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Is there a wiki that details how each of the parts works?
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# ¿ May 8, 2014 22:17 |
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# ¿ Apr 24, 2024 02:53 |
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Does the boiler have 5 coal already? If the boiler isn't needed it wont run, and wont be using fuel to need to be refilled.
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# ¿ May 15, 2014 00:35 |
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Logistics bots are basically the coolest thing.
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# ¿ May 25, 2014 21:03 |
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Sarrisan posted:This may be a stupid question, but is there a way to mass-delete entire sections of construction? I just had to move my science factory because I way underestimated how much space I'd need for blue science (God knows what I'll do when I get to purple), and removing all of the old stuff is a right pain in the rear end. It's all outdated tech, too, so I don't even want it. Construction Bots can be told to deconstruct areas with research.
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# ¿ May 26, 2014 02:41 |
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Rhonyn Peacemaker posted:Okay, I like this. So I can build my fortress of solitude and then scream "let them come" and flip poo poo on? 25? Ahahahaheaheahehaeh Yeah even my relatively small factory has about 400 to last through the night, assuming I only get 1-2 waves of biters. Skyl3lazer fucked around with this message at 22:55 on May 30, 2014 |
# ¿ May 30, 2014 22:27 |
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FISHMANPET posted:How'd you make this screenshot? Lots of screenshots + Autostitch
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# ¿ May 31, 2014 04:01 |
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Evilreaver posted:One of these days I will automate bot construction. O what a day that will be, to deploy 80 construction bots at a site and get poo poo done ....you're supposed to stop at 80? I think I'm somewhere close to 300 of each type and growing.
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# ¿ Jun 2, 2014 04:43 |
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FISHMANPET posted:It feels like with the advent of logistics robots, building a good bus becomes less and less important. So many of the materials just aren't created in enough volume to necessitate their own belt on the bus. That's the point I think
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# ¿ Jun 2, 2014 17:37 |
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There's a mod that adds all sorts of other belt-helpers, like unzippers, and 2-to-1 devices, etc.
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# ¿ Jun 4, 2014 21:41 |
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Michaellaneous posted:One thing I never tried - what happens when you put a bunch of oil through a lot of boilers and get the temperature up to ridicolous levels? You get pretty hot oil
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# ¿ Jun 5, 2014 18:12 |
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FISHMANPET posted:Alright, here's a screenshot, since I suck at describing. I've got my coal mine, and it comes into two belts, but they're usually not equal, and I want to balance them to load the chests that will load the train. Yes, it should
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# ¿ Jun 6, 2014 21:48 |
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President Ark posted:Something I've noticed is that biters really loving hate radars. I had a relatively well-fortified base with some gaps in the walls and biters would zip right past my turret pillboxes and dirty polluting boilers/furnaces in order to eat my radars before doing anything else. The missions specifically point out that Biters Hate Radars
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# ¿ Jun 9, 2014 06:25 |
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I take it multiplayer is in now then? The website is down
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# ¿ Dec 2, 2014 00:41 |
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Is there a PGS thread or something for people to organize MP? I kinda want to putz around a factory with people but have no idea if anyone even plays multiplayer.
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# ¿ Mar 29, 2016 13:35 |
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gently caress, when is that update coming
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# ¿ Jan 28, 2019 17:10 |
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Alkydere posted:Inflicting Seablock upon myself and I've hit an impasse. Where do I get my initial sulfur for sulfuric acid? Welcome to pain. Initial sulphur comes from from Heavy Mud Water (washing plant). It gives Hydrogen Sulfide, which you can combine with Oxygen to make Sulfur. You can also pretty quickly reclaim the Sulfuric Waste Water back in to more Sulfur after your filtration or whatever. Here's 3 people and a constantly running server for ~4 days. We just finished the research to be able to make Red Chips and Blue Science. We're also playing with the factorissimo mod, mainly because Geodes are Unreasonable. Starter Tip: No matter what you're doing, expand Iron more. For some reason, you never move past it really - later recipes just require more and more of it, and we've never had enough, or felt like tech really made us produce it faster (we just use different materials now). Skyl3lazer fucked around with this message at 23:13 on May 5, 2020 |
# ¿ May 5, 2020 23:04 |
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Ambaire posted:One important thing for seablock: space is king. As soon as you can, dedicate the output of 10 electrolyzers to landfill production. Then 30 (will fill 1 basic belt with slag). Then 60 (will fill 1 standard 15/s belt with slag and produce 3 landfill a second or 10800 per hour). This is what I've developed for my standard 60 electrolyser block. I need to work on a catalysed 30 electrolyser block.. I don't know how you remotely have the power for those, especially early game. Also, solid fuel (while good) is a fair bit worse than Oil Burning Boilers using Fuel Oil. The tier beyond that is really good though, Enriched Fuel Blocks I think? I should set up more dirt production, most of my stone recently has been going towards Mineralised Water for stuff
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# ¿ May 5, 2020 23:55 |
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# ¿ Apr 24, 2024 02:53 |
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The only thing about seablock that really 'gets' me is just how daunting each tier of stuff is. It doesn't feel like you have smaller goals to use intermediates on - there's no 'ok, use brass now, and itll give you 20% more <whatever> on the way to red chips', it just says 'ok, you made green chips, now for the red ones you need brass, cobalt steel, ferric acid, resin, etc, etc, etc,' and the stuff that also uses those goods is gated behind the chip that uses all of it. Instead of A -> AB -> ABC it goes A->ABC->B/C. I'm enjoying it still having just gotten automated red chips, but every time I move up a tier it's just so daunting that it makes me not want to bother. I end up setting my own intermediate goals (Ok, now I'll get resin!), but those goals don't give me anything tangible other than having that checklist item available for when all the rest of the checklist is done.
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# ¿ May 11, 2020 23:17 |