|
PiCroft posted:Thanks folks, that's a lot of suggestions. I'll take a look at a bunch once I've finished the game at least once, so I can have a fair idea of the baseline experience. I did the tutorial ones but as soon as I loaded up the second campaign and saw how long it was taking I quit and started my own map.
|
# ¿ Jul 2, 2017 18:46 |
|
|
# ¿ Apr 25, 2024 15:50 |
|
Ribbon worlds are a lot of fun until you run out of Iron and there's no patches this side of the 50+ worm bases.
|
# ¿ Jul 6, 2017 06:25 |
|
neogeo0823 posted:But how do you set up the combinators to make that happen? Like, how are things set up so that the tank begins filling if the level gets below 1000 units, and stops at 5000 units? No combinators. The wire knows how much fluid is in the tank because it's touching the tank. If you wire the pump to the same wire it knows how much is in the tank too. Now just click on the pump and say run if light oil > 2000 or whatever number you want.
|
# ¿ Jul 23, 2017 08:53 |
|
neogeo0823 posted:When you're first starting to centrifuge uranium, is it fine that I'm getting hundreds of U-238 and only like 2 of the 235? I know the chances of getting a piece of 238 are slim, but I'm wondering if it's because I'm trickling in the ore as I'm getting it into just two centrifuges, or if there's some way to game the system. One piece of 235 will power a reactor for 40 minutes. As long as you around 1 centrifuge per reactor being constantly fed you'll never run out. If you setup a system to store steam and stop inserting fuel when steam reaches a safe threshold you'll have a huge buffer of fuel.
|
# ¿ Jul 26, 2017 01:00 |
|
Foxhound posted:That is literally every one of my factories, except I give up and restart rather than try to rebuild it all. Which is probably why I still haven't launched a rocket How do you go back to running on 2 legs instead of like 8 and say yes this is fine, I'm enjoying this.
|
# ¿ Jul 28, 2017 20:16 |
|
Ceyton posted:
Is that not stone in the bottom right?
|
# ¿ Aug 13, 2017 04:18 |
|
Suspicious Dish posted:i cannot make more oil slicks, those come naturally. how would pumps help me here? i thought my issue is that my pumpjacks are too slow at getting oil into the pipes. i do not understand how fluids work. Having played the campaign for about 10 minutes the solution is to stop playing the campaign.
|
# ¿ Aug 13, 2017 20:53 |
|
Suspicious Dish posted:i wanted to play the campaign simply because i like the constraints it gives you on space whereas i feel like the belt method just breaks the game wide open and doesn't give me a puzzle sense as so much as a "ok now i do this" sense. Try doing a free game with non-infinite space. Restricting height or width and having the other direction infinite is a lot of fun.
|
# ¿ Aug 13, 2017 21:37 |
|
I turned biters off. They're just annoying, dealing with them is either so easy it's a waste of time or a huge no-fun slog. Setting up and supplying flamer walls is fun but not fun enough to warrant dealing with the rest.
|
# ¿ Aug 21, 2017 21:03 |
|
The problem with it is partially how fine the control is. It would be much easier to handle if it turned in say 15 or 30 degree increments so you could at least always drive the thing straight. As it is now you just kind of drunkenly weave around until you smash into a pipe or a tree.
|
# ¿ Aug 22, 2017 17:28 |
|
Someone mod in a console that dumps me into a top down rts view where I control corps of robot exterminators who hunt down xeno scum.
|
# ¿ Aug 23, 2017 00:34 |
|
Just finished my vanilla lazy bastard run. Factory was grinding to a resource starved halt at the end but it managed to fire off a rocket and free me. Starting an angel-bob game now for the first time, we'll see how that goes.
|
# ¿ Aug 26, 2017 19:06 |
|
My usual goof is it's actually a ghost of an inserter and all my construction robots are tearing down a forest approximately a billion miles away. I'm stupidly proud of this spaghetti mess. Angel-Bob's so far has been a fantastic journey figuring out how the gently caress to get from point A to B, this is just as electronic circuit boards come online. Next is robots and rebuilding next door into a robo-factory. uPen fucked around with this message at 07:17 on Aug 28, 2017 |
# ¿ Aug 28, 2017 07:11 |
|
The campaign is very bad, just play the real game.
|
# ¿ Aug 28, 2017 19:56 |
|
Logistics train network is the best mod ever made, holy poo poo.
|
# ¿ Aug 29, 2017 18:11 |
|
necrotic posted:I might look into that one now. I'm in the process of moving to a rail/bot only setup and it looks interesting. Is it pretty simple to use? I only glanced at the docs so far and it seemed like a lot going on, but it looked like mostly data for the network. It's very simple. You setup depots where your train idles and then requested and provider stations. You tell the station what it is, what it wants and what it has using a single constant combinator for each stop. Once it's running your train system basically works like a bot network with trains being automatically dispatched to fill requests on demand.
|
# ¿ Aug 29, 2017 22:45 |
|
IronDoge posted:Yeah I tried the first one and then just went on to freeplay. I've been scrambling up the learning curve slowly but surely. Just figured out a train system to get oil to my base. I think I might just rip everything down and rebuild at this point, I have a jumble of individual factories all trying to mesh together and it's quite the mess. Never rebuild, it's a horrible waste of time before you can have robots do it. Use your current factory to build new parts that you rail somewhere else to make a new factory.
|
# ¿ Sep 1, 2017 19:27 |
|
crabrock posted:i decided to start a newer, bigger, better factory a ways away from my new one, but wanted it to be connected to my old one, so i spent like, the last week or so prepping my import/export terminal. I got AAI vehicles going in an auto loop and following the roads, which is pretty fun, and will serve as a kind of more "local" alternative to trains, which will handle the main bulk of transfer between sub factories. Someone spilled a load of copper on your road.
|
# ¿ Sep 7, 2017 03:08 |
|
sharkbomb posted:My train stations are set to 'enable' when buffer chests reach a certain ore quantity, allowing my trains to dispatch to them. If you have Logistics Train Network you can add a flag to a combinator that limits how many trains can be en-route to a particular station at a given time.
|
# ¿ Sep 8, 2017 20:43 |
|
Pipes are bad anyways. If it's going more than like 20 tiles just barrel it.
|
# ¿ Sep 16, 2017 03:49 |
|
Main Paineframe posted:Belts are way more expensive than pipes, though. Unless you're using trains, bots, or your own inventory to move fluids, it's not really worth it. Yeah you've gotta be using bots or trains, preferably both.
|
# ¿ Sep 16, 2017 19:40 |
|
Casting gets really good when you can start hurling useless poo poo like lead or whatever into your iron furnaces to make free iron.
|
# ¿ Sep 19, 2017 19:30 |
|
Darth Various posted:Speaking of what to do once you've won the game, is there a deeper point to ribbon worlds - worlds limited in size on one axis, where you expand mostly solely on one axis? I get that fitting your factory in the given space is harder, and defending gets easier since you get two walls for free. And then there's the fun bug/feature where the edges of the world count as water. Anything else I'm missing? It's fun working within the size constraints.
|
# ¿ Oct 15, 2017 18:46 |
|
necrotic posted:Anyone using LTN? I'm curious how people are setting up crude pickup and drop-off to keep up with a larger operation. Use barrels.
|
# ¿ Oct 23, 2017 16:46 |
|
You can use filter inserters wired into LTN Stations to only load or unload what the station is currently handling so that you don't stick empty barrels on the oil train or oil barrels on the empty barrel train.
|
# ¿ Oct 23, 2017 17:26 |
|
I really don't enjoy it. Parts of it are a neat puzzle but after awhile it's just too much.
|
# ¿ Oct 31, 2017 05:10 |
|
FISHMANPET posted:And artillery range and rate of fire are two new infinite research items. Oh, hello.
|
# ¿ Dec 14, 2017 02:27 |
|
Alkydere posted:Oh my god, there's a "Generate Map Preview" button now which lets you generate maps without ever leaving the map settings. Oh. This is cool and good.
|
# ¿ Dec 14, 2017 20:32 |
|
crabrock posted:is there any mod that's like a tiny version of a train? sometimes i want to move a product across my factory, kinda like a belt, but i don't like all the extras that sit on all that space. i want something that'll ferry it along a path, drop it off, and then go back to pick it up, but can be built in the tiny confines of my spaghetti factory. like a little mine cart or something. Put a car on a belt.
|
# ¿ Dec 21, 2017 18:46 |
|
Look compression is important but can we get to the real disaster in this update? You can no longer disassemble cars you're driving to get out of them.
|
# ¿ Dec 23, 2017 05:49 |
|
Jamsque posted:More important is a change to how splitters treat lanes, which will break black magic splitter sorters if you have any in your factory Huh that's neat.
|
# ¿ Jan 11, 2018 00:17 |
|
Moving away from the ideal factory being a pile of chests and beacons with a few assemblers and a million robots would be great but good luck. That said I'm super stoked for these splitter changes.
|
# ¿ Jan 13, 2018 01:09 |
|
Foehammer posted:I'm making nukes, get that depleted poo poo outta here We need nuclear artillery shells.
|
# ¿ Jan 15, 2018 20:54 |
|
Gwyneth Palpate posted:i'm guessing you mean tank-mounted atomic bombs, because there are definitely DU shells I want to shoot atomic bombs out of the artillery cannon.
|
# ¿ Jan 15, 2018 22:05 |
|
The thing that really made oil click for me was making a liquid bus rather than trying making a rats nest of tubes. Alternatively a few thousand bots and a few thousand barrels works wonders as well.
|
# ¿ Jan 21, 2018 08:57 |
|
M_Gargantua posted:While I love power switches, cracking is one of those cases where using a pump as a circuit controlled valve is far simpler and elegant. Yup, just have a pump that turns on when there's >10,000 whatever in the system and never think about it again.
|
# ¿ Jan 24, 2018 19:18 |
|
Foehammer posted:I wish there was a way to request bots to deactivate themselves and hop into my inventory from the network. I know I could set up separate storage of them for personal requests, but it's only after extreme combat ops that I need to replace 5 or 6 bots. Does requesting them not work? They should just get delivered like everything else.
|
# ¿ Feb 1, 2018 21:34 |
|
Even if they hadn't you could set your trash to not allow more than 50 bots.
|
# ¿ Feb 1, 2018 23:48 |
|
Arsenic Lupin posted:That must be on the testing build; I'm on the current build and just made one, and it's three separate sections that can be joined or not. The current build is usually months behind.
|
# ¿ Feb 3, 2018 03:34 |
|
|
# ¿ Apr 25, 2024 15:50 |
|
Willfrey posted:Returning player, i never used trains at all in the past. Is it adventageous to use them rather than running out longass conveyors? Yes, a pair of tracks can carry so much compared to the amount of belts you could make with the same resources.
|
# ¿ Feb 19, 2018 23:42 |