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Travic posted:Ok. I'm trying to plan how many solar panels I need to run my base. My laser turrets aren't used much since I've been very aggressive about removing nests that are affected by my pollution so attacks are rare and small. You need more solar panels. That's always how many solar panels you need. More.
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# ¿ Mar 22, 2016 19:38 |
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# ¿ Apr 23, 2024 10:22 |
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Are there any mods that just add an additional tier or two of solar/accumulators? I've played with a couple of the mods that add nuclear power, and neither really worked for me, but I would like an option to continue upgrading my power grid rather than just jamming more panels and accumulators in vast fields. I also don't really want a huge add-on that requires a restart, I'd rather just have something that I can plug and play into an existing save.
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# ¿ May 31, 2016 20:06 |
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Is it possible to use the circuit network to determine how many logistic/construction bots are available/idle in a logistics network? It would be pretty neat to be able to activate/deactivate your bot production based on how close to saturated your logistics network was (something like if >80% of bots are in use, keep producing until only 50% or something), that way as you add new logistic draws your factory just keeps providing more bots until you're back to having plenty of slack capacity.
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# ¿ Sep 2, 2016 16:19 |
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I feel like I remember seeing somewhere that there was a way to see what is being requested in the logistics network for an area to feed into the circuit network. Is that actually possible?
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# ¿ Sep 23, 2016 01:22 |
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Playing with trains in my save, I was realizing the thing I wished I could do was uncouple and recouple cars to trains automatically. It would be pretty sweet to have a train park up its cars in a siding, and then having another train shuttle around and build up the mixed train I need from the individual cars parked in various sidings. Otherwise I need to build some sort of transfer station or something like that to transfer cargo to reassemble trains (or have one train with filtered cars go various places to pick up its raw goods).
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# ¿ Sep 26, 2016 15:59 |
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Directional radar could also be neat, although it would probably really want 8 way placement instead of 4 way. I guess just having a box that has one corner on the radar would probably work pretty well, you could always combine two of them next to each other for larger coverage.
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# ¿ Sep 27, 2016 16:26 |
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You can set things up with power switches and circuit conditions. I have my steam engines only set to cut in if my accumulator storage drops below 20% and cut off when they hit 50% again.
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# ¿ Oct 6, 2016 16:07 |
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Tesla was right posted:I'm getting disenchanted with bob's mods because it does little to incentivize pumping huge amounts of resources around - there comes a point where most of my factory is idle and my trains are sitting in their unloading depots.
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# ¿ Feb 4, 2017 17:50 |
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When combined with RSO I believe the frequency of infinite ore increases with distance from the start, but infinite is not allowed in the start area.
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# ¿ Mar 23, 2017 15:47 |
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Speaking of trains, what kind of station layouts do people like to use for things like a furnace depot? I've got a two track one-way mainline running everywhere, and I usually do a T off with a return loop and a bunch of stops in a ladder, but I'm realizing that isn't leaving any waiting area, and it takes up a lot of space, so I was curious what other people use for their layouts. This time around I've also been trying to avoid 90 degree curves, because I think they look ugly, so my ladder yards get really huge if I try to have more than 3 or so stops, but I haven't really thought of a better layout so far.
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# ¿ May 3, 2017 18:49 |
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I think 0.15.9 is supposed to have fixed that, along with a train crash.
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# ¿ May 5, 2017 22:52 |
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Jack the Lad posted:This is seriously awesome, keep up the good work!
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# ¿ May 16, 2017 16:56 |
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I believe it's Angel's Ores, Angel's Petrochem, and probably some other Angel's stuff, Bob's, and then some more stuff too.
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# ¿ Jun 2, 2017 16:49 |
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# ¿ Apr 23, 2024 10:22 |
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Just switch to using trains to move products around, and embrace the spaghetti on a much larger scale.
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# ¿ Dec 14, 2017 20:15 |