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Evilreaver posted:I personally love how intuitive everything is, this is the first "manage crazy complex systems" games I've ever played where I haven't had to have my nose in the wiki- I don't think I've ever looked anything up at all besides if combat could be easier. Even things I was sure would be bastards (ie, robotics) turned out to be plop-and-go. I think that's what makes the game so compelling, you cant easily make a mistake that costs you the game but its always challenging you to improve your factory - the game is phenomenally well designed
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# ¿ May 14, 2014 00:07 |
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# ¿ Apr 24, 2024 14:21 |
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I thought I was playing this game pretty well, got a nice factory set up pumping out blue science and starting on modules... then I looked at power armour requirements... and back at my tiny rear end factory piddling out pieces... and I realised, ive got to start thinking much, much bigger. The game is like a teacher letting me finger paint, but gradually encouraging me towards real art.
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# ¿ May 22, 2014 23:18 |