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Is there a way to make SR latch that first reaches a value and then resets when the value drops to 0? I have a mining outpost with on-site smelters and I'd like the miners to turn off when the belt feeding the smelter backs up (ore > x) and turn back on when the belt is completely cleared (ore = 0). I can't figure out how to make this work when the reset signal is lower than the set signal. I don't think this has any benefits but I think it would be neat to look at.
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# ¿ Feb 14, 2019 18:25 |
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# ¿ Apr 20, 2024 01:13 |
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Hey thanks to both of you for ideas about the latch.M_Gargantua posted:I do that for all my outposts. I couldn't figure your setup out. Below is how I tried it. The first decider is iron plates <= 6 and it outputs A=1 on red that goes to the final decider that's just if A=1 turn off the inserter. The latch is on the green wire and the arithmetic combinator is anything * -6 and outputs anything so A=-6 when iron plates <= 6. I think I didn't get where the latch feeds back to. The problem was that it wouldn't reset when the iron would reach 0. Royal W posted:The SR latch I use is 3 deciders This worked like a charm. S>=6 is the correct value for all belts I think.
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# ¿ Feb 17, 2019 13:54 |
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There's a tutorial somewhere on the wiki, but with circuits you can make the inserter stop working if the chest has more items than the average of all chests balancing them. I had trains with three wagons and had to do this to make them not take ages loading.
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# ¿ Mar 23, 2019 15:57 |