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Jan 24, 2007

Like all good stories, the second act begins with a call to action and the building of a robot.

This game is super fun, and really scratches that weirdo logistics balancing itch like Anno, Banished, etc.

About to finish up a sandbox game for the first time. Some of these factories posted make me realize just what a complete clusterfuck mine is. Production over about 2 screens fully zoomed out, various chunks built and rebuilt, a rats nest of belts and underground belts and splitters and pipes, and then logistics robots everywhere (will probably hit 1000 of them before I finish). Almost everything equipped with double Efficiency 2 modules, except a few strategically equipped with Speed 2s or Productivity 2s instead. A solar and accumulator farm that fills up an entire zoomed out screen on its own. Something like 30 oil wells tapped.

I'm a baby who just wants to build Rube Goldbergian factories, so I'm playing on peaceful mode and with the Advanced Equipment mod linked a few pages back. (Though frankly I have only gone halfway up into the Advanced Equipment -- a vanilla power armor setup like the ones posted by Breetai or Filthy Monkey are more than sufficient to Rambo biter nests.) I'll probably take a break for awhile, but I definitely plan to come back to it and play again without the peaceful mode / Advanced Equipment mod now that I've got a handle on how the tech tree and factory logistics develop and on strategies for attacking biter nests.

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