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Um. I just got in game, and the combat shotgun and piercing shells are nerfed to hell and back for me. Anyone else?
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# ¿ Jun 7, 2014 03:05 |
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# ¿ Mar 29, 2024 00:19 |
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President Ark posted:I'm hesitant to buy this before it gets on Steam because Steam has spoiled me with everything magically auto-updating. How much of a pain is updating this? Run the game. If you want this update, check the "experimental updates" option. Edit: also, it's all the fun parts of Anno, if that helps you make up your mind.
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# ¿ Jun 7, 2014 04:07 |
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Samopsa posted:autofeed the burner inserters with even more burner inserters Unnecessary, one of the patch notes said that burner inserters will grab their own coal if available.
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# ¿ Jun 8, 2014 22:33 |
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MrYenko posted:gently caress you, game. I know base64 when I see it, but I can't figure out what you're trying to say.
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# ¿ Aug 24, 2014 22:42 |
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Boogalo posted:Happy Factorio blog post day I don't think MP will be out in any sort for months. I mean, it's not dwarf fortress, but I expect indie games to have increasingly longer major release cycles as version numbers go up.
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# ¿ Oct 10, 2014 23:14 |
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What about automatic rail laying machine? Not using that for some reason?
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# ¿ Oct 18, 2014 16:56 |
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MrYenko posted:Why would you bother balancing the output from a single burner mine? That's some pretty poo poo.
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# ¿ Nov 22, 2014 06:18 |
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Niavmai posted:Is anyone trying to setup goon multiplayer? All of my friends are lame asses and don't play the game. I might consider making something when(if?) they release dedicated servers.
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# ¿ Nov 25, 2014 02:20 |
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Boogalo posted:A lot of the desync issues should be cleared up with 11.4, scheduled for release Thursday. But what about the 1 trillion year reconnect time?
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# ¿ Dec 1, 2014 04:58 |
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Wow. Maximum Edit: Max sperg is just how you win at the game, that's all I'm saying. ikanreed fucked around with this message at 00:31 on Dec 2, 2014 |
# ¿ Dec 2, 2014 00:09 |
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Evilreaver posted:Hey wait a minute, don't train oil! While it's nice for a logistics puzzle, barreling/training/emptying/refilling barrels is hugely less efficient than making a long pipeline. I see you like hooking up pipe after pipe after pipe instead of just letting logistic bots do all the work of building straight tracks.
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# ¿ Dec 2, 2014 01:57 |
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Michaellaneous posted:Not sure why... Oh, I see, you haven't lived with spitters very long then. Building little minibases that eventually get leveled.
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# ¿ Dec 2, 2014 02:16 |
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Dr. Arbitrary posted:Use logistics robots to place roboports. Everything is logistics bots Except things you can bring by trains. Because .
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# ¿ Dec 2, 2014 02:54 |
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Neruz posted:The fact that you need an entire assembler to barrel\unbarrel liquids is really excessive too; would make more sense if there was a specialized 'barrel tap' that you could build relatively cheaply and tape to the end of any pipe to put empty barrels in and get full barrels out. Requiring me to make and run power to an assembler just to put a hose in a barrel and fill it up with liquid is too much. That's logical if you're doing it by hand. But an assembler represents the idea of a device that can swap in a barrel, properly fill it to to the brim, cap it, and be ready for the next barrel.
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# ¿ Dec 3, 2014 05:20 |
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Has anyone tried using efficiency modules on bottling/unbottling to generate free oil?
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# ¿ Dec 21, 2014 22:23 |
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Ineptitude posted:Been a while since i played this, gonna play a new game and check out some of the new features and also test my luck with some mods. People complain, but when you've beaten the game, all mods can really do is add complexity to create new challenges.
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# ¿ Dec 30, 2014 07:37 |
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RVT posted:Yeah after I posted, I turned all the trains on and the rail signals seem to predict when a train is going to cross in front of them and switch to red early. I didn't realize they did anything other than - "is track ahead clear? if yes --> green". I personally haven't had any issues with the save games transferring versions.
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# ¿ Jan 2, 2015 20:57 |
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Lorini posted:You know, those videos sure make the game look a lot easier than it is, at least for me. How do you get inserters to fuel themselves or do you not bother and move on to electric ones? I haven't actually run into a situation where burner inserters are useful.
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# ¿ Jan 6, 2015 00:56 |
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Uncomfortable Gaze posted:So I know I can shift-click to place something, and construction bots will do it for you. Is there any way to do this without having at least one of that item in your inventory? Other than creating a blueprint for a single item. I just want to free a bunch of inventory space. No.
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# ¿ Jan 8, 2015 23:25 |
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Evilreaver posted:Same here. If there are doomsday bugs in a particular release (which has happened only twice to my knowledge) I make a point to post about it to warn folks, and when the hotfix drops a day or two later. Speaking up, don't update today.
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# ¿ Feb 6, 2015 01:17 |
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Shintaro posted:What's busted? Connecting to multiplayer.
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# ¿ Feb 6, 2015 02:16 |
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Spaseman posted:Does anyone else experience an issue with the game slowing down or speeding up for a few seconds every 20ish seconds? I'm wondering if it has something to do with using the 64bit version but I want to say I've experienced the same with the 32bit version in the past. I assume this is not multiplayer? I've never had that issue singleplayer, but multiplayer, getting of wi-fi and using a real network cable resolved that stuttering for me.
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# ¿ Feb 7, 2015 04:18 |
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Michaellaneous posted:I don't think I ever played a game where Vsync did anything else but cause issues. It's designed for CRTs, which can tear, unlike flatscreens.
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# ¿ Feb 8, 2015 16:45 |
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The patch notes seem to imply competitive multiplayer. Not being able to interface with "enemy" structures in various ways.
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# ¿ Feb 20, 2015 02:23 |
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Neruz posted:That said in the not too distant future it seems that the 'rocket defense' is going to get replaced with a straight up space rocket I get it. I get jokes.
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# ¿ Mar 6, 2015 03:46 |
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LLSix posted:What are your favorite ways to set up oil processing? I always spend as much time fiddling with oil processing as I do with everything else and it never works out as well as I'd hoped. Is there a good way to integrate it with a central bus? Just get a "barrel any liquid" mod. Edit: let me clarify. If you're going to be boring and try and bus it. The point of fluid handling is that it represents a different class of challenge from belt based ones, forcing you to think more creatively. Trying to force it into the same paradigm is boring, but if you want to, you can with an easy mod.
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# ¿ Mar 28, 2015 05:32 |
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Poison capsule turrets. Distraction capsule turrets. Train turrets.
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# ¿ Jul 17, 2015 20:22 |
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I got the headless server running indefinitely on my server. Anyone who wants to connect can(modless). The address is ikanreed.net:34197. If it blows up, let me know.
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# ¿ Jul 21, 2015 02:22 |
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ikanreed posted:I got the headless server running indefinitely on my server. Anyone who wants to connect can(modless). The address is ikanreed.net:34197. Quick update: It seems stable. If no one is on, it's automatically paused. I intend to leave it running forever and let it become a giant clusterfuck of a factory, until the join time is too long for anyone to manage, or my bandwidth usage is excessive.
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# ¿ Jul 21, 2015 04:23 |
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concise posted:Server is down Back up. Lost it at 5 am, apparently.
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# ¿ Jul 21, 2015 15:19 |
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I upgraded my dedicated server(ikanreed.net) to run 0.12.1. They still haven't fixed the problems with clients sometimes needing to forward ports, but I hope they will soon.
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# ¿ Jul 25, 2015 01:06 |
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Platystemon posted:Is cross‐platform play possible at this point? I can join my linux dedicated server with my windows machine, so probably.
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# ¿ Jul 30, 2015 03:22 |
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Nuebot posted:This game looks kind of like what I liked to do in Starcraft. I was never any good at the actual tactical fighting bit, I just liked making a neat base. Shame it's not on steam. They're specifically working on it.
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# ¿ Aug 2, 2015 01:28 |
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Foehammer posted:ikanreed, can you update your server to 0.12.2? I didn't know anyone was still using it. Sure. I'll do that tonight.
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# ¿ Aug 6, 2015 15:00 |
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Onkel Hedwig posted:I've tried to connect to ikanreed.net:34197 but it says "invalid IP" I didn't actually upgrade it because my life has been poo poo and I'm moving today and I've been preparing for that. Sorry.
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# ¿ Aug 8, 2015 12:18 |
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Tenebrais posted:For that matter, does anyone know how biters choose what to attack? They'll merrily run past logistics infrastructure outside the factory (pylons, tracks, belts) while equally happily trashing the same things within it. I figured they would head toward the greatest concentration of pollution and start destroying once something gets in their way or attacks them, but then they'll go for relatively inert radars over more polluting items. Objects from the military tab(not walls though) are priority targets for biters, but their general target location they'll head towards, if they aren't thus distracted is determined by pollution. My impression is that it's based on what source causes pollution to reach them, not biggest source.
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# ¿ Aug 10, 2015 19:21 |
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So I finally got my life in order enough to update my server. I also updated the status page to show the version.
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# ¿ Aug 12, 2015 00:41 |
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Platystemon posted:How did I never realise that holding shift allows a blueprint to be used even if there are conflicts with terrain or existing structures? That was on the feature list for 0.12.1. It's new.
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# ¿ Aug 14, 2015 12:49 |
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Drone_Fragger posted:Turrets would be good if you could stick any ammo type in them. Shotgun turrets and rocket turrets would particularly be good and would maybe make them good lategame too. And flame turrets would complement other defenses well.
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# ¿ Aug 15, 2015 16:03 |
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# ¿ Mar 29, 2024 00:19 |
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Phssthpok posted:I've been trying a new high-productivity foundry pattern. I really like how elegant it is, but it's bottlenecked by one belt of output. Well then: is that the right number of smelters to 100% that setup?
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# ¿ Aug 24, 2015 14:58 |