|
Hey all, stopped playing Factorio for a year ish due to burnout, what absolutely major stuff is new? Also, what mods should I get for basic QoL stuff?
|
# ? Oct 16, 2019 00:14 |
|
|
# ? Apr 24, 2024 23:31 |
|
- changed science recipes after green - biters are tougher (even more so with the most recent expieremental release) - tons of QoL stuff, such as copy/cut/paste/undo with blueprints - belt throughput is an even 15/30/45 now - simplified mining speed/hardness crap I'm sure I missed some other big ones but those really stand out for me.
|
# ? Oct 16, 2019 00:58 |
|
Was nuclear power around a year ago?
|
# ? Oct 16, 2019 01:16 |
|
Yeah nuclear was around a year ago.
|
# ? Oct 16, 2019 01:18 |
|
I really want to try that "cell" factory for my next game. Shame you need to be some autistic savant on train mods to get it working...
|
# ? Oct 16, 2019 01:23 |
|
VictualSquid posted:Personally I like building distributed, expandable and train-focused factories. I.. uh....
|
# ? Oct 16, 2019 04:02 |
|
Ok, I'm starting up seablock again. Last time I did this in .16 put in 20 active hours and 40 inactive hours and got a very pretty geode setup. I'm starting off with bots. I'm about this close to saying fuckit and rolling with longreach. This is my bonzai tree. L
|
# ? Oct 16, 2019 04:20 |
|
ToxicSlurpee posted:A saturated belt is a sign that you aren't consuming enough of something. Build more. There is a concept of building perfect ratios for inputs and output but yeah, the answer is still build more.
|
# ? Oct 16, 2019 06:23 |
|
KirbyKhan posted:This is my bonzai tree. I have never been able to articulate the feeling of factorio until this moment.
|
# ? Oct 16, 2019 06:34 |
|
I decided I didn't want to pay a lot of attention to dropping miners in the starting patches, but I wanted all of those delicious resources. Behold, pasta before smelting, even!
|
# ? Oct 16, 2019 06:39 |
|
So I picked up Industrial Revolution after the talk about buses led into discussing it, and I'm having a loving blast. However I'm about 43 hours in and haven't found a gold or uranium patch yet; I checked before starting and read that RSO is compatible with IR. Is this consistent with other folks' experiences and I basically need to Go Farther, or is something hinky?
|
# ? Oct 17, 2019 02:17 |
|
LonsomeSon posted:So I picked up Industrial Revolution after the talk about buses led into discussing it, and I'm having a loving blast. However I'm about 43 hours in and haven't found a gold or uranium patch yet; I checked before starting and read that RSO is compatible with IR. Is this consistent with other folks' experiences and I basically need to Go Farther, or is something hinky? I left RSO out of my game and left it on the stock generation. Gold and uranium are present but not what you'd call terrifically close.
|
# ? Oct 17, 2019 07:56 |
|
I put it on railworld and had gold closer than iron, lol But there are a ton of iron patches and only the one gold so far.
|
# ? Oct 17, 2019 08:10 |
|
Even just a single gold patch is going to last forever, you barely use the stuff.
|
# ? Oct 17, 2019 09:09 |
|
The lovely mods never stop: https://mods.factorio.com/mod/NightvisionToggles
|
# ? Oct 17, 2019 09:27 |
|
Haven't posted because my best friend and I are 100 hours into a .17 base and are just finishing off our "5 min train ride to large ore patches" stage of biter clearing and making satellite nuclear power. I think my wife left a few dozen hours ago.
|
# ? Oct 17, 2019 11:24 |
|
wife left hours ago now it's just me and a friend playing trains
|
# ? Oct 17, 2019 20:56 |
|
Xik posted:wife left hours ago now it's just me and a friend playing trains "Honey, I'm going to the store. Would you like me to get you anything?" "Yeah, a bunch of green circuits so I can handcraft some signals and combinators" "The liquor store, not The Mall..." "It's ok, Franks already on it. He'll pass by for me when he's done with petrochem"
|
# ? Oct 17, 2019 21:24 |
I train so much that I automate signals, chain signals, and stations asap. E: I have a totally sweet intersection called the death spiral. it used to be more sense, but the latest version was widened to improve throughput and give each direction the ability to reverse within the intersection. if I widen it more, I think it approaches theoretical max throughput for a four way intersection.
|
|
# ? Oct 17, 2019 21:48 |
|
Factorio: I think my wife left me a few dozen hours ago.
|
# ? Oct 18, 2019 01:24 |
|
Ass_Burgerer posted:Factorio: I think my wife left me a few dozen hours ago. edit: though really the Captain Planet title is too perfect to change
|
# ? Oct 18, 2019 02:09 |
|
We're playing on expensive mode which kind of makes me want to die
|
# ? Oct 18, 2019 02:30 |
|
Maybe I shouldn't play Factorio. I made a save file and sped through 24 hours and 47 minutes of playtime at once and I'm jonesing for more.
|
# ? Oct 18, 2019 06:56 |
VictualSquid posted:Personally I like building distributed, expandable and train-focused factories. Amazing
|
|
# ? Oct 18, 2019 16:57 |
|
Surprised to see IR list squeak through as an incompatible mod. Has anyone tried using both?
|
# ? Oct 18, 2019 18:18 |
|
Squeak Through makes procedural changes to pretty much every building, so it's not a surprise for it to be incompatible with a complex mod.
|
# ? Oct 18, 2019 23:46 |
|
I'm extremely dense and slow off the mark so I've only just realised now that a turbine plugged in to a boiler is a very effective way to dispose of wood, even when your power demand is almost flatlined.
|
# ? Oct 20, 2019 08:36 |
|
I do not understand nuclear power at all. Please help.
|
# ? Oct 21, 2019 02:07 |
|
The Reactor turns fuel cells into heat. The Heat Exchanger turns heat into steam. The Turbine turns steam into electricity. Reactors make more heat if they're next to other working reactors, but a single reactor is already sufficient for anything below megabase scale. You will need a lot of exchangers and turbines for a single reactor.
|
# ? Oct 21, 2019 02:23 |
I outsource it to the nuclear engineer that I often am playing with.
|
|
# ? Oct 21, 2019 02:23 |
|
Jabor posted:The Reactor turns fuel cells into heat. Mr. Powers posted:I outsource it to the nuclear engineer that I often am playing with. I guess I'll just add "befriend nuclear engineer who will play Factorio with me" to my to-do list.
|
# ? Oct 21, 2019 02:59 |
NachtSieger posted:I guess I'll just add "befriend nuclear engineer who will play Factorio with me" to my to-do list. Per Factorio: All nuclear engineers will play Factorio. It's a 1:1 ratio.
|
|
# ? Oct 21, 2019 03:32 |
|
Mr. Powers posted:I outsource it to the nuclear engineer that I often am playing with. The main web site has a set of blueprints for scaleable power. I made my own a few times then just started using his, they're optimized to bits. https://forums.factorio.com/viewtopic.php?f=208&t=47556 It's not been updated for a while because it doesn't need it. It just works. Plonk down 2 first then as you have more resource or need more power plop the other blueprints over the top.
|
# ? Oct 21, 2019 03:48 |
|
Just out of curiosity, is there any reason why they didn't make any 10 or 12 reactor designs?
|
# ? Oct 21, 2019 04:05 |
|
Good grief, IR burner phase lasts forever. I let it idle for an hour to unlock electric grid because I didn't realize I needed to set up iron before I could use any of it. Oh well. Making the new item chains is interesting.
|
# ? Oct 21, 2019 04:13 |
|
It's pretty great. Though things get a lot simpler once you get electric inserters set up, and your only burner tech is the assemblers themselves.
|
# ? Oct 21, 2019 04:20 |
|
Mithaldu posted:Just out of curiosity, is there any reason why they didn't make any 10 or 12 reactor designs? I am hardly a nuclear expert but scaling up to 10 reactors made heat pipes a nightmare. It's probably easier to make things scale up to the ratios needed for 8 reactors than to anything higher.
|
# ? Oct 21, 2019 04:20 |
|
I'd like to understand why, but i guess i'll just make 4 of those.
|
# ? Oct 21, 2019 05:23 |
|
As you add reactors, you need more and more heat pipes and heat exchangers in a smaller area. The heat pipes have the same issues with throughput over distance as regular pipes. It becomes harder and harder to cram everything in there What do you mean by build 4 of them? 4 of the 8 reactor layouts? That's 4.5GW. What do you need all that power for? You'd almost certainly be better served by using solar at that scale. Anything that uses that much power is going to have some big UPS demands.
|
# ? Oct 21, 2019 05:43 |
|
|
# ? Apr 24, 2024 23:31 |
|
Ok, i actually understand that explanation. And i play pymods. I've also been extending my solar, but extending nuclear is faster.
|
# ? Oct 21, 2019 15:07 |