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Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

Anyone have an example of a refinery complex approaching cleanliness? Mine is a hideous slapdash affair (due mainly to figuring out systems on the go) and I'd like it to be neater next time I build one.

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Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

The Shortest Path posted:

This is my refinery setup. It's a bit cramped, but is probably the most efficient way to hook a bunch of refineries up to the same system while also being easy to set up chemical plants off of any of the outputs.


Awesome.

I'm really liking the 'central bus' setup someone posted earlier in the thread. Just got blue science running!

(for some reason my png uploaded into a jpg )

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

I really just want roads for cars, gates for walls and some sort of under/overpass walkway you could build across conveyors and railroads

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

Oh gosh, I thought trains were fun, but I just got into logistics robots. Yes, tiny robots, fix my car

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

Klaus Kinski posted:

RTS-mode for sandbox play would also be great, most of the fun for me currently is building enormous production chains not replenishing turret ammo or walking around buildings

It would be cool if you could build things anywhere within your construction drone range. Would save me from stumping around my base in constant train danger.

Is it just me or are the Biters waaaay less aggressive if you don't have any nests in your pollution zone? I've killed the nests near me and since switching to electric furnaces and solar power (and an external mining base) my pollution is way down and I barely get attacked now. On the other hand the new mining base is like some sort of alien magnet.

Ixjuvin fucked around with this message at May 13, 2014 around 04:11

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

It seems like the biters will only start sending waves if their nest is under your pollution cloud. You can locate nests you haven't scanned (or that have spawned since); the chunks of your pollution cloud that are blinking indicate the location of nests. Of course blowing up biter nests increases their evolution factor hugely as well so be careful removing them in the earlier stages of the game.

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

Colonel J posted:

Game still needs work, I generated a new map and spawned here:



No way to escape!

On the upside, you are completely safe from enemy attack!

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

Miners can actually mine up to one block away from the actual structure, so you can space them one or two blocks apart and cover a whole patch with fewer miners. You also have to move them less, which is nice. Babysitting machinery sucks.

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

I think a recycling or disassembling machine would be more in the theme of things

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Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon

Nap Ghost

President Ark posted:

Question (which I can't test for myself right now): If a splitter has two inputs and two outputs, will it act as an equalizer that tries to divide the inputs across both output belts?

yup

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