basically, treat each train as a closed system. This obviously gets slow when the wells are running dry, but you can always reduce the number of barrels that the train is waiting on.
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# ? Apr 22, 2017 17:10 |
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0.15 Notes posted:- Added flamethrower to the tank. Really big patch filled with neato stuff. Can't wait!
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# ? Apr 22, 2017 17:21 |
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quote:- The map seed is used to generate unique maps instead of just shifting the starting position. Awesome. I'm not sure if there's anything I'm looking forward to more than Factorio 0.15.
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# ? Apr 22, 2017 17:24 |
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Doubling the richness and halving the quantity of oil fields is fuckin' great too, establishing oil fields is a huge hassle.
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# ? Apr 22, 2017 17:29 |
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I already have enough trouble finding oil patches, I'm kind of worried how that'll work out.
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# ? Apr 22, 2017 17:35 |
Solumin posted:"- When dying in multiplayer you leave behind a body with your items that slowly degrades." I just started playing again where I had previously been using a tanker mod. It is definitely a pain to keep balanced unless you're going to set up a circuit network to maintain balance, or just flood the system with empties so that everything has enough. Looking forward to Tuesday. I'm on vacation now, but flying home Sunday and I figured that the patch would drop while I couldn't play. I lucked out because Tuesday I'll be home and my wife won't be home until Thursday, so I can just play all out on Tuesday and Wednesday night.
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# ? Apr 22, 2017 17:36 |
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I can't believe I've never tried to do OTTD-style stations like these before. Now to figure out the most compact way to make a balanced, belt-only unloader.
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# ? Apr 22, 2017 17:36 |
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RyokoTK posted:Doubling the richness and halving the quantity of oil fields is fuckin' great too, establishing oil fields is a huge hassle. And they deplete half as fast, and they only deplete down to 20% instead of 10%. Also quote:- Fuel type now affects vehicle acceleration and top speed.
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# ? Apr 22, 2017 17:37 |
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Mr. Powers posted:I just started playing again where I had previously been using a tanker mod. It is definitely a pain to keep balanced unless you're going to set up a circuit network to maintain balance, or just flood the system with empties so that everything has enough. No no, each train has its own set of empties. You don't need to flood the system or even use a circuit network, each train has a fixed number of barrels at all times. Start with a train that has, say, 20 empty barrels. This one train goes between an oil outpost (the filling station) and your central oil processing station (the emptying station). At the filling station, you have a few crude storage tanks leading into the barrel-filling assembler. The train pulls up to the station, inserters pass the train's 20 empty barrels to the assembler to fill them, then puts the 20 now-full barrels back into the train. The train then takes off -- the condition to leave would be "0 empty barrels and 20 full barrels". At the emptying station, inserters take all the full barrels out of the train and pass them to the assembler that empties them. The 20 now-empty barrels are passed back to the train, which heads back to the filling station. The condition to leave the emptying station is "0 full barrels and 20 empty barrels". You need either 2 cargo wagons or filter inserters to make sure each station takes out only empty or full barrels, otherwise you're stuck. Each train reuses the barrels it started with. I usually only have 1 train servicing each oil outpost, but you can have more. This setup works well as long as there's no oil backup at the emptying station. Solumin fucked around with this message at 17:47 on Apr 22, 2017 |
# ? Apr 22, 2017 17:45 |
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Solumin posted:This setup works well as long as there's no oil backup at the emptying station. And if there is a backup at the emptying station, you don't need the train to continue running back and forth. You DO need to start using more oil, though.
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# ? Apr 22, 2017 17:48 |
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Right! The train will eventually run very infrequently as the wells dry up and will spend a lot of time at the filling station, but that's fine because it won't be blocking any other trains.
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# ? Apr 22, 2017 17:49 |
Solumin posted:No no, each train has its own set of empties. You don't need to flood the system or even use a circuit network, each train has a fixed number of barrels at all times. This is slow because the train sits idle while barreling and unbarreling.
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# ? Apr 22, 2017 18:20 |
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I guess? Usually pumping up enough oil to fill barrels is the slowest part, so you aren't losing anything if the train is idle. Barreling and unbarreling is pretty fast itself.
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# ? Apr 22, 2017 18:34 |
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Yea you don't have to have the train wait for anything. With 6 inserters per side taking 12 items at a time each, the train spends 2 seconds in the unloader, tops, before heading out to idle at the oilfield again. The oilfield is filling barrels while the train is traveling, of course (not many, but) Unload the oil barrels into steel chests, the capacity is *much* larger than oil tanks, are thus much denser, and can use logistics bots to move the goods to boot. Evilreaver fucked around with this message at 19:22 on Apr 22, 2017 |
# ? Apr 22, 2017 19:20 |
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Zomborgon posted:Also, if barreling is extended to all liquids, then you can mix more than three types per wagon. I believe they did say in one FFF that barreling would be extended to all liquids. Edit: Reading the Reddit post, and holy poo poo. quote:Added Logistic networks GUI containing a list of all networks and contents with search (opened by the L key). Also, yes, barreling works for all liquids. quote:Added automatic barreling support for all fluids. Nifty! quote:Fish can be collected by robots. And thank God. quote:Added >=, <=, != to the Decider Combinator and Circuit Conditions. Onean fucked around with this message at 19:50 on Apr 22, 2017 |
# ? Apr 22, 2017 19:33 |
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Evilreaver posted:Yea you don't have to have the train wait for anything. With 6 inserters per side taking 12 items at a time each, the train spends 2 seconds in the unloader, tops, before heading out to idle at the oilfield again. That's the other way to do it, and works fine. I like having the trains be self-contained. And it would be waiting at the emptying station for, I don't know, 30 seconds at worst? Depending on how many barrels you use. My point is that it doesn't matter if the train gets to the filling station earlier, because not much oil would have been pumped in those extra 30 seconds. The train will keep delivering 20 barrels the entire time, and once set up never needs to be changed. It's wholly self-contained and needs no interference from me, unless I want it delivering less oil more often. Barreling is not terrible and is easy to set up.
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# ? Apr 22, 2017 19:45 |
Evilreaver posted:Yea you don't have to have the train wait for anything. With 6 inserters per side taking 12 items at a time each, the train spends 2 seconds in the unloader, tops, before heading out to idle at the oilfield again. This is where I run into timing problems. You need extra barrels and unless you get everything balanced right, eventually the train is going to be making empty runs or waiting (depending on how you set it up). Start with seed barrels. Train goes and picks up nothing while dropping off empties at barrelling. Goes to drop off nothing and also pick up nothing at the unbarreling. Back at barreling it drops off nothing and picks up maybe all the empties that are now full. Drops them off for unbarreling and has nothing to bring back yet so it goes out and back with nothing. Usually at this point I throw more empties into the system, and it repeats with decreasing numbers of empty runs until eventually I just have empties backed up on the belts (from unload chests) at barreling. I could probably implement a counting system but the tankers just make so much more sense to me.
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# ? Apr 22, 2017 19:54 |
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Yeah the tanker is going to make it all a lot easier. I never used the mods because I always had trouble getting the tanker car to actually work.
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# ? Apr 22, 2017 20:00 |
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Oh. This is unfortunate.quote:
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# ? Apr 22, 2017 20:00 |
Solumin posted:Yeah the tanker is going to make it all a lot easier. I never used the mods because I always had trouble getting the tanker car to actually work. I didn't really use mods at all except for the tanker, and when I installed it (along with the advanced fluid handling), it just worked and made life so easy. I think I'm going to start making two headed trains, though, because the stations from the FFF album look much more compact where I have to keep putting in loop backs.
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# ? Apr 22, 2017 20:17 |
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Onean posted:Oh. This is unfortunate. It was ambitious. I'd love to get it in 0.15 but they're adding so much that I won't complain. Mr. Powers posted:I didn't really use mods at all except for the tanker, and when I installed it (along with the advanced fluid handling), it just worked and made life so easy. This was back in 0.12 when trains were a little rougher, and I think I had placed the pumps wrong. Never really bothered with it since then. Two headed trains are... OK.
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# ? Apr 22, 2017 20:28 |
Yeah I did it in the last few .13 updates and early .14. I prefer single ended trains for ease of signals, but those stations just looked so compact. I think my stations might fare better if I loop back on the return rather than loop first.
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# ? Apr 22, 2017 20:34 |
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Can we barrel steam?
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# ? Apr 22, 2017 20:34 |
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Dr. Stab posted:Can we barrel steam? Steam is now actually steam, not just really hot water? Actually, I know you can store hot liquids in storage tanks - making a hot water buffer of sorts, but does that work with barreling hot crude oil as well?
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# ? Apr 22, 2017 21:03 |
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Anyone have a mirror of the notes? Looks like the original post got deleted.
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# ? Apr 22, 2017 22:13 |
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As did the forum post, as did a reddit post asking about it. Hmm. I hope Klonan doesn't get into trouble...
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# ? Apr 22, 2017 22:52 |
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What belt optimizations are we missing from 0.15, exactly? Something to do with corners?
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# ? Apr 22, 2017 23:07 |
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This one, I think.
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# ? Apr 22, 2017 23:16 |
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Pseudoscorpion posted:Anyone have a mirror of the notes? Looks like the original post got deleted. Someone managed to copy the original before it was deleted.
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# ? Apr 23, 2017 00:12 |
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So, in prep for .15, since boilers now have a very nice 1:2 ratio with steam engines now despite being double the size, has anyone figured out how many boilers you can service off one waterpump? Or did they change fluid mechanics enough at this point for it to not matter? I do expect some fantastic pictures in this thread so that the blueprints can carry on forever and ever, though.
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# ? Apr 23, 2017 14:29 |
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I really wanted to launch my first rocket before .15 on a sub 8 hour run. I've been trying it on totally vanilla settings and was 32 minutes short this time around. Gah! I have saves a couple of points through, not sure if I can be bothered to go back.
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# ? Apr 23, 2017 14:53 |
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DelphiAegis posted:I do expect some fantastic pictures in this thread so that the blueprints can carry on forever and ever, though. A new website for blueprints started last week: https://factoriolayouts.com/ which looks pretty promising. They say they made it because the current sites were missing features like search or auto fingernail. Plus the quickly fill up with childish garbage and stagnate. I'm more looking forward to MP games in 0.15 to get quality blueprints. Jump around public access games and scuffle through everyone's books searching for gold
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# ? Apr 23, 2017 15:14 |
DelphiAegis posted:So, in prep for .15, since boilers now have a very nice 1:2 ratio with steam engines now despite being double the size, has anyone figured out how many boilers you can service off one waterpump? Or did they change fluid mechanics enough at this point for it to not matter? I suspect it will be 1:5:10.
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# ? Apr 23, 2017 15:36 |
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Mr. Powers posted:I suspect it will be 1:5:10. This guy calculated it as 1:20:40. That would be interesting.. not sure if his math checks out, though.
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# ? Apr 23, 2017 16:13 |
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# ? Apr 29, 2024 12:30 |
Ambaire posted:This guy calculated it as 1:20:40. That would be interesting.. not sure if his math checks out, though. I didn't realize they made steam engine and water changes, too.
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# ? Apr 23, 2017 17:46 |